**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
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I'm very happy I didn't have to take a dimensional being vs Blade.
The whole "It's a hard title" doesn't make sense if people just revived through exploration which even Kabam stated was the reason behind nerfing farming because they can't just make end game content for people to easily explore in less then a month or two.
Continuing to argue about not exploring Necro is a little ridiculous too. From the beginning revive farming was mentioned in streams and on forums. Again, if you didn’t farm revives to explore Necro because you figured it would be easier to just wait and explore 8.4, you can’t then cry about missing out on better rewards before 8.4 has dropped.
You're thinking of eternity of pain.
The whole point was to provide a purely gameplay way to reach Valiant that did not require spending even when the title launched and they chose to gate that in the hardest difficulty content in the game. That makes perfect sense.
There will be other ways to get to Valiant over time, in fact the EoP2 rewards seem to contain some T4A for Paragon players and there were implications that 8.4 or Act 8 total rewards would also contain R3 materials. But right now Valiant hasn't even been around for three full months yet, and you should expect it will be difficult to achieve it so soon after it was released.
A lot of F2P players have made it to Valiant without spending by exploring Necropolis. I saw RichtheMan get there not that long ago. It is doable, but it is not easy. It isn't supposed to be.
Sorry just trying to follow your response guidelines
- some F2P Valiant
Not once have I said Necro is hard content. In fact, I’ve only talked about farming revives for it. Exactly what you were saying. I made the effort to get the resources to explore it.
There were two paths to Valient before 8.4 dropped. Spend or explore Necro. Doing neither and then complaining about not being Valient, while knowing the path to becoming Valient, and also knowing that rewards are always better for the highest tier title is just comical.
99% of players do not follow any of that stuff closely, nor do they need to. They just play the game. But if a player isn't doing everything possible to achieve their own personally set goals, I don't really think they have a leg to stand on when they complain that the options to achieve them are too hard or they didn't even know what the options were to achieve them in the first place.
Every game I've ever played has had "that's not really hard" discussions. I consider them a bunch of drivel myself. If a player set themselves the goal of completing or exploring Necropolis, and they did whatever they had to do to achieve that goal, I don't particularly care how they did it. The game is the game, the rules are the rules, and that's that. If a player is Valiant, they earned it, whether they farmed a billion revives or whaled out while zonked out on turkey. They did what was required to achieve Valiant, and they are now entitled to the rewards associated with Valiant.
Every progression game is fueled in part by pursuit goals. Those goals have to follow a progression of difficulty. Games judge difficulty by seeing how many players actually achieve those goals. If it is a lot, it is easy. If it is only a few, it is hard. Period. Valiant is the top progression tier in the game, and it is less than three months old. It should be difficult to get. Few players have it at the moment, so it is difficult to get. Period. Belittling how those who got it got it serves no useful purpose to a game that builds itself upon a foundation of valuing those who chase those goals by the very means they did so.
It's now only difficult on the premise that people can't revive farm anymore. Is it difficult? no, you can easily farm units through various ways to save up for revives, it just takes a lot longer (especially if they don't grind arenas which does take a long time just to get units).
I was only grilling into him because he tries to sit on a high horse claiming it has to be earned. Yes Valiant will be able to be obtained through easier means in the future and the OP missed out on an opportunity, but it's no reason to be an ahole about it.
People like you who think they're good, but revived farm is the best part of this game. It's easy to troll you in forums. Stop joking with yourself.
1. If Paragon players aren't on the forums or watching live streams, they might not even know about Revive farming, so they wouldn't 'benefit' whether or not revive farming is there or not.
2. If Paragon players aren't on the forums or watching live streams, but are aware of Revive farming (based on their alliance or something), they likely should also be given some information on Valiant benefits and how to become Valiant.
Theoretically, Road to the Crypt should have been enough to convince these Paragon level players to obtain Valiant prior to Jan.
If they didn't know about Road to the Crypt, then they theoretically wouldn't also know that the next way to obtain Valiant would be to explore Act 8.4, and wouldn't know when it is releasing (as they don't read forums or follow livestreams).
You seem to be arguing on behalf of a population of Paragon level players, who are aware of Revive farming, are aware of Act 8.4 releasing as a way to become Valiant, don't follow the Forum or Livestreams, didn't care about or weren't aware of Road to the Crypt, and would have pushed to obtain Valiant prior to Feb 2nd, had they known what they know now.
OP is making a post of feeling regret and wondering if there is a way to salve that, which is an entirely valid sentiment. You seem to be arguing about a potential hypothetical situation.
Until now, aside from the daily crystals Valiant didn’t have much benefit if any.
Now it will have a big upside in a week or two, which is great. I think it should have from the get go but here we are.
I just think this could have been timed and rolled out in a more friendly way or at least with more warning on what you’d miss out on and when if you were waiting for 8.4.
There is no reasonable “push” to Valiant in a week or two unless you only have a path or two of Necropolis left and several thousand units on hand. That’s the part that feels bad. Not that Valiants gets more, not that getting Valiant is hard, just that there has been no big carrot to get there and now suddenly there is but there’s not enough time to do it.
In a few weeks none of it will matter, but today they rolled something out that left some of us not feeling great. I think it could have been done better.
Valiants telling us to suck it up is fine but really doesn’t change anything.
As for the “you think you’re good but you revive farmed” bit, that’s just a weird thing to be so upset about. I haven’t seen anybody out here like “oh yeah I’m so good at this game, I farmed up 200 revives!” It feels like you’re mad at a person who doesn’t exist.
Nobody uses Valiant as a measuring stick for skill. No top alliance is asking recruits if they’ve explored Necropolis or completed it and whaled out on Cyber Sales to see if they can hang. What Valiant actually measures is engagement. A person who has 100% explored Necropolis is extremely engaged with this game, to the point that they were willing to spend a substantial amount of time or resources to do that, and had previously built out their roster to a point that they were capable of tackling it. A person who has completed Necropolis and spent a bunch of money for their second r3 is also highly engaged with the game.
Valiant players are not by definition more skilled or better than Paragon players, but they are by definition more engaged. And Kabam rewards engagement.
(im still paragon)
Sure, you can say it was easier back when you could more easily farm revives. But that's just the veterans' argument in reverse: it will never be harder than it was when we did it, so who cares what you do now. I became Uncollected when it was as hard as it will ever be. I did Act 6 before it was nerfed, without the champion options that exist now, without the rank up tiers that exist now. That's something to be proud of, but the players today that clear Act 6 earn the same clear I did. The people attempting Necropolis clears have no leg to stand on if they complain it is harder now. It will only get easier, and they have the benefit of way more information about how to do it than the people who did it right out of the gate. That's just how the game works, and how it always will work.
This game constantly changes and evolves. You play the game as it exists when you play it. You don't ask for the game as it was. Unless you want all your progress reviewed in the same light.