EOP average dev revives
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Would the Kabam team be willing to say what's the average amount of revives the Dev team used while testing the EOP fights pre release? Would be a good gauge to see how well/bad we're doing on our runs. I know lots of people quit and retry dozens and dozens of times trying to get the 1 or 2 shot, but I'm sure there's a "the mean revives used to clear Warlock was X revives" as a performance benchmark during testing.
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Perhaps even a leaderboard of some sort where we are ranked by points received with revive use as the tiebreaker (earliest win takes the spot in the event of another tie) and some extra rewards for top XX to spice it up a little.
I'm only competing against myself but it would be nice to know where I stack up against others (I stink, I'm sure there are plenty of us out there)
In some cases i can agree they might set some bar for how many revives it’ll take to defeat like collector and abyss collector and labyrinth maestro( even some of these fights can be soloed now with proper skill or high ranked champs or some certain OP champs).
Moreover i think i can say it pretty surely that all the EOP fights can be soloed.
That way we can all say “at least I’m not that guy” and move on.
I took him with warlock and solod after 7-8 attempts. I 1 revived him with hood and 2 revived with sigil witch (I tried like 8-9 times got him to 11% and said eff it)
And you know this how?
Not at all i told there are exceptions, carina challenges I believe are in a way made so you can/have to spend your revives in it. It is majorly for the endgame players who have completed all the content in the game and have stacks of revives laying around in stash expiring.