**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
**KNOWN BG ISSUE**
We are aware of an issue with the seeding for the beginning of the BG season.
We are adding rewards to higher progression brackets to offset the additional grind.
More information here.
We are aware of an issue with the seeding for the beginning of the BG season.
We are adding rewards to higher progression brackets to offset the additional grind.
More information here.
**Arcade is being extra tricky with his Murder Box...**
It appears Arcade has been non-cooperative in his approach to this month's side quest and presented his clues in a nonsensical order. Lucky you, Summoners, we have our best and brightest on the case and those clues should now be a lot more straightforward. While messing around in Arcade's files we came across a phrase, highlighted and bolded, with sparkles and pointy arrows: "the abode for the dead" ... Maybe that will help you along the way!
It appears Arcade has been non-cooperative in his approach to this month's side quest and presented his clues in a nonsensical order. Lucky you, Summoners, we have our best and brightest on the case and those clues should now be a lot more straightforward. While messing around in Arcade's files we came across a phrase, highlighted and bolded, with sparkles and pointy arrows: "the abode for the dead" ... Maybe that will help you along the way!
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I could be wrong, but as far as I can tell there is only one difficulty in the monthly EQ that gives units anymore. I haven't looked at every reward payout.
I hope I'm not coming across as confrontational as we disagree. I simply think there is a better solution than what we have been given. As someone who has played this game for over 5 years and spent more on this game in that time than I have spent on any other game ever, I have a lot at stake in this.
I do appreciate the feedback.
Also, let me clarify that I spend on this game. I have no issue swiping my credit card in order to help keep their lights on. I've spent more on this game than I've spent on any game ever. I'm not a F2P summoner complaining about not getting everything I want.
i get the frustration of no longer being able to passively accumulate an absurd number of revives but there is a reason they’re removing it. whether you like the reason or not it is still a reason. 2 revives for free a day for very minimal effort is beyond fair. unless you really want to smash out all
of necro in a week the amount you get for free is sufficient to explore it entirely in due time. you might need to rank up and ascend the right champs but every path is doable in 70 revives or less if you are skilled enough.
This change is not new; it was already done once before, and we were aware that we would get to a point where Act 5 would become more auto-fightable and the revives here would need to be removed too. We were clear on that then and are just doing what we said we would do when that situation arises. If more methods to easily Farm these consumables arise, we will be changing those as well.
1: are the drop rates for energy refills being nerfed as well or is it only the revives?
2. Is the team also looking at the drop rates of chests in monthly quest? Anecdotally these seem to dropping revives way less than the past when revives would spawn on the paths.
Thanks.
I also don't think an "absurd" number of revives is good for the game. I don't think exploring Necro in a week would be fair. These absurd revive numbers are only possible due to the availability of energy. Otherwise, you run out or have to spend units. My solution does allow for absurd numbers, but it comes with a cost. I'm requesting that players still get to spend units, which either costs money or time in this game, to buy energy. Miike said he wants people spending units, and I'm considering that.
I have done one Necro path. I could have done it all in December if that was the route I wanted to take. I do have the skill and the roster capable of making that happen. I'm not out here trying to abuse the system.
MCOC is an endurance race, not a drag race, and every little thing you invest in, whether that's a couple revives to finish Act 4, or 7 Star shards to open your first 7-Star crystal, are all adding fuel to your run.
2. I don't know this off the top of my head, but I will raise it with my team!
I understand the reasoning for the revive nerf. I do think there are real issues with the change to revives available from the monthly event quest. I used to be able to get 3-5 fairly regularly per month. Since MEQs have changed to have the chests, I’ve had a grand total of 1 revive from them. 1 in I don’t know how many months. That cannot be RNG, there must have been a specific change as I think everyone is experiencing the same.
We also have the 500 unit revive bundles that come up every month in the Store, that seemed to have conveniently gone missing when Necropolis first dropped, although was back this month. Maybe it was a coincidence they were missing last month, but feels like more of a strategic move to suppress them for a few months.
22hr events or 24hs if u wanna call em that don't take that long to complete.
Why do people use the "I have a life" excuse as if other players didn't.