Infamous Iron Man hype??
DarknessFalls
Member Posts: 163 ★★
My top champion, invested a lot in it, still can't even match many of my R2 with low rating.
Still haven't gotten doctor doom on my account but realised Infamous Iron man seems so mediocre compared to him.
I mean he is great at taking on bishop, kitty pride and some specific champions.
But his avarage matchup is too risky for the main team usage and so unreliable. Haven't seen him being recommended much other than for prestige.
Overall, even him having higher armour than doctor Doom seems a farse as doctor doom is immune to armour break and as such a tough defender to deal with so much utility overall.
I mean infamous iron man, you gotta watch out for armour break, stagger, nullify, buff removal nodes, shock immune champions, the list goes on.
Not only without armour he becomes a potato, even his special attacks are useless, since aura of iron can't be even be activated.
I mean shouldn't atleast SP3 have a way around it?
I mean fine works in defence, not a tough champion to deal with. But what about attack?
I agree story quest and EQ with 5 man team, you can say just use where needed. But what about AQ and AW, they are the staple for alliances. Gives us limited options.
As a attacker shouldn't there be a way around to still win fight with some alternative to the champion(like the synergy with Penny Parker, could have been in main kit, atleast maybe in Awakening).
Aura of Iron is already at disadvantage against champions with more than 3 buffs, which also you can't counter anyway(If only had some features like Doom for nullify and stagger). On top so much armour dependent that it can't even be activated without making SP1 and SP3 useless on the kit.
If these were not enough, if you had to play against champions with shock immunity, even basic attacks sucks, heavy doesn't work same way, SP2 doesn't anymore, it's a tank with no damage, if armour is still there that is.
Did the hype for character made it not worth making it viable for general matchups even at average level ?
Note: I know there might be skilled players who are so good that they can take any champion with Infamous IR, but then you guys can do the same with any other mediocre character as well.
Why does it even have cower on heavy, for what ?
Also special lock during heal, I mean was that the best ? you don't even need to be skilled to work around that, use special before it activates to finish off.
High risk, low reward character. Please fix it or tune up something to make it viable.
Still haven't gotten doctor doom on my account but realised Infamous Iron man seems so mediocre compared to him.
I mean he is great at taking on bishop, kitty pride and some specific champions.
But his avarage matchup is too risky for the main team usage and so unreliable. Haven't seen him being recommended much other than for prestige.
Overall, even him having higher armour than doctor Doom seems a farse as doctor doom is immune to armour break and as such a tough defender to deal with so much utility overall.
I mean infamous iron man, you gotta watch out for armour break, stagger, nullify, buff removal nodes, shock immune champions, the list goes on.
Not only without armour he becomes a potato, even his special attacks are useless, since aura of iron can't be even be activated.
I mean shouldn't atleast SP3 have a way around it?
I mean fine works in defence, not a tough champion to deal with. But what about attack?
I agree story quest and EQ with 5 man team, you can say just use where needed. But what about AQ and AW, they are the staple for alliances. Gives us limited options.
As a attacker shouldn't there be a way around to still win fight with some alternative to the champion(like the synergy with Penny Parker, could have been in main kit, atleast maybe in Awakening).
Aura of Iron is already at disadvantage against champions with more than 3 buffs, which also you can't counter anyway(If only had some features like Doom for nullify and stagger). On top so much armour dependent that it can't even be activated without making SP1 and SP3 useless on the kit.
If these were not enough, if you had to play against champions with shock immunity, even basic attacks sucks, heavy doesn't work same way, SP2 doesn't anymore, it's a tank with no damage, if armour is still there that is.
Did the hype for character made it not worth making it viable for general matchups even at average level ?
Note: I know there might be skilled players who are so good that they can take any champion with Infamous IR, but then you guys can do the same with any other mediocre character as well.
Why does it even have cower on heavy, for what ?
Also special lock during heal, I mean was that the best ? you don't even need to be skilled to work around that, use special before it activates to finish off.
High risk, low reward character. Please fix it or tune up something to make it viable.
28
Comments
Just don't bring him against those that nullify and armor break and you're fine. Even shock immune can be gotten around by just bringing peni who is also a great champion to have.
Something to note is he does benefit a lot from being r4 due to the increased power rate, makes it easier to get to the sp2 (or sp3 for longer fights)
Yet I do still have the same two complaints with his kit. 1) This has been brought up before in another thread aswell- most, if not all, of his utility relies on his armor up buff, which is susceptible to nullify, armor breaks, etc. It makes him very vulnerable and sometimes unusable in certain matchups. 2) his sp2 requires the aura to be up. Usually isn't an issue, but sometimes when u get really high on power, u can't really heavy anymore without getting pushed to sp3. Sp3 is great don't get me wrong, but it doesn't power burn/ drain the opponent. Instead it gives them a bar of power and an energize buff. So in some cases it causes more problems for me. And as u mentioned, the aura straight up doesn't work on shock immune champs.
It's like they were so afraid creating doom v2 that they made sure to bottleneck this guy as much as possible.
By the way, Herc would be my first choice for r4, and elsa if not herc, she is just so damn versatile, love her play style. Elsa 5 star carried me a lot before I got my 6 stars.
I have Idoom at r4, my only champ, I regret it now, cause my Omega sentinel is way way better at r2 then Idoom at r4. Sometimes she just carries in quests while he just tags along since so many matchups not favorable.
Anyways test him properly before you decide to r4, cause I know how hard it is to gather R4 material, especially first one. 😦
JK. He's not actually weak, just not as strong as I expected once I got my hands on him.
He doesn't feel as... Doomy as he should. If you get hit with an Armor Break effect that lasts, he's mostly done, so you don't want to bring him into those matchups.
I get the class relationship focused kit where he's strong against mutants, but it doesn't make a ton of sense for his character. I'd like it if he was a little stronger in other matchups and his #Villain synergy is mostly worthless as it stands now.
He's fun, but the hype was definitely built on annoying mutant matchups and not general dominance.
Is it as defender or attacker when you mean it slays?
Do we really have the luxury to carry to tech in alliance war and AQ.
I seriously don't get you guys either you don't main him like me else I am sure you could agree.
Cause it feels like kabam was trying to make a record on how many ways a champion can be countered?
I mean he is useless not only against most cosmic, but also against so many mystic. Give the guy a standing chance in normal match up atleast. I mean doom with his armour is real tank cause he is immune to armour break. Him being tank is just for show.
He doesn't even has a fighting chance against his counterpart doctor doom.
Champions should have counters, else they become broken. It's really that simple. I don't feel like iDoom is countered much more than a lot of champs, I think you just want to be able to take him into a lot more fights than you should be. It's a game with like 240 champions, you're supposed to mix it up.
Definitely in the top 25-30% of the game & a top 10 Tech champ.....that is good enough
I don't think comparison is viable, as Ibom is at disadvantage. Ibom poision is insane, tough to survive without poison immune unless any ability accuracy reduction or champions with lot of purify. Still very limited counters which you can still fight out. Idoom cannot in shock immune case, his basic damage sucks without shock.
As I said, in my opinion iDoom does not have as many counters as I feel like you're making him out to. Armor break, nullify, shock immune, (counterable with a synergy) and power drain immune (which is not very prevalent in the game). There are way more good/playable matchups than bad for iDoom within the game. I simply think this is a case of you main him so you are biased towards thinking he needs to be better than he is. As someone pointed out, he's well within the top 10 of tech, and for a few key matchups in this game he is by far the best. He really doesn't need a buff.
Again, sounds like you aren't doing things the optimal way. Whether or not it's because you have the champs to do things optimally is irrelevant. Kabam can't balance a champ around "well you may not have these other champs" otherwise what would ever be the point in synergies? What would be the point in having more than a single champ if that was their balance philosophy?
I have no idea what your last sentence is supposed to mean. I have an R4 sig 200 iDoom that I use all the time, he's flat out just fun to use.
You're upset that a champ that you've decided to main isn't quite as good as you wish he was. That's completely understandable, but it is not a reason to buff a champ the majority of the community considers a higher end of his class champ.
If you're against a shock immune, use the synergy. If you don't have the synergy partner or can't fit her in, don't use iDoom. I'm sorry but it's that simple. This game is entirely built around having different champs for different matchups, or using synergy teams to allow you to use a champ you otherwise wouldn't.
Case in point, KT1 just had a video today doing AW. He brought Diablo and two synergy champs, every fight was done with Diablo. He had to bring red skull so that the poisons would be passive because he was against a multitude of debuff shrugging champions, fights which without the synergy Diablo would have been terrible for. Don't see people complaining about Diablo not being a good champ because there are some matchups he can't take without synergies do we?
Would it be cool for iDoom to have some of the things you mentioned? Sure. Does he in any way, shape, or form need any of it to be a good champion? No. For the last time, you want these things added because he's your main and you want to be able to use him for basically every fight, not because the champ is too weak. That's not how this game is designed to be played - you are supposed to have a multitude of champs for a multitude of matchups. If you don't like that design philosophy, the game may not be for you.
I use him against many mutants like Bishop, Apocalypse, Domino, Havok, Sauron, Toad, Weapon X, etc and I've never lost against a mutant except for Domino every now and then but I also use him for some other tricky fights like Dragon Man, Ebony Maw, Jessica Jones, MODOK, Mephisto, Quicksilver. I also have Kitty Pryde and Angela on my team and I use Idoom as a backup in case I somehow manage to lose.
He is also the very first champion going on my team for SQ, Story, and EQ. Rotation can be long but its pretty simple and all you have to look out for is armor break, buff immune, and nullify champs and nodes. The shock immune champs can be bypassed with the Peni Parker synergy, who is pretty underrated as an attacker.
If you can't seem to avoid those type of fights then its likely a mistake on your part. Sure the damage sucks without his armor, but avoiding those fights and that won't be a problem.
Now I only have 2 fights worth of experience in BG, he is the very first champion people ban from my deck, so I can't say anything about that.
I think that people overhyped him when he was first released but I don't think he should change except for possibly nullify immunity to make him better against more mystics. He's also a great tech addition considering tech class wasnt very good until somewhere in 2021. Top 5 for a few people, most likely top 10 for most.
Just because a champion can be countered in many ways, doesnt mean they're not good. In fact, it makes a champion much better so that they're not too broken for the game
My war team 2 wars ago was Iron Doom, Peni, and Symbiote supreme. I take the entire left side of boss island as well as the boss most every war, and I run path 5 in AW. If I ran path 6 I would bring Iron Doom every war because he crushes path 6. Path 5 can be done with anyone as well.
I mean what I say when I say I use him literally everywhere. I was lucky and got him from a prerelease bundle and I've enjoyed using him for all 7 months I've had him. He has great control, damage, and utility. Him with peni is my personal favorite korg counter in AW too. He is a great champion
Quests are designed so that fights within a path are similar, they're going to be the same nodes so play around it as such. If that node completely counters certain champions, don't bring that champion. If there's one or two champs on that path that counter a certain champion, then sorry? You're not going to have a perfect scenario 99/100 times in this game, that's just the way it is. That's why revives and health potions exist.
Also I'm going to have to disagree that the average player needs each and every champion on their team to finish quests. If that's the case then you may just be doing content that is too high for your level of champions, or your skill may not be as high as what you think it is compared to others.