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How much monetization is too much?

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  • GroundedWisdomGroundedWisdom Member Posts: 37,607 ★★★★★
    Anyway, I've said enough. It's time I moved on. I do agree there's been a heavy emphasis on monetization lately, and it would be nice to have an Event that wasn't spending-based. I just don't agree with a number of the points raised here, and that's fine. We don't all have to see things eye-to-eye.
  • JESUSCHRISTJESUSCHRIST Member Posts: 2,228 ★★★★
    Seriously what's the point of you guys arguing in forums when the whales don't even use the forums

    The whales are still buying up all the offers

    Just look at the quarterly financial reporting by Netmarble to see if the sales in each quarter are taken up by the whales

    If the revenue contribution from Kabam is dropping every quarter, it means that the whales have stopped spending as much

    If not it means that the whales are still spending like there's no tomorrow
  • JESUSCHRISTJESUSCHRIST Member Posts: 2,228 ★★★★
    If there is demand from the whales den Kabam will definitely come up with more sales more frequently
  • MrSimonMrSimon Member Posts: 8
    Try to put in this perspective for all those who say they need to make money for game to survive. World of warcraft has been around for more then 20 years and all it requires is 10 euro a month and it's far bigger and more complex game. Can u imagine what would happen to WoW if they decided hey let's make new legendary items and sell them for 1k euro. This is big money for someone like me who works 10 hours a day , 6 days a week for 800 euro a month.
  • Herbal_TaxmanHerbal_Taxman Member Posts: 2,576 ★★★★★

    Yes, let's take it to a personal level because I don't agree with your point of view. I'm reading every word people are saying. I just don't agree. People don't take responsibility for their own choices enough in my opinion.

    varied opinions are ok, everyone has them, but objective facts are a thing and the fact is, the spending ceiling has gone up 4-6x in the last say 7-9 years while the experience has basically stayed the same (ranks resetting every year).

    why disregard evidence?
    The experience hasn't stayed the same. We wouldn't be here if it did. You're using your own personal view as evidence, and that's subjective.
    the experience has stayed the same in the sense that every year we get the same dopamine rush chasing rank up or champion materials and every january it resets to a higher rank.

    purchase limits used to be 1x, now it's 4x, so clearing out july used to cost ~$200 total, now it's $800 or $1200 if you get the relic odins yet the experience hasn't really changed. the game was fun then and it's still fun now but is it 4x-6x as much fun?

    if they had a giant whale out every month for a year straight, and we paid 10x-20x what we paid in 2015-2017, is the game 10x-20x more fun? imo no, diluting orange juice into more and more drinks doesn't make each drink taste better or likely increase our sense of fun over a year, we're just paying more.
    Kabam stepping on the package.
  • GroundedWisdomGroundedWisdom Member Posts: 37,607 ★★★★★

    More to the point, it's a business. There's no such thing as too much. We can still play for free if we choose.

    from a customer POV, the oversaturation of offers literally waters down the product and also makes us less excited for big deals since they're happening like every other month now. they're good and exciting in a sense and fund the game, but still.

    end gamers might be paying $5000 a year for the same experience they had for $800 8 years ago. it's just not worth spending anymore since ranks reset every year anyway. why feel FOMO when you can just wait it out.
    That's entirely up to you, and I'm sure other people feel that way as well. That doesn't mean they're going to stop marketing. Others will spend, and more power to them. It keeps the game going.
    What a brain dead reply lol what's better 10 whales dropping 1k in an event or 10 whales + 100 low to mid end spenders also spending on said event because spending, even if just half of what whales spend, gets you good stuff too?which do you think would keep the game running for longer too? You're so dense you're not getting the point, this isn't even about f2p players mainly it's about the fact that even p2w players are getting sick of tKabam's greediness.
    What's brain dead is taking it personally that they're introducing ways to make more money when that's been keeping the lights on for 10 and a half years.
    Wouldn't the locial thing be making lower offers more appealing as well so low toid end spenders are also encouraged to spend instead of just whales? Think before you reply again please.

    As for your ten years comment, I already told you, sales have been getting more expensive gradually not jumping from $400 to $600 in a span of three months, that's predatory and greedy indeed.
    I'm sorry, are the only Offers available the $600 ones you're referring to? I'm quite positive the game offers a range of things for money. You're talking about things as if they're unilateral, and that's not the case.
    I have no idea what you're talking about when you keep referencing $400 to $600, but there's nothing predatory about "We are offering X and it will cost Y.". Whether Y was $400, or $600 is irrelevant. That's what's being offered, and part of being an adult is making our own financial decisions. We either decide to buy it, or we don't.
    Yes, but those lower offers were bad compared to what the whales received. They killed most of the incentive when they made Torch available for $600 instead of $400 like Red Guardian, that's being greedy.

    I keep referencing the fact that Red Guardian was available for $400 while Torch went up to $600 for absolutely no reason other than pure greed. You don't even know what I'm referencing and you're arguing lol.

    Correct, but wouldn't the smart thing be to try to get as many people to buy it by offering rewards that align more with what the big spenders are getting instead of creating a huge gap between whales and low to mid spenders? Of course whales will get more but the difference should not be this big, they're trying to use FOMO and high prices
    as incentive when they really should be using the items inside the offers themselves as incentive. It's almost like you have no common sense whatsoever, truly baffling.
    Why are you comparing J4 with Red Guardian? Not related at all. For that matter, there's no set amount. I'm not going to argue that you find it disincentivizing if that's how you feel. I can respect that. I just don't see the connection you're making. No one ever said spending the same amount would get Torch. Also, I believe you spent Units for Torch, not money.
    They're both spending events with a chase champ? How do you not see how both have the exact same structure just a different event name?

    I know, no one said explicitly that it would be exactly the same GW, what I'm trying to explain to you is that the increase in price for the chase champ and the mid rewards unless you went all in left a bad taste in the mouth of everyone on this thread, both spenders and non spenders, and the same sentiment is shared by people in other platforms it's not just forums. If you don't have an issue with it and you don't spend any money cool this isn't a problem for you and you can move on, but for some of us it is an issue because it's killing our desire to spend.

    As for the Torch thing, no he is available for $600 as well in the webstore milestones. You're not even well informed on this matter yet you're over here arguing like you know everything, you clearly don't.
    He's available in the Objectives, for which you get Points from spending Units in the Tiered Offers, in-game. Sure, he's in the webstore as well. That's not what I was referring to.
  • BigBlueOxBigBlueOx Member Posts: 3,047 ★★★★★

    GW has a very valid point regarding the commercial part. They can monetize anything they want, at this point they can even monetize time if they wanted by converting it into a subscription based game. It wouldn't be crazy or the first time a company does this.
    I own businesses and I do agree on some of his points. The only part that I don't agree is that they are not a retailer. We already know the product that they sell is not something that we own. They sell a service, a gaming enviroment and "tools" to play the game. The game has just become a constant medium for a sale instead of a game itself. I joked about the live streams being infomercials, well the game itself is now a constant infomercial. We are login in to find out what will be sold next instead of having much to play.

    Yeah, but he’s also arguing against (in part) something nobody is saying, framing the “what is too much” perspective into people arguing against commercialization in general. Which not one person has asserted.

    The questions remain; is this current aggressive trend a step too far? Are these events so frequent it’s draining and had the value been completely diluted?
  • BringPopcornBringPopcorn Member Posts: 9,479 ★★★★★
    BigBlueOx said:


    GW has a very valid point regarding the commercial part. They can monetize anything they want, at this point they can even monetize time if they wanted by converting it into a subscription based game. It wouldn't be crazy or the first time a company does this.
    I own businesses and I do agree on some of his points. The only part that I don't agree is that they are not a retailer. We already know the product that they sell is not something that we own. They sell a service, a gaming enviroment and "tools" to play the game. The game has just become a constant medium for a sale instead of a game itself. I joked about the live streams being infomercials, well the game itself is now a constant infomercial. We are login in to find out what will be sold next instead of having much to play.

    Yeah, but he’s also arguing against (in part) something nobody is saying, framing the “what is too much” perspective into people arguing against commercialization in general. Which not one person has asserted.

    The questions remain; is this current aggressive trend a step too far? Are these events so frequent it’s draining and had the value been completely diluted?
    That's where I differ from his point of view though. A retailer has no limit to monetize things. He is selling you a product that you own at the end. I mean look at things in the real world. In California you have to pay for the paper bag at a fast food restaurant nowadays.
    If Kabam was a retailer I would agree with GW and agree that is not too far.
  • GroundedWisdomGroundedWisdom Member Posts: 37,607 ★★★★★
    BigBlueOx said:


    GW has a very valid point regarding the commercial part. They can monetize anything they want, at this point they can even monetize time if they wanted by converting it into a subscription based game. It wouldn't be crazy or the first time a company does this.
    I own businesses and I do agree on some of his points. The only part that I don't agree is that they are not a retailer. We already know the product that they sell is not something that we own. They sell a service, a gaming enviroment and "tools" to play the game. The game has just become a constant medium for a sale instead of a game itself. I joked about the live streams being infomercials, well the game itself is now a constant infomercial. We are login in to find out what will be sold next instead of having much to play.

    Yeah, but he’s also arguing against (in part) something nobody is saying, framing the “what is too much” perspective into people arguing against commercialization in general. Which not one person has asserted.

    The questions remain; is this current aggressive trend a step too far? Are these events so frequent it’s draining and had the value been completely diluted?
    That's literally the same point worded differently. There is no such thing as too far. I will agree that there have been a lot of spending events, and I also agree it would be nice to have something introduced that wasn't so spending-heavy, but what you're talking about is too much monetization, in whatever form. Monetizing less isn't going to solve the problems you're discussing. Having more events introduced that are enjoyment-oriented among the spending ones is. We're not in charge of how much they monetize. We can certainly pass on offers if we choose. No matter how you word it, you think they're monetizing too much, and I disagree. It's only too much if people think they need to hit every offer and event.
  • BigBlueOxBigBlueOx Member Posts: 3,047 ★★★★★

    BigBlueOx said:


    GW has a very valid point regarding the commercial part. They can monetize anything they want, at this point they can even monetize time if they wanted by converting it into a subscription based game. It wouldn't be crazy or the first time a company does this.
    I own businesses and I do agree on some of his points. The only part that I don't agree is that they are not a retailer. We already know the product that they sell is not something that we own. They sell a service, a gaming enviroment and "tools" to play the game. The game has just become a constant medium for a sale instead of a game itself. I joked about the live streams being infomercials, well the game itself is now a constant infomercial. We are login in to find out what will be sold next instead of having much to play.

    Yeah, but he’s also arguing against (in part) something nobody is saying, framing the “what is too much” perspective into people arguing against commercialization in general. Which not one person has asserted.

    The questions remain; is this current aggressive trend a step too far? Are these events so frequent it’s draining and had the value been completely diluted?
    That's literally the same point worded differently. There is no such thing as too far. I will agree that there have been a lot of spending events, and I also agree it would be nice to have something introduced that wasn't so spending-heavy, but what you're talking about is too much monetization, in whatever form. Monetizing less isn't going to solve the problems you're discussing. Having more events introduced that are enjoyment-oriented among the spending ones is. We're not in charge of how much they monetize. We can certainly pass on offers if we choose. No matter how you word it, you think they're monetizing too much, and I disagree. It's only too much if people think they need to hit every offer and event.
    These later responses on this thread are helpful. Exact Framing aside it sounds like we are closer than either of us will care to admit on a desired direction for the game right now.
  • Longshot_33Longshot_33 Member Posts: 376 ★★★
    The best part is we get to do it all again with 8 stars in a couple years time.
  • Fit_Fun9329Fit_Fun9329 Member Posts: 2,343 ★★★★★

    The best part is we get to do it all again with 8 stars in a couple years time.

    Progression is super fast. Couple years? My feeling is that 8* will come at least 2027. Half of 2025 is already gone

  • SearmenisSearmenis Member Posts: 1,893 ★★★★★
    8 stars won t come before 2028, even with this fast pacing, we still have two levels to cover, pressumably 7* rank 5 will make its 1st appearance on Summoner s Brawl and start the catalyst selling game on banquet '25.
    But ppl are tired of the vast monetization and chase of 7 stars, so I hope Kabam will find some other way to upgrade the champions we already have, instead of going the exact same direction (pools, basic pools, parapools, summer pools, paypools,...)
  • ItsClobberinTimeItsClobberinTime Member Posts: 6,541 ★★★★★

    More to the point, it's a business. There's no such thing as too much. We can still play for free if we choose.

    from a customer POV, the oversaturation of offers literally waters down the product and also makes us less excited for big deals since they're happening like every other month now. they're good and exciting in a sense and fund the game, but still.

    end gamers might be paying $5000 a year for the same experience they had for $800 8 years ago. it's just not worth spending anymore since ranks reset every year anyway. why feel FOMO when you can just wait it out.
    That's entirely up to you, and I'm sure other people feel that way as well. That doesn't mean they're going to stop marketing. Others will spend, and more power to them. It keeps the game going.
    What a brain dead reply lol what's better 10 whales dropping 1k in an event or 10 whales + 100 low to mid end spenders also spending on said event because spending, even if just half of what whales spend, gets you good stuff too?which do you think would keep the game running for longer too? You're so dense you're not getting the point, this isn't even about f2p players mainly it's about the fact that even p2w players are getting sick of tKabam's greediness.
    What's brain dead is taking it personally that they're introducing ways to make more money when that's been keeping the lights on for 10 and a half years.
    Wouldn't the locial thing be making lower offers more appealing as well so low toid end spenders are also encouraged to spend instead of just whales? Think before you reply again please.

    As for your ten years comment, I already told you, sales have been getting more expensive gradually not jumping from $400 to $600 in a span of three months, that's predatory and greedy indeed.
    I'm sorry, are the only Offers available the $600 ones you're referring to? I'm quite positive the game offers a range of things for money. You're talking about things as if they're unilateral, and that's not the case.
    I have no idea what you're talking about when you keep referencing $400 to $600, but there's nothing predatory about "We are offering X and it will cost Y.". Whether Y was $400, or $600 is irrelevant. That's what's being offered, and part of being an adult is making our own financial decisions. We either decide to buy it, or we don't.
    Yes, but those lower offers were bad compared to what the whales received. They killed most of the incentive when they made Torch available for $600 instead of $400 like Red Guardian, that's being greedy.

    I keep referencing the fact that Red Guardian was available for $400 while Torch went up to $600 for absolutely no reason other than pure greed. You don't even know what I'm referencing and you're arguing lol.

    Correct, but wouldn't the smart thing be to try to get as many people to buy it by offering rewards that align more with what the big spenders are getting instead of creating a huge gap between whales and low to mid spenders? Of course whales will get more but the difference should not be this big, they're trying to use FOMO and high prices
    as incentive when they really should be using the items inside the offers themselves as incentive. It's almost like you have no common sense whatsoever, truly baffling.
    Why are you comparing J4 with Red Guardian? Not related at all. For that matter, there's no set amount. I'm not going to argue that you find it disincentivizing if that's how you feel. I can respect that. I just don't see the connection you're making. No one ever said spending the same amount would get Torch. Also, I believe you spent Units for Torch, not money.
    They're both spending events with a chase champ? How do you not see how both have the exact same structure just a different event name?

    I know, no one said explicitly that it would be exactly the same GW, what I'm trying to explain to you is that the increase in price for the chase champ and the mid rewards unless you went all in left a bad taste in the mouth of everyone on this thread, both spenders and non spenders, and the same sentiment is shared by people in other platforms it's not just forums. If you don't have an issue with it and you don't spend any money cool this isn't a problem for you and you can move on, but for some of us it is an issue because it's killing our desire to spend.

    As for the Torch thing, no he is available for $600 as well in the webstore milestones. You're not even well informed on this matter yet you're over here arguing like you know everything, you clearly don't.
    He's available in the Objectives, for which you get Points from spending Units in the Tiered Offers, in-game. Sure, he's in the webstore as well. That's not what I was referring to.
    That's what this whole thread was about.
  • DaddriedaDaddrieda Member Posts: 1,762 ★★★★
    7* is uniquely in term of rank up. It rank up all the way to rank 6 :)
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