**WE ARE NO LONGER Temporarily Reverting Tier 1 War Ban System**

After further discussion, the game team has made the decision not make adjustements to the ban system.
The previously proposed fix would have resolved the issue for Summoners who are on the cusp of T1/T2 play, and negatively impacted Alliances more securely in T1. Instead, we recommend that cusp Alliances switch to Manual Placement to your members to place the allotted 5 Ban Champions limit there.

Apologies for the back and forth, and for any confusion.
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Let’s Talk - BGs is Failling Behind, why?

BigBlueOxBigBlueOx Posts: 1,615 ★★★★★
Yet another lack luster season in BGs participation in the Gladiators circuit with 100 points landing you in Quantum and above. A score that would have been lucky to get Arcane in past years. More and more players seem to give up on this mode each season, so why’s that?

Here's my thoughts. Feel free to debate and add your own:

1.) Staleness - The game mode has become monotonous. 2 meta seasons make the game mode feel more like arena. And if one of those metas is unenjoyable it really impacts motivation for the season. The staleness is even worse feeling with the seasonal class nodes that make it more like 2 pseudo metas under a season long meta too. Yes it means more time to plan for a meta in the current configuration but honestly it’s stale compared to 4 meta seasons where you might need to reset your deck and rescheme each week. This also gave you more freedom to target a week that better fit your roster. 2 meta seasons are stale, recommend increasing to 3 or even back to 4.

2.) Bad A.I./Latency/Missing Frames in AI animations - Something about competitive content always makes this set of universal and interconnected problems seem so much worse. MCOC operates on a platform where you can’t always trust your eyes, and getting clipped by a stunned enemy, having hits bypass your block, strikers getting automatically blocked by recovering foes or 0 recovery time for A.I. specials turning into light intercepts for them when they get should be exposed always feels bad… but it just feels worse in BGs

3.) Cash offers making the pay to play feel out of balance with free to play - I say this as a player that buys far too many deals. And when it’s possible to purchase a roster of 7stars over the course of a few sales, it’s possible to bypass 5years of roster development in that same time frame. That leaves smaller f2p rosters feeling like the game mode might as well be locked behind a gated community. The Valliant bundles definitely make this problem feel worse, as every dolphin and whale out there (me included) can just fork over a $100 dollars to get access to the best defender out there now. Not sure what can be done here that isn’t being done already though as there are many ways via content to earn rewards right now. So I think the teams on the right course here.

4.) Content fatigue… too much g things that feel grindy at the same time. It’s awesome to always have things to do, but when there’s seemingly always another brutal defender to learn, or difficult mountain of content dropped people will prioritize elsewhere. Nothing wrong with that either but at some point too much to do has diminished returns when it’s the same player bases being asked to spend more and more time in game.

Ok, long enough from me, and I’m sure I missed something so feel free to discuss. My top ask is to revisit the metas, go back to the drawing board and give us more diversity between metas with more than two each season.
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Comments

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    Standardman1989Standardman1989 Posts: 544 ★★★
    It has become a hell the battleground from vibranium 3, maybe we should finally put several levels of difficulty it's not normal to fall against full whales..
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    ahmynutsahmynuts Posts: 6,454 ★★★★★
    Ercarret said:



    jojo


    ???
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    GarloGarlo Posts: 215 ★★
    For me, the BG died when they reduced the metas from 4 to 2, it's boring. Currently, I only complete objectives every other day and that's all.
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    RuwqiersaRuwqiersa Posts: 703 ★★★
    Cuz rewards suck so it aint worth the time
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    LeanbisonLeanbison Posts: 127 ★★
    I think the rewards are ok. Do they need to updated? Yes, of course.
    For the difference in the free to play vs the spenders deck’s I dont know. I do spend in game but run up on accounts half my size that still have stacked decks. It isn’t so hard to get 30 champs together. Mostly what I have seen is a lot of people with champs that they dont know how they work. They will have a perfect counter to my defender but choose a different champ instead.
    As far as not enough people in gc It’s great. I am in Quantum 2 with 62 points. That is some pretty sweet rewards for 4 wins.
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    BeeweeBeewee Posts: 539 ★★★★
    CoołComs said:

    the rewards just aint worth it anymore, they need a major overhaul, from solo event milestones to the rewards from cel, all needs to be buffed

    Thank bb. I agree
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    CvlrCvlr Posts: 221 ★★
    BigBlueOx said:

    Yet another lack luster season in BGs participation in the Gladiators circuit with 100 points landing you in Quantum and above. A score that would have been lucky to get Arcane in past years. More and more players seem to give up on this mode each season, so why’s that?

    Here's my thoughts. Feel free to debate and add your own:

    1.) Staleness - The game mode has become monotonous. 2 meta seasons make the game mode feel more like arena. And if one of those metas is unenjoyable it really impacts motivation for the season. The staleness is even worse feeling with the seasonal class nodes that make it more like 2 pseudo metas under a season long meta too. Yes it means more time to plan for a meta in the current configuration but honestly it’s stale compared to 4 meta seasons where you might need to reset your deck and rescheme each week. This also gave you more freedom to target a week that better fit your roster. 2 meta seasons are stale, recommend increasing to 3 or even back to 4.

    2.) Bad A.I./Latency/Missing Frames in AI animations - Something about competitive content always makes this set of universal and interconnected problems seem so much worse. MCOC operates on a platform where you can’t always trust your eyes, and getting clipped by a stunned enemy, having hits bypass your block, strikers getting automatically blocked by recovering foes or 0 recovery time for A.I. specials turning into light intercepts for them when they get should be exposed always feels bad… but it just feels worse in BGs

    3.) Cash offers making the pay to play feel out of balance with free to play - I say this as a player that buys far too many deals. And when it’s possible to purchase a roster of 7stars over the course of a few sales, it’s possible to bypass 5years of roster development in that same time frame. That leaves smaller f2p rosters feeling like the game mode might as well be locked behind a gated community. The Valliant bundles definitely make this problem feel worse, as every dolphin and whale out there (me included) can just fork over a $100 dollars to get access to the best defender out there now. Not sure what can be done here that isn’t being done already though as there are many ways via content to earn rewards right now. So I think the teams on the right course here.

    4.) Content fatigue… too much g things that feel grindy at the same time. It’s awesome to always have things to do, but when there’s seemingly always another brutal defender to learn, or difficult mountain of content dropped people will prioritize elsewhere. Nothing wrong with that either but at some point too much to do has diminished returns when it’s the same player bases being asked to spend more and more time in game.

    Ok, long enough from me, and I’m sure I missed something so feel free to discuss. My top ask is to revisit the metas, go back to the drawing board and give us more diversity between metas with more than two each season.

    And poor rewards after all
  • Options
    altavistaaltavista Posts: 1,328 ★★★★
    BigBlueOx said:

    More and more players seem to give up on this mode each season, so why’s that?

    Is the player attrition rate for BGs greater than expected compared to other game modes or is it about the same? ie. Were the number of players in the previous season merely curious players who have dropped off, and now this is the 'normal' expected player count. I personally stopped playing BGs because I don't enjoy this type of game mode, but did check it out and gave it a chance initially. I dropped AQ because of its repetitive design for years, but was recently tempted back by the T6cc availability in the glory store.

    Is the AW player count lower than AW Season 1-10, and is it now generally stable regardless of whatever changes Kabam implements (good or bad changes)?

    Most players will try the shiny new thing, boosting the initial player count. Over time, the number generally dwindles regardless of the quality of the mode.
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