**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Having a large work load is no excuse for sloppiness on this level if you’re not going to do it right there is no point doing it at all. A small piece of information that was available to them months ago would have made all the difference had it been given to us.
Make a store. Make a token. The token costs one revive to obtain. Revives also cost one token to obtain. Let’s say you have 15 L1 revives in your inventory and 30 in your stash. Sell the first 15 for 15 tokens. Claim 15 from stash. Sell the second 15. Claim the third 15 to refill your inventory. Sell your 30 tokens for 30 revives and you’ve effectively reset the timer to 14 days, avoiding all this unpleasantness.
The store closes in a week. Do the same thing (with a different token) for energy refills. Everyone has the ability to effectively reset the timer on their revives.
The token acts as a middle man/buffer/dummy item to avoid your one-in/one-out problem with the trade-in store.
Items would come from the stash and go directly back into it as newly acquired..
Failing that what about slightly changing the item we’re trading for.. the item does the exact same thing just has a slightly different name or look.
I like the idea of trading for tokens that can then be cached back in for the same type of item the token was purchased with too. That would solve the energy refills. There has to be a useless item(s) in the past that can be used as a hold over for this.
https://forums.playcontestofchampions.com/en/discussion/205457/find-the-elusive-sasquatch-in-northern-expeditions-canadian-difficulty-now-unlocking-at-level-55
https://forums.playcontestofchampions.com/en/discussion/181641/announcing-the-sequel-to-love-is-a-battlerealm-3-love-is-a-battlerealm-3-ii/p1
A trade in store to help us refresh the cooldown in our stash. Value stays the same, we just interchange between the items to keep em in stash
-> 1 * full energy refill for 14 * small energy refills
-> 14 * small energy refills for 1 * full energy refill
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-> 2 * 20% revives for 1 * 40% revive
-> 1 * 40% revive for 2 * 20% revives
same goes for potions
essentially, we empty our inventory, claim our stash, rinse and repeat until the overflow is full of 14 day expiry items. And then we revert them back to the original items through the second part of each trade
The small/large refill thing works too.
It would re-stack the item instead of sending it into overflow...
19 stack limite
Trade 1.. 18 + 1 new one =19 🤣
The only solution is making the stacks bigger temporarily or permanently...
19-1+1=19...
It will re stack the new item cause there is a temporary slot 🤣🤣 not send it to overflow
They would have to make a different item to trade for..kinda like those love potions or the maple syrup potions
And people posting answers like this .
I would say unlimited 1:1 would be the safest and fairest approach — in my experience, 2 20% revives are generally more valuable than 1 40% revive.
How is an infinite -1 + 1 gonna solve anything ..
How is an infinite -1 + 1 gonna solve anything ..
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Edit: quoting was messed up. Below here is my post.
You were talking about OP - Lemon Man. You said you didn’t know why they were disagreed with.
The reason they were disagreed with is because they corrected Miike, when Miike had said the exact same thing. This is a fairly pointless conversation to go round in circles about, so feel free to check Miikes comment and you can see that @Lemon_Man44 was correcting Miike over something Miike had literally said.
Miike says that a 1:1 trade would put items right into stash.
Lemon man corrects Miike and says no, a trade would put items right into stash.
Again, this is just black and white so I don’t think I’m gonna carry on trying to persuade you of it, feel free to believe it or not but it’s literally just reading.