**UPDATES TO ENLISTMENT GIFTING EVENT:**
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
To prevent exploitation, we will prevent new Accounts from being able to Gift enlistment crystals. We will also be taking action on those who are using 3rd Party Sellers, Bots and other farms to gift themselves mass amounts of Enlistment Crystals. Lastly, we will be adding an expiration timer to Enlistment Crystals. All unopened Enlistment Crystals will expire on Oct 18 @ 17:00 UTC. For more information, please see this post: https://forums.playcontestofchampions.com/en/discussion/346104/updates-to-enlistment-gifting-event
**KNOWN ISSUE**
We have adjusted the node placement of the new AW maps to better allow path traversal. As a result, defender placements have been reset. Please, take a moment to re-place your defender setup. We will be pushing out a message in-game shortly.
We have adjusted the node placement of the new AW maps to better allow path traversal. As a result, defender placements have been reset. Please, take a moment to re-place your defender setup. We will be pushing out a message in-game shortly.
Comments
I'm not saying it's enough or it isn't, or even challenging feelings on it. I'm also not saying other issues aren't worth compensating for. I'll just stop that argument before it starts. All I'm saying is the perspective may be a but wide.
Tone deaf response to players who don't do AQ/AW Kabam
Random Heavies Mid Combo
Randomly holding block
Blocking while attempting to dex specials
Dropped input on an attack mid combo (such as a medium or heavy)
I’m sure others can add on to this, but the point I’d like to emphasize is that despite the numerous threads on these above threads in the iPhone/Android report section of forums, I haven’t seen much traction in the addressing of them. Bare in mind, I understand not all things can be fixed as easily as others, but at the very least, we would want to have some sort of acknowledgment by Kabam that these issues do in fact exist.
Neither the bug got fixed nor the compensation continued as initially started.
We are just in the middle of nowhere
Also this month's side quest was unforgiving. A single hit and suddenly you needed a revive. I know I'm not everyone but I used at least 20 revives. The only reason I kept playing is I wanted the Symbiote at full capacity. if it wasn't for that I would have tried a few times and that would have been it.
Horrible compensation and tone deaf replies like always when I submit tickets.
I'm about done with this game with these issues and the lack of caring about players now.
Don't even get my started with Incursions and Arena non-compensations as well.
1) iOS only input issues
2) Android RAM occupation
I am one of those people on Android, I confess (I know you didn't call any of us out, I just needed to make this clear) And I am ABSOLUTELY sure I have lost >5 revives due to game issues. Stuff like "I hold block and all of sudden my character stops blocking" happens. The game is frequently lags and crashes, although luckily your "return to fight" system saves a lot of resources. Yet, I have been KOed unfairly plenty of times, so if (as you said) you aren't making compensation packages based on those issues and only on those affecting iOS users, I have to ask what are you gonna do about the other issues?
I have recieved a compensation that was made for another type of issue, that doesn't affect me. However my issues cost me more than what I was given. So, what is your plan regarding compensating the other issues? Don't wanna point fingers and blame anyone, but you guys said you know about the other issues, soooo what is your plan?
I know a few of my alliance mates and friends have stopped CAV difficulty all together. 6 people who were shooting for TB have halted their progress till this gets fixed completely. We had a guy who dumped lots of items and units into AoL exit out and said he won’t go back in for the 100% till after things are better.
So maybe item/potion use is down because people listened to you about not doing harder content. But how much longer are we going to have to wait? I am 3 quests away from heading into 6.4 and it’s boring and irritating that I can’t do anything other than EQ/SQ/AQ/and minimal AW at this point.
It’s getting to point that myself and many others dread even booting up the game. It won’t be long before we don’t open it at all.
Kabam themselves told folks to reduce high level content, then started measuring item usage based on that.
As for the fact of this being an iPhone issue compensation that even Android folks are getting, where is the memory leak compensation? Where is the fix that was supposed to happen? I used a fair bit of revives in Cosmic Horror event just because my game kept freezing randomly and then I got comboed to death. Reporting these issues makes no difference. There have been reports for months and as you have said in this thread itself, due to the vast number of devices, it is very hard to find a solution right now. So we just have to suffer?
As for the AQ/AW stuff 'not being used'. Some alliances aren't using them because they don't run high level war. Or don't run war at all. Or have dropped down massively in AQ. Or aren't having as many issues as others. That doesn't mean that the potions being give are excess and we're being done a favour by not reducing them.
I love this game, but sometimes it's really hard to progress or have the motivation to even log on when the response is like this.
But if Android has just been wonky forever, there may be no single issue for them to fix. Android might be less stable because of things that constantly change: platforms change, Android itself changes, and the game constantly changes. There may not no single problem that any player is experiencing today that is being caused by anything that existed in the past, or that will exist in the future.
The devs can't offer compensation for that, because that would in essence be a permanent platform handicap. Android is less stable, so Android players get free resources forever. It is unfortunate, but that's just reality. Now, if hidden among all the Android glitches is an actual issue comparable to the iOS frame lock issue or the more global memory leak issue, then that is the sort of thing that if identified and if resolvable could be subject to compensation. However, at the moment there's no direct evidence of such a problem.
To take a step back, the devs have said that these issues will take time to sort out, and thus there will be a period of time where the game will be suboptimal. Players have a choice here: they can push forward anyway and spend whatever resources it takes to overcome the issues, or they can limit themselves to only tackling content that they can do without spending resources given the issues. Doing the former costs players potions. Doing the latter costs players rewards.
The devs are datamining overall player resources spent, and can compare before and after. They can thus calculate how much resources players are spending more than they used to, and can target potion compensation based on that extra usage. They should also be datamining player reward earning, to see how much less rewards players are getting on average. Reward compensation would then target that gap. I suspect that something like that will eventually be coming. That should try to address the opportunity cost of players either forgoing doing content or failing to complete content due to the gameplay issues.
Keep in mind neither the potion compensation nor any reward compensation is going to make all players whole. That's simply not possible. Because the devs are measuring and working with averages, there will always be players who burn more resources than the compensation package and those who burn less, those who lose more rewards than compensation packages deliver and those who earn more. That's mostly unavoidable. But I think if additional reward-like compensation packages are in the works, the devs will likely try to limit those to one, maybe two more if the issues persist. They are not going to want players expecting those, so they are not going to want to make them a regular thing.
It would seem to me that any player that was basically using nothing before the frame lock build and was also using nothing after the frame lock build should be eliminated from the averages, as they are in a sense minimizing the impact of the issue. They are either players who do content so easy potions aren't necessary, or they are players who are so skilled the game play issues don't hurt them. The real issue are players who use a few resources and are now using more, because those players are the ones doing content for which game play issues matter.
It might be complicated to explicitly remove that raw data from the metric calculations, but there should be a way to estimate their impact and then do a close-enough calculation to factor them out of the averages. I'm wondering if simple averages are understating the potion impact on the game due to these kinds of effects.
In none of those games do I experience the random input issues I see in MCOC. I swipe forward and my champion dash backwards, hold heavy, stay in place or execute a move I didn't press. Worse still is when they goes completely on auto, randomly dashing backwards or forwards.
It's not an Android problem because I don't see it in other games. Sure they sometimes crash, lag or there's a framerate drop but not to the extent I see in MCOC.
It's almost impossible for to do 5 fights in this game without experience any of the above-mentioned issues while I can play an 18-minute COD battle royale smoothly.
Android has been catching flak for bad software design since it's inception and it's time that stops. Developers should take responsibility for their own bugs and fix them.
So what I think would be a fair compensation package would be things some of us iPhone users have missed out on like a 25% t5 class sector, t5 basic catalyst shards, a 6* nexus crystal, or heck a 6 awakening crystal and maybe something else that will blow our minds out of the water. Like I said I can only speak for myself but I spend a lot of money and feel like Kabam can care less about it. I don’t feel like a valued customer in which I a good paying customer! Those things I asked don’t even come close to the amount of money I spent for units to make up for the control issues. I’m sure there are a ton more iPhone users that can say the same.
I’m sure you guys can tell what kind of devices players use. And only compensate iPhone users that are affected by this horrible bug like me. I’m not saying android should get anything but just not as much as the uses affect by the control issues with IPhones.
Sorry for the super long message haha.