**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
**KNOWN BG ISSUE**
We are aware of an issue with the seeding for the beginning of the BG season.
We are adding rewards to higher progression brackets to offset the additional grind.
More information here.
We are aware of an issue with the seeding for the beginning of the BG season.
We are adding rewards to higher progression brackets to offset the additional grind.
More information here.
**Arcade is being extra tricky with his Murder Box...**
It appears Arcade has been non-cooperative in his approach to this month's side quest and presented his clues in a nonsensical order. Lucky you, Summoners, we have our best and brightest on the case and those clues should now be a lot more straightforward. While messing around in Arcade's files we came across a phrase, highlighted and bolded, with sparkles and pointy arrows: "the abode for the dead" ... Maybe that will help you along the way!
It appears Arcade has been non-cooperative in his approach to this month's side quest and presented his clues in a nonsensical order. Lucky you, Summoners, we have our best and brightest on the case and those clues should now be a lot more straightforward. While messing around in Arcade's files we came across a phrase, highlighted and bolded, with sparkles and pointy arrows: "the abode for the dead" ... Maybe that will help you along the way!
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Comments
BG is a competition not the main source of rank up materials and champion acquisition.
People who refuse to progress by staying in a single progression level and not take on the hard fights to become TB or Paragon should not be complaining about facing those who did finish those fights. Neither they should complain about a reward gate cause they do not deserve similar rewards.
Kabam made a mistake by letting 4 progression levels "compete"...
Its the equivalent of taking a brand new honda civic and taking it straight to the race track and upgrading as you go.. its obvious you are going to lose to cars that have been fixed up with your factory stock car...
And when i mentioned Seating it was not about skill.. it was about time.. sure his skill allowed him to do content within a month or so.. but the same people complain season after season..and keep on complaining about future seasons, as if their intention was to stay UC/Cav FOREVER
Are you actually proposing that anyone is fair game to be matched against anyone right from the get go(bronze 3) with no protection built in for any class of competitors?
A low to even mid Paragon account will struggle like mad to get out of bronze and silver while lower accounts can still cruise fairly easy to platinum. That makes zero sense to me.
The BGs store is designed with this philosophy.
They might not be identical, but they are equal.
And let’s never forget BGs rewards aren’t only Trophy tokens.
Relic stuff, Elder Marks, Solo and Ally BGs events milestones and ranked rewards are identical for all.
So this narrative of different rewards, is completely false and a weak (if not even an idiotic) argument.
You can argue that Prestige matchmaking is needed (to an extend) to protect from big range match ups from the start, in order to ensure high participation in BGs.
But you can’t argue Prestige matchmaking is needed throughout VT (some were even asking for GC too 😂), because rewards aren’t the same for each progression tier, cause they actually are the same for all 🙂
The argument that people can hoard them until they progress is moot because once they reach the ceiling and become Paragon, the debate nulls itself. You're no longer debating what's available for someone lower.
Clearly the BG mode could be configured in any number of ways. To address any number of goals.
In the shared public space of community public communication, I expect players will continue to provide feedback and lobby for the changes they feel are correct or otherwise want to happen (or not happen).
I've been playing competitively, helping run tournaments, and been active in community development for fighting games since the 90's. I've also worked as a designer in, networked extensively in, and given guest lectures on video game development. And I have an education and work background in economics, accounting, and project management. Much of game design is about determining what the stakeholder (or other's) goals are, and then creating and tuning content for those goals. Battlegrounds as a mode has a fairly wide range of flexibility on what it could be, on who it could be for, and what the play experience could be. It will be interesting to see how Kabam and others choose (or otherwise impacts) how the mode develops over time.
The core complaints will always remain: matchmaking feels unfair vs matchmaking is fair in the context of the rewards. No one will ever be mollified as long as BGs = VT + GC + trophies + store.
One thing I'd like to add, is that people also like to compare BGs to AW, but then ignore a significant difference - significant rewards can be obtained every other day and the store refreshes weekly in BGs. Comparatively, the per AW match provides measly rewards with the good stuff only coming at the end of the season. That renders the comparison moot, as the effort/reward structure is different. The supercharged structure of BGs is its own economy in and of itself.
When someone says that the match system should be such and such because rewards and I argue against that, it is not because I believe the opposite. It is because I believe any attempt to justify a particular match making system on the basis of what rewards get handed out is either faulty on its face or improperly attempts to look at the entire system from match to rewards without taking everything properly into account. It is one thing to say that the game mode is reasonable given the rewards, but to state that the rewards *mandate* a particular way of doing things is an extremely steep hill to climb. It is so steep that not even the game designers make any attempt to climb it. That's simply not a conversation that ever comes up. Instead, the game mode is designed and conceptualized as a connected set of pseudo-independent solutions to game design problems that have to work together at their interfaces.
In a fair competition, you design the competitive elements so that the competitors get ranked properly by competitive performance. Once you do, you choose how you decide to reward those ranks however you see fit within the parameters of how you want your rewards to work. We don't say that the Gold medal in the Olympics is worth X and the Silver medal is worth Y and thus we choose to run the competition in a way that will apportion those rewards accordingly. We run the race, find out who finished first, second, and third, and then we hand out medals. We don't ask if second place deserves more than just a Silver medal. Silver medal is what second place gets, period. Similarly in Battlegrounds first place gets this, second place gets that, and so on. We figure out where everyone places first, then we hand out rewards. And since this is a progressional game, the rewards that a lower progress player gets may be constrained by progressional constraints. We don't take that into account when we hand out rewards, because that's taken care of in a completely different economic system.
It should be based on skill, especially when you get that high in progression. Can you imagine football player saying it’s not fair he’s too big? Or basketball player saying it’s not fair he’s taller? Nothings ever going to be completely balanced that’s why you work to build up your roster and if you can’t get your roster high enough, you work on skills. The taller basketball player doesn’t have to be as skilled as the shorter ones, but it doesn’t mean the shorter one can’t win.
Fast forward to when that same player eventually becomes Thronebreaker and does TB MEQ. He's gonna get wrecked, not because of a lack of roster depth, but because of a lack of skill and knowledge of nodes and defenders.
Then that same player will be back on the forums complaining about difficulty again.
That's why the titles are tied to store value.
Bottom line, go progress in story content if you want better rewards in from the BG store.
Problem solved.
Getting snubbed because of BG server lag and latency issues, losing progression potential and spending resources like elders marks just makes me sick. Hard to win an already unfair fight when the makers decrease the chances of success by 100%.
Lost another "Latency Issue" fight today against a Paragon on round 3 when I had significant advantage to win. Decided I would come on here and join the bandwagon...just annoyed is all.
It's like requiring an English major to take Calculus.
Kabam is starting to see the evidence already. I don't know if they understand that evidence.
In lower tier than Premier League, there are Championship with 24 teams, league one, league two and etc. They need to finish the top of their league to get promotion to higher league tier next season. They keep playing against teams within their tiers. While, premier league team have higher fan base, stronger team, they pay higher wages to the player, they invest more (=time and money to build rosters in MCOC), teams in lower league of course, have less.
The system in BG allows top teams in Championship, league one and league two or even lower to enter the Champion League (Gladiator Circuit before now thankfully, only allow them to reach Platinum with protection in matchmaking) and got massive rewards by playing with each other within their tiers only. Even if they lose all matches in Champions League (Gladiator Circuit). While teams who finished 5th or lower in Premier League get nothing from Champions League, teams in lower tiers get massive rewards just for participation (and even if they lose all matches) in Champion League.
Do you think this is really fair for higher team? Similarly, you give NBA D-league team the right to play in NBA playoff while they only face other NBA D-league teams but many NBA teams doesn’t have a chance.
If you don’t know why 10k player vs 10k player is different than 17k vs 17k, you are not play end game contents/competitive content enough to realize it from your own experience. They have rosters to counter everything and far more experience. Lower end players just get lucky with some powerful meta champs and the opponents have no counter in all decks is enough for them to dominate the victory track. This can't be said at end game player vs each other. This can also be seen by end game players who play their alternate accounts with lower prestige and cruise to gladiator circuit.
Seem some people think if they got 17-18k roster too, they can beat all other 17k players because they are so good at this game while most 17k players who struck in lower tiers are just not good enough. Maybe in some cases, people with end game accounts are so bad at this game or bad drafts will make you lose no matter what but in most cases I feel quite sure it is not.
I really want Kabam to make the BG with just 2* just 3* or just 4* or make everyone can borrow any max champs to build rosters so that everyone has the same roster strength and see how the BG go. This type of BG can prove how this is a false perception.
Regarding the argument that rewards are not the same. You can open paragon shop for all players but in that case let remove all protections in matchmaking too. You also got same relics and elder marks from rewards (which help you get more rewards from solo and alliance BG events) You think relics are useless because you don't use them? They are not. If you think it is not for you then it supports the idea that same rewards are not worth the same for different accounts. If tokens are money you got from getting the right to play in Champions League, the teams in Championship, League one and lower can't buy superstars like Haaland or Mbappe even if they have money unless maybe you massively overpay their wages and they may still not interest to play in lower leagues at all (same with having money=having tokens but you can buy only buy 5 stars shards or buy 6* star shards with higher price than Paragon).
Also using Paragon as a point for argument is not suitable. People can be Paragon with something like 10-14k prestige (I'm unsure) while there are no highest ceiling for Paragon. The highest is around 19k now I think. Low prestige paragon can use tokens at paragon price too but then they never face real end game players til the Gladiator Circuit (now til platinum) Also, matchmaking are not base on title of your progression anyway (Paragon vs Paragon or UC vs UC) but it may presumably base on roster strengths (not just within the deck).
at least Kabam remove protection from platinum now.
Later progression doesn't teach anything substantive and it doesn't tie into the other modes. It creates roadblocks to learning through grind walls, it focuses on exotic one-off matches that don't develop lasting value because they don't show up again in play, and it rewards mismatch strategy and brute force and cram memorize tactics and spam player crutch aids to get past content and never return.
It's like studying for a test that you'll never need to know the content afterwards for school or life. You just cram and memorize, then forget.
It's like a winding sidewalk that people have worn a straight line dirt path through the middle of it. To bypass the sidewalk's intended meandering, and instead just get a faster route.
As a designer, I figured they made it this way on purpose, to create a brain confusion state, so players wouldn't get too good too fast at the game. Like early arcade fighting games that didn't list any instructions for moves. Especially low spend MCOC players, who waste hours grinding trivial content and really diluting their play session learning experience or reinforcing bad muscle memory habits.
I've learned so much more in the Pain series and in Battlegrounds. Modes that can reinforce learning through direct access, repetition, motivated focus, clear showcase of player weaknesses and motivation to research and study solutions, putting player communities into the same box together at the same time, and defined goals.
I've done work for decades in the area of helping community development of fighting games. Frame data, hit boxes, FAQs, vetted video archives, matchup tier charts, etc. MCOC just doesn't have that kind of sophisticated tools to offer.
I wrote some other stuff, but I had to cut it out. Cause I have zero desire to shoot myself in the foot. MCOC just isn't the kind of game where you can recklessly share all your thoughts with devs and the community. It's a zero sum game. And that means it's often features adversarial: factions will fight to knock out each others advantages over time. Which is actually very cool in itself, as another form of interesting competition.
If you do understand it, why do you disagree with it?
First of all, I don't agree that it's actually that common of a thing. I don't suspect people are just sitting on hoards until they can hit Paragon, but let's say they are.
Preventing someone from advancing isn't going to stop them from hoarding their Trophies. Any Player can choose to save them instead of spend them. At any rate of acquisition.
Further to that, the value is only limited to what's available to them at that time. When they become Paragon, which is the highest, they're entitled to whatever is in the Store. The argument cancels itself out.
Honestly, who TF is arguing against allowing people to hoard???