**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Actually, I think Gwenpool should still work fine for you. If I understand what you are doing, and I understand the nerf correctly, what you are doing is using the heavy to convert a bleed into the super-long bleed. That effect kicks in if the target is already bleeding and you use a heavy, and it gives you a 23 second bleed effect which works well with enervate. That seems to be not changing. The effect that is changing is the chance to proc a bleed if the target isn't bleeding yet with the heavy attack, which is a regular short bleed stack (5 seconds) which I think is not what you are doing to elongate the enervate debuff.
I don't think the nerf is going to radically change what you are doing because if the target isn't bleeding yet, you can still do a combo to get the initial bleed stack then parry-heavy to get the long bleed. The only thing you can't do is keep chaining heavies in the corner to get a bleed, convert the bleed to the long bleed, refresh enervate continuously, and keep the target drained to zero and cornered indefinitely.
it's in the changelog, how is that not telling everyone? are you expecting a personal phone call?
As far as I'm seeing she still has the same heavy attack but instead you can't stun chain them indefinitely.
Oh my God Kabam removed my unpunishable heavies, dear lord what will I do!
It's not as if heavy attacks are supposed to be... Oh God don't say it... punishable???
It's probably Ai behavior, instead of attempting to push themselves out the corner via special, they either immediately block or prep for a light attack but get hit with a heavy.
Only way to make sure it was a case with the bleed will be to attempt recreating it post patch.
bleed is used to refresh enervate, which makes it so the AI cannot stop the heavy attack since the only way out of it is a special attack, or in pvp cases a lucky heavy attack resist on all 3 hits.
Actually, I don't think Magik can do this in the same way. The critical difference is that Gwenpool can simply chain heavies continuously once in rhythm to maintain the enervate and keep the target at zero power. Magik has to reapply SP2. Switching from chaining heavies to using a special attack gives the target an opportunity to block the special. It is possible that with absolutely perfect timing you could still pull this off, but I think it would have to be frame-accurate timing which I don't think is something a human being could reliably do all the time. Gwenpool doesn't need perfect timing because there is a larger window to queue up the heavy which can't be interrupted by a block when it is released, because heavies break blocks.
If the player is cornering the computer effectively, which is the scenario that @Kabam Miike seems to be addressing, as far as I am aware the AI has only two ways out of the corner (separate from a mistake on the part of the player). One: use a special. Two: block, and resist block break (if the computer opponent has that ability). There are no other ways for the computer to get out of the corner if the player executes a perfect heavy chain for most computer controlled champions (I don't know if Medusa can auto block her way out of this, in terms of corner case exceptions).
Since you are normally giving power to the enemy while attacking, the enemy can usually only be cornered for a limited amount of time before they have enough energy to free themselves. Gwenpool is the only attacker I can think of off the top of my head that can essentially power lock with continuous heavies. Everything else needs to do something other than a heavy to maintain zero power indefinitely. On top of that, Gwenpool's heavy attack is a sequence of hits that is more likely to break a block even if the opponent has a block break resist ability.
I'm pretty sure they are not specifically worried about the computer cornering the player with chain heavy (the computer doesn't try to do that indefinitely, at least that I've observed). They are talking about the case where the player corners the computer and then makes it impossible for the AI to do anything at all while the player kills the champion in the corner.
When will we be getting Rank Down Tickets?
Never
hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha
I think there are many players that aren't fully aware of what's going on, so an explanation is probably in order.
If you've never seen this tactic before, you might think that it is the tactic itself that is being nerfed, or it is something special to Gwenpool. That's not true. What's going on is this: the player is pushing the computer close to the right side wall. Then they are chaining heavy attacks repeatedly. This is something the player can do with basically any champion. The important thing to note is that heavy attacks break blocks and generally knock the opponent down.
If you do this in the middle of the playing field, the enemy gets knocked backward and away from you. But if you do this up against the right wall, the enemy can't get knocked away very far. While they fall down and then try to get back up they can't attack. You can attack, and if you time it right you can get off a free combo while the enemy cannot fight back. But sometimes the enemy immediately puts up a block as they get off the floor, and that block will block your combo, and will also block any special you try to use.
That's where heavy chaining comes in. If you repeatedly use heavies, you can break that block. So the first heavy knocks them down, and then every successive heavy breaks any block they might try to use, landing the next attack. You can then land attacks over and over again. The computer cannot stop this chain of heavies with blocking. So the computer has one last thing it can do: it can queue up a special attack. The special will trigger as the computer opponent gets up and will interrupt your heavy and land on you. This will break your ability to chain heavies once the computer has enough power.
Up to this point, I'm describing every champion that exists. You can do this with pretty much any champion against any champion. The tactic works up to a point, but eventually the computer can free itself with a special attack. And since you are giving the computer power by attacking, that will eventually happen. But Gwenpool has the antidote for this. Gwenpool can land enervate which causes the enemy to no longer gain power from your attacks. If the target is enervated, you can chain heavies forever and now the computer cannot use a special to get out of the chain. All you need to do is make sure enervate lasts forever. Enervate has finite duration, but if the target is bleeding when enervate expires, the enervate "eats" the bleed effect and refreshes itself.
So, if you corner the enemy, land enervate, and then chain together heavy attacks, and the heavy attacks consistently reapply bleeds then enervate will last forever, the heavy chain will be repeatable forever, and the computer is permanently stuck in the corner unable to do anything. As far as I know, this issue is currently unique to Gwenpool. Other champions can permanently power lock the computer - Magik and Voodoo in particular - but they cannot simultaneously power lock and corner-heavy. They have to break the heavy cycle to use a special and that special is theoretically blockable by the computer. Gwenpool needs to use a special initially, but once in the heavy cycle she can repeat heavies forever.
By making their ability worse, or reducing its effectiveness, players will feel slighted that what they have spent on was not what they get.
To prevent this, either design the character once and get it right, never changing it, or give a form of refund to the players who have ranked up champions who ate no longer what they are.
Even if they nerf Spider Gwen or Iron Patriot they should be giving out rank down tickets.
How else can the player base be sure that they can spend money on the game to get what they were promised without having to worry about Kabam changing that character completely the next day?
If something can be expoited, it's pretty sure that it will be dealt with. That's the principle here. A Champ is not supposed to guarantee Wins through any mechanic. That makes said Champ unbeatable.
Those champs might not be better than GP, but Thor Ragnarok might be. If so, i'll gladly rank down a champion that is no longer as effective for one which is better. Which is something that i'd have done in the first place if GP started off with that 5% chance instead of 50%.
Rank down tickets should not be given based on the severity of the nerf. Any changes to the character would warrant a rank down ticket. Simply because what i spend on is no longer what i get, no matter how insignificant the different may be.
If we let Kabam get away with this, it will set a precedence for them to nerf ANY champ in ANY way without having to give RTDs.
"But the GP nerf wasn't that bad, so we didn't ask for RTDs. This change is much worse than that so we want RTDs!" isn't exactly a strong argument.
So be very careful on what type of precedence we are setting for Kabam, because they will use it as a benchmark of community response for future decisions.
Yeah, they don't owe you rank down tickets because they fixed an exploit, nor would they be required to give you rank down tickets, seeing they can terminate your account at any moment seeing it's basically their property, no matter how much you've spent.
If this exploit never existed and they changed the effectiveness of the bleed, then you'd have a case for "deserving rank down tickets"
Whether or not a company refunds you on changing how a character works is up to them, I've played plenty of games where someone or something was nerfed and no compensation was given.
Suck it up, your infinite heavies are gone and you're not getting rank down tickets.
In the end your squealing for compensation because your game breaking mechanic was removed, and you're just using the bleed as a platform to attempt to gain compensation. Heavies in almost all cases are useless, the only reason you're using them on gwenpool is of the exploit, you have no arguments here.
Pull up the part of the ToS where it states Kabam owes you any compensation for alterations made to characters, but let's be honest neither of us read it.
It's a lazy fix, reducing gp's full capacity. They need to bring the bleed chance up a bit more, not to 50% like it was before, but not 5%. 10-15% wouldn't be bad right?
If they decide to reduce the effectiveness of Starlord's signature ability because they see it as an "exploit" because all players use it to get through majority of the contents, you will just let them "fix" it without asking for anything?
If they don't owe me anything they wouldn't need a feedback forum since they can bloody well do ehatever they want without taking into consideration of players' feelings.
So why don't you move along while i continue to state my feedback?
Just because something isn't a problem for YOU.. doesn't mean it's it NOT a problem.
It is a lazy fix. That's my biggest issue with it. It's as if he got to leave work for a long weekend once the "exploit" was fixed. Miike even stated it was the easiest fix. It literally took 10 minutes on the forums before someone came up with a better idea.
Never knew never allowing the Ai to hit you wasn't an exploit, I guess Kabam fully intended gwenpool to be the untouchable, "you get pushed into a corner and never touch me" champion.
Buddy, if they saw star-lords signature ability as an exploit I think it would've been nerfed already, there's a difference between being a good character and having a exploitable interaction with the Ai, not to mention anyone can spam heavies, but you actually require a brain to make use of star-lords signature.
In this scenario, they don't owe you anything nor are you getting anything, you can squeal all you want but you're not getting anything, make hypothetical situations all you want, but you're not getting those rank down tickets my friend.
E X A C T L Y
RIP gwenpool jan 2017-nov 2017
How about reducing the time of the bleed to be shorter?
How about reducing the chance to 25? 5 percent is outrageous.
There are many ways of fixing this issue, however this company instead of having a constructive discussion with us they ones who have feed you money and your consumers instead implements a authoritarian system of changing things at will with no regard for anyone or anybody.
How about making a public poll or in game poll to get the customer feedback. Kabam it is not too late to learn. I thought after 12.0 you would have learn a thing or two but it looks like you continue to make the relationship with your customers bitter daily.