Get a Free 3-6 Star Baron Zemo this Week!
Log in to the Summoner's Market at https://store.playcontestofchampions.com/ and claim the Baron Zemo Selector between 10am PT November 24 and 10am PT on December 1st.
Proven and Below: 3-Star
Conqueror/Uncollected: 4-Star
Cavalier/Thronebreaker: 5-Star
Paragon/Valiant: 6-Star
You can only claim this Baron Zemo one time. The Baron Zemo is delivered as a selector, claiming it will require you to choose your rarity immediately. If you plan to change your Progression level during the Cyber Week event, we suggest you wait until you have made that change before claiming this selector.
Log in to the Summoner's Market at https://store.playcontestofchampions.com/ and claim the Baron Zemo Selector between 10am PT November 24 and 10am PT on December 1st.
Proven and Below: 3-Star
Conqueror/Uncollected: 4-Star
Cavalier/Thronebreaker: 5-Star
Paragon/Valiant: 6-Star
You can only claim this Baron Zemo one time. The Baron Zemo is delivered as a selector, claiming it will require you to choose your rarity immediately. If you plan to change your Progression level during the Cyber Week event, we suggest you wait until you have made that change before claiming this selector.
An Update to Balancing in MCOC!
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Comments
They are doing this to give players an idea of what the devs wanted the champion to be before its release. For what I've understood, Kabam isn't creating a rating system to rate how the champion is performing now because that would require a dynamic rating system that gets updated every X weeks to reflect the current perfomance of the champion; what they are doing is telling people what they wanted the champion to be, and then it will be up to us to decide, subjectively, if the champion met the criteria ^_^
As someone that used to whale out in this game, I've learned my lesson. I purchased several Odins chasing both Namor and Cull Obsidian when they came out. I didn't end up getting either of them before I watched them both get "balanced" (nerfed). I'll still drop a few hundred for the special times of year (July 4th, cyber weekend, gifting....), but I no longer chase champs, or RNG rewards (except GGCs of course).
As an end game player, and moderate spender, I feel like I should tell you guys that you're losing touch with the players that got you 7+ years into this mobile game. The transparency we were promised never came. The bugs that effect players take way too long to get fixed (if ever at all), but the bugs that benefit players get patched in record time. No matter how you word posts like this one, we hear "OP champs will progressively get nerfed, and meme champs will get buffs". Lots of people spent a ton of money getting through Corina's challenges, act 7, several cash offers, and trading GGCs just to get their OP champs to r4. Now you're telling us that there's a strong chance they could fall victim to getting "balanced". It really is no wonder why end game players are dropping like flies.
My suggestion....
Start with fixing the damn bugs we've been complaining about for over a year now.
Test your updates before releasing them so you can stop introducing more bugs into the contest.
Buff the champs that aren't up to par, but leave the strong ones alone. People dump rare resources, and often times actual money into the strong champs. By changing them that much later is ripping people off.
Stop wasting time on useless features like strikers. You literally had to create nodes just to make strikers even make any sense. The team of developers it took to do that on arguably the dumbest side quest in ages, could've spent that time and resources fixing bugs or buffing crappy champs.
You've lost touch with your long term player base. I genuinely hope you get it back. I do enjoy this game.
Among them the most popular characters of Marvel and its movies! How will the original Cap Am, Iron Man, Strange and so on be ranked ? 1 or 2 stars at best per criteria! This will only show what the experienced players already know: they are useless.
Surprising that there remain lessons to learn from all the past errors, to the point that it is necessary to monitor the brand new champions, instead of working on the large crappy legacy.
Some characters must be modified several times after their initial go-live.
With at best 2 reworks per month and so many changes to make on the oldest champions...
This is not efficient nor effective.
With a so large legacy and not the effort where it should be invested, the game will end before all of the champions could have been balanced.
Now reducing the cadence of buffs, that's something I'm not happy with. January has been a very dry month content wise and now we have to wait until March before we get ONE, just one buff? Old champions getting buffed was always exciting, even if I didn't have them. It's nice seeing champs once considered memes being used in high-level content. Hopefully the DPX buff more than makes up for it.
Nobody was asking for this not a very smart business move. With everything else going on bugs problems with the game no new contact no new game feature once again this is where they’re putting their precious man power?
Due to years of neglect, dozens of champions have fallen out of grace, or were bad from the start.
At the end of 2020 Kabam started to long due process of buffing champions. The results are mixed: some buffs had zero impact on that champion (Nova, Ronin, Gamora), some buffs skyrocketed the champion (Falcon, Magneto, Diablo, Moleman, Kingpin), some buffs weren't meta-changing but solid (Crossbones, Howard the Duck, Vulture, Bishop) and sadly some buffs made the champion worse (The Hood 1.0., Guillotine).
Regardless of the results, the buffs were happening. But now Kabam decided they will downscale it, not doing any buffs in the first trimester AT ALL (Psycho-Man doesn't really count, as a value-only update won't cut it for him) and then introduce a lengthy beta testing process. I get the reasoning behind it, but if Kabam wants to delay buffing so hard it will take 4 months (!) to get it released, what is the value of this?
In the coming months, we are going to be introducing a new Champion Rating system to help better visualize the strengths and weaknesses of any given Champion, giving you all a better understanding of the Champion at a glance.
Coinciding with this new rating system, we are creating a new rebalancing process for that will apply to all new Champions coming to The Contest.
This new balancing cadence means that reworks for older Champions will slow somewhat but will still occur!
As I can understand:
- all champions will be part of the Champion Rating system;
- only new champions will be rebalanced, starting from March and taking roughly 4 months;
- the rebalancing of new champions will slow down the buffs of older champions.
For me, that sounds like a bad idea.By all means if you can devise a Beta environment that replicates thousands of Players playing 24/7 in all different scenarios and levels of progress, I'd be interested in hearing it.
break the game as in: this is the only champ people want, this champ can crush everything but Act 6/Abyss level content at low rarities/sig, and moonwalk through that at high rarities/sig. Outside of those scenarios, what difference does it make? It's not like they wouldn't be able to introduce champs and nodes to counter faster and with less aggravation generated as opposed to directly nerfing a champ.