**UPDATE - iPAD STUCK FLICKERING SCREEN**
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
Removal of Revive Farming and the Apothecary Discussion
This discussion has been closed.
Comments
The Sheer discrimination of giving priority to bug that cost them revenue and leaving the bugs that help them generate revenue.
Wish they would fix othet aspects that take so called "Time" instead of doing all this..
It took em 6 years to have a compensation for arena grienders to give some champs taken by bots, BGs are a mess between the bug and cheaters, and even after cleaning cheaters the boards are a mess... Inputs issues, AI issues... And they took the time to count of revives being farmed..
In Easter break I’m using my saved up units to exploit all of Carena’s 3 by converting them to the many many “guaranteed revs” my low-skilled behind will need to carry me. Probably a lot more than these farmers needed.
I fairly think this is one of the best decissions they could make, content is done too easily by people that are not even skilled enough to do it just spamming revives, so this encourages people to try to learn how to really play the game properly, not only this but makes the challenging things challenging, when people is able to do this content the first day it goes out just spamming 60 revives that means that something must be done, If anyone thinks that 2 revives PER DAY is not enough, that only shows how bad people became. Getting revives became way easier than before, so I think is fair to nerf the amount we can get by farming them.
The main problem I see here, is that they done this in the worst moment possible, since people need more revives because everything in the game is bugged, so they should have waited a little bit more to make this changes until they fixed at least half of the bugs they have currently in game.
And to be fair with Kabam, this is not a charity, this is a company, we already get almost everything free, I dont think its that bad to have to play more Arenas to get more revives for the hard content, or spending to get them.
I think its just a bad timing, but a really good decission, I expect a lot of disagrees but sorry fams, I dont think this is about opinions, since I repeat, you dont need more than 2 revives a day, or you shouldnt need them, If you need them then that means you are not playing properly, so you should try to change it, you dont wanna try to improve your skills? Then I think it is fair to pay for the revives then, and I say this being a F2P player.
The issue is still the removal of the only free way to combat input issues, AI changes, etc.
It’s possible that paying customers that spend on early access packs, Sigil, etc. because of this feature are now discouraged to spend at all because at a point and time where inputs are unreliable, yet again, and cheaters are robbing them blind by beating that content with 1hit KOs from one stars, they instead decide to target players who are attempting to beat that content through legitimate pathways provided, by throwing up road blocks.
Great priorities
There is no reason to make the proposed changes or to address revive spawn or revive farming in any way. If the team honestly feels that spamming revives trivializes difficult content, put a revive cap on content. But if the game team really meant to say was spamming farmed revives (rather than purchased) then surely you'd let us know that for certain end game content revives would not be available for purchase in said content. If you care what the community thinks as purported, devs time would be much better spent addressing cheating and game control input issues.
They sit and watch it churn for a while and then slide in with a "no promises, but we're talking about things over here".
Eventually, the kneecapping is right where they wanted it and players stupidly feel like they got a small win in a bad situation. Kabam has used the same crowd control techniques since 12.0. It's crazy that it always seems to work on people. It's funny how it's always a new rep that does it. I'm guessing their studies show that one time is all you get before you burn any capital that had been previously built up.
Players seem to be smarter on the whole now. Maybe it's memories of all the other times when they've been absolutely screwed, idk. I've seen a whole lotta love for this paeticular rep and maybe he's earned that. Idk, I've been gone. Either way, using the fav rep to run this scheme is the way it goes lol.
Nevertheless, kabam doesn't want you having enough revives. Doesn't matter (to them) if they said it was OK before. They said AA's passive stun was ok right here on the forum. Then they took it away bc it was "game-breaking" and introduced the new character w passive stun. It's how this stuff works. And that's the bottom line. Kabam isn't going to permaban players that keep rewards from you. Kabam isn't going to fix the things that haunt you every time you play. Kabam isn't going to make a fair game for those competitive players out there. And they're not going to let you earn what you need to get thru content... Not in the way you want. But they are going to present poo sandwiches to you and tell you they're full of vitamins and minerals and riboflavin and we have to eat then for the good of the game.
It's not bc they can't fix things or make proper corrections... It's bc investing into any of that isn't worth what they'll get out of it. The calculations have been done by a team of people you pay and it's not worth it. Never has been. Never will be. That team is much larger and better compensated than anyone that's "dedicated to investigating" war seasons or bg's or arenas btw.
People just need to figure out what their investment is worth to them tbh.
If you actually care about what you say instead of giving lip service, you would:
1. Admit that it's only ftp revives you are capping, but paid revives are no problem
2. Add a item limit to such quests to create a challenge
3. Still allow the biggest exploiters of loophole the game itself in the form of modding, where basically nothing is done about it.
And since we're at it, I know we're discussing something else here but a comment on the AI thread would be nice as well. It's kinda related as what we're discussing right now is the removal of one of the only ways to mitigate that problem.
PS: i know there's a garantee revive exploring the quest, i meant the additional one...why even made that quote when you clearly rely on rng in order to get more than 1 revive?
LMAO
I want to add that this is very unfair for newer players, who have not attempted any of the endgame content yet. Everyone who did Abyss and EOP before them was able to take advantage of revive farming, so why can’t they?