Options

How much monetization is too much?

135

Comments

  • startropicsstartropics Member Posts: 1,490 ★★★★★
    edited July 3

    .

    BigBlueOx said:

    Well I am officially done spending a single cent, call me crazy but I like to spend on things that I enjoy.

    I know I responded to part of what you said early but… I wanted to highlight this part of what you said man… in my circles very very few people are enjoying this current direction. So many people that used to career get excited for these things feeling cynical, burnt out, and considering retirement.
    I know the feeling, I am in a discord server with some old old time ingame and personal friends I made due to the game. Days like J4 and CM we used to share screen and show the results on a group call, make fun of each other for pulling duds and so on. Last years Banquet and this years J4 we didn't even do it.
    yes man! this kind of excitement used to be a thing a looong time ago. talking like 2020 with openings on discord or youtube. openings were a big back then and i haven't noticed it yet with 7*s. the hype hasn't been the same, even for the stuff like omega days or WOF. people just open their champs get happy if they get them but that's about it, the value champions add to our rosters aren't the same anymore and it's partly because they're so much more accessible and their role in content has been lowered. generalists don't exist and even B/C level champs work.

    even though champion designs are more complex than ever, everything fits together more with a purpose. the game feels much more linear for some reason, like the map on the right.


  • GroundedWisdomGroundedWisdom Member Posts: 37,609 ★★★★★
    Buttehrs said:

    Buttehrs said:

    More to the point, it's a business. There's no such thing as too much. We can still play for free if we choose.

    There absolutely is such thing as too much. The aggressive push for 600 dollars every 2-3 months is too much when you compare it to doing that only 2 times a year.
    Too much for who?
    For people who think they must buy everything, perhaps.
    For a company who is trying to keep the lights on, not at all.
    No one is forcing anyone to buy these. If it's too much for us personally, we're free to pass. The fact that people are still offended with EVERY Offer this game releases almost 11 years later is crazy to me. They're a business. They're going to try and make money.
    When even the mega whales who buy everything says its becoming too aggressive and predatory, then something is obviously wrong. Just cause you either refuse or fail to see that doesn't make it any less true.
    Predatory is a ridiculous word for a mobile game that offers optional sales. The mega whales don't really care when you consider they spend tens of thousands of dollars a year, and these sales are clearly successful enough for them to repeat them. IT. IS. A. BUSINESS. Which means they're going to continue to make sales as long as they're being bought. When they fail, they'll sell something else. That's not predatory. That's business. It's what keeps the game going.
  • GroundedWisdomGroundedWisdom Member Posts: 37,609 ★★★★★

    More to the point, it's a business. There's no such thing as too much. We can still play for free if we choose.

    from a customer POV, the oversaturation of offers literally waters down the product and also makes us less excited for big deals since they're happening like every other month now. they're good and exciting in a sense and fund the game, but still.

    end gamers might be paying $5000 a year for the same experience they had for $800 8 years ago. it's just not worth spending anymore since ranks reset every year anyway. why feel FOMO when you can just wait it out.
    That's entirely up to you, and I'm sure other people feel that way as well. That doesn't mean they're going to stop marketing. Others will spend, and more power to them. It keeps the game going.
  • startropicsstartropics Member Posts: 1,490 ★★★★★
    Joker1976 said:

    JessieS said:

    More to the point, it's a business. There's no such thing as too much. We can still play for free if we choose.

    Are you by any chance an American ?

    Nope. Canadian. Which means I pay more. I'm still not personally offended they're selling things.
    No one is offended that they are “selling things”.
    It is amount that is being constantly pushed that makes it unrealistic to even stay relevant because the gap continues to widen.
    The value of an Odin has depreciated immensely considering nabbing 4 of them in the deals won’t even get you close to clearing the milestones.
    …so yeah,..now it’s a lot if dollars plus a whole lot of arena grinding JUST for one measly event.
    I’m personally offended you’re Canadian,.,maybe try acting like one.
    Grow a pair, or elbows up and such,…and stop shining Kabams “boots”.

    i was going to make a political comment but it wasn't appropriate (not a shot at GW).
  • GroundedWisdomGroundedWisdom Member Posts: 37,609 ★★★★★
    Buttehrs said:

    Buttehrs said:

    Buttehrs said:

    More to the point, it's a business. There's no such thing as too much. We can still play for free if we choose.

    There absolutely is such thing as too much. The aggressive push for 600 dollars every 2-3 months is too much when you compare it to doing that only 2 times a year.
    Too much for who?
    For people who think they must buy everything, perhaps.
    For a company who is trying to keep the lights on, not at all.
    No one is forcing anyone to buy these. If it's too much for us personally, we're free to pass. The fact that people are still offended with EVERY Offer this game releases almost 11 years later is crazy to me. They're a business. They're going to try and make money.
    When even the mega whales who buy everything says its becoming too aggressive and predatory, then something is obviously wrong. Just cause you either refuse or fail to see that doesn't make it any less true.
    Predatory is a ridiculous word for a mobile game that offers optional sales. The mega whales don't really care when you consider they spend tens of thousands of dollars a year, and these sales are clearly successful enough for them to repeat them. IT. IS. A. BUSINESS. Which means they're going to continue to make sales as long as they're being bought. When they fail, they'll sell something else. That's not predatory. That's business. It's what keeps the game going.
    How is it not predatory when they're directly selling counters to the newest month old defenders? How is it not predatory when they are selling a champ people have asked for repeatedly to be a 7* but only sell it for an insane amount of cash only and not even let you know when you can maybe get it free and hope to keep it paid only? All forms of mobile gaming purchases are meant to be predatory and if you don't believe me, I'm pretty darn sure there's legal cases in some countries that have ruled them to 100% be so.
    They've literally been marketing counters for Defenders for years. That's how the game has been formed. You used to have to spend out the yin yang for Champs in Featured Crystals. Then people begged for more ways to isolate the outcomes, and they introduced those.
    Some countries have very different views on what is predatory and what isn't. I don't agree with those either. People make their own spending choices.
  • GroundedWisdomGroundedWisdom Member Posts: 37,609 ★★★★★

    More to the point, it's a business. There's no such thing as too much. We can still play for free if we choose.

    from a customer POV, the oversaturation of offers literally waters down the product and also makes us less excited for big deals since they're happening like every other month now. they're good and exciting in a sense and fund the game, but still.

    end gamers might be paying $5000 a year for the same experience they had for $800 8 years ago. it's just not worth spending anymore since ranks reset every year anyway. why feel FOMO when you can just wait it out.
    That's entirely up to you, and I'm sure other people feel that way as well. That doesn't mean they're going to stop marketing. Others will spend, and more power to them. It keeps the game going.
    What a brain dead reply lol what's better 10 whales dropping 1k in an event or 10 whales + 100 low to mid end spenders also spending on said event because spending, even if just half of what whales spend, gets you good stuff too?which do you think would keep the game running for longer too? You're so dense you're not getting the point, this isn't even about f2p players mainly it's about the fact that even p2w players are getting sick of tKabam's greediness.
    What's brain dead is taking it personally that they're introducing ways to make more money when that's been keeping the lights on for 10 and a half years.
  • GroundedWisdomGroundedWisdom Member Posts: 37,609 ★★★★★
    edited July 3
    Squidopus said:

    Buttehrs said:

    Buttehrs said:

    More to the point, it's a business. There's no such thing as too much. We can still play for free if we choose.

    There absolutely is such thing as too much. The aggressive push for 600 dollars every 2-3 months is too much when you compare it to doing that only 2 times a year.
    Too much for who?
    For people who think they must buy everything, perhaps.
    For a company who is trying to keep the lights on, not at all.
    No one is forcing anyone to buy these. If it's too much for us personally, we're free to pass. The fact that people are still offended with EVERY Offer this game releases almost 11 years later is crazy to me. They're a business. They're going to try and make money.
    When even the mega whales who buy everything says its becoming too aggressive and predatory, then something is obviously wrong. Just cause you either refuse or fail to see that doesn't make it any less true.
    Predatory is a ridiculous word for a mobile game that offers optional sales.
    I don’t have a particular opinion on the sales, hence my lack of comment, but this is just blatantly wrong. “Predatory” has been standard language used to describe all sort of gacha mobile game tactics designed to trick people into spending money, we’ve had literal legislation written because of it. We have drop rates on crystals because of this. Again, I make no comment on whether such language deserves to be applied here to MCOC but this feels like a ridiculous claim to make given the very real specter that hangs around similar games.
    You can call it what you want. I don't agree. No one is being tricked into anything. Also, I was around when the Drop Rates were posted. I don't need a lesson on that.
    *also worth noting that there exists no such law. The Drop Rates were posted because they were required by the platforms MCOC has partnered with, and they honored that.
  • BringPopcornBringPopcorn Member Posts: 9,513 ★★★★★
    edited July 3
    I dunno, sometimes I feel like they just push deals and see what they can get away with, and they are able to get away with a lot.
    As a business owner I can't put all the blame on them, I can just walk away as a consumer which I finally chose to do. Doubt that my spending will make a dent or anything in their books; but I know I am not the only one with this feeling.
  • GroundedWisdomGroundedWisdom Member Posts: 37,609 ★★★★★

    Squidopus said:

    Buttehrs said:

    Buttehrs said:

    More to the point, it's a business. There's no such thing as too much. We can still play for free if we choose.

    There absolutely is such thing as too much. The aggressive push for 600 dollars every 2-3 months is too much when you compare it to doing that only 2 times a year.
    Too much for who?
    For people who think they must buy everything, perhaps.
    For a company who is trying to keep the lights on, not at all.
    No one is forcing anyone to buy these. If it's too much for us personally, we're free to pass. The fact that people are still offended with EVERY Offer this game releases almost 11 years later is crazy to me. They're a business. They're going to try and make money.
    When even the mega whales who buy everything says its becoming too aggressive and predatory, then something is obviously wrong. Just cause you either refuse or fail to see that doesn't make it any less true.
    Predatory is a ridiculous word for a mobile game that offers optional sales.
    I don’t have a particular opinion on the sales, hence my lack of comment, but this is just blatantly wrong. “Predatory” has been standard language used to describe all sort of gacha mobile game tactics designed to trick people into spending money, we’ve had literal legislation written because of it. We have drop rates on crystals because of this. Again, I make no comment on whether such language deserves to be applied here to MCOC but this feels like a ridiculous claim to make given the very real specter that hangs around similar games.
    You can call it what you want. I don't agree. No one is being tricked into anything. Also, I was around when the Drop Rates were posted. I don't need a lesson on that.
    *also worth noting that there exists no such law. The Drop Rates were posted because they were required by the platforms MCOC has partnered with, and they honored that.
    you're not really listening.

    the game is losing some of it's magic, whether you spend $6k a year or $2k the experience is the same, nothing really matters and it feels like we're sleep-walking into the next rarity wondering what's the point. this time next year they could announce 8*s for release in summer 2027 and it feels empty. how will 8*s be any different than what they're currently doing?
    I listened. I also said I respect that you feel that way, and I'm sure others do as well.
    The topic is about how much monetization is too much, and that's what I'm addressing. There is no such thing as too much in a game that makes it optional. For literal years, they've been saying that not all offers are for everyone. That's not just a blanket statement, that's literal. Also, monetizing less isn't going to help the game be less stale.
    Now, if someone had an issue with the newest shiniest things always being too expensive, that I could see. I don't have any control over that, but I get it. What I take issue with is the idea that they're monetizing too much in general because that's just asinine. They're a business. They need to do business things. Businesses are a lot like Hollywood movies. If something has a modicum of success, they'll keep doing it until it stops working.
  • BeastDadBeastDad Member Posts: 2,377 ★★★★★
    edited July 3

    More to the point, it's a business. There's no such thing as too much. We can still play for free if we choose.

    from a customer POV, the oversaturation of offers literally waters down the product and also makes us less excited for big deals since they're happening like every other month now. they're good and exciting in a sense and fund the game, but still.

    end gamers might be paying $5000 a year for the same experience they had for $800 8 years ago. it's just not worth spending anymore since ranks reset every year anyway. why feel FOMO when you can just wait it out.
    That's entirely up to you, and I'm sure other people feel that way as well. That doesn't mean they're going to stop marketing. Others will spend, and more power to them. It keeps the game going.
    i'm not mad that they're selling anything, like you said it funds the game, but from a customer POV, the game doesn't have the same magic it did 5 years ago, even though i think that the launch and rollout of 7*s is/was very good.

    every other month is a sale, the biggest sales have lost their shine, everyone has all the champs, champs are somehow LESS important than were, whatever you buy in january loses all value by december, and we're 2 years into 7*s and it feels like 8*s are literally around the corner so we can repeat the process all over again.
    Bingo
  • GroundedWisdomGroundedWisdom Member Posts: 37,609 ★★★★★

    More to the point, it's a business. There's no such thing as too much. We can still play for free if we choose.

    from a customer POV, the oversaturation of offers literally waters down the product and also makes us less excited for big deals since they're happening like every other month now. they're good and exciting in a sense and fund the game, but still.

    end gamers might be paying $5000 a year for the same experience they had for $800 8 years ago. it's just not worth spending anymore since ranks reset every year anyway. why feel FOMO when you can just wait it out.
    That's entirely up to you, and I'm sure other people feel that way as well. That doesn't mean they're going to stop marketing. Others will spend, and more power to them. It keeps the game going.
    What a brain dead reply lol what's better 10 whales dropping 1k in an event or 10 whales + 100 low to mid end spenders also spending on said event because spending, even if just half of what whales spend, gets you good stuff too?which do you think would keep the game running for longer too? You're so dense you're not getting the point, this isn't even about f2p players mainly it's about the fact that even p2w players are getting sick of tKabam's greediness.
    What's brain dead is taking it personally that they're introducing ways to make more money when that's been keeping the lights on for 10 and a half years.
    Wouldn't the locial thing be making lower offers more appealing as well so low toid end spenders are also encouraged to spend instead of just whales? Think before you reply again please.

    As for your ten years comment, I already told you, sales have been getting more expensive gradually not jumping from $400 to $600 in a span of three months, that's predatory and greedy indeed.
    I'm sorry, are the only Offers available the $600 ones you're referring to? I'm quite positive the game offers a range of things for money. You're talking about things as if they're unilateral, and that's not the case.
    I have no idea what you're talking about when you keep referencing $400 to $600, but there's nothing predatory about "We are offering X and it will cost Y.". Whether Y was $400, or $600 is irrelevant. That's what's being offered, and part of being an adult is making our own financial decisions. We either decide to buy it, or we don't.
  • GroundedWisdomGroundedWisdom Member Posts: 37,609 ★★★★★
    BigBlueOx said:

    Squidopus said:

    Buttehrs said:

    Buttehrs said:

    More to the point, it's a business. There's no such thing as too much. We can still play for free if we choose.

    There absolutely is such thing as too much. The aggressive push for 600 dollars every 2-3 months is too much when you compare it to doing that only 2 times a year.
    Too much for who?
    For people who think they must buy everything, perhaps.
    For a company who is trying to keep the lights on, not at all.
    No one is forcing anyone to buy these. If it's too much for us personally, we're free to pass. The fact that people are still offended with EVERY Offer this game releases almost 11 years later is crazy to me. They're a business. They're going to try and make money.
    When even the mega whales who buy everything says its becoming too aggressive and predatory, then something is obviously wrong. Just cause you either refuse or fail to see that doesn't make it any less true.
    Predatory is a ridiculous word for a mobile game that offers optional sales.
    I don’t have a particular opinion on the sales, hence my lack of comment, but this is just blatantly wrong. “Predatory” has been standard language used to describe all sort of gacha mobile game tactics designed to trick people into spending money, we’ve had literal legislation written because of it. We have drop rates on crystals because of this. Again, I make no comment on whether such language deserves to be applied here to MCOC but this feels like a ridiculous claim to make given the very real specter that hangs around similar games.
    You can call it what you want. I don't agree. No one is being tricked into anything. Also, I was around when the Drop Rates were posted. I don't need a lesson on that.
    *also worth noting that there exists no such law. The Drop Rates were posted because they were required by the platforms MCOC has partnered with, and they honored that.
    you're not really listening.

    the game is losing some of it's magic, whether you spend $6k a year or $2k the experience is the same, nothing really matters and it feels like we're sleep-walking into the next rarity wondering what's the point. this time next year they could announce 8*s for release in summer 2027 and it feels empty. how will 8*s be any different than what they're currently doing?
    I listened. I also said I respect that you feel that way, and I'm sure others do as well.
    The topic is about how much monetization is too much, and that's what I'm addressing. There is no such thing as too much in a game that makes it optional. For literal years, they've been saying that not all offers are for everyone. That's not just a blanket statement, that's literal. Also, monetizing less isn't going to help the game be less stale.
    Now, if someone had an issue with the newest shiniest things always being too expensive, that I could see. I don't have any control over that, but I get it. What I take issue with is the idea that they're monetizing too much in general because that's just asinine. They're a business. They need to do business things. Businesses are a lot like Hollywood movies. If something has a modicum of success, they'll keep doing it until it stops working.
    Doesn’t sustainability matter? At some point, if you burn out your user base, you lose your consumers, and the game is dead anyways.

    This is just a conversation to point out maybe this path forward of maximizing short term gains may not be good for long term success, as this event used to be exciting… this year it just felt stale and overly aggressive. Based on the reaction from this segment it’s not fun anymore, and I’d wager a bet that this sentiment is probably true throughout the highly engaged segment of the community.

    I doubt creator videos about Crystal openings do as well as they used too. Because if there’s always a Crystal event it’s really not interesting.
    Sometimes people burn out. That's nothing new. Based on your original post, it sounds like you're just over the game in general. It happens. That doesn't mean you speak for the entire community.
Sign In or Register to comment.