Ares, a Good Sign or a Destroyer of MCOC

Hauntedbullet24Hauntedbullet24 Member Posts: 23
edited February 13 in General Discussion
As an endgame Valiant player who has been in MCOC since the very beginning, I have some strong opinions on the Ares boss fight.

I consider myself an above-average player when it comes to skill, yet even I struggle to grasp the sheer level of precision, knowledge, and execution required to complete this fight without burning through all my revives and units.

That said, the fight itself is actually quite enjoyable—once you get the hang of it. But the time investment needed to get through it successfully without heavy losses is insane. Add to that the intentionally frustrating mechanics, and it becomes an exercise in endurance rather than skill.

Not having a single cue or indicator for which special Ares is about to throw? Painful, but manageable. No prompts like SP specials? Infuriating, but still possible to work around. But then they speed up the specials in the final phases? That’s just unbearable. And if that wasn’t enough, you’re expected to execute specific prompts only if you complete the special’s cycle correctly. By the time you reach the final phases, even the most dedicated players have to admit—it’s just a revive sink.

I’ve successfully cleared two paths so far, and I plan to explore more of the quest over the next month. With time and practice, the resource drain should lessen.

However, in my opinion, this kind of content will be the downfall of MCOC. Like Abyss of Legends, in a year, these resources will be trivial compared to what’s available in terms of difficulty. I understand the need for challenging content, but artificial difficulty doesn’t make for good design.

So, where does everyone else stand? Does content like this excite you and make you want to invest more in the game, or is this the kind of challenge that pushes you away?

Ares, a Good Sign or a Destroyer of MCOC 232 votes

The Ares boss is the manifestation of terrible design and greed by Kabam
44%
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While Ares is difficult, his design is engaging and enjoyable for the challenge and rewards
45%
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I will not take part in EPOCH because of Ares
9%
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Comments

  • EquintsEquints Member Posts: 176
    edited February 13
    While Ares is difficult, his design is engaging and enjoyable for the challenge and rewards
    First time in there its more like a learning curve, so yes you'll need some revives. After that though, you understand that his kit is pretty easy and that there is a lot of assistance from the starting phases that let you do the fight. For one instance, the specific actions you have to perform after the sp1 and 2 allow you to get a guarenteed hit which can be useful if the ai attempts to dodge your counter attacks. Then you have the power gain when he doesnt connect, this is such a massive help for the final phase when hes constantly going unstoppable, yoj can just dodge till he reaches a special or untill the unstoppable is gone and then make him gain power by you htting him atp.
  • PT_99PT_99 Member Posts: 5,462 ★★★★★
    While Ares is difficult, his design is engaging and enjoyable for the challenge and rewards
    My biggest complaint is the MOST disgusting thing Kebem have done in recent times,
    It's this,

    L-2 revives are cheapest revives available to purchase with units, then why tf Kebem is forcefully stripping my 39% HP just like it's nothing?

    stopping willpower healing wasn't enough? That now there's "39% HP go brrr lol lol" nodes??

    Everything else is cool, whatever, bleh, Kebem being Kebem,
    But this 39% nutkick is disgusting.

  • JLordVileJLordVile Member Posts: 283 ★★
    Haven't done it yet, but from what I can see it is not the most enjoyable fight
  • PikoluPikolu Member, Guardian Posts: 8,268 Guardian
    While Ares is difficult, his design is engaging and enjoyable for the challenge and rewards
    Looks like it'll be fun. I'm glad we are getting unique bosses that can't be cheesed and rewards high-skill gameplay.
  • Wicket329Wicket329 Member Posts: 3,663 ★★★★★
    While Ares is difficult, his design is engaging and enjoyable for the challenge and rewards
    I’ve done two runs on Epoch so far. Ares bullied me both times. I still had fun throughout most of it.

    Do I think he’s perfect? No. I think there needs to be a clearer distinction between the sp1 and sp2 or some other means of giving the player a second to determine if they need to dex or parry that first bit. Also, his “lose an immortality charge at fight start” isn’t working at all and needs to be fixed. And I’ve had it twice now where no matter what I did, he refused to throw his special and just swiped at the air until he got his sp3 and womped me. But I don’t think anything about the fight rises to the level of needing a dramatic overhaul or anything like that.

    I look back at all the custom encounter bosses Kabam has made over the years. Collector, OG 6.2.6 Champion, Grandmaster, Nameless Thanos(s), the list goes on. The worst by far was Nameless Collector, especially in a time before something like a Grit passive so you could counter his random unstoppable.

    I like Ares. His design is such that new champion power creep won’t trivialize him, but that skilled play and persistence will get him down. I think he could use some tweaks before we see him again, but overall I like what the design team did here.
  • TheUglyone123TheUglyone123 Member Posts: 249 ★★★
    While Ares is difficult, his design is engaging and enjoyable for the challenge and rewards

    The fight seems mostly well designed. The degen is the main thing that seems dumb to me, but dealing with his specials was very well done and quite unique.

    Some very cool design aspects, some questionable ones, but I think the good outweighs the bad here

    Agreed. The health drain feels bad and lack of special indication seem a bit too much. But I agree, learning that fight was the most fun I’ve had with a boss in a while
  • Nemesis_17Nemesis_17 Member Posts: 2,589 ★★★★★
    While Ares is difficult, his design is engaging and enjoyable for the challenge and rewards
    Polygon said:

    The fight seems mostly well designed. The degen is the main thing that seems dumb to me, but dealing with his specials was very well done and quite unique.

    Some very cool design aspects, some questionable ones, but I think the good outweighs the bad here

    They couldve made the degen not apply in the final phase

    The fight seems mostly well designed. The degen is the main thing that seems dumb to me, but dealing with his specials was very well done and quite unique.

    Some very cool design aspects, some questionable ones, but I think the good outweighs the bad here

    Agreed. The health drain feels bad and lack of special indication seem a bit too much. But I agree, learning that fight was the most fun I’ve had with a boss in a while
    I agree with both of these
  • Wicket329Wicket329 Member Posts: 3,663 ★★★★★
    While Ares is difficult, his design is engaging and enjoyable for the challenge and rewards

    The fight seems mostly well designed. The degen is the main thing that seems dumb to me, but dealing with his specials was very well done and quite unique.

    Some very cool design aspects, some questionable ones, but I think the good outweighs the bad here

    Oh yeah I forgot the degen. That is also a silly design choice.
  • PikoluPikolu Member, Guardian Posts: 8,268 Guardian
    While Ares is difficult, his design is engaging and enjoyable for the challenge and rewards
    Wicket329 said:

    . I think there needs to be a clearer distinction between the sp1 and sp2 or some other means of giving the player a second to determine if they need to dex or parry that first bit.

    I heard of some people pausing to see which attack he is using and give them time to react accordingly.
  • TheUglyone123TheUglyone123 Member Posts: 249 ★★★
    While Ares is difficult, his design is engaging and enjoyable for the challenge and rewards
    Pikolu said:

    Wicket329 said:

    . I think there needs to be a clearer distinction between the sp1 and sp2 or some other means of giving the player a second to determine if they need to dex or parry that first bit.

    I heard of some people pausing to see which attack he is using and give them time to react accordingly.
    I tried this, and it worked early on, but in the later phases, ares is too fast and you risk missing the first hit of the special. But that’s totally my subjective opinion. I’m sure if I was a bit faster, it would work
  • captain_rogerscaptain_rogers Member Posts: 11,537 ★★★★★
    The Ares boss is the manifestation of terrible design and greed by Kabam
    I don't have problem with degen rather I'll have ares throw specials without slowing down or speeding up time.
  • Kingering_KingKingering_King Member Posts: 1,384 ★★★
    The Ares boss is the manifestation of terrible design and greed by Kabam
    I hate him with a passion. All he eats is revives, revives, and more revives…
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