Please Kabam stop giving us relics
BabyMiike
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I mean I don't care for them and now we don't get anything good from the solo objectives just "relics" Do better Kabam and now in the event quest it just relics to so meh π I would rather have phc shards
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Just because they're in the game doesn't mean anyone is forcing anyone to use them. They're here. They're being used. They're in Rewards. Do what you like but don't expect the game to not offer them.
Only thing ranking relics will do for a auer now is give them a far more difficult climb in battlegrounds based on the prestige matchmaking nonsense.
We've had conversations about this recently, so we can echo the same sentiments.
Firstly, Relics were introduced to the game with the express purpose of being lower impact. If they were a must-have right out the gate and completely changed the game, the community would riot. We also didn't want anyone to feel like the roster they've developed was dwarfed in relation to this new addition.
The relic rewards tied to Solo Objectives have been added to each month's side quests. They're not replacing anything you would have otherwise received; everything is redistributed. This, again, is so that if you don't want them, you don't have to do the content.
I know we've discussed recently this shift, where MCOC is growing into a game where you cannot feasibly do everything each month; this further emphasizes this. I know it causes discomfort for some but, again, you are not losing anything by relics being added to the game.
If you do not want relics, you don't have to chase, unlock or use relics. If you do like relics, they will continue to grow, change and evolve their place in the contest.
The problem that summoners have is basically that we are getting ONLY relic rewards out of Objectives, since you are saying that the rewards we would be getting are redistributed, 2 questions are raising:
1. Where are those being redistributed?
If your answer is that they are being redistributed into the SQ or EQ themselves then the second question will rise:
2.In which proportion are being redistributed?
Because if we think about what rewards are going into the quest itself than in the objective, we can think about ISO, we can think about gold, we can think about shards; if those are the rewards that got redistributed, that means by consecuence that the rewards earned by the quests themselves are LESS than they were before, or they would be less in case of the new level of difficulty since this last one went out after relics.
In conclusion, if what you are saying about redistributing is as I explained here, that means that harder difficulties give LESS rewards if we dont look at the relics than the rest of difficulties.
And they are less related to: How hard the quest is VS How valuable the rewards are.
So in this case as I said, by what you just commented, it means that harder difficulties give less valuable rewards, even less valuable than we thought because you said that relics are meant to have LOWER IMPACT on the game.
So overall, the summoners that complain about the Solo Objective rewards after your comment have MORE reasons to complain at all if all that I have deducted after what you said is right, if not, please answer with the subsequent explanation.
And I repeat, this is not meant to be harmful or agressive comment, I just tried to understand both what you said and what people asks/wants/complains about, thank you again Jax.
Would I rather use that towards taking another 6* to r3? or upgrade a 3* relic? The answer is obvious to me.
You're not necessarily going to be able to track this reward from this piece of content to that reward in that piece of content. But because the game rewards must follow certain economic constraints, they have to add up in the end. Just like if you were living under a real monetary budget, you wouldn't necessarily be able to say if you go to the movies on Saturday, that comes at the expense of not eating lunch on Sunday. But the amount you spend ultimately has to fit into your budget somehow. You know you spent less elsewhere, but you can't necessarily point to one specific place this happened.
You say that they had X budget, I was doing a research and before relics what we got for the max difficulty Side Quest Objectives were AS EXAMPLE OF ONE OF THE MONTHS:
Week 1: 5 6* Sig Stones
Week 2: 1 T5 Basic Catalyst
Week 3: 11,4K T6B
Week 4: 9K T3A
So, if what you are saying its true and they just redistributed those rewards, my question is where; where are those rewards?
If you answer is in LVL 5 Threat diffulcty, that means that we are receiving the same rewards for MORE efforts, since we now have to do a whole new difficulty exploration/completion to get those rewards.
So that means that when they "upgraded" the SQ to new difficulty, they just put the objectives on this quest and added some extras like some gold and some shards.
But in lvl 4 Threat, they still get the equivalent rewards to the lvl 5 Threat SQ, AND the Objective rewards, that are ISO, Gold and Cav Shards.
Which means that we are STILL doing MORE effort to get LESS resources.
Now we have a problem, because if they redistribute rewards, they are not upgrading them really, they are just moving some of them and just adding some, but in that case you have to do MORE effort than you had to do before.
Ill explain this a little since maybe its a little hard to view in perspective:
Lvl 4 difficulty and Objectives give you: Lvl 4 difficulty rewards and Lvl 4 difficulty objectives
Lvl 5 difficulty and Objectives give you: The previous Lvl 4 difficulty objectives that Lvl 4 does not have anymore + the resources left to complete what Lvl 5 difficulty rewards would be (Shards, some gold, maybe AG, those kind of things) and Relics stuff.
So as you can see, Lvl 5 difficulty has to add previous Lvl 4 objectives to be completed, which means that Lvl 5 rewards are not really the full rewards that have the other difficulties, and, as you can see, they dont have the equivalent objective rewards either like ISO and Cav shards.
Which means that we have to do a new difficulty that gives only a % of the total rewards that we should be getting by doing the whole SQ.
Which, again, leaves us with the same problem, we are doing more to get the same or less.
If the rewards were redistributed to other areas of the game, I would like to know where, because maybe half of the areas of the game are below the actual state of the game:
Gold Crystals have only UC level still.
Quest Crystals are still at Conqueror level, if not less.
Mission Crystals are maybe at Cavalier level.
Alliance Crystals are at Conquerer level, if not less.
Arena whole rewards are still at Cavalier level.
Daily Missions (ISO, Cats) are still at Conqueror level.
Black ISO Market is still at Thronebreaker level, so even the content you pay for is still not updated.
So where exactly are those rewards being redistributed?
And here's another point: You cant redistribute rewards into NEW modes or difficulties, it has no sense at all, if you bring new content, you bring new rewards, if your budget is not enough to be able to bring those new modes or difficulties, then you will have to either wait or ask for more budget.
If your budget is denied or people dont want to wait, you bring offers in game so people has to pay for the resources they want.
So if what we stated both me and you is correct, then we have 2 problems:
1. Kabam is making us do more things for less rewards.
2. They are not really upgrading content equally.
I dont know but, from my perspective, there are some things that should change in MCOC so it starts growing as it should, I personally think that maybe have too much work for not enough people and that affects more than they think.
On a side note, the sooner people accept they're a part of the game now, the sooner they can move on. Use them, don't use them, they're not going to disappear.