**UPDATE - iPAD STUCK FLICKERING SCREEN**
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.

Removal of Revive Farming and the Apothecary Discussion

18911131456

Comments

  • noclutchnoclutch Member Posts: 186 ★★
    They need to show some behind the scenes discussions to the commmunity at this point.
    The Sheer discrimination of giving priority to bug that cost them revenue and leaving the bugs that help them generate revenue.
  • CoppinCoppin Member Posts: 2,601 ★★★★★

    Odachi said:

    You can spend your time harvesting unlimited units from battlechips in the arena to do content. is that a “loophole” that’s going to be closed down in future too to prevent me progressing in the game like these revives farmers?

    That's not the same really. We saw the same thing happen when people were milking lower content for the guaranteed Rev.
    U mean the "Bug" that was instantly fixed and called an exploit after it was known ?...
    Wish they would fix othet aspects that take so called "Time" instead of doing all this..
    It took em 6 years to have a compensation for arena grienders to give some champs taken by bots, BGs are a mess between the bug and cheaters, and even after cleaning cheaters the boards are a mess... Inputs issues, AI issues... And they took the time to count of revives being farmed..
  • GroundedWisdomGroundedWisdom Member Posts: 36,520 ★★★★★
    Odachi said:

    Odachi said:

    You can spend your time harvesting unlimited units from battlechips in the arena to do content. is that a “loophole” that’s going to be closed down in future too to prevent me progressing in the game like these revives farmers?

    That's not the same really. We saw the same thing happen when people were milking lower content for the guaranteed Rev.
    😂 it’s EXACTLY the same, it’s farming just a different crop. I can get a “guaranteed rev” for 3 arena milestones and have change, in-fact it’s a better one so does that makes me a worse exploiter of the game?
    In Easter break I’m using my saved up units to exploit all of Carena’s 3 by converting them to the many many “guaranteed revs” my low-skilled behind will need to carry me. Probably a lot more than these farmers needed.
    That's not the same as milking something that's intended to help Players starting out.
  • JefechutaJefechuta Member Posts: 1,212 ★★★★
    I dont know if anyone already stated this but:


    I fairly think this is one of the best decissions they could make, content is done too easily by people that are not even skilled enough to do it just spamming revives, so this encourages people to try to learn how to really play the game properly, not only this but makes the challenging things challenging, when people is able to do this content the first day it goes out just spamming 60 revives that means that something must be done, If anyone thinks that 2 revives PER DAY is not enough, that only shows how bad people became. Getting revives became way easier than before, so I think is fair to nerf the amount we can get by farming them.

    The main problem I see here, is that they done this in the worst moment possible, since people need more revives because everything in the game is bugged, so they should have waited a little bit more to make this changes until they fixed at least half of the bugs they have currently in game.

    And to be fair with Kabam, this is not a charity, this is a company, we already get almost everything free, I dont think its that bad to have to play more Arenas to get more revives for the hard content, or spending to get them.

    I think its just a bad timing, but a really good decission, I expect a lot of disagrees but sorry fams, I dont think this is about opinions, since I repeat, you dont need more than 2 revives a day, or you shouldnt need them, If you need them then that means you are not playing properly, so you should try to change it, you dont wanna try to improve your skills? Then I think it is fair to pay for the revives then, and I say this being a F2P player.

  • BigPoppaCBONEBigPoppaCBONE Member Posts: 2,391 ★★★★★
    Rohtaga said:

    I'm gonna get tar and feathered for this, but it needs to be said. First off, I agree with almost everyone in here. This approach is wrong. Kabam need to change their minds. I'm working on a post with another solution. But if y'all think hard content is where Kabam makes their money, guess again. Please take a moment and think about it. The individual EOP challenges were not that taxing, so I'm only talking about the quest style content with this (gauntlet, EOP, Abyss, etc). How often does content like this release? Aren't people always complaining about how there's no content? Even if people spent 6k units to blitz through EOP carina's on release, that amount of spending would be dwarfed by the amounts spent for Cyber Monday, July 4, Banquet, etc. This isn't a cash grab. It's about the fact that developing content takes time, and if it gets blitzed by half the player base in a week, then nobody has content to work towards for a while.

    Half the player base isn't blitzing anything. I get that was hyperbole, but still, I doubt that blitzing population amounts to much more than a rounding error. Not enough to prompt this reaction.

  • GroundedWisdomGroundedWisdom Member Posts: 36,520 ★★★★★
    Y'all need to calm down with that comment. I was adding levity. Not being serious.
  • Robin_010Robin_010 Member Posts: 25
    Wow bad action from kabam. I think many people in my alliance will quit if this take action. I’m playing for 7+ years and wow, come one kabam what are you thinking?! It still cost time, energy for farming revives. It’s not that it just drop in your inventory. I think it make the input issues more duable have the option to farm more revives. Also it would be unfair for players that not have done endgame content compared to players that have more time and farmed many revives en did content with it. It’s for 2 years or so an option for farming revives. Then till now it was ok. Back then we did also endgame content with it. The contest have changed, but endgame content was also endgame content 2 years ago. Why change after years? I think I will quit to after 7+ years with all of the bugs, inputissues etc and no normal way to use your energy, time for farming revives. I also will stop spending my unit bundle and sigil that’s for sure. I almost never post. But wow I’m verry disappointed
  • JefechutaJefechuta Member Posts: 1,212 ★★★★
    Mackey said:

    Patrick44 said:

    Kabam Jax said:

    Hey Summoners,

    Thank you for your feedback, we are reading every comment. Please keep your messages constructive; most of you have so far, thank you for that.

    Based on the feedback in this thread, we have started internal discussions around adjusting revive/potion inventory caps. This is not a guaranteed change, but is what is most prominently being discussed.

    These conversations will continue to take place behind the scenes and could grow to include other potential adjustments as well.

    We will use this thread to provide updates if/when we have news to share.

    Or just don’t change anything and recant the announcement. Your customers are very upset
    Not to be that guy, but you mean the customers who aren't paying and are farming? Lol. I get what you're saying, though. Had to say it.
    He never said paying customer, Kabam are providing a service (the game and its modes within it) in exchange for one's time.
    That statement is wrong, wrong as hell, there is no company that provide services for time, they provide services for money, so they can keep providing services.
  • TyphoonTyphoon Member Posts: 1,807 ★★★★★
    Where did Jax’s comment go?
  • AustinU823AustinU823 Member Posts: 84 ★★
    Kabam Jax said:

    Hey Summoners,

    Thank you for your feedback, we are reading every comment. Please keep your messages constructive; most of you have so far, thank you for that.

    Based on the feedback in this thread, we have started internal discussions around adjusting revive/potion inventory caps. This is not a guaranteed change, but is what is most prominently being discussed.

    These conversations will continue to take place behind the scenes and could grow to include other potential adjustments as well.

    We will use this thread to provide updates if/when we have news to share.

    Lifting the cap on revives/potions entirely seems like the only fair way to address the difficulty of some of the more challenging content like EOP. It was designed around the state of the game at the time which factored in revive farming. The average player is not going to be able to handle that with less than 50 revives going into it. I feel like this is all just a roundabout way of nerfing Hercules without nerfing him. I think the reception would be better if you guys just ripped the bandaid and nerfed him already so content doesn’t need to be overtuned and resource farming doesn’t need to be completely shut down
This discussion has been closed.