**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
**KNOWN BG ISSUE**
We are aware of an issue with the seeding for the beginning of the BG season.
We are adding rewards to higher progression brackets to offset the additional grind.
More information here.
We are aware of an issue with the seeding for the beginning of the BG season.
We are adding rewards to higher progression brackets to offset the additional grind.
More information here.
**Arcade is being extra tricky with his Murder Box...**
It appears Arcade has been non-cooperative in his approach to this month's side quest and presented his clues in a nonsensical order. Lucky you, Summoners, we have our best and brightest on the case and those clues should now be a lot more straightforward. While messing around in Arcade's files we came across a phrase, highlighted and bolded, with sparkles and pointy arrows: "the abode for the dead" ... Maybe that will help you along the way!
It appears Arcade has been non-cooperative in his approach to this month's side quest and presented his clues in a nonsensical order. Lucky you, Summoners, we have our best and brightest on the case and those clues should now be a lot more straightforward. While messing around in Arcade's files we came across a phrase, highlighted and bolded, with sparkles and pointy arrows: "the abode for the dead" ... Maybe that will help you along the way!
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Comments
Did you actually see what he said?
My complaint with you and other forum guardians in this case was simply that you didn't push in the players' direction by trying to make the devs do something about this... you say they couldn't/wouldn't... dunno... what I know is at some point you said that IF we think the content isn't worth doing then we shouldn't do it. This is a rational answer in its concept, but if you put it in the perspective of it being an alliance content and not a solo content then the answer becomes irrational. If the leadership of my alliance decides to endure it and push for the season, I don't have much of a choice unless I quit my alliance. That should also be a factor when considering whether or not a person can just decide to skip some content.
Let's think about carina o necropolis: I can freely choose to skip that if I want to. As long as I still have a competitive roster to be on par with my teammates, so I don't let them down, I'm not really obliged to push through. This is when your reasoning makes sense: if you think it's not worth it, don't do it. But when it comes to alliance content like aw aq or raids... well it's not up to me to choose. My only free choice would be to quit. And even quitting comes with the burden of hurting my teammates. For example I plan war and me quitting hurts my alliance a lot because they need to find a new planner or they can't play aw season regardless... and I don't know if this is well known, but good planners aren't easy to come across. That's why there's even people who get hired to plan the war map... In some other cases it could be a problem if a player with a very strong roster quits because we'd lack options that he would offer. In some other cases it could be a problem if a very strong player quits because we'd be much weaker... alliance content is not the same as solo content. This was the core of my complaint with you.
Also I think it's wise of you not to try and judge tier 1 aw issues when you don't have direct experience from that. Because I guarantee you that when I played in tier 3-5 aw was much different. That said, I thought we have many ccps who also play in tier 1 as well as some kabam employees from tier 1 alliances... I thought there was a direct channel of communication to quickly rely feedback to kabam when things are bad... what I found disheartening was the lack of action from kabam when the problems we brought up were crystal clear. And what I find disheartening now is what kabam decided to do as for "tuning" after acknowledging the problem.
I don't wanna be boring with this concept but we all agree that harder global is better than too easy global. What we don't like is bad design. We have to waste lots of potions to heal up even when we play the nodes correctly by their design, which in itself requires some skills. I can recall a couple times when I thought I was at risk of iteming out with still a few fights to go, both wars in which I didn't die. To avoid the risk of going 0/15 with still some fights to clear, I had to buy the bigger potions with units despite me having plenty of potions in my inventory. Potion economy was already bad to begin with, since we use champs with 100k+ boosted health and we have "only" 9500 loyalty potions, with a limit of 15 objects per war. That was bad even before last season. But at the very least in previous seasons if you played really well you could clear some fights with close to full health and so you wouldn't risk iteming out unless you'd mess up badly (which we can agree it's alright to be punished if you mess up). Last season playing perfectly often times meant finishing a fight with half of your health left... depending on the nodes and match up. This is bad design of the nodes coupled with unbalanced potion economy. I recall kabam is very very strict when it comes to increasing the availability of resources like units, catalysts, sig stones and so forth. They pay a lot of attention so that desired items don't become too easy to acquire. Such items only become easy to acquire when they basically lose relevance. Let's make an example: last year I was always struggling to pile up t5b and t2a. I always had less than what I needed and I wanted to rank up many more champs but I didn't have enough catalysts. Now I have 100+ of each in overflow but what I really need is t6b and t3a... which are not as easy to come by. This is all part of what it means to keep game economy balanced. It's fair and I understand that. What I don't understand is why they are so accurate when it comes to these things but they can miss the mark so bad when it comes to potions and aw node design...
now they've decided that last season's broken map is a now a permanent fixture in t1 war "just because". if they're using the top few teams like gt40 and salty as role models for everyone else, that's a mistake.
We are not even asking for fixing the entire economy system in the game, just want to see baby step changes like making the potion right, which is an issue for YEARS. Eventually, Kabam started to do something, but making the potion scale with boost wouldn't happen before March, which is pathetic.
I kept saying on the forum that fixing these kind of things are low-hanging fruit, but each time it's either ignored or being told it's the most difficult thing to fix, which sounds like they just don't want to do it. Everyone with gaming experience knows that making potion work properly isn't that hard, it can even be implemented in 25-years old game like Diablo2, is it truly so hard today?
Otherwise it's insane getting 1 sp on block & half of your health is down.