So, how many people did all the SQ runs?
Jefechuta
Member Posts: 1,212 ★★★★
So, after this SQ (another really bad designed in my opinion) I still have 15 entries left, which Im not going to do even the rewards are decent, its too annoying and too boring, I dont know the real reason to make SQs like this ones, because we had already a few in a row which were just repeat the same quest every day, and its already annoying to have to deal with daily/weekly SQs instead of being able to decide, but to make it this repetitive its like dude.
And I think everybody will agree that we prefer rather very similar SQs instead of having more diversity but being less fun or more boring/annoying to do, but since this maybe be only me, I wanted to know.
And I think everybody will agree that we prefer rather very similar SQs instead of having more diversity but being less fun or more boring/annoying to do, but since this maybe be only me, I wanted to know.
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Comments
IMO the lesson is that for future iterations of this kind of event, space it out - do at most 2-3 on a day and then leave it a day or so. Just keep it ticking over.
If we had different fights each time you ran it, it would be horrendous for those of us who have to meticulously plan our team and can't just run with a swiss-army-team. Unless the fights were much easier, which would make them boring. I know the first time I ran Tier 8 I had a horrible time and revived several times, but once I reassessed it and revamped my team, I was running it with no revives easily.
Storm Pyramid X's glancing makes it a longer fight then it needs to be; needing to wait out Terrax's rock field makes the fight longer than it needs to be; needing to wait out Unstoppable Colossus' unstoppable makes it a longer fight than it needs to be.
Sure, slap a Slow use or use Valkyrie on UC makes the unstoppable easily ignored, but the size of the healthpool and armor resistance, still results in it feeling like a long fight. When you have to do it 15+ times, it gets extremely boring.
But with how tedious it is, I spent a few hours yesterday doing it and still had 16 more left over. I was exhausted. Like others have mentioned, especially Terrax and that Storm are just too long of fights.
I feel so burnt out this month because there were so many things to do and the grind was really tough because it felt like there were no time to chill.
So sick of BG now as well and with next month’s new milestones and resources, I am going to hate it even more. Just wish we have the option to get the rewards in a different game mode. Yeah, yeah, I know the rewards are there to drive participation but there is so much grinding and it take so long to ban, select, fight and wait for your opponents to finish their fights.
TLDR - SQ was tedious and when you factored in all the other objectives this month, it magnifies the pain. I hope you all pulled great champs for your troubles and made great gains to your accounts.
Herc for the first three, torch for mojo, herc for unstoppable. Diablo as back up in case herc died, as he's awesome for the last three fights in a pinch.
Did feel like a slog, but also matched them with hero use quite often over the month.
Low difficulty and tons of repetition is fine, you're handing out rewards to anyone willing to put in the time.
High difficulty with limited entries and low repetition is fine, that's basically challenging content.
High difficulty with unlimited entries can be fun, because you can try stuff out. You may have to do it a gazillion times but you don't have to do it the same way every time. You can take chances, because failure is an option with unlimited entries (think Summer/Eternity of Pain).
But high difficulty with limited entries and tons of repetition forces players to find optimal solutions and then bang them out over and over again, and I think that's when it goes over the line.
have 12 keys left but all depends what revives I have left. Not going to spend units (Kasham's way to drain the unit pocket b4 cyber/ black friday) to buy any revives.
So I'll keep doing that till I run out of revives.
Plus input issues where parrying UC isn't registering when he's NOT on the Unstoppable node and/or unblockable node, so I gladly quit while ahead and just like others, the rewards and the repetitiveness just isn't worth it.