They should raise the cap on all materials if they're not going give more alphas. 75% of my alliance is bottlenecked by alphas. The ones that aren't don't have a 5* roster worth ranking yet.
This is an issue for people wanting to progress that have the gold and rank up materials and are having to wait. We run map 5 so we don't get any alphas from crystals or milestones. We spend our glory on alphas. We spend our Valor on alphas. Even though it's an option we shouldnt have to spend all of those kind of resources just for one certain piece. Alphas need to be added to map 4,5, and 6 crystals, they should be added to uncollected daily crystals as an extra next to the t4b or t4cc frags you already receive.
I've gotten to the point where ranking 4*s is pointless. Unless it's an ses or a serious top tier attacker I'm not ranking a 4* past r3. So I've focused on 5*s. This makes me rank up one 5* every week. If that. I happen to think every 5* should eventually be r2 as that's the equivalent of a r3 4*.
Kabam should have had this in mind. They should be more accessbile or they should be reduced to maybe one or 2 alphas on a r2 at think the very least. With 6*s coming, I can imagine it'll take 7 or 8 alphas for one rank. Or maybe they won't use them at all. But something should be done to at least acknowledge our concerns. A mod could at least say something about it, whether they are looking at it or it'll always stay the same.
They added 1 t1a to the event quest, that's welcomed but the fact still remains that the availability of alphas hasn't kept Pace with the availability of t4 cats. There is no denying that. There is a bottleneck when we have more cats than we do alphas.
If they simply added shards to AQ crystals it would help balance things out a little better. All the changes they made after season 4 started were great, the glory crystals have really helped speed along progression, but the fact remains that the additions weren't balanced. As we watched the shards accumulate on our cats, we haven't done the same with our alphas.
This is a long term game, and most of us play with an eye towards future content. Seeing the shortage of alphas now and bringing attention to it is a step toward where we will be next year with the increase in 5* and 6* availability. Nobody wants to grind for new champs that they will have to wait a month to rank up; they build a stash so they can rank up when they finally get the champ.
Don't all signs since 12.0 point to the fact that the developers want us to use all of our champs and not just the top 16 in our stable ? If that is going to happen we need to have more access to the basic resources for bringing champs above rank one.
I actually don't disagree with what most of gw said. His was quite a reasonable
Statement. It's 3am this morning and I am checking into the game, that's how much I play, I have been in every pool in arena in the last 2 years, (with 4*/5* champs) I have played every war in those 2 years available, every aq, I have completed every master event quest since I had a r4 dr strange. I plan months ahead in my ranking, I have my next 3 r4s planned for when I 100% finish 5.4. Like I have 100% finished 5.3.
I spend most of my glory on alphas and that seems a little strange to me
I don't feel I'm playing the game wrong, or failing to plan. I'm just pointing out that to anyone playing how I play the game it seems strange that the most basic resource has become the one I have to work the hardest for. I'm not saying it's wrong but it is a bit wierd that after playing for that long, I have had to start doing alpha arena every week for the last few months and spend my glory on t1as, would love to be spending it on t2as, that would make sense to me, t4cs would make sense to me, even t4bs. I realise there will always be a bottleneck resource, it just seems strange that for someone doing everything they can, that it should be the most basic resource
I would say that one of the fundamental rules governing the MCoC economy is that if a player is able to do content to get a good amount of that resource, then there is not a shortage of that resource. I'm not saying that's right or wrong, but that is the way the entire economy is structured.
For example, for a 4* centered beginner-intermediate player, T2cc's are scarce if you don't slum it in the Medium daily event quests. If you don't run those in favor of progression, farming higher tier cats, Arenas, AQ, and/or AW, you are going to have a bunch of 4*'s stuck at 1/10 for lack of a basic resource. Except in the very beginning, seemingly every player level in the game has resources that they have to step down in content level to farm in abundance. If the player chooses not to, they will run into a bottleneck based on that resource.
Not saying it's right or wrong, but I will guarantee you that Kabam's stance on the issue is that if Map 5/6 players have a shortage of T1A to rank 5*'s as quickly as they want, they can easily run Map 3. There are obviously drawbacks to doing that, but the player has to make that choice. The examples of players with T4CC's expiring in their stash can happen at any level of the game. If that beginner-intermediate player runs event quests for T3B and T3cc's every day, but doesn't run them for T2cc's ever, then they will have a bunch of T3 cats expiring in the Stash before long. They're position is most likely "We provide you guys with the content to get that resource. If you choose not to do that content, that's your decision, but that's not a resource scarcity issue."
The big issue is that to institute a solution that gives Map 5/6'ers more T1A for doing the things they normally do, to be fair, they have to restructure the entire game economy so that nobody has to step down in content level to get the resources they need.
A deficit of a material isn't going to be fixed with a 1 time monthly increase. I am sorry but you guys don't understand where we are at in the game, we have clearly shown there is a bottleneck for plenty of players. Why are you guys keep on saying it is available in abundance, clearly it isn't in comparison to higher rank material. It like playing whackamole with you guys. You keep saying the same thing, when we squash the argument you circle back to your previous argument that we just squashed.
A deficit of a material isn't going to be fixed with a 1 time monthly increase. I am sorry but you guys don't understand where we are at in the game, we have clearly shown there is a bottleneck for plenty of players. Why are you guys keep on saying it is available in abundance, clearly it isn't in comparison to higher rank material. It like playing whackamole with you guys. You keep saying the same thing, when we squash the argument you circle back to your previous argument that we just squashed.
You have not shown a deficit, you’ve claimed there to be one but that doesn’t jibe with reality. Any t4c alliance can earn 30~ a month sans any special offers.
How many t1a do you think should be availabe weekly? You seem to suggest enough to keep up with t4b/t4cc acquisition, well that’s already Possible but for some reason people are using willful ignorance to deny it.
While we haven't made any changes to Conqueror Rewards for Maps 1 and 2, we've added some more Rank Up Materials for Maps 3, 4, 5, and 6.
We've heard from many of you that as you've moved up through Maps, you've been finding it more difficult to collect less rare Rank Up materials that used to be more plentiful in your inventories. These new additions will make some of those materials slightly easier to collect.
To call it a deficit, there has to be an actual scarcity, which there really isn't. If anything, there is an overabundance of T4CC from chasing Prestige. Not too long ago, the argument was that the deficit was Basics. Then Gold. Then T1A. The fact of the matter is, there are limits to all Resources. It all depends on what we allocate our focus and energy on. If the only thing we are focusing on is Ranking 5*s, there will be some Resource that is lacking. Simply because 5*s are more rare than 4*s. The inclusion of 6*s and an increased availability of 5*s doesn't change their position on the "food chain". It's not a matter of not understanding the needs of those that are at different points. It's about the overall supply not meeting the expectations of those trying to speed up the process on 5* Rosters.
While we haven't made any changes to Conqueror Rewards for Maps 1 and 2, we've added some more Rank Up Materials for Maps 3, 4, 5, and 6.
We've heard from many of you that as you've moved up through Maps, you've been finding it more difficult to collect less rare Rank Up materials that used to be more plentiful in your inventories. These new additions will make some of those materials slightly easier to collect.
Wrong again.
Where is the next mole?
What's wrong with the statement? It's a choice on what you wanna spend your glory on.
Bottom line and I am tired of arguing. 1st point T1a is the limiting resource for many active veteran players, it isn't a matter of not getting what's available. 2nd point Lower rank resources should not be a limiting factor for active veteran players, Kabaam clearly agrees with this as I have shown. 3. All other measures of not rankings 5*s or holding crystals is not a solution but a workaround till a solution is going.
While we haven't made any changes to Conqueror Rewards for Maps 1 and 2, we've added some more Rank Up Materials for Maps 3, 4, 5, and 6.
We've heard from many of you that as you've moved up through Maps, you've been finding it more difficult to collect less rare Rank Up materials that used to be more plentiful in your inventories. These new additions will make some of those materials slightly easier to collect
That statement isn't an umbrella statement. They were referring to the Resources that they reallocated. Frags are still quite present in Map 3. What we're saying is they are available in the game. Many of us are Vets and still invest our energy where we need it. It's about pacing what we need and want. Not expecting to Rank things as soon as they come. That may be a matter of waiting a week in the case of 4*s, but that's not the same for 5*s. They've made slight changes, yes. If the demand is higher than the supply, that's not an automatic indication that the problem is the availability.
Wow, are you that dense! The context of the statement is talking about the increase in t4b shards which by the way should be a more rare item than T1a.
We've heard from many of you that as you've moved up through Maps, you've been finding it more difficult to collect less rare Rank Up materials that used to be more plentiful in your inventories.
This statement is also straight forward they aren't implying players should degrees and play map3. Are you seriously advising me to quit playing map 5 and 6. Map5 has already gotten boring because of how easy it is. I fight mini bosses and other fights linked on day 5 and still get to dorm with 3 healthy champs at dorm. I get anywheres from 2 to 2.5 million when I get a shot at dorm. I only have one r4 5* in my AQ team and he isn't considered God tier, I run difficult paths also.
They have increased the supply of T4B, T4C for us to rank, however, have removed the previous abundant T1A.
There simply is no present way to keep up with the demand of players at or near the end game.
There is an abundance of T4C that the other basic resources just cant keep up with.
I'm hoping in the New Year I can crack my T4C fragment crystals, and/or my T4C crystals but at current pace, there just isn't really a need for any more T4C.
To call it a deficit, there has to be an actual scarcity, which there really isn't. If anything, there is an overabundance of T4CC from chasing Prestige. Not too long ago, the argument was that the deficit was Basics. Then Gold. Then T1A. The fact of the matter is, there are limits to all Resources. It all depends on what we allocate our focus and energy on. If the only thing we are focusing on is Ranking 5*s, there will be some Resource that is lacking. Simply because 5*s are more rare than 4*s. The inclusion of 6*s and an increased availability of 5*s doesn't change their position on the "food chain". It's not a matter of not understanding the needs of those that are at different points. It's about the overall supply not meeting the expectations of those trying to speed up the process on 5* Rosters.
You are wrong about the "food change", the addition of 6*s as well as the grandmaster crystals is shifting the game in the same way the addition of 5*s did two years ago.
When 5*s were announced a lot of guys in my alliance we're still using 3*s in AQ as they were still building up their 4* rosters. What we are seeing now is a similar situation. T4b and t4c were very hard to get. As time went by, these became more plentiful.
Now we have much easier access to 5*s, but the previous model of progression hasn't kept place. There is a t4b proving ground that refreshed daily now, but no way to farm even t1a shards in game. That doesn't make sense,sure, it allows guys running lower maps to still get the cats, but along those lines there should be a way for guys running higher maps to also farm resources needed. It's been pointed out that you can use glory, but that doesn't address the fact that t2a even rarer than t1a. If you're looking at the big picture then you plan for it.
The fact is, for a lot of people, t1a is a problem and should be addressed. What is the point in arguing against that when it is inevitable that it will happen. When players made it known that more t4b were needed, they devs introduced expert proving grounds to help out, along with conquerer rewards and revised aq rewards. Now we have an imbalance. If we can get the the cats r2 a 5* weekly, we should have more options on getting the alphas that match up with the other resources.
If I'm not mistaken it's a glory store, valor store, mile stones, offers, events, and many other ways to acquire them you just have to value your resources accordingly
I want to r4 and r5 all of my 4*s and r3 my only 5* but it's a patience thing you don't see me here complaining along with others just wait it'll come you guys are just in a rush for what i don't know you top guys place in every arena and clear any map in the game don't really see the point maybe when you guys "bottleneck maybe that's the game just telling you to "chill out and take a break from the game and step outside for once" who knows
The way you guys opperate on this is just how people who strike cor big money end up bankrupt for spending spending spending just because you have it instead of taking the time to see what's more important and use your items wisely
Bottom line and I am tired of arguing. 1st point T1a is the limiting resource for many active veteran players, it isn't a matter of not getting what's available. 2nd point Lower rank resources should not be a limiting factor for active veteran players, Kabaam clearly agrees with this as I have shown. 3. All other measures of not rankings 5*s or holding crystals is not a solution but a workaround till a solution is going.
While we haven't made any changes to Conqueror Rewards for Maps 1 and 2, we've added some more Rank Up Materials for Maps 3, 4, 5, and 6.
We've heard from many of you that as you've moved up through Maps, you've been finding it more difficult to collect less rare Rank Up materials that used to be more plentiful in your inventories. These new additions will make some of those materials slightly easier to collect
If t1a is the limiting resource players are showing poor judgement when spending their resources and ranking up.
If the game devs decide they want to limit how often you can rank up then it doesn’t matter what material they use to limit those rank ups. Make no mistake the game has never been about ranking up every champ as you acquire them, and the desire to do so is the root of your problem. If you want t1a spend your glory and take advantage of every source for t1a and you’ll have plenty to rank your 5s faster than your 4s. You also haven’t shown kabam to agree with you, if they did they would have said something and would be more t1a.
Wow, are you that dense! The context of the statement is talking about the increase in t4b shards which by the way should be a more rare item than T1a.
We've heard from many of you that as you've moved up through Maps, you've been finding it more difficult to collect less rare Rank Up materials that used to be more plentiful in your inventories.
This statement is also straight forward they aren't implying players should degrees and play map3. Are you seriously advising me to quit playing map 5 and 6. Map5 has already gotten boring because of how easy it is. I fight mini bosses and other fights linked on day 5 and still get to dorm with 3 healthy champs at dorm. I get anywheres from 2 to 2.5 million when I get a shot at dorm. I only have one r4 5* in my AQ team and he isn't considered God tier, I run difficult paths also.
Curious, who made you the arbiter of what materials should be rare or not? It’s like you’ve decided how this game should work and are here to tell everyone to fall in line or shut up. And cool you fight bosses...autograph?
If I'm not mistaken it's a glory store, valor store, mile stones, offers, events, and many other ways to acquire them you just have to value your resources accordingly
I want to r4 and r5 all of my 4*s and r3 my only 5* but it's a patience thing you don't see me here complaining along with others just wait it'll come you guys are just in a rush for what i don't know you top guys place in every arena and clear any map in the game don't really see the point maybe when you guys "bottleneck maybe that's the game just telling you to "chill out and take a break from the game and step outside for once" who knows
The way you guys opperate on this is just how people who strike cor big money end up bankrupt for spending spending spending just because you have it instead of taking the time to see what's more important and use your items wisely
I understand your arguement, however, you place the fault on the player-base.
The player-base is only reactive to what is in front of them. We are told "compete" and do so, at a high level. Our rewards for doing so, currently, are yet another T4C that we can't even open, since the demands of competing at such a high level have left us lacking the basic resources that we cannot keep up with.
FOUR (4) T1A are required to Rank 5 a 4*.
TEN (10) T1A are required to Rank 3 a 5*.
The complaints of the top is that there is simply not enough T1A, to keep up with the T4C. The player-base is not at fault for this. Just, to clear it up. The object of the game is progression, and when there literally is none, only being held up by T1A, it does generate disdain. To suggest it is the player-base's fault, for poor game design, is laughable at best. It isn't necessarily about "being in a rush" to rank these guys, but simply because that's our only avenue for progression.
6 Months ago, when I first joined my current alliance, we had a long-term goal of getting weekly T4CC and we were going to achieve that goal by doing map 6 every week. In the last 2 months we stopped running map 6 altogether because almost all of our members have either T4CC in overflow or a large amount of unopened crystals. For myself, I have 9 glory crystals, 29 greater glory crystals and 380 T4CC fragment crystals. The amount of these crystals goes up every week because I have been careful not to let my T4CC go into my stash. I know many others with either expiring T4CC or a greater surplus of crystals waiting to be opened.
In the current state of affairs, I can't imagine ever opening or at most RARELY opening any of these crystals. I still open AQ Map 5 & 6 crystals and that seems to keep my T4CC inventories nearly maxed at the same rate I am getting sufficient T4B and T1A to rank up my 5 star champs.
This is the crux of the issue. Not that my progression is limited in some way but that I have so many resources in the form of crystals sitting out there and it does not appear they will be used any time soon, if at all. If rewards or rank up requirements were changed so that my progression was still limited at the same rate but my T1A availability was able to keep up with my T4CC availability, then I don't think there would be as obvious a reason to complain.
Coat hanger, I wasn't bragging just pointing out the absurdity to step down in difficulty to map3. You are just detracting from an argument that you don't have substantive counter argument to. All of your arguments are just side stepping, they don't address any issue and all comments are that we need to pace our progress whether it is opening crystals, forcing our alliance to play map3 (laughable), slowing down progress, or not playing arena. And renegade is right on point about the poor game design of limiting a resource or increasing demand without increasing supply.
That's the point that I'm trying to make. It's about where we focus our energy. If the goal is an abundance of T4CC, there's going to be an overflow of that, and inevitably, it will take energy elsewhere to balance it out, or it will be an imbalance. That's just the requirement for Ranking a 5*. It's more than a 4*, and it will take longer. There are still people in mid-Tier who can't Rank because of a lack of T4CC. When 6*s are released, it will take longer still to Rank those, and longer for some to acquire them. Progression slows the higher you go. That's the most common way games operate. Believe me, I'm not blind to the fact that it's an issue. What is not acknowledged is that it's also the result of where we invest our energy. If all we do is chase T4CC, we're going to have to chase something else to keep up with it.
In the previous system of AQ you could chase T4CC by doing map 6 and you would still get T4B and T1A. It wasn't exclusive where you had to pick which resource is our alliance going for. The difference between this season and last season is they dropped T1A from the rewards of the expert tier AQ rewards.
Coat hanger, I wasn't bragging just pointing out the absurdity to step down in difficulty to map3. You are just detracting from an argument that you don't have substantive counter argument to. All of your arguments are just side stepping, they don't address any issue and all comments are that we need to pace our progress whether it is opening crystals, forcing our alliance to play map3 (laughable), slowing down progress, or not playing arena. And renegade is right on point about the poor game design of limiting a resource or increasing demand without increasing supply.
What argument was that? I can assure you there is a counter to the falsehoods and ignorance you’ve been relying on. What issue do I fail to address? I never suggested not opening crystals I suggested dont use expiring t4cc as evidence of an imbalance when the player was obviously ignoring that t4cc in favor of another one he found more value in. You don’t need to pace your progress just make wise decisions when ranking and spending your glory. If you are trying to r2 all your 5s without regularly r3ing them also you are going to have excess b and c with a lack of t1a.
Never said play map 3, another comprehension fail on your part. Surprising it’s as if the only argument you have is misrepresentation....
Renegade is actually wrong as he igornes the increased requirements for other materials to rank the equivalent 4* which allows players to substitute glory for t1a. If he laid it out he’d find that r3ing your 5s actually line up pretty nice in relation to the rate you can acquire the materials.
If you keep opening t4cc crystals you wont be able to use them all. Dont open the crystals until you have T4B and T1A expiring. Does this statement needs to be written in another language so people can understand??
OMG. People crying a river just like the baseless gold argument.
Here it is simple. if 5*s are the future of the game, the ratio needed to rank them is out of balance with what is available in the game, they even require less t4bs for equivalent rank to 4*s but for some reason 3-5x the amount of alphas for equivalent rank. its not like we can rank many r4s as t2as are a sensible bottleneck so if kabam realises we are short of alphas, why have they left it so much harder to rank 5*s than 4*s to r5,
"5*s are the future" is not a statement made by the game team. That was the Players. The value and rarity of 5*s is still the same. They're introducing a new rarity. That's all it is. While there is a shift, it's not as extreme as the reaction. Meaning, the statement that 5*s are the future is premature. That's the whole heart of the issue. There's a rush to Rank 5*s because there's a new rarity being introduced.
"5*s are the future" is not a statement made by the game team. That was the Players. The value and rarity of 5*s is still the same. They're introducing a new rarity. That's all it is. While there is a shift, it's not as extreme as the reaction. Meaning, the statement that 5*s are the future is premature. That's the whole heart of the issue. There's a rush to Rank 5*s because there's a new rarity being introduced.
When you get to the top tier, it's a different mentality, and hence, the stem of this argument.
There is a bottleneck of progression, is the actual issue at hand, which is due directly to the unequal distribution of required resources to progress.
"5*s are the future" is not a statement made by the game team. That was the Players. The value and rarity of 5*s is still the same. They're introducing a new rarity. That's all it is. While there is a shift, it's not as extreme as the reaction. Meaning, the statement that 5*s are the future is premature. That's the whole heart of the issue. There's a rush to Rank 5*s because there's a new rarity being introduced.
When you get to the top tier, it's a different mentality, and hence, the stem of this argument.
There is a bottleneck of progression, is the actual issue at hand, which is due directly to the unequal distribution of required resources to progress.
Any game that I've played that is based on cumulative progression gets harder and harder to advance the higher you go. Greater Rewards, higher rarities, longer accumulation of experience. That's not exclusive to this game. Progression slows. They've even made it easier by allowing us the choice on what to focus on. It's not a fair statement to say it's a bottleneck and allocate effort in other areas.
Comments
This is an issue for people wanting to progress that have the gold and rank up materials and are having to wait. We run map 5 so we don't get any alphas from crystals or milestones. We spend our glory on alphas. We spend our Valor on alphas. Even though it's an option we shouldnt have to spend all of those kind of resources just for one certain piece. Alphas need to be added to map 4,5, and 6 crystals, they should be added to uncollected daily crystals as an extra next to the t4b or t4cc frags you already receive.
I've gotten to the point where ranking 4*s is pointless. Unless it's an ses or a serious top tier attacker I'm not ranking a 4* past r3. So I've focused on 5*s. This makes me rank up one 5* every week. If that. I happen to think every 5* should eventually be r2 as that's the equivalent of a r3 4*.
Kabam should have had this in mind. They should be more accessbile or they should be reduced to maybe one or 2 alphas on a r2 at think the very least. With 6*s coming, I can imagine it'll take 7 or 8 alphas for one rank. Or maybe they won't use them at all. But something should be done to at least acknowledge our concerns. A mod could at least say something about it, whether they are looking at it or it'll always stay the same.
But in reality yall are too stubborn to see that t1 alphas are available.
Ridiculous
What’s funny is they can rank equivalent 5*s faster than they did 4*s but it’s somehow a problem.
If they simply added shards to AQ crystals it would help balance things out a little better. All the changes they made after season 4 started were great, the glory crystals have really helped speed along progression, but the fact remains that the additions weren't balanced. As we watched the shards accumulate on our cats, we haven't done the same with our alphas.
This is a long term game, and most of us play with an eye towards future content. Seeing the shortage of alphas now and bringing attention to it is a step toward where we will be next year with the increase in 5* and 6* availability. Nobody wants to grind for new champs that they will have to wait a month to rank up; they build a stash so they can rank up when they finally get the champ.
Don't all signs since 12.0 point to the fact that the developers want us to use all of our champs and not just the top 16 in our stable ? If that is going to happen we need to have more access to the basic resources for bringing champs above rank one.
I would say that one of the fundamental rules governing the MCoC economy is that if a player is able to do content to get a good amount of that resource, then there is not a shortage of that resource. I'm not saying that's right or wrong, but that is the way the entire economy is structured.
For example, for a 4* centered beginner-intermediate player, T2cc's are scarce if you don't slum it in the Medium daily event quests. If you don't run those in favor of progression, farming higher tier cats, Arenas, AQ, and/or AW, you are going to have a bunch of 4*'s stuck at 1/10 for lack of a basic resource. Except in the very beginning, seemingly every player level in the game has resources that they have to step down in content level to farm in abundance. If the player chooses not to, they will run into a bottleneck based on that resource.
Not saying it's right or wrong, but I will guarantee you that Kabam's stance on the issue is that if Map 5/6 players have a shortage of T1A to rank 5*'s as quickly as they want, they can easily run Map 3. There are obviously drawbacks to doing that, but the player has to make that choice. The examples of players with T4CC's expiring in their stash can happen at any level of the game. If that beginner-intermediate player runs event quests for T3B and T3cc's every day, but doesn't run them for T2cc's ever, then they will have a bunch of T3 cats expiring in the Stash before long. They're position is most likely "We provide you guys with the content to get that resource. If you choose not to do that content, that's your decision, but that's not a resource scarcity issue."
The big issue is that to institute a solution that gives Map 5/6'ers more T1A for doing the things they normally do, to be fair, they have to restructure the entire game economy so that nobody has to step down in content level to get the resources they need.
You have not shown a deficit, you’ve claimed there to be one but that doesn’t jibe with reality. Any t4c alliance can earn 30~ a month sans any special offers.
How many t1a do you think should be availabe weekly? You seem to suggest enough to keep up with t4b/t4cc acquisition, well that’s already Possible but for some reason people are using willful ignorance to deny it.
Straight from kabaam.
While we haven't made any changes to Conqueror Rewards for Maps 1 and 2, we've added some more Rank Up Materials for Maps 3, 4, 5, and 6.
We've heard from many of you that as you've moved up through Maps, you've been finding it more difficult to collect less rare Rank Up materials that used to be more plentiful in your inventories. These new additions will make some of those materials slightly easier to collect.
Wrong again.
Where is the next mole?
What's wrong with the statement? It's a choice on what you wanna spend your glory on.
While we haven't made any changes to Conqueror Rewards for Maps 1 and 2, we've added some more Rank Up Materials for Maps 3, 4, 5, and 6.
We've heard from many of you that as you've moved up through Maps, you've been finding it more difficult to collect less rare Rank Up materials that used to be more plentiful in your inventories. These new additions will make some of those materials slightly easier to collect
We've heard from many of you that as you've moved up through Maps, you've been finding it more difficult to collect less rare Rank Up materials that used to be more plentiful in your inventories.
This statement is also straight forward they aren't implying players should degrees and play map3. Are you seriously advising me to quit playing map 5 and 6. Map5 has already gotten boring because of how easy it is. I fight mini bosses and other fights linked on day 5 and still get to dorm with 3 healthy champs at dorm. I get anywheres from 2 to 2.5 million when I get a shot at dorm. I only have one r4 5* in my AQ team and he isn't considered God tier, I run difficult paths also.
They have increased the supply of T4B, T4C for us to rank, however, have removed the previous abundant T1A.
There simply is no present way to keep up with the demand of players at or near the end game.
There is an abundance of T4C that the other basic resources just cant keep up with.
I'm hoping in the New Year I can crack my T4C fragment crystals, and/or my T4C crystals but at current pace, there just isn't really a need for any more T4C.
You are wrong about the "food change", the addition of 6*s as well as the grandmaster crystals is shifting the game in the same way the addition of 5*s did two years ago.
When 5*s were announced a lot of guys in my alliance we're still using 3*s in AQ as they were still building up their 4* rosters. What we are seeing now is a similar situation. T4b and t4c were very hard to get. As time went by, these became more plentiful.
Now we have much easier access to 5*s, but the previous model of progression hasn't kept place. There is a t4b proving ground that refreshed daily now, but no way to farm even t1a shards in game. That doesn't make sense,sure, it allows guys running lower maps to still get the cats, but along those lines there should be a way for guys running higher maps to also farm resources needed. It's been pointed out that you can use glory, but that doesn't address the fact that t2a even rarer than t1a. If you're looking at the big picture then you plan for it.
The fact is, for a lot of people, t1a is a problem and should be addressed. What is the point in arguing against that when it is inevitable that it will happen. When players made it known that more t4b were needed, they devs introduced expert proving grounds to help out, along with conquerer rewards and revised aq rewards. Now we have an imbalance. If we can get the the cats r2 a 5* weekly, we should have more options on getting the alphas that match up with the other resources.
I want to r4 and r5 all of my 4*s and r3 my only 5* but it's a patience thing you don't see me here complaining along with others just wait it'll come you guys are just in a rush for what i don't know you top guys place in every arena and clear any map in the game don't really see the point maybe when you guys "bottleneck maybe that's the game just telling you to "chill out and take a break from the game and step outside for once" who knows
The way you guys opperate on this is just how people who strike cor big money end up bankrupt for spending spending spending just because you have it instead of taking the time to see what's more important and use your items wisely
If the game devs decide they want to limit how often you can rank up then it doesn’t matter what material they use to limit those rank ups. Make no mistake the game has never been about ranking up every champ as you acquire them, and the desire to do so is the root of your problem. If you want t1a spend your glory and take advantage of every source for t1a and you’ll have plenty to rank your 5s faster than your 4s. You also haven’t shown kabam to agree with you, if they did they would have said something and would be more t1a. Curious, who made you the arbiter of what materials should be rare or not? It’s like you’ve decided how this game should work and are here to tell everyone to fall in line or shut up. And cool you fight bosses...autograph?
I understand your arguement, however, you place the fault on the player-base.
The player-base is only reactive to what is in front of them. We are told "compete" and do so, at a high level. Our rewards for doing so, currently, are yet another T4C that we can't even open, since the demands of competing at such a high level have left us lacking the basic resources that we cannot keep up with.
FOUR (4) T1A are required to Rank 5 a 4*.
TEN (10) T1A are required to Rank 3 a 5*.
The complaints of the top is that there is simply not enough T1A, to keep up with the T4C. The player-base is not at fault for this. Just, to clear it up. The object of the game is progression, and when there literally is none, only being held up by T1A, it does generate disdain. To suggest it is the player-base's fault, for poor game design, is laughable at best. It isn't necessarily about "being in a rush" to rank these guys, but simply because that's our only avenue for progression.
In the current state of affairs, I can't imagine ever opening or at most RARELY opening any of these crystals. I still open AQ Map 5 & 6 crystals and that seems to keep my T4CC inventories nearly maxed at the same rate I am getting sufficient T4B and T1A to rank up my 5 star champs.
This is the crux of the issue. Not that my progression is limited in some way but that I have so many resources in the form of crystals sitting out there and it does not appear they will be used any time soon, if at all. If rewards or rank up requirements were changed so that my progression was still limited at the same rate but my T1A availability was able to keep up with my T4CC availability, then I don't think there would be as obvious a reason to complain.
Never said play map 3, another comprehension fail on your part. Surprising it’s as if the only argument you have is misrepresentation....
Renegade is actually wrong as he igornes the increased requirements for other materials to rank the equivalent 4* which allows players to substitute glory for t1a. If he laid it out he’d find that r3ing your 5s actually line up pretty nice in relation to the rate you can acquire the materials.
OMG. People crying a river just like the baseless gold argument.
When you get to the top tier, it's a different mentality, and hence, the stem of this argument.
There is a bottleneck of progression, is the actual issue at hand, which is due directly to the unequal distribution of required resources to progress.
Any game that I've played that is based on cumulative progression gets harder and harder to advance the higher you go. Greater Rewards, higher rarities, longer accumulation of experience. That's not exclusive to this game. Progression slows. They've even made it easier by allowing us the choice on what to focus on. It's not a fair statement to say it's a bottleneck and allocate effort in other areas.