**KNOWN AW ISSUE**
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
Please be aware, there is a known issue with Saga badging when observing the AW map.
The team have found the source of the issue and will be updating with our next build.
We apologize for the inconvenience.
**KNOWN BG ISSUE**
We are aware of an issue with the seeding for the beginning of the BG season.
We are adding rewards to higher progression brackets to offset the additional grind.
More information here.
We are aware of an issue with the seeding for the beginning of the BG season.
We are adding rewards to higher progression brackets to offset the additional grind.
More information here.
**Arcade is being extra tricky with his Murder Box...**
It appears Arcade has been non-cooperative in his approach to this month's side quest and presented his clues in a nonsensical order. Lucky you, Summoners, we have our best and brightest on the case and those clues should now be a lot more straightforward. While messing around in Arcade's files we came across a phrase, highlighted and bolded, with sparkles and pointy arrows: "the abode for the dead" ... Maybe that will help you along the way!
It appears Arcade has been non-cooperative in his approach to this month's side quest and presented his clues in a nonsensical order. Lucky you, Summoners, we have our best and brightest on the case and those clues should now be a lot more straightforward. While messing around in Arcade's files we came across a phrase, highlighted and bolded, with sparkles and pointy arrows: "the abode for the dead" ... Maybe that will help you along the way!
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The end.
With how decks have evolved, that wouldn't make a difference now. Smaller decks will still run into a huge deck. At least when you caught a point farmer on a "forfeit streak" you could get the medal needed for promotion.
Since the addition of 7* rank 3 and being able to buy all the new 6* champs, the game mode has gotten so much worse. Now take that and add in the awful AI and I thought why would I want to put myself through hell for some 6* shards, or if I’m lucky a small amount of 7* shards if I sneak into VT? It’s not worth it at all. So like Kabam keeps telling me this year, if I don’t like it I don’t have to play it. So I’m not playing.
2. They are not as grindy as arena. 15 minutes in arena would get you some units, 15 minutes in arena will give you maybe 2 completed matches.
3. After previous summer deals, iirc, the gap between ftp and paying players became huge
Simple solution to most of those — have a season with 3* champs only and units in rewards, maybe some extra currency for an event shop tied to progression level. But looks like it will never happen
However, I enjoyed playing raids this time around, pretty good improvement there.
If there is one thing all living things on this planet have in common above all else it's that time is the most precious, valuable, and limited resource that does and will ever exist.
T6cc, t4a, t6b, units, money. We can all get that back. Time is the one thing that NO ONE can get back. Ever. I think it's impossible to just try and ignore that like it isn't a factor in everything we all do.
Also there are too much sales in a row, I dont feel like grinding if It will not make a difference since people will get a deal every 2 months that will be equal to my 6 months of grind.
I dont think sales are too good, but too often, we used to have 2 around the year, now we have like 6 of 'em, too much man...
Heavyweights don't fight Lightweights for a reason..
So unless BG is for whales only... this 1000% needs to be tuned up
Also, for me its very meta dependent. If I like a meta, I will play more (i.e., last season). But the season before the last and this current season I don't like at all. But that is all personal preference. Basically, I don't play for rewards anymore (at least season placement rewards). If it's fun, I play. If it's not, I don't. At this point, there would really be nothing to incentivize me to start pushing again. I'm fighting way too much of an uphill battle.
Admittedly, the rewards also play in to it. Am I going to play a meta I don't like to go from say arcane to quantum? If you aren't at the very top, getting 1500 extra 7* shards just makes zero sense.
Does this perhaps highlight a need for different divisions with different tiers of rewards? Perhaps but I could see that going astray too as many of the most talented summoners may be frozen out of divisions built around titles or roster requirements. Maybe division built around strength of a deck would be the most fair way to manage.
Unless you're in the game all the time, you just don't have enough exposure to know the interactions of each champ, how to counter them and how to avoid damage against them. And how many of them do unavoidable damage now unless you have a perfect counter, Bullseye, Dust, Onslaught... more?! You can try to ban them, but you have 3 bans and the players buying all the champs often have them minimum as 6r4 and often 6r5 and ascended. Pick your poison.
I can live with people having strong attackers, because all you need to know is how to dull that attacker... you're generally not fighting against them and learning the ins and outs of every new defender. I used to love theory crafting but now it's on overload.