Can you explain why this is worse? I'd like to take that to the team. If the increase is to odds to give you more gold, I'm not sure why that's worse than just a plain boost to gold if it averages out to the same thing. Before , if we pulled 10k gold, the boost increased it to 12k gold. What the announcement made it seem was instead of 12k, we would now pull 13 k instead of the original 10k. That was what everyone or atleast most expected. I think the goal here is that this way, if you would have pulled 100k, you're usually going to pull 130k. So it definitely works out to a boost, but not on a single crystal basis.
Can you explain why this is worse? I'd like to take that to the team. If the increase is to odds to give you more gold, I'm not sure why that's worse than just a plain boost to gold if it averages out to the same thing. Before , if we pulled 10k gold, the boost increased it to 12k gold. What the announcement made it seem was instead of 12k, we would now pull 13 k instead of the original 10k. That was what everyone or atleast most expected.
Can you explain why this is worse? I'd like to take that to the team. If the increase is to odds to give you more gold, I'm not sure why that's worse than just a plain boost to gold if it averages out to the same thing.
That's understandable. I was a little vague in that post but purposely said "approximately 30%" because we did know that it will never be a 1 to 1 increase. I'm still getting more info from the Math folks on the methods to their madness, and will share what their thoughts were.
That's understandable. I was a little vague in that post but purposely said "approximately 30%" because we did know that it will never be a 1 to 1 increase. I'm still getting more info from the Math folks on the methods to their madness, and will share what their thoughts were. Then the 20% gold boost before still was much better than the "approximate 30%"We were guaranteed a flat 20% increase everywhere. Meaning from arena, selling, moving node to node, etc..With the "30% approx", it will be down to chance to get this much increase.
The Gold increase has gone live (in fact, it went live before 10). I'm not good at math, but the changes were made to give an approximate 30% boost across all crystals.AFAIK: On a 1 to 1 crystal rate, it wouldn't look like much of an increase, but opening a bunch of them will net out to that increase.I'm gonna get somebody much better at math to explain this though, so stay tuned on exactly how this works.
The Gold increase has gone live (in fact, it went live before 10). I'm not good at math, but the changes were made to give an approximate 30% boost across all crystals.AFAIK: On a 1 to 1 crystal rate, it wouldn't look like much of an increase, but opening a bunch of them will net out to that increase.I'm gonna get somebody much better at math to explain this though, so stay tuned on exactly how this works. Please do get a better explanation because the previous explaination was a 30% per crystal not over a batch of crystals. It is 30% per crystal. 30% of 1 crystal is barely anything, that's what he in stating. If you get 10k Gold and it's a 30% boost, you'll get 13k. Opening a few hundred you will actually notice the boost. That's what Mike is talking about. Except it’s not 30% per crystal. If that were the case, the minimum would have increased by 30%. We can clearly see it hasn’t. They seemingly did something with the odds to “average out to a 30% increase” which is why people are mad. They made it seem as if they’d do a flat 30% increase to all crystals, just like the old boost did at 20%. Can you explain why this is worse? I'd like to take that to the team. If the increase is to odds to give you more gold, I'm not sure why that's worse than just a plain boost to gold if it averages out to the same thing. If I open a gold crystal right now I will get 2500 gold (instead of the previous 2400) gold.With the "gold event" I would have gotten 2880 because it had a 20% boost.This change doesn't guarantee 30% more gold and requires RNG to get more gold because some crystals still have the same amount at the lower levels of the rewards (which we all know happens more often than higher levels).The implication of your original announcement was a flat 30% increase to all values of gold in crystals. That's understandable. I was a little vague in that post but purposely said "approximately 30%" because we did know that it will never be a 1 to 1 increase. I'm still getting more info from the Math folks on the methods to their madness, and will share what their thoughts were.
The Gold increase has gone live (in fact, it went live before 10). I'm not good at math, but the changes were made to give an approximate 30% boost across all crystals.AFAIK: On a 1 to 1 crystal rate, it wouldn't look like much of an increase, but opening a bunch of them will net out to that increase.I'm gonna get somebody much better at math to explain this though, so stay tuned on exactly how this works. Please do get a better explanation because the previous explaination was a 30% per crystal not over a batch of crystals. It is 30% per crystal. 30% of 1 crystal is barely anything, that's what he in stating. If you get 10k Gold and it's a 30% boost, you'll get 13k. Opening a few hundred you will actually notice the boost. That's what Mike is talking about. Except it’s not 30% per crystal. If that were the case, the minimum would have increased by 30%. We can clearly see it hasn’t. They seemingly did something with the odds to “average out to a 30% increase” which is why people are mad. They made it seem as if they’d do a flat 30% increase to all crystals, just like the old boost did at 20%. Can you explain why this is worse? I'd like to take that to the team. If the increase is to odds to give you more gold, I'm not sure why that's worse than just a plain boost to gold if it averages out to the same thing. If I open a gold crystal right now I will get 2500 gold (instead of the previous 2400) gold.With the "gold event" I would have gotten 2880 because it had a 20% boost.This change doesn't guarantee 30% more gold and requires RNG to get more gold because some crystals still have the same amount at the lower levels of the rewards (which we all know happens more often than higher levels).The implication of your original announcement was a flat 30% increase to all values of gold in crystals.
The Gold increase has gone live (in fact, it went live before 10). I'm not good at math, but the changes were made to give an approximate 30% boost across all crystals.AFAIK: On a 1 to 1 crystal rate, it wouldn't look like much of an increase, but opening a bunch of them will net out to that increase.I'm gonna get somebody much better at math to explain this though, so stay tuned on exactly how this works. Please do get a better explanation because the previous explaination was a 30% per crystal not over a batch of crystals. It is 30% per crystal. 30% of 1 crystal is barely anything, that's what he in stating. If you get 10k Gold and it's a 30% boost, you'll get 13k. Opening a few hundred you will actually notice the boost. That's what Mike is talking about. Except it’s not 30% per crystal. If that were the case, the minimum would have increased by 30%. We can clearly see it hasn’t. They seemingly did something with the odds to “average out to a 30% increase” which is why people are mad. They made it seem as if they’d do a flat 30% increase to all crystals, just like the old boost did at 20%. Can you explain why this is worse? I'd like to take that to the team. If the increase is to odds to give you more gold, I'm not sure why that's worse than just a plain boost to gold if it averages out to the same thing.
The Gold increase has gone live (in fact, it went live before 10). I'm not good at math, but the changes were made to give an approximate 30% boost across all crystals.AFAIK: On a 1 to 1 crystal rate, it wouldn't look like much of an increase, but opening a bunch of them will net out to that increase.I'm gonna get somebody much better at math to explain this though, so stay tuned on exactly how this works. Please do get a better explanation because the previous explaination was a 30% per crystal not over a batch of crystals. It is 30% per crystal. 30% of 1 crystal is barely anything, that's what he in stating. If you get 10k Gold and it's a 30% boost, you'll get 13k. Opening a few hundred you will actually notice the boost. That's what Mike is talking about. Except it’s not 30% per crystal. If that were the case, the minimum would have increased by 30%. We can clearly see it hasn’t. They seemingly did something with the odds to “average out to a 30% increase” which is why people are mad. They made it seem as if they’d do a flat 30% increase to all crystals, just like the old boost did at 20%.
The Gold increase has gone live (in fact, it went live before 10). I'm not good at math, but the changes were made to give an approximate 30% boost across all crystals.AFAIK: On a 1 to 1 crystal rate, it wouldn't look like much of an increase, but opening a bunch of them will net out to that increase.I'm gonna get somebody much better at math to explain this though, so stay tuned on exactly how this works. Please do get a better explanation because the previous explaination was a 30% per crystal not over a batch of crystals. It is 30% per crystal. 30% of 1 crystal is barely anything, that's what he in stating. If you get 10k Gold and it's a 30% boost, you'll get 13k. Opening a few hundred you will actually notice the boost. That's what Mike is talking about.
The Gold increase has gone live (in fact, it went live before 10). I'm not good at math, but the changes were made to give an approximate 30% boost across all crystals.AFAIK: On a 1 to 1 crystal rate, it wouldn't look like much of an increase, but opening a bunch of them will net out to that increase.I'm gonna get somebody much better at math to explain this though, so stay tuned on exactly how this works. Please do get a better explanation because the previous explaination was a 30% per crystal not over a batch of crystals.
Can you explain why this is worse? I'd like to take that to the team. If the increase is to odds to give you more gold, I'm not sure why that's worse than just a plain boost to gold if it averages out to the same thing. Before , if we pulled 10k gold, the boost increased it to 12k gold. What the announcement made it seem was instead of 12k, we would now pull 13 k instead of the original 10k. That was what everyone or atleast most expected. I think the goal here is that this way, if you would have pulled 100k, you're usually going to pull 130k. So it definitely works out to a boost, but not on a single crystal basis. Why go that route instead of the usual flat method? Unnecessary complication and conversations.
Wait are u guys trying to say that with this method a gold crystal has a chance to "crit" for 30% more... Thats not better than the 2x a year 20% boost...
Can you explain why this is worse? I'd like to take that to the team. If the increase is to odds to give you more gold, I'm not sure why that's worse than just a plain boost to gold if it averages out to the same thing. Before , if we pulled 10k gold, the boost increased it to 12k gold. What the announcement made it seem was instead of 12k, we would now pull 13 k instead of the original 10k. That was what everyone or atleast most expected. I think the goal here is that this way, if you would have pulled 100k, you're usually going to pull 130k. So it definitely works out to a boost, but not on a single crystal basis. Why go that route instead of the usual flat method? Unnecessary complication and conversations. Because we can't ever make things easy on ourselves Wait are u guys trying to say that with this method a gold crystal has a chance to "crit" for 30% more... Thats not better than the 2x a year 20% boost... Not at all, and this is why I need somebody who understands this better to explain. This is not about a chance to get 30%, it's about everything averaging out to 30% on average when opening your crystals. This is taking things like Drop Rates and amount into account. There is no world in which a temporary 20% boost is better here.
Looks to me like it’s live but with wrong valuesThe basic gold crystal was previously a minimum of 2400 and new minimum is 2500… not a 30% increase so I would hold off popping those gold crystalsIf I’m wrong about the values then apologies in advance lol