**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
**KNOWN BG ISSUE**
We are aware of an issue with the seeding for the beginning of the BG season.
We are adding rewards to higher progression brackets to offset the additional grind.
More information here.
We are aware of an issue with the seeding for the beginning of the BG season.
We are adding rewards to higher progression brackets to offset the additional grind.
More information here.
**Arcade is being extra tricky with his Murder Box...**
It appears Arcade has been non-cooperative in his approach to this month's side quest and presented his clues in a nonsensical order. Lucky you, Summoners, we have our best and brightest on the case and those clues should now be a lot more straightforward. While messing around in Arcade's files we came across a phrase, highlighted and bolded, with sparkles and pointy arrows: "the abode for the dead" ... Maybe that will help you along the way!
It appears Arcade has been non-cooperative in his approach to this month's side quest and presented his clues in a nonsensical order. Lucky you, Summoners, we have our best and brightest on the case and those clues should now be a lot more straightforward. While messing around in Arcade's files we came across a phrase, highlighted and bolded, with sparkles and pointy arrows: "the abode for the dead" ... Maybe that will help you along the way!
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Your examples - AQ and AW - are not Endgame content and are limits put in place for Competitive modes.
Revive farming only applies to Solo modes. If they capped the number of revives, then that prevents a percentage of Players from being able to complete Solo content. And everyone should theoretically be able to complete all Solo content (once they are of the correct Progression level).
For example, if they capped Necropolis at 50 revives, imagine how it would feel if you used 49 revives to reach the boss.
PS. If the community has a different experience, please let me know your data, and I will accept I am just the loss leader in RNG.
Now to ROL farm!
The other narrative that makes more sense is that F2P players should be spending units to do content instead of hoarding for 6 months....
Units are powerful, and they are meant to be a choice.
When there are limitless revives available without the cost of units, that is specifically when it prevents the development of end-game content. That is when it is no longer worth our time or effort to make this content because players are not choosing to use their Units to progress over using them on other things.
You can farm all of the units you want and use them to buy all the revives in the world, but you're making the choice there for what you do with those units. You have to decide if you want to use them to finish content or to purchase other items.
You have to make the choice, and that is how this game had been for many years before farming started and the way it should be. Content should not be inevitable, and units aren't only for deals.
Before this there were 3 types of players.
Those that could skill their way through.
Those that could pay their way through.
Those that would grind their way through.
All they’ve done is remove the grinders aka peasants to Kabam.
What they did have an issue with is spamming with free revives because then we wouldn't be using units. As long as you have units (whether purchased or grinded) you can spam any solo Story, Event or Special Quest content in the game with as many revives as you want/can afford.
An energy refill is 30 units and a 40% revive is 40 units. This is not a significant difference. However, with old revive farming methods, we could take a 30 unit energy refill and turn it into two or three 20% revives. The balance here is that there was some amount of time required by the player to be involved in the game (even if it's just setting up a team to auto fight) plus good ol' RNG. Some farms were more efficient and required less interactions, but that gives players incentive to rank champs specifically for farming purposes. We would also be choosing quantity (multiple 20% revives) over quality (one 40% revive). Additionally, people that buy units would be able to farm quicker, if needed.
I think Kabam should remove a majority of energy refills from rewards and free crystals and replace them with a high tier quest potion instead. Once that is done, I think revive farming should be restored to it's former availability. In this scenario, Kabam wins because they still get players to spend their units on difficult content via energy refills and players win because the ability to accumulate large amounts of revives for difficult content is still available. In my opinion, this is a much better compromise and it doesn't give the impression of a cash grab by Kabam.
The Apothecary is not a good enough compromise as revives will start to expire before the average player can accumulate enough to run a path in a piece of content like Necropolis. I believe this change to revive farming will end up frustrating many players as it will take most players months to acquire the necessary resources. Once they hit that wall, players will lose interest in the game and move on to something else.
I hope this suggestion will be considered!
Personally as a spender (not a whale) I am perfrctly fine with this change. The deals on CM and Banquet were not great, which made me not spend that much and probably F2P grinders who saved managed to close in the gap to my account
I am really sorry if F2Ps will disagree, but personally as a spender, I am not fine with F2Ps getting everything they want.
Revive farming just involves dipping your bucket into the well enough times, and that well never runs dry.
The same can be said for farming Units, but the amount of time and effort is greater than farming. That's why it's a limiting factor. Otherwise people wouldn't even be arguing to keep it. No matter how you look at it, it's an easy street. That most definitely trivializes content.
And I did comprehend enough to understand you are looking for a compromise with nothing to negotiate.
They don't want you to have that many revives for basically free, and then have 6-8k units or whatever it is for free to spend...
Also if they stop giving energy, I would probably stop playing BGs...
Its a PRO PROFIT company!!
Or I could grind for those units if I didn't want to spend.
Like it or not, if you are F2P you don't really bring anything to the table, and got 0 power to negotiate a compromise.