When I match up with guys that have bullseye and onslaught I ban them since they are so taxing if you don’t have a direct counter. So then I have to deal with 2-3 r3s and an entire roster of 6 r5. I have 3 r2 only so it’s just not fun at that point.
More and more players seem to give up on this mode each season, so why’s that?
Is the player attrition rate for BGs greater than expected compared to other game modes or is it about the same? ie. Were the number of players in the previous season merely curious players who have dropped off, and now this is the 'normal' expected player count. I personally stopped playing BGs because I don't enjoy this type of game mode, but did check it out and gave it a chance initially. I dropped AQ because of its repetitive design for years, but was recently tempted back by the T6cc availability in the glory store.
Is the AW player count lower than AW Season 1-10, and is it now generally stable regardless of whatever changes Kabam implements (good or bad changes)?
Most players will try the shiny new thing, boosting the initial player count. Over time, the number generally dwindles regardless of the quality of the mode.
There has been a distinct downward spin in GC participation since the last season with 7star shards.
The medals from diamond 1 on are the killer for me. 5 wins in a row and it seems like every time I get to 4 I get death matches back to 0. Unless I spend for the victory shield when I get to 4 and that is only available with tokens once a week.
new champs being ridiculously unfair and available as a 6 star in deal played a big role imo. After valiant early deal is a thing, everyone and they mother in mysterium have these new champs at r4-r5 . And rather than banning a r3 korg, i'd rather give those ban to champs like bullsheet and onslaught, as against korg at least i can do something. Besides, as OP said, BG store being garbage is also a big factor
The medals from diamond 1 on are the killer for me. 5 wins in a row and it seems like every time I get to 4 I get death matches back to 0. Unless I spend for the victory shield when I get to 4 and that is only available with tokens once a week.
There is hope. I got matched more than once against someone on 4 medals at Diamond 1 whilst I was at zero medals on Diamond 2, and that is in this season alone! Sort of funny seeing them with a shield, after I completely give up after seeing their roster.
They need to add 7 * shards for thronebreaker players and up. (I’m a paragon Player)
Nah that's a little too much, TBs are fine with 6*. Paragon and Valiant should definitely get 7* shards from the milestones though (Valiants more than Paragons).
Remember when players biggest issue with BGs was point farmers? Pepperidge farm remembers.
With how decks have evolved, that wouldn't make a difference now. Smaller decks will still run into a huge deck. At least when you caught a point farmer on a "forfeit streak" you could get the medal needed for promotion.
They need to add 7 * shards for thronebreaker players and up. (I’m a paragon Player)
Thronebreakers should be focusing on exploring act 7 and 8. I don’t think their store needs 7stars. Paragon title really should be the focus. Just some friendly advise.
I pretty much stopped playing. It’s not fun and it’s a grindy slog for mediocre rewards, especially for someone at my level (I’m one 7* Rank 3 away from Valient). I don’t have a massive whale account so I will never be able to compete for a top spot in VT, so that means I’m stuck in Vibranium most of the season. I would be ok with that if the rewards were better, but they’re not. And to be clear, I don’t think I should place in a top spot, or anywhere close to one at all. However, the game mode should still be worth playing for accounts other than the top 1% and as it stands right now, it’s not.
Since the addition of 7* rank 3 and being able to buy all the new 6* champs, the game mode has gotten so much worse. Now take that and add in the awful AI and I thought why would I want to put myself through hell for some 6* shards, or if I’m lucky a small amount of 7* shards if I sneak into VT? It’s not worth it at all. So like Kabam keeps telling me this year, if I don’t like it I don’t have to play it. So I’m not playing.
1. Rewards. They are not worth time and effort 2. They are not as grindy as arena. 15 minutes in arena would get you some units, 15 minutes in arena will give you maybe 2 completed matches. 3. After previous summer deals, iirc, the gap between ftp and paying players became huge
Simple solution to most of those — have a season with 3* champs only and units in rewards, maybe some extra currency for an event shop tied to progression level. But looks like it will never happen
The frustration of constantly seeing 1/4th of my deck conveniently not showing up in drafting, paired with terrible reward to time played rate is my main factor in only getting the objective every 48 hrs
I mean just look at the solo milestones, they are enough to make valiant players like me unwilling to play it...on top of that, the BG store was the best store when it came out but it's been over an year and still they decided it to keep as it is. I loved this mode but now the juice isn't worth the squeeze. I, personally don't feel the motivation to play it. However, I enjoyed playing raids this time around, pretty good improvement there.
1.) Staleness - The game mode has become monotonous. 2 meta seasons make the game mode feel more like arena. And if one of those metas is unenjoyable it really impacts motivation for the season. The staleness is even worse feeling with the seasonal class nodes that make it more like 2 pseudo metas under a season long meta too. Yes it means more time to plan for a meta in the current configuration but honestly it’s stale compared to 4 meta seasons where you might need to reset your deck and rescheme each week. This also gave you more freedom to target a week that better fit your roster. 2 meta seasons are stale, recommend increasing to 3 or even back to 4.
4.) Content fatigue… too much g things that feel grindy at the same time. It’s awesome to always have things to do, but when there’s seemingly always another brutal defender to learn, or difficult mountain of content dropped people will prioritize elsewhere. Nothing wrong with that either but at some point too much to do has diminished returns when it’s the same player bases being asked to spend more and more time in game.
It's these 2 for me along with the rewards no longer being gamebreaking with current valiant deals, and a LOT of other content. I'm more excited to play Raids, bugs and all, than BGs when I decide what to spend my valuable resource called time on - the one worth more to me than to Kabam of course.
Time? Oh, Bugmat, you know that's not a valuable limited resource. /s
I'm going to expand on this because I just had a shower thought.
If there is one thing all living things on this planet have in common above all else it's that time is the most precious, valuable, and limited resource that does and will ever exist.
T6cc, t4a, t6b, units, money. We can all get that back. Time is the one thing that NO ONE can get back. Ever. I think it's impossible to just try and ignore that like it isn't a factor in everything we all do.
1.) Staleness - The game mode has become monotonous. 2 meta seasons make the game mode feel more like arena. And if one of those metas is unenjoyable it really impacts motivation for the season. The staleness is even worse feeling with the seasonal class nodes that make it more like 2 pseudo metas under a season long meta too. Yes it means more time to plan for a meta in the current configuration but honestly it’s stale compared to 4 meta seasons where you might need to reset your deck and rescheme each week. This also gave you more freedom to target a week that better fit your roster. 2 meta seasons are stale, recommend increasing to 3 or even back to 4.
4.) Content fatigue… too much g things that feel grindy at the same time. It’s awesome to always have things to do, but when there’s seemingly always another brutal defender to learn, or difficult mountain of content dropped people will prioritize elsewhere. Nothing wrong with that either but at some point too much to do has diminished returns when it’s the same player bases being asked to spend more and more time in game.
It's these 2 for me along with the rewards no longer being gamebreaking with current valiant deals, and a LOT of other content. I'm more excited to play Raids, bugs and all, than BGs when I decide what to spend my valuable resource called time on - the one worth more to me than to Kabam of course.
Time? Oh, Bugmat, you know that's not a valuable limited resource. /s
I'm going to expand on this because I just had a shower thought.
If there is one thing all living things on this planet have in common above all else it's that time is the most precious, valuable, and limited resource that does and will ever exist.
T6cc, t4a, t6b, units, money. We can all get that back. Time is the one thing that NO ONE can get back. Ever. I think it's impossible to just try and ignore that like it isn't a factor in everything we all do.
💯 agree. I don’t know anybody from the team in anyway but I gotta bet they wish they could take that statement back. If our time wasn’t a valued resource to them, why create so many game modes that require daily attention?
1.) Staleness - The game mode has become monotonous. 2 meta seasons make the game mode feel more like arena. And if one of those metas is unenjoyable it really impacts motivation for the season. The staleness is even worse feeling with the seasonal class nodes that make it more like 2 pseudo metas under a season long meta too. Yes it means more time to plan for a meta in the current configuration but honestly it’s stale compared to 4 meta seasons where you might need to reset your deck and rescheme each week. This also gave you more freedom to target a week that better fit your roster. 2 meta seasons are stale, recommend increasing to 3 or even back to 4.
4.) Content fatigue… too much g things that feel grindy at the same time. It’s awesome to always have things to do, but when there’s seemingly always another brutal defender to learn, or difficult mountain of content dropped people will prioritize elsewhere. Nothing wrong with that either but at some point too much to do has diminished returns when it’s the same player bases being asked to spend more and more time in game.
It's these 2 for me along with the rewards no longer being gamebreaking with current valiant deals, and a LOT of other content. I'm more excited to play Raids, bugs and all, than BGs when I decide what to spend my valuable resource called time on - the one worth more to me than to Kabam of course.
Time? Oh, Bugmat, you know that's not a valuable limited resource. /s
I'm going to expand on this because I just had a shower thought.
If there is one thing all living things on this planet have in common above all else it's that time is the most precious, valuable, and limited resource that does and will ever exist.
T6cc, t4a, t6b, units, money. We can all get that back. Time is the one thing that NO ONE can get back. Ever. I think it's impossible to just try and ignore that like it isn't a factor in everything we all do.
Late Paragon here, nearly Valiant maybe next month, F2P, the main reason are the rewards, I personally only spend on 6* Shards because I dont need rank ups right now, and I lack 7* that would be a difference for me from R1 to R2 so I need more 7* rather than anything else, which are not worth spending on right now on the store, since I would rather dupe 6* than get 150 7* shards.
Also there are too much sales in a row, I dont feel like grinding if It will not make a difference since people will get a deal every 2 months that will be equal to my 6 months of grind.
I dont think sales are too good, but too often, we used to have 2 around the year, now we have like 6 of 'em, too much man...
That would help but that on its own would fall short too. Milestone rewards are even more out of date than the store. And the actual grind would still be broken.
That would help but that on its own would fall short too. Milestone rewards are even more out of date than the store. And the actual grind would still be broken.
Update is not one time thing, We should have updates in regular intervals, Maybe Fixed updates in 3-4 months each
That would help but that on its own would fall short too. Milestone rewards are even more out of date than the store. And the actual grind would still be broken.
Update is not one time thing, We should have updates in regular intervals, Maybe Fixed updates in 3-4 months each
I mean I think anybody spending time on the forums has heard that was meant to be the plan. Sadly, it always seems like one store is falling behind if not all 3 of them (targeting BGs, AW and AQ).
For me its content fatigue and rewards. The BG store is woefully behind where the meta of the game is and I'd just rather spend my time investment grinding units in the arena. Units will always be worth something relevant to the game so maybe add some units for milestones. Battlegrounds is engaging but the rewards just don't justify the time investment to get to Gladiator.
Battlegrounds Battle matching needs to be fixed from just tiers. To Ranks and Tiers... its insane I cant advance period if all u are doing is matching me up with People who have rosters 3X-5X higher than mine..
Heavyweights don't fight Lightweights for a reason.. So unless BG is for whales only... this 1000% needs to be tuned up
For me, its definitely a mix. I am a spender, but only for special offers and only for fun. In the past, that meant spending twice a year (and even then, only buying a few offers, not emptying the store). The first few seasons of BGs, my roster could compete at the mysterium level. Then came the 4th offers. I passed because of reasons outlined by several before me (i.e., accounting changing for cash) and almost just quit altogether. I feel back to quantum very quickly. Slowly worked my way back up over several season, then came Valiant offers selling new champs and these new niche defenders. So I've fallen back down, and quite frankly, will not be making efforts to climb back up. What do I have to say about this? Honestly, good for Kabam as they have figure out new ways to make money. It just won't be my money (again, I'm fine with this and am in no way suggesting "cash grab", etc.). I always wanted BGs to be a truly competitive game mode (e.g., 4* or even 5* limited), but at the end of the day, of course it needs to be monetized. Calling it "solo competitive" is a bit of stretch. And while some people can use their smaller decks to take on the larger decks with every meta defenders, I cannot.
Also, for me its very meta dependent. If I like a meta, I will play more (i.e., last season). But the season before the last and this current season I don't like at all. But that is all personal preference. Basically, I don't play for rewards anymore (at least season placement rewards). If it's fun, I play. If it's not, I don't. At this point, there would really be nothing to incentivize me to start pushing again. I'm fighting way too much of an uphill battle.
Admittedly, the rewards also play in to it. Am I going to play a meta I don't like to go from say arcane to quantum? If you aren't at the very top, getting 1500 extra 7* shards just makes zero sense.
Battlegrounds Battle matching needs to be fixed from just tiers. To Ranks and Tiers... its insane I cant advance period if all u are doing is matching me up with People who have rosters 3X-5X higher than mine..
Heavyweights don't fight Lightweights for a reason.. So unless BG is for whales only... this 1000% needs to be tuned up
This logic would hold water if there were different reward tiers like AW. Since we are all competing for the same prizes right now I have to disagree with you.
Does this perhaps highlight a need for different divisions with different tiers of rewards? Perhaps but I could see that going astray too as many of the most talented summoners may be frozen out of divisions built around titles or roster requirements. Maybe division built around strength of a deck would be the most fair way to manage.
3.) Cash offers making the pay to play feel out of balance with free to play - I say this as a player that buys far too many deals. And when it’s possible to purchase a roster of 7stars over the course of a few sales, it’s possible to bypass 5years of roster development in that same time frame. That leaves smaller f2p rosters feeling like the game mode might as well be locked behind a gated community. The Valliant bundles definitely make this problem feel worse, as every dolphin and whale out there (me included) can just fork over a $100 dollars to get access to the best defender out there now. Not sure what can be done here that isn’t being done already though as there are many ways via content to earn rewards right now. So I think the teams on the right course here.
Lack of updated rewards and the guaranteed new 6* for the "haves". If you're a have not, then you have a steep learning curve every season. With Kabam's recent focus on meta defenders, that you either can't dex or can't parry and have specials that have a bunch of swipes required to avoid any damage.
Unless you're in the game all the time, you just don't have enough exposure to know the interactions of each champ, how to counter them and how to avoid damage against them. And how many of them do unavoidable damage now unless you have a perfect counter, Bullseye, Dust, Onslaught... more?! You can try to ban them, but you have 3 bans and the players buying all the champs often have them minimum as 6r4 and often 6r5 and ascended. Pick your poison.
I can live with people having strong attackers, because all you need to know is how to dull that attacker... you're generally not fighting against them and learning the ins and outs of every new defender. I used to love theory crafting but now it's on overload.
1.) Staleness - The game mode has become monotonous. 2 meta seasons make the game mode feel more like arena. And if one of those metas is unenjoyable it really impacts motivation for the season. The staleness is even worse feeling with the seasonal class nodes that make it more like 2 pseudo metas under a season long meta too. Yes it means more time to plan for a meta in the current configuration but honestly it’s stale compared to 4 meta seasons where you might need to reset your deck and rescheme each week. This also gave you more freedom to target a week that better fit your roster. 2 meta seasons are stale, recommend increasing to 3 or even back to 4.
4.) Content fatigue… too much g things that feel grindy at the same time. It’s awesome to always have things to do, but when there’s seemingly always another brutal defender to learn, or difficult mountain of content dropped people will prioritize elsewhere. Nothing wrong with that either but at some point too much to do has diminished returns when it’s the same player bases being asked to spend more and more time in game.
It's these 2 for me along with the rewards no longer being gamebreaking with current valiant deals, and a LOT of other content. I'm more excited to play Raids, bugs and all, than BGs when I decide what to spend my valuable resource called time on - the one worth more to me than to Kabam of course.
Time? Oh, Bugmat, you know that's not a valuable limited resource. /s
I'm going to expand on this because I just had a shower thought.
If there is one thing all living things on this planet have in common above all else it's that time is the most precious, valuable, and limited resource that does and will ever exist.
T6cc, t4a, t6b, units, money. We can all get that back. Time is the one thing that NO ONE can get back. Ever. I think it's impossible to just try and ignore that like it isn't a factor in everything we all do.
Yep - not sure why they said that the other day but I haven't forgotten it. If we (players) don't spend time in this game nobody gets paid.
Comments
The end.
With how decks have evolved, that wouldn't make a difference now. Smaller decks will still run into a huge deck. At least when you caught a point farmer on a "forfeit streak" you could get the medal needed for promotion.
Since the addition of 7* rank 3 and being able to buy all the new 6* champs, the game mode has gotten so much worse. Now take that and add in the awful AI and I thought why would I want to put myself through hell for some 6* shards, or if I’m lucky a small amount of 7* shards if I sneak into VT? It’s not worth it at all. So like Kabam keeps telling me this year, if I don’t like it I don’t have to play it. So I’m not playing.
2. They are not as grindy as arena. 15 minutes in arena would get you some units, 15 minutes in arena will give you maybe 2 completed matches.
3. After previous summer deals, iirc, the gap between ftp and paying players became huge
Simple solution to most of those — have a season with 3* champs only and units in rewards, maybe some extra currency for an event shop tied to progression level. But looks like it will never happen
However, I enjoyed playing raids this time around, pretty good improvement there.
If there is one thing all living things on this planet have in common above all else it's that time is the most precious, valuable, and limited resource that does and will ever exist.
T6cc, t4a, t6b, units, money. We can all get that back. Time is the one thing that NO ONE can get back. Ever. I think it's impossible to just try and ignore that like it isn't a factor in everything we all do.
Also there are too much sales in a row, I dont feel like grinding if It will not make a difference since people will get a deal every 2 months that will be equal to my 6 months of grind.
I dont think sales are too good, but too often, we used to have 2 around the year, now we have like 6 of 'em, too much man...
Heavyweights don't fight Lightweights for a reason..
So unless BG is for whales only... this 1000% needs to be tuned up
Also, for me its very meta dependent. If I like a meta, I will play more (i.e., last season). But the season before the last and this current season I don't like at all. But that is all personal preference. Basically, I don't play for rewards anymore (at least season placement rewards). If it's fun, I play. If it's not, I don't. At this point, there would really be nothing to incentivize me to start pushing again. I'm fighting way too much of an uphill battle.
Admittedly, the rewards also play in to it. Am I going to play a meta I don't like to go from say arcane to quantum? If you aren't at the very top, getting 1500 extra 7* shards just makes zero sense.
Does this perhaps highlight a need for different divisions with different tiers of rewards? Perhaps but I could see that going astray too as many of the most talented summoners may be frozen out of divisions built around titles or roster requirements. Maybe division built around strength of a deck would be the most fair way to manage.
Unless you're in the game all the time, you just don't have enough exposure to know the interactions of each champ, how to counter them and how to avoid damage against them. And how many of them do unavoidable damage now unless you have a perfect counter, Bullseye, Dust, Onslaught... more?! You can try to ban them, but you have 3 bans and the players buying all the champs often have them minimum as 6r4 and often 6r5 and ascended. Pick your poison.
I can live with people having strong attackers, because all you need to know is how to dull that attacker... you're generally not fighting against them and learning the ins and outs of every new defender. I used to love theory crafting but now it's on overload.