A thought out solution to trading in MCOC that could be beneficial to kabam and players

2

Comments

  • Call_Me_Wap2Call_Me_Wap2 Member Posts: 33
    edited March 4

    People quitting the game would just sell (I mean “trade”) their champs for a ton of real money to anyone who wants to “buy” their champs.

    People already get “bought” whole accounts banned after they buy them. But you're introducing a legal way to do that now.

    And even if you say “equal Star/Rank”, well, if someone has the Rankup resources, they could just take any of their scrub champs up, to trade for an actual CHAMP that they don’t have yet.

    (They have resources, just not the right champs).

    Putting a thirty day period on it would stop 99% of sellers from from being able to sell because they would have to find a buyer and add them 30 days in advance. And all the other stuff thirty days before the event
    I'm sure there's a way they could safety proof it to stop those attempts.
  • Call_Me_Wap2Call_Me_Wap2 Member Posts: 33
    edited March 4

    You’re really stretching to try to find a way to justify something to happen.
    When there's just really no reason for it.

    There's no trading. Period. And should never be.

    For instance, I have a friend of mine who has a seven star prowler he never uses and my other buddy has a seven star hulk he can't stand they both want each other's champion
    And would be willing to pay a fee to get said champ .

    Again, I really don't understand the issue as long as it was done right
  • MrSakuragiMrSakuragi Member Posts: 6,120 ★★★★★
    Kabam is going to let you trade for 1500 units when they sell champs for 9500?
  • Call_Me_Wap2Call_Me_Wap2 Member Posts: 33
    Copying a style like rocket league


    Would work well both player put up a champ and then hit accepted when one player hits accepted, the other player can't change what he's offering unless he hits decline, which then goes back to champ.Selection
    The trade only goes through if both players had accept and it doesn't five second countdown to verify
  • Call_Me_Wap2Call_Me_Wap2 Member Posts: 33

    Kabam is going to let you trade for 1500 units when they sell champs for 9500?

    Again, you're keeping the same amount of 7*s
  • Call_Me_Wap2Call_Me_Wap2 Member Posts: 33
    edited March 4

    Kabam is going to let you trade for 1500 units when they sell champs for 9500?

    Your basically giving up 8k units in champ and paying the rest
  • Call_Me_Wap2Call_Me_Wap2 Member Posts: 33

    Kabam is going to let you trade for 1500 units when they sell champs for 9500?

    And again, the price isn't permanent, it could be whatever kabam determines, is fair
    People would still be willing to pay
  • Call_Me_Wap2Call_Me_Wap2 Member Posts: 33
    Maybe if you buy a special odin you get one and only one trade key
  • Call_Me_Wap2Call_Me_Wap2 Member Posts: 33
    To trade with someone else who has also bought an odin
  • VendemiaireVendemiaire Member Posts: 2,212 ★★★★★
    No, again.
  • Call_Me_Wap2Call_Me_Wap2 Member Posts: 33
    Lots of ways too accomplish the goal

    No, again.

    Okay again thanks for that 👍
  • Call_Me_Wap2Call_Me_Wap2 Member Posts: 33

    You’re really stretching to try to find a way to justify something to happen.
    When there's just really no reason for it.

    There's no trading. Period. And should never be.

    Again... I appreciate you actually having
    a intellectual conversation out of all the comments I got today, yours were the most beneficial 👍
  • Moaz2007Moaz2007 Member Posts: 11
    In my personal opinion not a great idea
    I think it's expensive
    Too much units for exchanging champions and it won't actually work. No one would give a good character of there's for a weak one and also pay for it.
    Like for ex: if I have r3 7 star hulk why would I give it to you for even good defender like dust
    This way I'm going to lose one of my best attackers right ?
  • Call_Me_Wap2Call_Me_Wap2 Member Posts: 33
    Moaz2007 said:

    In my personal opinion not a great idea
    I think it's expensive
    Too much units for exchanging champions and it won't actually work. No one would give a good character of there's for a weak one and also pay for it.
    Like for ex: if I have r3 7 star hulk why would I give it to you for even good defender like dust
    This way I'm going to lose one of my best attackers right ?



    The whole example came together because I had two friends one had prowler and never used him the other has hulk and can't stand the play style

    Both were jealous of each other's champ and would have been willing to pay units to trade. i know that doesn't apply to everybody.

    An example I'd give for me is I have a rnk 2 chavez
    I'm not a huge fan of her playstyle. there are lots of champions i would be willing to trade her for i have a friend with a rnk 2 kushala who prefers chavez but hasn't got her 7*
  • Moaz2007Moaz2007 Member Posts: 11

    Moaz2007 said:

    In my personal opinion not a great idea
    I think it's expensive
    Too much units for exchanging champions and it won't actually work. No one would give a good character of there's for a weak one and also pay for it.
    Like for ex: if I have r3 7 star hulk why would I give it to you for even good defender like dust
    This way I'm going to lose one of my best attackers right ?



    The whole example came together because I had two friends one had prowler and never used him the other has hulk and can't stand the play style

    Both were jealous of each other's champ and would have been willing to pay units to trade. i know that doesn't apply to everybody.

    An example I'd give for me is I have a rnk 2 chavez
    I'm not a huge fan of her playstyle. there are lots of champions i would be willing to trade her for i have a friend with a rnk 2 kushala who prefers chavez but hasn't got her 7*
    I get what you are saying
    Many have good 7-star champions or even maxed out 6-stars that they don't feel comfortable playing with and feel bad about upgradingthem in the first place , but how much of those do each of us have ?
    And how much of those are willing to sacrifice there units for the trade and then they later discover that champion they wanted wasn't really as they imagined or they can't play with them as good as they thought.
    It's such a major change that only few people will benefit from or are willing to use it, and may cause alot of problems because of course there will be those who aren't happy with there choice and would want to get there champions back.
  • Call_Me_Wap2Call_Me_Wap2 Member Posts: 33
    edited March 8
    Moaz2007 said:

    Moaz2007 said:

    In my personal opinion not a great idea
    I think it's expensive
    Too much units for exchanging champions and it won't actually work. No one would give a good character of there's for a weak one and also pay for it.
    Like for ex: if I have r3 7 star hulk why would I give it to you for even good defender like dust
    This way I'm going to lose one of my best attackers right ?



    The whole example came together because I had two friends one had prowler and never used him the other has hulk and can't stand the play style

    Both were jealous of each other's champ and would have been willing to pay units to trade. i know that doesn't apply to everybody.

    An example I'd give for me is I have a rnk 2 chavez
    I'm not a huge fan of her playstyle. there are lots of champions i would be willing to trade her for i have a friend with a rnk 2 kushala who prefers chavez but hasn't got her 7*
    I get what you are saying
    Many have good 7-star champions or even maxed out 6-stars that they don't feel comfortable playing with and feel bad about upgradingthem in the first place , but how much of those do each of us have ?
    And how much of those are willing to sacrifice there units for the trade and then they later discover that champion they wanted wasn't really as they imagined or they can't play with them as good as they thought.
    It's such a major change that only few people will benefit from or are willing to use it, and may cause alot of problems because of course there will be those who aren't happy with there choice and would want to get there champions back.
    1 time a year would be good and i'm sure most people make at least one bad decision, or get someone that they're not a fan of at least once a year

    And I understand what you mean by the risks, I think it would only be a good idea if kabam put a lot of safety measures into it to make sure that there was no improper use of the system

    And I was thinking, trading would only be available with non current year champions, so that titans would still be relevant
  • smdam38smdam38 Member Posts: 1,884 ★★★★

    The whole example came together because I had two friends one had prowler and never used him the other has hulk and can't stand the play style

    Both were jealous of each other's champ and would have been willing to pay units to trade. i know that doesn't apply to everybody.

    An example I'd give for me is I have a rnk 2 chavez
    I'm not a huge fan of her playstyle. there are lots of champions i would be willing to trade her for i have a friend with a rnk 2 kushala who prefers chavez but hasn't got her 7*
    You make this whole thread to brag about having 2 friends?

    People always bragging on here.
  • DNA3000DNA3000 Member, Guardian Posts: 20,540 Guardian
    To be frank, this isn’t a well thought out idea. What your idea boils down to is not a way to implement trading, it is a way to justify trading. All you’re saying is trading would be fine if we just place restrictions on it that prevent all objections to trading from being meaningful. So for every possible objection, we just block that, and problem solved.

    But that’s not really a suggestion. That’s just saying anything is possible, if we just do it right.

    The thing about trading is this: it would take substantial time to implement. So there has to be a reason to do it. If that reason is the players really really want it, that almost certainly means those using the feature think they are getting substantial value from it. But that’s value you’re removing from other parts of the game, particularly where it comes to champion acquisition. Right now players buy access bundles, they buy crystals, they grind units, they grind arena, they do all sorts of things to collect champions. You’re saying you can eliminate all of that by just letting players swap champs.

    But those things are not problems to eliminate, they are fundamental parts of the game that are supposed to be there. They are both engagement avenues and monetization paths.

    To put it another way, champion crystals are not random if you can always find someone to swap your drop with. And part of the logic behind random champion crystals is actually that different players want different things. But that’s another story.
  • Moaz2007Moaz2007 Member Posts: 11
    DNA3000 said:

    To be frank, this isn’t a well thought out idea. What your idea boils down to is not a way to implement trading, it is a way to justify trading. All you’re saying is trading would be fine if we just place restrictions on it that prevent all objections to trading from being meaningful. So for every possible objection, we just block that, and problem solved.

    But that’s not really a suggestion. That’s just saying anything is possible, if we just do it right.

    The thing about trading is this: it would take substantial time to implement. So there has to be a reason to do it. If that reason is the players really really want it, that almost certainly means those using the feature think they are getting substantial value from it. But that’s value you’re removing from other parts of the game, particularly where it comes to champion acquisition. Right now players buy access bundles, they buy crystals, they grind units, they grind arena, they do all sorts of things to collect champions. You’re saying you can eliminate all of that by just letting players swap champs.

    But those things are not problems to eliminate, they are fundamental parts of the game that are supposed to be there. They are both engagement avenues and monetization paths.

    To put it another way, champion crystals are not random if you can always find someone to swap your drop with. And part of the logic behind random champion crystals is actually that different players want different things. But that’s another story.

    I think the idea of trading in general is a good idea, maybe it can be hard to apply it on trading champions but what about upgrading resources
    I don't know about you, but I am a free to play player, I don't spend money in the game. And for non spenders I think it can be hard to get some specific things in the game specially for the people that try to upgrade alot of champions.

    I'm talking about tier 6 basic and class catalysts, tier 3 alpha, maybe even gold, sig stones, awakening gems and primordial dust for those who play with 6-star champions.

    I think this kind of trading can be helpful for everyone 'cause all of us can run out of specific resources and want to upgrade a champion. Maybe without spending, or he is a spender but doesn't want to spend his units on this particular thing as it's too expensive, so he can exchange other thing he has that he isn't in need of with others who want it and can give him the one he is looking for.

    I'm not talking about anything complicated, just trading resources for other ones.Each one of us prioritise something over the other, or want something specific at the moment that they can't get easily using the game store.

    The trading can be set by the game in which each item can be traded with a specific amount of other items. Like for ex: 1 tier 3 alpha can be traded with either 8 tier 5 basic catalyst , 60 6 srar sig stones, or 200k gold, something like this ( just an example).
    Or the game can set the trading to be an agreement between players, like iam willing to give you just 150k for that tier 3 alpha and you can either accept or refuse and try to see if there are others that are willing to pay you more.
    It can be like a filter or something to choose what item are you looking for and what item you can give in return and match you with other player, and maybe also allow trading between friends this could be fun .
    I think that this way we can even help new players by giving them resources we don't need like 5 stars upgrading materials that most of us don't use, and this can help the community in my opinion.
    I know that it's a major change in the game but I think it's worth it, items in the game are so limited and you have to pay alot each time you want to upgrade your champions. Yes you can get them from the book ( story content ) but once you explore it and spend the rewards, they are done and you will not be able get exactly what you need.

    For the ones who are going to read this if you think it's a good idea help me get it to kabam and for the ones who didn't like it you can suggest what you think can improve 'cause I really think we can get something out of this. Thanks
  • DNA3000DNA3000 Member, Guardian Posts: 20,540 Guardian
    Moaz2007 said:

    I think this kind of trading can be helpful

    No one argues it wouldn’t be helpful. The question is whether it would be help the devs actually want you to have.

    Every problem you mention are problems the devs want you to have. The whole point of limited resources is to encourage players to pursue them, and to force them to think carefully about how they spend them.

    If there was a magic way to make a trading system that was somehow exploit-free, it would still be something highly unlikely to happen because the problems it solves are problems intentionally placed into the game.

    But an exploit-free trading system would not be an easy thing to create, because the history of gifting itself as been one long exploit fest. The odds that you could come up with a list of all possible ways to exploit trading and then close those problems prior to launching a trading system are vanishingly small.

    As to passing this idea to Kabam, Kabam is aware of the fact that players want a system like this. You wouldn’t be telling them anything new.
  • Moaz2007Moaz2007 Member Posts: 11
    DNA3000 said:

    Moaz2007 said:

    I think this kind of trading can be helpful

    No one argues it wouldn’t be helpful. The question is whether it would be help the devs actually want you to have.

    Every problem you mention are problems the devs want you to have. The whole point of limited resources is to encourage players to pursue them, and to force them to think carefully about how they spend them.

    If there was a magic way to make a trading system that was somehow exploit-free, it would still be something highly unlikely to happen because the problems it solves are problems intentionally placed into the game.

    But an exploit-free trading system would not be an easy thing to create, because the history of gifting itself as been one long exploit fest. The odds that you could come up with a list of all possible ways to exploit trading and then close those problems prior to launching a trading system are vanishingly small.

    As to passing this idea to Kabam, Kabam is aware of the fact that players want a system like this. You wouldn’t be telling them anything new.
    I know the idea isn't new and I didn't say it was.
    And what you are saying about limited resources isn't really correct.The game isn't making them limited in general so that it makes it challenging, the game is limiting resources for those who don't spend that much or don't spend at all.
    Although they are available if you pay money. If you are a heavy spender you can upgrade your champions all you want.

    I was just asking for something to make the game a little easier for me and those who can't afford or don't want to spend money since the game doesn't provide a consistent way to get them and just doesn't want to upgrade the rewards for their events. But I can't see where does the idea make the game worse.
    It's trade, so for me to get something I have to pay something in return I'm just choosing what to keep and what to get rid of in order to get something else. Like I said before, each one of us prioritise something over the other, nothing magical .

    So if we have nothing of these, what options do I have to get those essential items to progress in the game without spending ?
  • DNA3000DNA3000 Member, Guardian Posts: 20,540 Guardian
    Moaz2007 said:

    But I can't see where does the idea make the game worse.

    To be blunt, I could teach you if you wanted to learn. But I doubt that’s the case: I think you want to argue why it doesn’t, and that’s an argument that would take far too long to prosecute to its conclusion. The devs read the forums, so they will eventually read your post, although as I said this would not be the first or last time they run across ideas like this. I am not blocking your idea from the devs, nor could I. I am simply stating it has virtually no chance of going anywhere. If you think I’m wrong, by all means continue investing time in promoting it.

    I will say when you say the game doesn’t actually restrict resources because people can spend to get around those limits, you’re fundamentally misunderstanding what the game economy designers do. The game is designed around the premise that players don’t spend, because the vast majority do not spend. The game must work for them, first and foremost. Monetization is applied to the game above and beyond that and balanced separately (albeit in an integrated fashion) to ensure the impact of spending falls within certain limits.

    A lot of people seem to think the game is designed around spending, and then the designers take stuff away to force people to spend, so the non-spending limits of the game are in some sense completely artificial, and it is the spenders that actually see the “real” game. But that’s backwards. In a world where some rich billionaire were to sponsor the game and all monetization vanished, the game would end up far closer to the free to play experience than the whale one. The F2P experience is very close to what the game is intended to be on average. So when you see limitations that non-spenders cannot buy their way around, those limits are generally explicitly intended. They aren’t there because without them no one would spend. They are there because in a perfect world those are the limits the designers want players to face.

    You have only to have played through the MMOs of the 2000s to have seen that exact same situation play out in games with no monetization opportunities at all.
  • Asher1_1Asher1_1 Member Posts: 951 ★★★
    What a dumb idea 😂
  • TheExit27TheExit27 Member Posts: 716 ★★★
    You think Kabam can handle something like this?
    We still have bugs that go back years now.
    Good luck getting your help ticket reviewed once the trade goes south.
    Besides, Kabam would lose money if they found a stable way to make trading possible.
    Not gonna happen. Kudos for creativity.
    Didn't read the other comments, but I'm sure they nicely told you this wouldn't work too.
  • Average_DesiAverage_Desi Member Posts: 1,520 ★★★★

    People quitting the game would just sell (I mean “trade”) their champs for a ton of real money to anyone who wants to “buy” their champs.

    People already get “bought” whole accounts banned after they buy them. But you're introducing a legal way to do that now.

    And even if you say “equal Star/Rank”, well, if someone has the Rankup resources, they could just take any of their scrub champs up, to trade for an actual CHAMP that they don’t have yet.

    (They have resources, just not the right champs).

    Putting a thirty day period on it would stop 99% of sellers from from being able to sell because they would have to find a buyer and add them 30 days in advance. And all the other stuff thirty days before the event
    I'm sure there's a way they could safety proof it to stop those attempts.
    You're severely underestimating the Black Market.
  • CrcrcrcCrcrcrc Member Posts: 8,007 ★★★★★
    We are at a point in the game where champion acquisition is plenty fast enough at the upper end to where nobody should ever need trading

    And it would be relentlessly abused.
  • willrun4adonutwillrun4adonut Member Posts: 5,999 ★★★★★
    Crcrcrc said:

    We are at a point in the game where champion acquisition is plenty fast enough at the upper end to where nobody should ever need trading

    And it would be relentlessly abused.

    Can you imagine global? If that was added? It'd be even more absurd
  • KDoggg2017KDoggg2017 Member Posts: 1,268 ★★★★
    Trading will be abused. No way around it, unfortunately.
Sign In or Register to comment.