Pulse Check

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  • AlmccarthyAlmccarthy Member Posts: 127 ★★
    I dont know about everyone else but I log in for 5 minutes midweek do my aq/aw paths then logoff, on a weekend I do nothing, im 100 points in gc and thats enough because there's no insentive to push further. It's frustrating.
  • KabamDORKKabamDORK Administrator Posts: 159
    BigBlueOx said:

    KabamDORK said:

    Hey all, really great thread here with a lot of great feedback. Do keep it coming.

    On the community side there are always improvements to be made in communication and we'll be making adjustments as we move along. There are certain issues we deal with on our end that we can't give definitive answers on right away, but for sure can change our language a bit and update you more often even if we have nothing to additional to update with.

    I know there's quite an affinity for the former community team, so if there were actions from them that you really liked and want to see emulated, please feel free to let us know and we'll try to get that implemented. We're a different team with different tactics and strategies but we'll do our best to oblige.

    Appreciate you dropping in. Honestly it’d be nice to not feel largely ignored. To have at least an acknowledgement of bugs in a more visible way. It’s really sad something like medium intercepts being broken has lasted since November with minimal acknowledgement and communication. A gameplay bug that consequential feeling like it’s been brushed under the rug is a really bad look. Same with super speed defenders that can move in between frames
    I can understand the frustration around this as a player. We'll work harder to push for these acknowledgements moving forward as they aren't always as clean cut a singular problem that we can flip a switch on. As an aside, has the Trello board been any help at all in seeing acknowledged bugs and issues? We've created a newer one and sunsetted the old one from last year.
  • BigBlueOxBigBlueOx Member Posts: 2,799 ★★★★★
    edited March 8
    KabamDORK said:

    BigBlueOx said:

    KabamDORK said:

    Hey all, really great thread here with a lot of great feedback. Do keep it coming.

    On the community side there are always improvements to be made in communication and we'll be making adjustments as we move along. There are certain issues we deal with on our end that we can't give definitive answers on right away, but for sure can change our language a bit and update you more often even if we have nothing to additional to update with.

    I know there's quite an affinity for the former community team, so if there were actions from them that you really liked and want to see emulated, please feel free to let us know and we'll try to get that implemented. We're a different team with different tactics and strategies but we'll do our best to oblige.

    Appreciate you dropping in. Honestly it’d be nice to not feel largely ignored. To have at least an acknowledgement of bugs in a more visible way. It’s really sad something like medium intercepts being broken has lasted since November with minimal acknowledgement and communication. A gameplay bug that consequential feeling like it’s been brushed under the rug is a really bad look. Same with super speed defenders that can move in between frames
    I can understand the frustration around this as a player. We'll work harder to push for these acknowledgements moving forward as they aren't always as clean cut a singular problem that we can flip a switch on. As an aside, has the Trello board been any help at all in seeing acknowledged bugs and issues? We've created a newer one and sunsetted the old one from last year.
    The last I saw it… no, a number of the common complaints never make it there. Devices running hot, intercepting not working, lag, AI moving in between frames or ignoring them outright were not listed
  • Frumpy_geezerFrumpy_geezer Member Posts: 129
    KabamDORK said:


    I can understand the frustration around this as a player. We'll work harder to push for these acknowledgements moving forward as they aren't always as clean cut a singular problem that we can flip a switch on. As an aside, has the Trello board been any help at all in seeing acknowledged bugs and issues? We've created a newer one and sunsetted the old one from last year.

    I don't see these on the Trello board. Not the intercept issue or the recovery time. Or most of the things people mention. It does seem like bullseyes special 1 isn't supposed to be able to be dexed though. That's on there.

    https://trello.com/b/nRszBz9Q/mcoc-community-bugs-and-issues-tracker
  • BringPopcornBringPopcorn Member Posts: 7,247 ★★★★★

    KabamDORK said:

    Hey all, really great thread here with a lot of great feedback. Do keep it coming.

    On the community side there are always improvements to be made in communication and we'll be making adjustments as we move along. There are certain issues we deal with on our end that we can't give definitive answers on right away, but for sure can change our language a bit and update you more often even if we have nothing to additional to update with.

    I know there's quite an affinity for the former community team, so if there were actions from them that you really liked and want to see emulated, please feel free to let us know and we'll try to get that implemented. We're a different team with different tactics and strategies but we'll do our best to oblige.

    Thanks for your answer

    Everything is fine, Dave...

    Mcoc is great. Of course here ,there are Valiants crying over rewards.

    But ,they dont understand that they already have all the things to R3 or even R4 their 7 stars.

    And this is really enough for them to complete Quests, even Everest.

    So ,why better rewards???

    And Battlegrounds are the best mode now.

    Keep it up the good work

    Thanks Kabam
    This could not be more wrong, and maybe this is your opinion, but you haven't even completed act 6, so your opinion from the perspective of a valiant player does not remotely matter. The game is riddled with bugs, we don't want our rank ups so we can complete everest content, most of us want them for Battlegrounds and I just want them for roster building. Battlegrounds rewards have not been updated in over a year, and a lot of rewards are so outdated I don't feel like doing anything. Overall, the game is not fine in the slightest and there needs to be some serious thinking if Kabam wants their game to last more than a year longer.
    Let it go, keep it clean. Its useless.
  • mgj0630mgj0630 Member Posts: 1,169 ★★★★
    KabamDORK said:

    BigBlueOx said:

    KabamDORK said:

    Hey all, really great thread here with a lot of great feedback. Do keep it coming.

    On the community side there are always improvements to be made in communication and we'll be making adjustments as we move along. There are certain issues we deal with on our end that we can't give definitive answers on right away, but for sure can change our language a bit and update you more often even if we have nothing to additional to update with.

    I know there's quite an affinity for the former community team, so if there were actions from them that you really liked and want to see emulated, please feel free to let us know and we'll try to get that implemented. We're a different team with different tactics and strategies but we'll do our best to oblige.

    Appreciate you dropping in. Honestly it’d be nice to not feel largely ignored. To have at least an acknowledgement of bugs in a more visible way. It’s really sad something like medium intercepts being broken has lasted since November with minimal acknowledgement and communication. A gameplay bug that consequential feeling like it’s been brushed under the rug is a really bad look. Same with super speed defenders that can move in between frames
    As an aside, has the Trello board been any help at all in seeing acknowledged bugs and issues? We've created a newer one and sunsetted the old one from last year.
    Hey @KabamDORK thanks for checking in on this.

    I'll open by saying that I personally find the Trello board useless.

    Now to add some color as to why...

    1) There's clearly a discrepancy between bugs reported here on the forums, and what makes it to Trello. I just took a look, and I don't see anything up there regarding the number of incinerates being applied on Galan's sp2. I'm fairly certain that bug still exists.

    2) There's no way of knowing what's being done with a bug.
    2a) When it's "Under Investigation" what does that mean? There's no way for us to tell if it's assigned to someone, and what that person has done in an effort to fix the bug.
    2b) When it's under "Unable to Reproduce" it's pretty clear what that means, but again, there's no clarity. What was done in an effort to reproduce it? Perhaps if that information was there, the community could chime in and provide greater detail for devs to reproduce it.

    3) How are bugs prioritized? When there's 30 bugs for "Champs", we can't tell what's a higher priority.

    The company I work for uses JIRA for bug/issue tracking. It addresses all of the issues I described above. I'm not suggesting you guys need to use that, but those are critical to proper bug tracking. Simply listing a bug on the Trello board doesn't provide any transparency to what's actually being done about them.
  • SummonerNRSummonerNR Member, Guardian Posts: 13,815 Guardian
    mgj0630 said:


    The company I work for uses JIRA for bug/issue tracking.
    It addresses all of the issues I described above
    I'm not suggesting you guys need to use that, but those are critical to proper bug tracking.
    Simply listing a bug on the Trello board doesn't provide any transparency to what's actually being done about them.

    While I don’t know what internally Kabam uses, I’m sure it has got to be something other than just the outside-facing Trello Bug Tracker.

    One on my old companies used to use (I believe, and very apply named, if I recall correctly) Bug Tracker.

    Could assign bugs to developers (or they could assign themselves, etc), prioritize them, track their status, etc, and tracking the software files changed as part of a bug, making it's way back into the Version Control System (of checking out specific software files being worked on, and checking them back in with the changes, etc) used for building the software, etc, etc.

    But that is NOT something that would have had an outside-facing interface for customers to be able to access.

    And I'd probably bet that a company would NOT want to allow Trello (or any outside interface) to be able to access their development systems, software, or internal bug tracking system.
  • mgj0630mgj0630 Member Posts: 1,169 ★★★★

    mgj0630 said:


    The company I work for uses JIRA for bug/issue tracking.
    It addresses all of the issues I described above
    I'm not suggesting you guys need to use that, but those are critical to proper bug tracking.
    Simply listing a bug on the Trello board doesn't provide any transparency to what's actually being done about them.

    While I don’t know what internally Kabam uses, I’m sure it has got to be something other than just the outside-facing Trello Bug Tracker.

    One on my old companies used to use (I believe, and very apply named, if I recall correctly) Bug Tracker.

    Could assign bugs to developers (or they could assign themselves, etc), prioritize them, track their status, etc, and tracking the software files changed as part of a bug, making it's way back into the Version Control System (of checking out specific software files being worked on, and checking them back in with the changes, etc) used for building the software, etc, etc.

    But that is NOT something that would have had an outside-facing interface for customers to be able to access.

    And I'd probably bet that a company would NOT want to allow Trello (or any outside interface) to be able to access their development systems, software, or internal bug tracking system.
    I completely agree, they shouldn't expose code that's being changed. Apologies if that was implied.

    But I would imagine they could explain in a bit of a layman's terms what they're doing. Even if they couldn't, it's still more about insight to process.

    My biggest gripes are with the lack of clarity regarding if a bug is actually assigned to someone, and the priority of the bug.

    For example, a fundamental bug in a champs kit (back to Galan with this example) should be a higher priority than something like sound effects (I think I saw a bug on trello about hit sounds not being in sync with the visual action).

    One of those should clearly be a lower priority than the other.
  • EakomoEakomo Member Posts: 211
    The current state of the game feels like how mcoc was in during 2017-2018 with kabam figuring out how to fix the bugs and issues they've added and trying to improve content, with the same of the game reverting to how bad it used to be instead of being an improvement.

    we have new champions with heavy vfx that instead of learning from the issues of darkhawk are even worse than him, yes I see you dust and others,

    eq back to the same old bad place where the current title and progression is far ahead than what it offers

    arena never changes and is too time consuming and to be honest frustrating to farm

    and to add to it, the state of playing the game is downright awful.
    the AI is inconsistent, buggy, all over the place. the performance while playing the game is so bad
    and then add to it new end-game content and it's a **** show.

    to more matters in the game as it is now. many game modes haven't had thier rewards or even structure looked at to be improved for the better. incursions consumables is so laughably ignored.

    we get new updates with relics, mini champion crystals that have basically been ignored for the new shiny thing of constant sales and champion hunts with sales that makes them so redudant.

    all in all the game is in not so good of a state but not yet fully unplayable.
  • GamerGamer Member Posts: 11,529 ★★★★★
    mgj0630 said:

    KabamDORK said:

    BigBlueOx said:

    KabamDORK said:

    Hey all, really great thread here with a lot of great feedback. Do keep it coming.

    On the community side there are always improvements to be made in communication and we'll be making adjustments as we move along. There are certain issues we deal with on our end that we can't give definitive answers on right away, but for sure can change our language a bit and update you more often even if we have nothing to additional to update with.

    I know there's quite an affinity for the former community team, so if there were actions from them that you really liked and want to see emulated, please feel free to let us know and we'll try to get that implemented. We're a different team with different tactics and strategies but we'll do our best to oblige.

    Appreciate you dropping in. Honestly it’d be nice to not feel largely ignored. To have at least an acknowledgement of bugs in a more visible way. It’s really sad something like medium intercepts being broken has lasted since November with minimal acknowledgement and communication. A gameplay bug that consequential feeling like it’s been brushed under the rug is a really bad look. Same with super speed defenders that can move in between frames
    As an aside, has the Trello board been any help at all in seeing acknowledged bugs and issues? We've created a newer one and sunsetted the old one from last year.
    Hey @KabamDORK thanks for checking in on this.

    I'll open by saying that I personally find the Trello board useless.

    Now to add some color as to why...

    1) There's clearly a discrepancy between bugs reported here on the forums, and what makes it to Trello. I just took a look, and I don't see anything up there regarding the number of incinerates being applied on Galan's sp2. I'm fairly certain that bug still exists.

    2) There's no way of knowing what's being done with a bug.
    2a) When it's "Under Investigation" what does that mean? There's no way for us to tell if it's assigned to someone, and what that person has done in an effort to fix the bug.
    2b) When it's under "Unable to Reproduce" it's pretty clear what that means, but again, there's no clarity. What was done in an effort to reproduce it? Perhaps if that information was there, the community could chime in and provide greater detail for devs to reproduce it.

    3) How are bugs prioritized? When there's 30 bugs for "Champs", we can't tell what's a higher priority.

    The company I work for uses JIRA for bug/issue tracking. It addresses all of the issues I described above. I'm not suggesting you guys need to use that, but those are critical to proper bug tracking. Simply listing a bug on the Trello board doesn't provide any transparency to what's actually being done about them.
    The Galen has ben fixed
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