The game has been monetized all along, in one way or another. The fact that people are offended or surprised by this seems a bit odd to me. There will always be things you can't have without paying. As a consumer, my job is to decide a) if I can afford it, and b) if it appeals to me. If I don’t buy something, I'm not entitled to it for free.
GW as per usual not getting the point. This isn't about spending in general it's about the fact that the more sales we have, the more expensive they get.
The game has been around for 10 and a half years, give or take. You think the market hasn't changed over that amount of time? All money does at its base function in this game is accelerate time. Unless something is exclusively only available for purchase, which very few things are in this game, then spending saves time. The OP talked about the frequency of sales and the effect on casual spenders and FTP Players. There is no tit for tat in this game. There's no competition between spending and non-spending Players. It's just not a thing. No one would spend if they gave every perk to people for free. Equally, a casual spender spends at their leisure, and isn't always the targeted audience for all sales, especially when they're higher in value. Those Offers are more likely aimed at the big spenders. It IS about whether they monetize or not because there's no such thing as too much. They don't owe amends for monetizing to the people who don't or barely spend. They're a business. So they're going to make their money in whatever way works, and the only expectation on people to buy it all is the one they place on themselves.
Market has been changing during those 10 years yes but it didn't happen overnight it was gradual, this time the minimum for the good stuff went from $400 to $600 in three months. Also at one point it needs to stop or people will stop spending completely, not because we're broke and can't afford it but because dropping $600 every three months on a mobile game is ridiculous, unless you're constantly sucking off the devs of course.
More to the point, it's a business. There's no such thing as too much. We can still play for free if we choose.
There absolutely is such thing as too much. The aggressive push for 600 dollars every 2-3 months is too much when you compare it to doing that only 2 times a year.
Too much for who? For people who think they must buy everything, perhaps. For a company who is trying to keep the lights on, not at all. No one is forcing anyone to buy these. If it's too much for us personally, we're free to pass. The fact that people are still offended with EVERY Offer this game releases almost 11 years later is crazy to me. They're a business. They're going to try and make money.
When even the mega whales who buy everything says its becoming too aggressive and predatory, then something is obviously wrong. Just cause you either refuse or fail to see that doesn't make it any less true.
Well I am officially done spending a single cent, call me crazy but I like to spend on things that I enjoy.
I know I responded to part of what you said early but… I wanted to highlight this part of what you said man… in my circles very very few people are enjoying this current direction. So many people that used to career get excited for these things feeling cynical, burnt out, and considering retirement.
I know the feeling, I am in a discord server with some old old time ingame and personal friends I made due to the game. Days like J4 and CM we used to share screen and show the results on a group call, make fun of each other for pulling duds and so on. Last years Banquet and this years J4 we didn't even do it.
yes man! this kind of excitement used to be a thing a looong time ago. talking like 2020 with openings on discord or youtube. openings were a big back then and i haven't noticed it yet with 7*s. the hype hasn't been the same, even for the stuff like omega days or WOF. people just open their champs get happy if they get them but that's about it, the value champions add to our rosters aren't the same anymore and it's partly because they're so much more accessible and their role in content has been lowered. generalists don't exist and even B/C level champs work.
even though champion designs are more complex than ever, everything fits together more with a purpose. the game feels much more linear for some reason, like the map on the right.
More to the point, it's a business. There's no such thing as too much. We can still play for free if we choose.
from a customer POV, the oversaturation of offers literally waters down the product and also makes us less excited for big deals since they're happening like every other month now. they're good and exciting in a sense and fund the game, but still.
end gamers might be paying $5000 a year for the same experience they had for $800 8 years ago. it's just not worth spending anymore since ranks reset every year anyway. why feel FOMO when you can just wait it out.
More to the point, it's a business. There's no such thing as too much. We can still play for free if we choose.
Are you by any chance an American ?
Nope. Canadian. Which means I pay more. I'm still not personally offended they're selling things.
No one is offended that they are “selling things”. It is amount that is being constantly pushed that makes it unrealistic to even stay relevant because the gap continues to widen. The value of an Odin has depreciated immensely considering nabbing 4 of them in the deals won’t even get you close to clearing the milestones. …so yeah,..now it’s a lot if dollars plus a whole lot of arena grinding JUST for one measly event. I’m personally offended you’re Canadian,.,maybe try acting like one. Grow a pair, or elbows up and such,…and stop shining Kabams “boots”.
More to the point, it's a business. There's no such thing as too much. We can still play for free if we choose.
There absolutely is such thing as too much. The aggressive push for 600 dollars every 2-3 months is too much when you compare it to doing that only 2 times a year.
Too much for who? For people who think they must buy everything, perhaps. For a company who is trying to keep the lights on, not at all. No one is forcing anyone to buy these. If it's too much for us personally, we're free to pass. The fact that people are still offended with EVERY Offer this game releases almost 11 years later is crazy to me. They're a business. They're going to try and make money.
When even the mega whales who buy everything says its becoming too aggressive and predatory, then something is obviously wrong. Just cause you either refuse or fail to see that doesn't make it any less true.
Predatory is a ridiculous word for a mobile game that offers optional sales. The mega whales don't really care when you consider they spend tens of thousands of dollars a year, and these sales are clearly successful enough for them to repeat them. IT. IS. A. BUSINESS. Which means they're going to continue to make sales as long as they're being bought. When they fail, they'll sell something else. That's not predatory. That's business. It's what keeps the game going.
More to the point, it's a business. There's no such thing as too much. We can still play for free if we choose.
from a customer POV, the oversaturation of offers literally waters down the product and also makes us less excited for big deals since they're happening like every other month now. they're good and exciting in a sense and fund the game, but still.
end gamers might be paying $5000 a year for the same experience they had for $800 8 years ago. it's just not worth spending anymore since ranks reset every year anyway. why feel FOMO when you can just wait it out.
That's entirely up to you, and I'm sure other people feel that way as well. That doesn't mean they're going to stop marketing. Others will spend, and more power to them. It keeps the game going.
More to the point, it's a business. There's no such thing as too much. We can still play for free if we choose.
Are you by any chance an American ?
Nope. Canadian. Which means I pay more. I'm still not personally offended they're selling things.
No one is offended that they are “selling things”. It is amount that is being constantly pushed that makes it unrealistic to even stay relevant because the gap continues to widen. The value of an Odin has depreciated immensely considering nabbing 4 of them in the deals won’t even get you close to clearing the milestones. …so yeah,..now it’s a lot if dollars plus a whole lot of arena grinding JUST for one measly event. I’m personally offended you’re Canadian,.,maybe try acting like one. Grow a pair, or elbows up and such,…and stop shining Kabams “boots”.
i was going to make a political comment but it wasn't appropriate (not a shot at GW).
More to the point, it's a business. There's no such thing as too much. We can still play for free if we choose.
There absolutely is such thing as too much. The aggressive push for 600 dollars every 2-3 months is too much when you compare it to doing that only 2 times a year.
Too much for who? For people who think they must buy everything, perhaps. For a company who is trying to keep the lights on, not at all. No one is forcing anyone to buy these. If it's too much for us personally, we're free to pass. The fact that people are still offended with EVERY Offer this game releases almost 11 years later is crazy to me. They're a business. They're going to try and make money.
When even the mega whales who buy everything says its becoming too aggressive and predatory, then something is obviously wrong. Just cause you either refuse or fail to see that doesn't make it any less true.
Predatory is a ridiculous word for a mobile game that offers optional sales. The mega whales don't really care when you consider they spend tens of thousands of dollars a year, and these sales are clearly successful enough for them to repeat them. IT. IS. A. BUSINESS. Which means they're going to continue to make sales as long as they're being bought. When they fail, they'll sell something else. That's not predatory. That's business. It's what keeps the game going.
How is it not predatory when they're directly selling counters to the newest month old defenders? How is it not predatory when they are selling a champ people have asked for repeatedly to be a 7* but only sell it for an insane amount of cash only and not even let you know when you can maybe get it free and hope to keep it paid only? All forms of mobile gaming purchases are meant to be predatory and if you don't believe me, I'm pretty darn sure there's legal cases in some countries that have ruled them to 100% be so.
More to the point, it's a business. There's no such thing as too much. We can still play for free if we choose.
from a customer POV, the oversaturation of offers literally waters down the product and also makes us less excited for big deals since they're happening like every other month now. they're good and exciting in a sense and fund the game, but still.
end gamers might be paying $5000 a year for the same experience they had for $800 8 years ago. it's just not worth spending anymore since ranks reset every year anyway. why feel FOMO when you can just wait it out.
That's entirely up to you, and I'm sure other people feel that way as well. That doesn't mean they're going to stop marketing. Others will spend, and more power to them. It keeps the game going.
What a brain dead reply lol what's better 10 whales dropping 1k in an event or 10 whales + 100 low to mid end spenders also spending on said event because spending, even if just half of what whales spend, gets you good stuff too?which do you think would keep the game running for longer too? You're so dense you're not getting the point, this isn't even about f2p players mainly it's about the fact that even p2w players are getting sick of tKabam's greediness.
More to the point, it's a business. There's no such thing as too much. We can still play for free if we choose.
from a customer POV, the oversaturation of offers literally waters down the product and also makes us less excited for big deals since they're happening like every other month now. they're good and exciting in a sense and fund the game, but still.
end gamers might be paying $5000 a year for the same experience they had for $800 8 years ago. it's just not worth spending anymore since ranks reset every year anyway. why feel FOMO when you can just wait it out.
That's entirely up to you, and I'm sure other people feel that way as well. That doesn't mean they're going to stop marketing. Others will spend, and more power to them. It keeps the game going.
i'm not mad that they're selling anything, like you said it funds the game, but from a customer POV, the game doesn't have the same magic it did 5 years ago, even though i think that the launch and rollout of 7*s is/was very good.
every other month is a sale, the biggest sales have lost their shine, everyone has all the champs, champs are somehow LESS important than were, whatever you buy in january loses all value by december, and we're 2 years into 7*s and it feels like 8*s are literally around the corner so we can repeat the process all over again.
More to the point, it's a business. There's no such thing as too much. We can still play for free if we choose.
There absolutely is such thing as too much. The aggressive push for 600 dollars every 2-3 months is too much when you compare it to doing that only 2 times a year.
Too much for who? For people who think they must buy everything, perhaps. For a company who is trying to keep the lights on, not at all. No one is forcing anyone to buy these. If it's too much for us personally, we're free to pass. The fact that people are still offended with EVERY Offer this game releases almost 11 years later is crazy to me. They're a business. They're going to try and make money.
When even the mega whales who buy everything says its becoming too aggressive and predatory, then something is obviously wrong. Just cause you either refuse or fail to see that doesn't make it any less true.
Predatory is a ridiculous word for a mobile game that offers optional sales. The mega whales don't really care when you consider they spend tens of thousands of dollars a year, and these sales are clearly successful enough for them to repeat them. IT. IS. A. BUSINESS. Which means they're going to continue to make sales as long as they're being bought. When they fail, they'll sell something else. That's not predatory. That's business. It's what keeps the game going.
How is it not predatory when they're directly selling counters to the newest month old defenders? How is it not predatory when they are selling a champ people have asked for repeatedly to be a 7* but only sell it for an insane amount of cash only and not even let you know when you can maybe get it free and hope to keep it paid only? All forms of mobile gaming purchases are meant to be predatory and if you don't believe me, I'm pretty darn sure there's legal cases in some countries that have ruled them to 100% be so.
They've literally been marketing counters for Defenders for years. That's how the game has been formed. You used to have to spend out the yin yang for Champs in Featured Crystals. Then people begged for more ways to isolate the outcomes, and they introduced those. Some countries have very different views on what is predatory and what isn't. I don't agree with those either. People make their own spending choices.
More to the point, it's a business. There's no such thing as too much. We can still play for free if we choose.
There absolutely is such thing as too much. The aggressive push for 600 dollars every 2-3 months is too much when you compare it to doing that only 2 times a year.
Too much for who? For people who think they must buy everything, perhaps. For a company who is trying to keep the lights on, not at all. No one is forcing anyone to buy these. If it's too much for us personally, we're free to pass. The fact that people are still offended with EVERY Offer this game releases almost 11 years later is crazy to me. They're a business. They're going to try and make money.
When even the mega whales who buy everything says its becoming too aggressive and predatory, then something is obviously wrong. Just cause you either refuse or fail to see that doesn't make it any less true.
Predatory is a ridiculous word for a mobile game that offers optional sales.
I don’t have a particular opinion on the sales, hence my lack of comment, but this is just blatantly wrong. “Predatory” has been standard language used to describe all sort of gacha mobile game tactics designed to trick people into spending money, we’ve had literal legislation written because of it. We have drop rates on crystals because of this. Again, I make no comment on whether such language deserves to be applied here to MCOC but this feels like a ridiculous claim to make given the very real specter that hangs around similar games.
More to the point, it's a business. There's no such thing as too much. We can still play for free if we choose.
from a customer POV, the oversaturation of offers literally waters down the product and also makes us less excited for big deals since they're happening like every other month now. they're good and exciting in a sense and fund the game, but still.
end gamers might be paying $5000 a year for the same experience they had for $800 8 years ago. it's just not worth spending anymore since ranks reset every year anyway. why feel FOMO when you can just wait it out.
That's entirely up to you, and I'm sure other people feel that way as well. That doesn't mean they're going to stop marketing. Others will spend, and more power to them. It keeps the game going.
What a brain dead reply lol what's better 10 whales dropping 1k in an event or 10 whales + 100 low to mid end spenders also spending on said event because spending, even if just half of what whales spend, gets you good stuff too?which do you think would keep the game running for longer too? You're so dense you're not getting the point, this isn't even about f2p players mainly it's about the fact that even p2w players are getting sick of tKabam's greediness.
What's brain dead is taking it personally that they're introducing ways to make more money when that's been keeping the lights on for 10 and a half years.
More to the point, it's a business. There's no such thing as too much. We can still play for free if we choose.
There absolutely is such thing as too much. The aggressive push for 600 dollars every 2-3 months is too much when you compare it to doing that only 2 times a year.
Too much for who? For people who think they must buy everything, perhaps. For a company who is trying to keep the lights on, not at all. No one is forcing anyone to buy these. If it's too much for us personally, we're free to pass. The fact that people are still offended with EVERY Offer this game releases almost 11 years later is crazy to me. They're a business. They're going to try and make money.
When even the mega whales who buy everything says its becoming too aggressive and predatory, then something is obviously wrong. Just cause you either refuse or fail to see that doesn't make it any less true.
Predatory is a ridiculous word for a mobile game that offers optional sales.
I don’t have a particular opinion on the sales, hence my lack of comment, but this is just blatantly wrong. “Predatory” has been standard language used to describe all sort of gacha mobile game tactics designed to trick people into spending money, we’ve had literal legislation written because of it. We have drop rates on crystals because of this. Again, I make no comment on whether such language deserves to be applied here to MCOC but this feels like a ridiculous claim to make given the very real specter that hangs around similar games.
You can call it what you want. I don't agree. No one is being tricked into anything. Also, I was around when the Drop Rates were posted. I don't need a lesson on that. *also worth noting that there exists no such law. The Drop Rates were posted because they were required by the platforms MCOC has partnered with, and they honored that.
More to the point, it's a business. There's no such thing as too much. We can still play for free if we choose.
from a customer POV, the oversaturation of offers literally waters down the product and also makes us less excited for big deals since they're happening like every other month now. they're good and exciting in a sense and fund the game, but still.
end gamers might be paying $5000 a year for the same experience they had for $800 8 years ago. it's just not worth spending anymore since ranks reset every year anyway. why feel FOMO when you can just wait it out.
More to the point, it's a business. There's no such thing as too much. We can still play for free if we choose.
There absolutely is such thing as too much. The aggressive push for 600 dollars every 2-3 months is too much when you compare it to doing that only 2 times a year.
Too much for who? For people who think they must buy everything, perhaps. For a company who is trying to keep the lights on, not at all. No one is forcing anyone to buy these. If it's too much for us personally, we're free to pass. The fact that people are still offended with EVERY Offer this game releases almost 11 years later is crazy to me. They're a business. They're going to try and make money.
When even the mega whales who buy everything says its becoming too aggressive and predatory, then something is obviously wrong. Just cause you either refuse or fail to see that doesn't make it any less true.
Predatory is a ridiculous word for a mobile game that offers optional sales.
I don’t have a particular opinion on the sales, hence my lack of comment, but this is just blatantly wrong. “Predatory” has been standard language used to describe all sort of gacha mobile game tactics designed to trick people into spending money, we’ve had literal legislation written because of it. We have drop rates on crystals because of this. Again, I make no comment on whether such language deserves to be applied here to MCOC but this feels like a ridiculous claim to make given the very real specter that hangs around similar games.
You can call it what you want. I don't agree. No one is being tricked into anything. Also, I was around when the Drop Rates were posted. I don't need a lesson on that. *also worth noting that there exists no such law. The Drop Rates were posted because they were required by the platforms MCOC has partnered with, and they honored that.
you're not really listening.
the game is losing some of it's magic, whether you spend $6k a year or $2k the experience is the same, nothing really matters and it feels like we're sleep-walking into the next rarity wondering what's the point. this time next year they could announce 8*s for release in summer 2027 and it feels empty. how will 8*s be any different than what they're currently doing?
I dunno, sometimes I feel like they just push deals and see what they can get away with, and they are able to get away with a lot. As a business owner I can't put all the blame on them, I can just walk away as a consumer which I finally chose to do. Doubt that my spending will make a dent or anything in their books; but I know I am not the only one with this feeling.
More to the point, it's a business. There's no such thing as too much. We can still play for free if we choose.
There absolutely is such thing as too much. The aggressive push for 600 dollars every 2-3 months is too much when you compare it to doing that only 2 times a year.
Too much for who? For people who think they must buy everything, perhaps. For a company who is trying to keep the lights on, not at all. No one is forcing anyone to buy these. If it's too much for us personally, we're free to pass. The fact that people are still offended with EVERY Offer this game releases almost 11 years later is crazy to me. They're a business. They're going to try and make money.
When even the mega whales who buy everything says its becoming too aggressive and predatory, then something is obviously wrong. Just cause you either refuse or fail to see that doesn't make it any less true.
Predatory is a ridiculous word for a mobile game that offers optional sales.
I don’t have a particular opinion on the sales, hence my lack of comment, but this is just blatantly wrong. “Predatory” has been standard language used to describe all sort of gacha mobile game tactics designed to trick people into spending money, we’ve had literal legislation written because of it. We have drop rates on crystals because of this. Again, I make no comment on whether such language deserves to be applied here to MCOC but this feels like a ridiculous claim to make given the very real specter that hangs around similar games.
You can call it what you want. I don't agree. No one is being tricked into anything. Also, I was around when the Drop Rates were posted. I don't need a lesson on that. *also worth noting that there exists no such law. The Drop Rates were posted because they were required by the platforms MCOC has partnered with, and they honored that.
you're not really listening.
the game is losing some of it's magic, whether you spend $6k a year or $2k the experience is the same, nothing really matters and it feels like we're sleep-walking into the next rarity wondering what's the point. this time next year they could announce 8*s for release in summer 2027 and it feels empty. how will 8*s be any different than what they're currently doing?
I listened. I also said I respect that you feel that way, and I'm sure others do as well. The topic is about how much monetization is too much, and that's what I'm addressing. There is no such thing as too much in a game that makes it optional. For literal years, they've been saying that not all offers are for everyone. That's not just a blanket statement, that's literal. Also, monetizing less isn't going to help the game be less stale. Now, if someone had an issue with the newest shiniest things always being too expensive, that I could see. I don't have any control over that, but I get it. What I take issue with is the idea that they're monetizing too much in general because that's just asinine. They're a business. They need to do business things. Businesses are a lot like Hollywood movies. If something has a modicum of success, they'll keep doing it until it stops working.
More to the point, it's a business. There's no such thing as too much. We can still play for free if we choose.
There absolutely is such thing as too much. The aggressive push for 600 dollars every 2-3 months is too much when you compare it to doing that only 2 times a year.
Too much for who? For people who think they must buy everything, perhaps. For a company who is trying to keep the lights on, not at all. No one is forcing anyone to buy these. If it's too much for us personally, we're free to pass. The fact that people are still offended with EVERY Offer this game releases almost 11 years later is crazy to me. They're a business. They're going to try and make money.
When even the mega whales who buy everything says its becoming too aggressive and predatory, then something is obviously wrong. Just cause you either refuse or fail to see that doesn't make it any less true.
Predatory is a ridiculous word for a mobile game that offers optional sales.
I don’t have a particular opinion on the sales, hence my lack of comment, but this is just blatantly wrong. “Predatory” has been standard language used to describe all sort of gacha mobile game tactics designed to trick people into spending money, we’ve had literal legislation written because of it. We have drop rates on crystals because of this. Again, I make no comment on whether such language deserves to be applied here to MCOC but this feels like a ridiculous claim to make given the very real specter that hangs around similar games.
You can call it what you want. I don't agree. No one is being tricked into anything. Also, I was around when the Drop Rates were posted. I don't need a lesson on that. *also worth noting that there exists no such law. The Drop Rates were posted because they were required by the platforms MCOC has partnered with, and they honored that.
you're not really listening.
the game is losing some of it's magic, whether you spend $6k a year or $2k the experience is the same, nothing really matters and it feels like we're sleep-walking into the next rarity wondering what's the point. this time next year they could announce 8*s for release in summer 2027 and it feels empty. how will 8*s be any different than what they're currently doing?
I listened. I also said I respect that you feel that way, and I'm sure others do as well. The topic is about how much monetization is too much, and that's what I'm addressing. There is no such thing as too much in a game that makes it optional. For literal years, they've been saying that not all offers are for everyone. That's not just a blanket statement, that's literal. Also, monetizing less isn't going to help the game be less stale. Now, if someone had an issue with the newest shiniest things always being too expensive, that I could see. I don't have any control over that, but I get it. What I take issue with is the idea that they're monetizing too much in general because that's just asinine. They're a business. They need to do business things. Businesses are a lot like Hollywood movies. If something has a modicum of success, they'll keep doing it until it stops working.
Ehhh.. they are monetizing a bit too much. I mean every re work, sell it. Every saga chase, sell, every relevant god tier sell. I think I used to spend more often when it was all an RNG gamble whether the outcome was a win or a dud. I personally feel like they figured out they can get more money for the sure thing and sell everything at a higher price.
More to the point, it's a business. There's no such thing as too much. We can still play for free if we choose.
from a customer POV, the oversaturation of offers literally waters down the product and also makes us less excited for big deals since they're happening like every other month now. they're good and exciting in a sense and fund the game, but still.
end gamers might be paying $5000 a year for the same experience they had for $800 8 years ago. it's just not worth spending anymore since ranks reset every year anyway. why feel FOMO when you can just wait it out.
That's entirely up to you, and I'm sure other people feel that way as well. That doesn't mean they're going to stop marketing. Others will spend, and more power to them. It keeps the game going.
i'm not mad that they're selling anything, like you said it funds the game, but from a customer POV, the game doesn't have the same magic it did 5 years ago, even though i think that the launch and rollout of 7*s is/was very good.
every other month is a sale, the biggest sales have lost their shine, everyone has all the champs, champs are somehow LESS important than were, whatever you buy in january loses all value by december, and we're 2 years into 7*s and it feels like 8*s are literally around the corner so we can repeat the process all over again.
I think people are annoyed because of the feeling that monetization is the only focus nowadays. Fun events? Fun quests? Cool reworks? Enjoyable content? Nah sell this, sell that. Here have a free 6* and try it out, did you like it? Well buy the 7* cause we are gating places where you can use it. Does it seem overpriced? Well we'll throw some rank up mats in form of a gem, a relic or two, some other crystal you can gamble on so we can justify the price.
5-7 years ago we'd open up our champ tool kit and notice razor sharp differences between our champions. there was contrast and a clear separation.
right now everything is congealed into a big, slow-moving, 300+ champ blob, and adding stuff into the blob doesn't make a difference no matter how good the champ is because the blob consumes everything.
content is designed for the blob. feeding the blob $5000 a year might make it a bit fatter, but it doesn't change it's composition or powers. a mid-sized blob is basically as good as the biggest blobs. it's contest of blobs now, nothing matters.
More to the point, it's a business. There's no such thing as too much. We can still play for free if we choose.
from a customer POV, the oversaturation of offers literally waters down the product and also makes us less excited for big deals since they're happening like every other month now. they're good and exciting in a sense and fund the game, but still.
end gamers might be paying $5000 a year for the same experience they had for $800 8 years ago. it's just not worth spending anymore since ranks reset every year anyway. why feel FOMO when you can just wait it out.
That's entirely up to you, and I'm sure other people feel that way as well. That doesn't mean they're going to stop marketing. Others will spend, and more power to them. It keeps the game going.
What a brain dead reply lol what's better 10 whales dropping 1k in an event or 10 whales + 100 low to mid end spenders also spending on said event because spending, even if just half of what whales spend, gets you good stuff too?which do you think would keep the game running for longer too? You're so dense you're not getting the point, this isn't even about f2p players mainly it's about the fact that even p2w players are getting sick of tKabam's greediness.
What's brain dead is taking it personally that they're introducing ways to make more money when that's been keeping the lights on for 10 and a half years.
Wouldn't the locial thing be making lower offers more appealing as well so low toid end spenders are also encouraged to spend instead of just whales? Think before you reply again please.
As for your ten years comment, I already told you, sales have been getting more expensive gradually not jumping from $400 to $600 in a span of three months, that's predatory and greedy indeed.
Back in the day I would have been here being obnoxious telling people things like "Well if you can't buy it is not their fault" "get a bigger allowance or a side hustle". Right now? I feel a bit stupid spending
More to the point, it's a business. There's no such thing as too much. We can still play for free if we choose.
from a customer POV, the oversaturation of offers literally waters down the product and also makes us less excited for big deals since they're happening like every other month now. they're good and exciting in a sense and fund the game, but still.
end gamers might be paying $5000 a year for the same experience they had for $800 8 years ago. it's just not worth spending anymore since ranks reset every year anyway. why feel FOMO when you can just wait it out.
That's entirely up to you, and I'm sure other people feel that way as well. That doesn't mean they're going to stop marketing. Others will spend, and more power to them. It keeps the game going.
What a brain dead reply lol what's better 10 whales dropping 1k in an event or 10 whales + 100 low to mid end spenders also spending on said event because spending, even if just half of what whales spend, gets you good stuff too?which do you think would keep the game running for longer too? You're so dense you're not getting the point, this isn't even about f2p players mainly it's about the fact that even p2w players are getting sick of tKabam's greediness.
What's brain dead is taking it personally that they're introducing ways to make more money when that's been keeping the lights on for 10 and a half years.
Wouldn't the locial thing be making lower offers more appealing as well so low toid end spenders are also encouraged to spend instead of just whales? Think before you reply again please.
As for your ten years comment, I already told you, sales have been getting more expensive gradually not jumping from $400 to $600 in a span of three months, that's predatory and greedy indeed.
I'm sorry, are the only Offers available the $600 ones you're referring to? I'm quite positive the game offers a range of things for money. You're talking about things as if they're unilateral, and that's not the case. I have no idea what you're talking about when you keep referencing $400 to $600, but there's nothing predatory about "We are offering X and it will cost Y.". Whether Y was $400, or $600 is irrelevant. That's what's being offered, and part of being an adult is making our own financial decisions. We either decide to buy it, or we don't.
More to the point, it's a business. There's no such thing as too much. We can still play for free if we choose.
There absolutely is such thing as too much. The aggressive push for 600 dollars every 2-3 months is too much when you compare it to doing that only 2 times a year.
Too much for who? For people who think they must buy everything, perhaps. For a company who is trying to keep the lights on, not at all. No one is forcing anyone to buy these. If it's too much for us personally, we're free to pass. The fact that people are still offended with EVERY Offer this game releases almost 11 years later is crazy to me. They're a business. They're going to try and make money.
When even the mega whales who buy everything says its becoming too aggressive and predatory, then something is obviously wrong. Just cause you either refuse or fail to see that doesn't make it any less true.
Predatory is a ridiculous word for a mobile game that offers optional sales.
I don’t have a particular opinion on the sales, hence my lack of comment, but this is just blatantly wrong. “Predatory” has been standard language used to describe all sort of gacha mobile game tactics designed to trick people into spending money, we’ve had literal legislation written because of it. We have drop rates on crystals because of this. Again, I make no comment on whether such language deserves to be applied here to MCOC but this feels like a ridiculous claim to make given the very real specter that hangs around similar games.
You can call it what you want. I don't agree. No one is being tricked into anything. Also, I was around when the Drop Rates were posted. I don't need a lesson on that. *also worth noting that there exists no such law. The Drop Rates were posted because they were required by the platforms MCOC has partnered with, and they honored that.
you're not really listening.
the game is losing some of it's magic, whether you spend $6k a year or $2k the experience is the same, nothing really matters and it feels like we're sleep-walking into the next rarity wondering what's the point. this time next year they could announce 8*s for release in summer 2027 and it feels empty. how will 8*s be any different than what they're currently doing?
I listened. I also said I respect that you feel that way, and I'm sure others do as well. The topic is about how much monetization is too much, and that's what I'm addressing. There is no such thing as too much in a game that makes it optional. For literal years, they've been saying that not all offers are for everyone. That's not just a blanket statement, that's literal. Also, monetizing less isn't going to help the game be less stale. Now, if someone had an issue with the newest shiniest things always being too expensive, that I could see. I don't have any control over that, but I get it. What I take issue with is the idea that they're monetizing too much in general because that's just asinine. They're a business. They need to do business things. Businesses are a lot like Hollywood movies. If something has a modicum of success, they'll keep doing it until it stops working.
Doesn’t sustainability matter? At some point, if you burn out your user base, you lose your consumers, and the game is dead anyways.
This is just a conversation to point out maybe this path forward of maximizing short term gains may not be good for long term success, as this event used to be exciting… this year it just felt stale and overly aggressive. Based on the reaction from this segment it’s not fun anymore, and I’d wager a bet that this sentiment is probably true throughout the highly engaged segment of the community.
I doubt creator videos about Crystal openings do as well as they used too. Because if there’s always a Crystal event it’s really not interesting.
More to the point, it's a business. There's no such thing as too much. We can still play for free if we choose.
There absolutely is such thing as too much. The aggressive push for 600 dollars every 2-3 months is too much when you compare it to doing that only 2 times a year.
Too much for who? For people who think they must buy everything, perhaps. For a company who is trying to keep the lights on, not at all. No one is forcing anyone to buy these. If it's too much for us personally, we're free to pass. The fact that people are still offended with EVERY Offer this game releases almost 11 years later is crazy to me. They're a business. They're going to try and make money.
When even the mega whales who buy everything says its becoming too aggressive and predatory, then something is obviously wrong. Just cause you either refuse or fail to see that doesn't make it any less true.
Predatory is a ridiculous word for a mobile game that offers optional sales.
I don’t have a particular opinion on the sales, hence my lack of comment, but this is just blatantly wrong. “Predatory” has been standard language used to describe all sort of gacha mobile game tactics designed to trick people into spending money, we’ve had literal legislation written because of it. We have drop rates on crystals because of this. Again, I make no comment on whether such language deserves to be applied here to MCOC but this feels like a ridiculous claim to make given the very real specter that hangs around similar games.
You can call it what you want. I don't agree. No one is being tricked into anything. Also, I was around when the Drop Rates were posted. I don't need a lesson on that. *also worth noting that there exists no such law. The Drop Rates were posted because they were required by the platforms MCOC has partnered with, and they honored that.
you're not really listening.
the game is losing some of it's magic, whether you spend $6k a year or $2k the experience is the same, nothing really matters and it feels like we're sleep-walking into the next rarity wondering what's the point. this time next year they could announce 8*s for release in summer 2027 and it feels empty. how will 8*s be any different than what they're currently doing?
I listened. I also said I respect that you feel that way, and I'm sure others do as well. The topic is about how much monetization is too much, and that's what I'm addressing. There is no such thing as too much in a game that makes it optional. For literal years, they've been saying that not all offers are for everyone. That's not just a blanket statement, that's literal. Also, monetizing less isn't going to help the game be less stale. Now, if someone had an issue with the newest shiniest things always being too expensive, that I could see. I don't have any control over that, but I get it. What I take issue with is the idea that they're monetizing too much in general because that's just asinine. They're a business. They need to do business things. Businesses are a lot like Hollywood movies. If something has a modicum of success, they'll keep doing it until it stops working.
Doesn’t sustainability matter? At some point, if you burn out your user base, you lose your consumers, and the game is dead anyways.
This is just a conversation to point out maybe this path forward of maximizing short term gains may not be good for long term success, as this event used to be exciting… this year it just felt stale and overly aggressive. Based on the reaction from this segment it’s not fun anymore, and I’d wager a bet that this sentiment is probably true throughout the highly engaged segment of the community.
I doubt creator videos about Crystal openings do as well as they used too. Because if there’s always a Crystal event it’s really not interesting.
Sometimes people burn out. That's nothing new. Based on your original post, it sounds like you're just over the game in general. It happens. That doesn't mean you speak for the entire community.
More to the point, it's a business. There's no such thing as too much. We can still play for free if we choose.
There absolutely is such thing as too much. The aggressive push for 600 dollars every 2-3 months is too much when you compare it to doing that only 2 times a year.
Too much for who? For people who think they must buy everything, perhaps. For a company who is trying to keep the lights on, not at all. No one is forcing anyone to buy these. If it's too much for us personally, we're free to pass. The fact that people are still offended with EVERY Offer this game releases almost 11 years later is crazy to me. They're a business. They're going to try and make money.
When even the mega whales who buy everything says its becoming too aggressive and predatory, then something is obviously wrong. Just cause you either refuse or fail to see that doesn't make it any less true.
Predatory is a ridiculous word for a mobile game that offers optional sales.
I don’t have a particular opinion on the sales, hence my lack of comment, but this is just blatantly wrong. “Predatory” has been standard language used to describe all sort of gacha mobile game tactics designed to trick people into spending money, we’ve had literal legislation written because of it. We have drop rates on crystals because of this. Again, I make no comment on whether such language deserves to be applied here to MCOC but this feels like a ridiculous claim to make given the very real specter that hangs around similar games.
You can call it what you want. I don't agree. No one is being tricked into anything.
Gonna be real, this is the comment that makes me finally agree with everyone that you’re loony.
Predatory has never been a term that requires force or even strict coercion in anything but the literal predator/prey sense. Predatory lenders don’t force anyone to accept their loans. Predatory behavior doesn’t need to involve literal coercion, many victims engage willingly. It just means you’re preying on people in some way, often in a deceitful manner. Literally every industry engages in this sort of thing, intensive research into human psychology to figure out how to make people do what you want without them realizing there’s anything suspicious going on. The video game industry is no different, microtransactions and lootboxes especially. The idea that either these sort of things don’t exist or that it’s just a skill issue on consumer’s part is so offensive and divorced from reality that it’s kinda staggering.
And because you seem to really want to defend MCOC, I will restate from my original comment that I’m speaking generally and make no claims as to whether MCOC is predatory. I just find your apparent take that predatory tactics don’t exist or don’t matter to be fundamentally appalling. The human brain is a weird thing, and expecting that people just know how to avoid any and all ways that it can be taken advantage of is just myopic. People don’t work like that.
Comments
even though champion designs are more complex than ever, everything fits together more with a purpose. the game feels much more linear for some reason, like the map on the right.
end gamers might be paying $5000 a year for the same experience they had for $800 8 years ago. it's just not worth spending anymore since ranks reset every year anyway. why feel FOMO when you can just wait it out.
It is amount that is being constantly pushed that makes it unrealistic to even stay relevant because the gap continues to widen.
The value of an Odin has depreciated immensely considering nabbing 4 of them in the deals won’t even get you close to clearing the milestones.
…so yeah,..now it’s a lot if dollars plus a whole lot of arena grinding JUST for one measly event.
I’m personally offended you’re Canadian,.,maybe try acting like one.
Grow a pair, or elbows up and such,…and stop shining Kabams “boots”.
every other month is a sale, the biggest sales have lost their shine, everyone has all the champs, champs are somehow LESS important than were, whatever you buy in january loses all value by december, and we're 2 years into 7*s and it feels like 8*s are literally around the corner so we can repeat the process all over again.
Some countries have very different views on what is predatory and what isn't. I don't agree with those either. People make their own spending choices.
*also worth noting that there exists no such law. The Drop Rates were posted because they were required by the platforms MCOC has partnered with, and they honored that.
the game is losing some of it's magic, whether you spend $6k a year or $2k the experience is the same, nothing really matters and it feels like we're sleep-walking into the next rarity wondering what's the point. this time next year they could announce 8*s for release in summer 2027 and it feels empty. how will 8*s be any different than what they're currently doing?
As a business owner I can't put all the blame on them, I can just walk away as a consumer which I finally chose to do. Doubt that my spending will make a dent or anything in their books; but I know I am not the only one with this feeling.
The topic is about how much monetization is too much, and that's what I'm addressing. There is no such thing as too much in a game that makes it optional. For literal years, they've been saying that not all offers are for everyone. That's not just a blanket statement, that's literal. Also, monetizing less isn't going to help the game be less stale.
Now, if someone had an issue with the newest shiniest things always being too expensive, that I could see. I don't have any control over that, but I get it. What I take issue with is the idea that they're monetizing too much in general because that's just asinine. They're a business. They need to do business things. Businesses are a lot like Hollywood movies. If something has a modicum of success, they'll keep doing it until it stops working.
right now everything is congealed into a big, slow-moving, 300+ champ blob, and adding stuff into the blob doesn't make a difference no matter how good the champ is because the blob consumes everything.
content is designed for the blob. feeding the blob $5000 a year might make it a bit fatter, but it doesn't change it's composition or powers. a mid-sized blob is basically as good as the biggest blobs. it's contest of blobs now, nothing matters.
As for your ten years comment, I already told you, sales have been getting more expensive gradually not jumping from $400 to $600 in a span of three months, that's predatory and greedy indeed.
Right now? I feel a bit stupid spending
I have no idea what you're talking about when you keep referencing $400 to $600, but there's nothing predatory about "We are offering X and it will cost Y.". Whether Y was $400, or $600 is irrelevant. That's what's being offered, and part of being an adult is making our own financial decisions. We either decide to buy it, or we don't.
This is just a conversation to point out maybe this path forward of maximizing short term gains may not be good for long term success, as this event used to be exciting… this year it just felt stale and overly aggressive. Based on the reaction from this segment it’s not fun anymore, and I’d wager a bet that this sentiment is probably true throughout the highly engaged segment of the community.
I doubt creator videos about Crystal openings do as well as they used too. Because if there’s always a Crystal event it’s really not interesting.
Predatory has never been a term that requires force or even strict coercion in anything but the literal predator/prey sense. Predatory lenders don’t force anyone to accept their loans. Predatory behavior doesn’t need to involve literal coercion, many victims engage willingly. It just means you’re preying on people in some way, often in a deceitful manner. Literally every industry engages in this sort of thing, intensive research into human psychology to figure out how to make people do what you want without them realizing there’s anything suspicious going on. The video game industry is no different, microtransactions and lootboxes especially. The idea that either these sort of things don’t exist or that it’s just a skill issue on consumer’s part is so offensive and divorced from reality that it’s kinda staggering.
And because you seem to really want to defend MCOC, I will restate from my original comment that I’m speaking generally and make no claims as to whether MCOC is predatory. I just find your apparent take that predatory tactics don’t exist or don’t matter to be fundamentally appalling. The human brain is a weird thing, and expecting that people just know how to avoid any and all ways that it can be taken advantage of is just myopic. People don’t work like that.