Based on the feedback in this thread, we have started internal discussions around adjusting revive/potion inventory caps. This is not a guaranteed change, but is what is most prominently being discussed.
These conversations will continue to take place behind the scenes and could grow to include other potential adjustments as well.
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DO NOT implement one change without the other one as well. Either both or none, don't make us wait a year until you increase inventory capacity.
And don't make it a meaningless increase as well. Potions should at the very least be around the few hundreds mark, while revives could be at least doubled/tripled. Just please don't increase the inventory by 5 slots or something and call it a win
Thank you for your feedback, we are reading every comment. Please keep your messages constructive; most of you have so far, thank you for that.
Based on the feedback in this thread, we have started internal discussions around adjusting revive/potion inventory caps. This is not a guaranteed change, but is what is most prominently being discussed.
These conversations will continue to take place behind the scenes and could grow to include other potential adjustments as well.
We will use this thread to provide updates if/when we have news to share.
Or just don’t change anything and recant the announcement. Your customers are very upset
Thank you for your feedback, we are reading every comment. Please keep your messages constructive; most of you have so far, thank you for that.
Based on the feedback in this thread, we have started internal discussions around adjusting revive/potion inventory caps. This is not a guaranteed change, but is what is most prominently being discussed.
These conversations will continue to take place behind the scenes and could grow to include other potential adjustments as well.
We will use this thread to provide updates if/when we have news to share.
How’s about at least postponing this terrible change until a reasonable solution is found? Obviously this is something that will take a bit of time, and at this point extending a little grace to the players is probably a good PR move.
Thank you for your feedback, we are reading every comment. Please keep your messages constructive; most of you have so far, thank you for that.
Based on the feedback in this thread, we have started internal discussions around adjusting revive/potion inventory caps. This is not a guaranteed change, but is what is most prominently being discussed.
These conversations will continue to take place behind the scenes and could grow to include other potential adjustments as well.
We will use this thread to provide updates if/when we have news to share.
I hope you all can move quick. For a lot of us long time players, revive farming has made the input issues more bearable. I fear our alliance will lose a number of long time players if changes go through as presented.
Thank you for your feedback, we are reading every comment. Please keep your messages constructive; most of you have so far, thank you for that.
Based on the feedback in this thread, we have started internal discussions around adjusting revive/potion inventory caps. This is not a guaranteed change, but is what is most prominently being discussed.
These conversations will continue to take place behind the scenes and could grow to include other potential adjustments as well.
We will use this thread to provide updates if/when we have news to share.
You should start internal discussions around rolling this decision back entirely if you want this game to exist in 6 months' time.
Thank you for your feedback, we are reading every comment. Please keep your messages constructive; most of you have so far, thank you for that.
Based on the feedback in this thread, we have started internal discussions around adjusting revive/potion inventory caps. This is not a guaranteed change, but is what is most prominently being discussed.
These conversations will continue to take place behind the scenes and could grow to include other potential adjustments as well.
We will use this thread to provide updates if/when we have news to share.
Don't change something that isn't broken. No one asked for this kind of change and we all know why you decided this and it most certainly isn't for the players' benefit. Thanks for bringing it up to whoever decided with this decision though.
Ya'll really trying to get us to stop playing the game?
Random thoughts about this:
1) Revives are available but at a significantly less rate 2) Revive drop rates were always higher than intended? Since when? Transparency... 3) No Auto option? What the what? Why? Should have the opportunity to auto-complete this after exploring once. 4)
I just read their post, nothing more than THREATS towards the player base that plays this game honestly.
They say they have to nerf the revives because the developers have got their feelings hurt so they threaten to not make new content that is difficult, give me a break.
I know my post may get a warning from ajax or the other dude, but really, do NOT THREATEN ME because thats how you get people angry.
Slowly, but surely, I will begin phasing out mcoc and at the end of the day, i wont feel bad because luckily I have not been spending money on this game since a good while back.
Thank you for your feedback, we are reading every comment. Please keep your messages constructive; most of you have so far, thank you for that.
Based on the feedback in this thread, we have started internal discussions around adjusting revive/potion inventory caps. This is not a guaranteed change, but is what is most prominently being discussed.
These conversations will continue to take place behind the scenes and could grow to include other potential adjustments as well.
We will use this thread to provide updates if/when we have news to share.
Or just don’t change anything and recant the announcement. Your customers are very upset
Not to be that guy, but you mean the customers who aren't paying and are farming? Lol. I get what you're saying, though. Had to say it.
So out of all the comments here regarding the farming of revives the only thing you are going to talk about is an increase in the inventory. Brilliantly played, I must say I'm sure you'll find our gratitude immeasurable. 😐
This is just another great way that will push the players out. Already seen a few walk away from just this post. The game will become more of a job than a place to relax and relieve stress. Such a Shame!
Thank you for your feedback, we are reading every comment. Please keep your messages constructive; most of you have so far, thank you for that.
Based on the feedback in this thread, we have started internal discussions around adjusting revive/potion inventory caps. This is not a guaranteed change, but is what is most prominently being discussed.
These conversations will continue to take place behind the scenes and could grow to include other potential adjustments as well.
We will use this thread to provide updates if/when we have news to share.
You need to adjust the rewards for your Apothecary quest because what the team is proposing is just bad. Its utterly trash. And i feel most summoners would STRONGLY AGREE
Don't change something that isn't broken. No one asked for this kind of change and we all know why you decided this and it most certainly isn't for the players' benefit.
It’s literally not beneficial for anyone, it’s detrimental for both kabam and the player base
Hmm, I'm kinda curious, how is it detrimental for the playerbase?
You can spend your time harvesting unlimited units from battlechips in the arena to do content. is that a “loophole” that’s going to be closed down in future too to prevent me progressing in the game like these revives farmers?
At this point all motivation to complete any content in this game is gone. I needed and have continued to need revives in all the content I do. 20+ revives to get cav, multiple a quest in the last few sqs, at least one per path in act 5 exploration. I don’t have the money to spend to pay my way through those and I don’t have the time to grind arena for units. Taking away 3.2.6 as a spot for someone with a busy life to auto play and get revives for when they want to do content is incredibly demoralizing and takes away what little remaining motivation I have to play the game with its other problems.
It’s unbelievable that kabam continues to make decisions that widen the gap between “free to play” and “pay to win” accounts. The whole argument of new end game content becoming devalued because you can farm revives is horrendously obtuse. Free to play players rely on this system of farming to even attempt content. I understand the argument kabam wants to relay to us, that the “loophole” of auto farming makes difficult content easier due to spamming revives at the fight… BUT GUESS WHAT… that happens regardless.. they are simply upset that we aren’t PAYING for them. That’s where my problem stems from.
I understand that if kabam doesn’t make money, the game dies with them. I spend money on OFFERS, but units for the use of content. This is just another attempt of them continuing to dissolve any advantage that players have. They spoke about the same issues regarding BG when players were upset about the token costs and how kabam spoke about how players can BUY tokens in the store. If our unit usage continues to grow on these baseless items that have been easily obtained in the past, only to be “nerfed” due to “loopholes” and “exploits”, or “unfairness” to the content.
Removing the ability to CONSISTENTLY farm these revives from say dozens a day to only 2 GUARANTEED per day( 1 from objectives, 1 from quest) then WE ARE SCREWED. If this is implemented, I would be confident to bet that the MCOC community will depreciate even more than it already has in the past year.
Side note- I just ran path 5 of AOL a few weeks back and it took me 150 revives that I farmed from 3.2.6 AS WELL AS 700 units. How can we be expected to do “end game content” when it takes MONTHS to farm enough revives.
I offer no solution to this “revive problem” because this isn’t a problem at all. The problem is kabams overly controlling nature of their behaviour to push down free to play players and limit their abilities to do content. If they want more money they can simply craft better offers that attract more spending.
So why is F2P and "Pay to win"... Cause trust me on this ..the so called "Pay to win" actually don't spend much on revives... Do we get to call u "Free to abuse and win"?... Just to make sure I am not supporting this change... It feels awful, the direction this is going is really bad; but really F2P vs P2W?....
You can spend your time harvesting unlimited units from battlechips in the arena to do content. is that a “loophole” that’s going to be closed down in future too to prevent me progressing in the game like these revives farmers?
That's not the same really. We saw the same thing happen when people were milking lower content for the guaranteed Rev.
Thank you for your feedback, we are reading every comment. Please keep your messages constructive; most of you have so far, thank you for that.
Based on the feedback in this thread, we have started internal discussions around adjusting revive/potion inventory caps. This is not a guaranteed change, but is what is most prominently being discussed.
These conversations will continue to take place behind the scenes and could grow to include other potential adjustments as well.
We will use this thread to provide updates if/when we have news to share.
and so the bargain I was talking about earlier may/may not/if/when/or/what/how/who... begins...
Thank you for your feedback, we are reading every comment. Please keep your messages constructive; most of you have so far, thank you for that.
Based on the feedback in this thread, we have started internal discussions around adjusting revive/potion inventory caps. This is not a guaranteed change, but is what is most prominently being discussed.
These conversations will continue to take place behind the scenes and could grow to include other potential adjustments as well.
We will use this thread to provide updates if/when we have news to share.
Or just don’t change anything and recant the announcement. Your customers are very upset
Not to be that guy, but you mean the customers who aren't paying and are farming? Lol. I get what you're saying, though. Had to say it.
Yes, clearly everyone who has ever farmed a revive has never spent a dime in the game. Brilliant insight….
Thank you for your feedback, we are reading every comment. Please keep your messages constructive; most of you have so far, thank you for that.
Based on the feedback in this thread, we have started internal discussions around adjusting revive/potion inventory caps. This is not a guaranteed change, but is what is most prominently being discussed.
These conversations will continue to take place behind the scenes and could grow to include other potential adjustments as well.
We will use this thread to provide updates if/when we have news to share.
and so the bargain I was talking about earlier may/may not/if/when/or/what/how/who... begins...
That's not even a bargain unless they make it 4x what is right now... And they won't increase it by much because of the simple reason that they were clear.. They dont want u to hoard and face intercept content.
Thank you for your feedback, we are reading every comment. Please keep your messages constructive; most of you have so far, thank you for that.
Based on the feedback in this thread, we have started internal discussions around adjusting revive/potion inventory caps. This is not a guaranteed change, but is what is most prominently being discussed.
These conversations will continue to take place behind the scenes and could grow to include other potential adjustments as well.
We will use this thread to provide updates if/when we have news to share.
Or just don’t change anything and recant the announcement. Your customers are very upset
Not to be that guy, but you mean the customers who aren't paying and are farming? Lol. I get what you're saying, though. Had to say it.
Yes, clearly everyone who has ever farmed a revive has never spent a dime in the game. Brilliant insight….
Another example of why kabam only cares about MONEY. Why nerf revive farming now????? When players depend on them to get through certain content. Why not get rid of cheaters and hackers fix the long standing input issues or upgrade some of the outdated rewards. Typical kabam always focused on getting rid of anything pro player. I shouldn’t be surprised but I am. They’re going to lose more & more players. It’s so sad to see the way this beautiful game is being destroyed. This is a HORRIBLE idea kabam find another way to make money without removing the revive farming.
The thought of getting 1 revive and a few LEVEL 1 POTIONS (i mean come on guys, you cant be for real) is just a real slap in tge face to summoners who literally pay your salaries.
If you are indeed going this route, potions need to be percentage based by now. What does 375 health do for me? Lets be real here.
Comments
And don't make it a meaningless increase as well. Potions should at the very least be around the few hundreds mark, while revives could be at least doubled/tripled. Just please don't increase the inventory by 5 slots or something and call it a win
They say they have to nerf the revives because the developers have got their feelings hurt so they threaten to not make new content that is difficult, give me a break.
I know my post may get a warning from ajax or the other dude, but really, do NOT THREATEN ME because thats how you get people angry.
Slowly, but surely, I will begin phasing out mcoc and at the end of the day, i wont feel bad because luckily I have not been spending money on this game since a good while back.
Good post
You need to adjust the rewards for your Apothecary quest because what the team is proposing is just bad. Its utterly trash. And i feel most summoners would STRONGLY AGREE
I needed and have continued to need revives in all the content I do. 20+ revives to get cav, multiple a quest in the last few sqs, at least one per path in act 5 exploration. I don’t have the money to spend to pay my way through those and I don’t have the time to grind arena for units.
Taking away 3.2.6 as a spot for someone with a busy life to auto play and get revives for when they want to do content is incredibly demoralizing and takes away what little remaining motivation I have to play the game with its other problems.
Spam revives at 40 units = totally fine
Make it make sense.
At least there is now a 6* Wolverine in the game.
Just to make sure I am not supporting this change... It feels awful, the direction this is going is really bad; but really F2P vs P2W?....
If you are indeed going this route, potions need to be percentage based by now. What does 375 health do for me? Lets be real here.
My highest healthpool champion is just under 60k.
This math aint mathing right.