**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Seriously though act 6 is perfect as it is. Really hoping we get to see some incredibly challenging permanent content sometime in the future, but this is worrying me that the game may keep getting easier.
Story content is meant to be challenging and it's not like Act 6 was impossible to explore. Y'all already nerfed it once anyways.
As far as I know nobody asked for this.
Also, just a bit of a formatting not to Kabam: you indented your second bolded heading, making the rest of it seem like a sub-paragraph or less important list instead of having energy changes etc. on the same level as the gates change heading.
I only somewhat recently finished exploring act 6, and had about 5 r3s from the get go, which made it 10x easier for me that it was for those who explored it initially, who were essentially limited to 5/65s.
The game is growing around and above act 6, it shouldn't have to be lowered even further.
In a way i am happy for others that they will have to jump through lesser hoops in order to get the exploration done cuz then it would soften the blow even if the rewards suck cuz they were outdated from the moment they were announced
The "Breaker of Thrones" title glory goes down after this act6 nerf for many OG players because now it has got much more easier for anyone to explore act6.
2 energy per tile & health pools changed with removed gate types .
I personally think this change wasn't needed at all. Any new player feared only one thing and that was act6. The satisfaction players got after doing quests of act6 one by one and beating down the paths was phenomenal . Atleast , player had something to grind for and work upon to get TB. Making the race to get TB so much easier where players won't even feel the difficulty of the original Act6 .
Naah , I am disappointed
BUT at the same time , Anyone who has conquered act6 100% back in the days should feel proud , That feeling was just something else which we have experienced.
I’m happy the class gates are gone but the new champion design is pointless
I be exploring some act 6 quests with 9 paths 💀💀
(Was it 9? I don't remember, don't bother checking)
Apart from it I really don't see any reason to nerf the act 6 that much. Yeah things could have been tuned here and there. Completion isn't that bad. It was the exploration which gave me ENDGAME CONTENT FEELING.
They should have removed Rarity gates and should have kept class gates or vice versa. I don't have problem with other players. I supported act 7 charges nerf in favour of players. But this change will effect the skill set and strategic viewpoint of players more who have still left to do the exploration. I don't want other players to suffer but this change is more than required. It will not affect me as I have already explored 6.2 which is hardest chapter in my opinion. I'm glad I did with class gatings as it taught me so much that I am thankful to it design . Surely some of BS fights needed to be addressed and nodes associated with them but nerfing to ground don't seem to be ideal either.
Tho I am glad that they didn't touched GM which IMO is defination of fight based on skills and patience.
Apart from the miss on the boss changes, I'm glad to see an overall improvement in player experience for the rest of the chapter. Hope to see changes in chapter 6.3 soon.
Will there be other content in the future like original Act 6? Not story content, but optional side content that is designed to be truly difficult for a high-end roster.
Is there any plan to alter the Act 6 Carina’s Challenges in any way now that the Act 6 content will be easier?
Would the devs consider a kind of Back Issues for Act 6, or possibly a Boss Rush of the original formula bosses? I ask this not because of any rewards that may be associated with it, but because many content creators display new champions in difficult Act 6 content to show off what they can do. With that content being either made easier or fully removed, I’m hoping there will be other options made available for these testing grounds.