AW RUINED YET AGAIN
Mighty_Mitan1
Member Posts: 2
AW diversity is again meaningless.
Why in the world would I want to log in every hour to fight the EXACT SAME CHAMPION on every node?
Now once again, all I see is SpiderMan, Nightcrawler, Iceman, and Magic on all 5 bosses.
The idea of being damaged by a champion who never once even touches you is insulting. It’s nothing more than a plot to make us use potions.
I’m a 3 year player. What a waste.
Why in the world would I want to log in every hour to fight the EXACT SAME CHAMPION on every node?
Now once again, all I see is SpiderMan, Nightcrawler, Iceman, and Magic on all 5 bosses.
The idea of being damaged by a champion who never once even touches you is insulting. It’s nothing more than a plot to make us use potions.
I’m a 3 year player. What a waste.
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Comments
Diversity is still valid if both teams 100%. Diversity was never meant to be a major factor in war, only as a tie breaker. I’m seeing no problem with the current system and I know our alliance seems to have gotten out of our losing streak because of it.
If you are having an issue, then you need to plan ahead better. Yes there are more Magik’s, and NCs, but if you can get through them all, then guess who ends up losing because they lack diversity?
@Mighty_Mitan1 I would assume your alliance doesn't use Magiks on defense at all based on this statement?
It took 4 months but we're back to 14.0 all over again except that these nodes are much worse and we're fighting the same Mystics, Nightcrawlers, and Spideys that we did in the past.
And with a much worse layout, nonsensical map design (it takes 6hrs to get a proper fight for lane 1), 5 minis instead of 3, a few ridiculous nodes that are worse than 5.4.6 ultron, and no express route to the boss. In other words we came out much worse than when we went in.
I agree with this 100%. The continuity between how things interact is sometimes lacking with this being one of them. Example:
MD states: "...each time an enemy's beneficial effect expires".
The Dexterity effect doesn't expire, it just gets refreshed which then triggers MD when it shouldn't.
Compare that with the wording from Hood with his staggers. "When stagger expires, {x} points of the opponent's health is siphoned to the Hood".
However, each time a new stagger is placed, it gets refreshed but does not trigger the siphoned.
This is just my view on something that is inconsistent and if anyone knows something I am missing, please elaborate.
All the skill in the world won’t prevent LIMBO from wrecking you without even being touched.
All the skill in the world won’t prevent Iceman from giving you the ol frostbite at the fight start.
This nonsense death without being touched is ignorance and only designed to make us use more potions.
Furthermore what’s the point of having 100+ unique characters when everyone uses the exact same ones? There needs to be balance brought back to the game.