**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
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Yes of course there is options. My point wasnt that there werent any. My point was that either you have the options and you do it with less revives (options that barely has anything to do with skill they just answer rpg problems) or you use suboptimal optins and spend way more revives. And yes its about time and patience. You have to grind arena. Even aegon like too around 50 rev for me to complete the easietlst path and best i saw was 30 revives that someone did. 30 revs is like 1200 units.(absolute best case scenario). And we know the average is way more than that.
1. Complete & explore Necro
2. Complete Necro + Cyber weekend
3. Complete Necro + explore act 8
4. Cyber weekend + explore act 8
Not sure what this thread is really about - did people not expect those with a new title to get some perks from the next special events? It has always been this way. It used to be thronebreaker who got the extra title-based objectives for such events, then paragon, now it's valiant.
There is no point to progression titles w/o perks or extra rewards.
In-game notices and documentation should tell the players how the game is, or very specifically what is explicitly announced to be coming next. It should not be telling players things like hey, if you want to become Valiant then you should go look for the revive farms we’re going to be nerfing because they were never supposed to offer as much revives as they are, and then accumulate as much as possible so that you can expend them as quickly as possible in the Necrpolis to get the rank ups necessary to reach Valiant. That’s way beyond what they are obligated to or should be telling players to do. When they are engaging players in discussion or chatter, on the forums or in live streams, that is something they can do and it makes sense to do.
The information and discussion about it was out there for people to find if they wanted to. There’s no obligation to go find it, but players who want to optimize their playing experience should expect that a lot of the information to do so, especially the meta-information that comes from players strategizing amongst themselves, will not be in the actual game. Especially in massively multiplayer games.
Yeah, they could have done more in theory, but I don’t think they should have in this case, because that’s not what they should be packing into in-game notices. In-game notices should be short and factual. Strategic discussion should be done in community settings.
Everyone deserves a well-documented game. Everyone deserves to know what content is in the game, and what the requirements are to progress in the game. But no one deserves hand-holding. If you want to know what the best way to become Valiant is, or Paragon, or how to complete Necropolis, you shouldn’t expect that to fall into your lap. You have to go find it, you have to participate in the places where that is discussed, you have to be engaged. I don’t think that’s asking too much. In fact, I think it is asking too much for someone to sit back and expect that to be delivered to them.
I think it is funny when people mention “actual lives” as if only some people have them.If this was a forum about chess, or basketball, or automotive repair, and someone said “it is too hard to become a grandmaster, they should lower the requirements” or “it is too difficult to master all the skills for basketball they should remove the rule requiring dribbling for me” or even “my clients demand I know all this stuff about cars, it is all too much” they’d be laughed off those boards as well, probably much more harshly than here on these forums. And if anyone said it was funny that people were so high and mighty about knowing how to play chess, or basketball, or how to repair automobiles when most people with “actual lives” struggle with the time required to do those things, the response would probably be something along the lines of “yeah, but this is a [chess|basketball|auto repair] forum.”
This is an MCOC forum. It is about the Marvel Contest of Champions game. The presumption is that if you’re here discussing this game, you understand that getting better at the game or accomplishing things in the game will take time and resources,. You might not want to spend that time and those resources, but people with actual lives spend the time and resources to become doctors, to play soccer, to travel to the Grand Canyon, and to become Valiant in the video game.
It is not “talking down” to people to say “if you want Valiant rewards, spend the time and resources to become Valiant.” It *is* talking down to people to say “easy for you to say, I have an actual life.” I’m Valiant, and I have an actual life. I did my first run of Necropolis over a four day period, spending just a couple hours a day on it and doing the rest of my actual life things all around it. There were players who were much more busy than I was who did an even better job than me weaving their Necropolis runs in and around their busy schedule of job, spouse, kids, sleep. Whenever someone complains about players having “actual lives” it doesn’t really bother me on a personal level, but I think it is an insult to players who probably are much more time constrained than the people who make that complaint and yet figure out how to get things done.
Now that I think about it, I don’t really find that as funny as I first thought.
1.They announced new incentives for the title shortly after they removed a path to the title. That is mildly frustrating. Not the end of the world, but there is something that doesn’t feel great about it. I think there was a better way to handle it.
2. I did not expect more endgame content before 8.4. I think they could have communicated at some point in this rollout that there would be more endgame content before 8.4. That may have factored in to people’s decision making about pushing for Valiant via Necropolis exploration or waiting for 8.4.