Rant: Who designed this side quest?
CaptainRondo
Member Posts: 4 ★
I'll keep it brief.
We get a total of 3000 mojo bucks for each difficulty. cool.
We spend those mojo bucks in a store for different bundles that suit our different needs. awesome.
We earn mojo bucks in a side quest, one where each week a new chapter is released. sure.
Why is over 70% ( 2150) mojo bucks behind the very last week?. why?. How does this make any sense?.
I understand needing to keep the last two quests in chapter 3 separate to keep engagement ongoing throughout an entire sq/eq month going. But why is the vast majority of the rewards completely locked until the very last week?. Like I'd understand if let's say, 30% (1000) points was the last weeks rewards. It being a very large amount compared to previous weeks, but over 2150 is just....confusing.
We get a total of 3000 mojo bucks for each difficulty. cool.
We spend those mojo bucks in a store for different bundles that suit our different needs. awesome.
We earn mojo bucks in a side quest, one where each week a new chapter is released. sure.
Why is over 70% ( 2150) mojo bucks behind the very last week?. why?. How does this make any sense?.
I understand needing to keep the last two quests in chapter 3 separate to keep engagement ongoing throughout an entire sq/eq month going. But why is the vast majority of the rewards completely locked until the very last week?. Like I'd understand if let's say, 30% (1000) points was the last weeks rewards. It being a very large amount compared to previous weeks, but over 2150 is just....confusing.
48
Comments
I just want to understand why this is the T5b offer for Thronebreaker... T1A doesn’t help me rank 6 stars
The issue is that the amount you get before the last week is just way too low.
Getting 70% of all the rewards right at the end just doesn't seem right to me.
Like why even make it a store if you'll only use it within one week. It even makes the solo objective look ugly, you will only get 4 milestones done before the last week. 4 out of 12.
I understand you were nudging at the people who complete events the first day and complain, I don't like that approach either. But I've gotta say OP has got a valid point, too much is locked behind last week. 70% is too much, I'd prefer that to be even 50%, with 20% and 30% on weeks 1 and 2 respectively
Anyway, regarding the rewards, patience is a virtue.
But … it’s free… except for the time invested
Then again, I'm not in an alliance anymore so I don't really represent most of the community lol.
Personally, I would only waste resources on a 5* if they were quake/ghost level good or if i had a 5* r4 to r5 gem and a champ not so easily obtained as a 6* (unavailable, requires high sig, new)