What about giving players rank downs now that wolvy is useless.. also with the inclusion if sentinels which take forever to take down, you should increase the match timer to 5 minutes.. already without the sentinels, if l you are in an alliance right now with decent prestige, you can't take down nodes in time with 4* Champs anymore.
What about giving players rank downs now that wolvy is useless.. also with the inclusion if sentinels which take forever to take down, you should increase the match timer to 5 minutes.. already without the sentinels, if l you are in an alliance right now with decent prestige, you can't take down nodes in time with 4* Champs anymore.
If you think Wolvy is useless you don’t deserve to have him
What about giving players rank downs now that wolvy is useless.. also with the inclusion if sentinels which take forever to take down, you should increase the match timer to 5 minutes.. already without the sentinels, if l you are in an alliance right now with decent prestige, you can't take down nodes in time with 4* Champs anymore.
If you think Wolvy is useless you don’t deserve to have him
Day 5 Wolverine on debuff immune path against CB can go to the wire if you are not aggressive enough.
We've just announced a small refresh of Alliance Quests that will start April 2nd. This will include new Minibosses, and a farewell to our Symbioid friends!
@Kabam DK
Sentinels cannot be awaken, how would anyone fight a sentinel on bleed/poison/immune paths with no class advantage champs?
Take a bleed or poison Immune that has a class advantage over the sentinels on your path.
Is there any bleed immune skill champ ? And also science ? Cause on path #1 tier 2 there is 2 symbioids on bleed node, one science and one mystic
Luke cage for science but for skill you could take in agent venom or kingpin for a chance to shrug off, although not the best option since over time you’ll lose them a fair few times. Why is the class advantage so important to have? Get the person going that path just have a bleed immune champion who can beat a science sentinel without class advantage. Sure it helps combat the sig ability but it’s not a must.
@Kabam DK
Sentinels cannot be awaken, how would anyone fight a sentinel on bleed/poison/immune paths with no class advantage champs?
Take a bleed or poison Immune that has a class advantage over the sentinels on your path.
Is there any bleed immune skill champ ? And also science ? Cause on path #1 tier 2 there is 2 symbioids on bleed node, one science and one mystic
Luke cage for science but for skill you could take in agent venom or kingpin for a chance to shrug off, although not the best option since over time you’ll lose them a fair few times. Why is the class advantage so important to have? Get the person going that path just have a bleed immune champion who can beat a science sentinel without class advantage. Sure it helps combat the sig ability but it’s not a must.
It will be I think in map 5 day 5, when the fights will be long enough for the analysis of sentinels to **** off a fight
But how are you so sure that the difficulty has gotten worse?
Granted, Bleed and Poison champions may not be as effective in Alliance Quests as they were before, but Sentinels melt at the power of a Armor Break Champion, and a lot of the new Mini-Bosses have very common counters!
With regards to the comments about how this version of Alliance Quests will be harder, we understand where you're coming from. As with anything you're unfamiliar with, it will be definitely be harder at first. It might take a little while to get used to, but we know our summoners, and we know how quickly they learn and can get used to new content, especially content that is recurring like Alliance Quests. If this update was so inconsequential that it was as easy at the start as you all find Alliance Quests right now (after months of practice) then there would be no point in us making this update, or ANY update for that matter.
It will take some time to get accustomed to the new encounters, but refreshing recurring content is important to keep the game fresh, and exciting!
So it seems here that DK is admitting it’s harder, and Miike is saying it won’t be. Which one is right, I’m inclined to think it will be harder so I’ll go with DK. The thing is, what is the point in releasing the update to AQ now? Why not wait a little longer and have the difficulty and rewards go up at the same time, in the manner it should.
Let me clarify:
I am saying ANY change of consequence will be harder AT FIRST, but not because the actual difficulty/complexity of the fights is harder, simply because you will not be as experienced at doing the fights. Miike is saying the complexity/difficulty of the fights is approximately the same: i.e. not necessarily harder. Both are accurate statements, but we're sorry for the confusion around them.
While the difficulty will initially rise simply because we are inexperienced at the new map, the new map is very obviously harder in a way no amount of experience will eliminate. That seems very obvious to me. The Sentinels have to be harder to fight than the Syms if for no other reason than the Syms get most of their difficulty from their node buffs which the Sentinels will also have on top of their other intrinsic abilities - immunities being one of them. And the Map 5 bosses at least look as a whole significantly harder to fight. Just the limber Nightcrawler alone is an obvious increase in difficulty. Saying "there are obvious counters to them" is an evasion. *Everything* has obvious counters to it, but that doesn't address whether something is less difficult or more difficult. Limber Nightcrawler is intrinsically more difficult than all of the current Map 5 minibosses.
Sure, people said similar things about Groot, but there's a difference: Nightcrawler, as well as other high evade champions like Spider-man, have been *consistent* strong AW defenders throughout post 12.0 alliance war. That means even though (some) players have gotten much better at defeating evading champions, we know across the entire playerbase that Nightcrawler will be harder to beat even today. What's more, we have tons of experience fighting evading champions specifically because they are placed so often in AW. We are already starting from a very high amount of practice against such a boss, and we know it is still hasn't gotten easy for the vast majority of players - or we wouldn't be seeing them placed as defenders.
Using AW as the proxy for how hard a buffed champion will be, lets look at the current three minibosses on Map 5 verses the new ones: Cable, Rhino, Mordo vs Morningstar, Green Goblin, Nightcrawler. If we were placing one set or the other on AW defense, which one is likely to be the harder set overall? I'd say the latter by significant margin.
And with all due respect, whoever the AW designers were almost certainly didn't pick these changes randomly. They picked changes that very obviously increased the difficulty. The notion that these changes are arbitrary just to inject some change to the map that the designers either believe are exactly the same intrinsic difficulty or alternatively that they have no idea if they are more or less difficult is simply unbelievable to me.
But how are you so sure that the difficulty has gotten worse?
Granted, Bleed and Poison champions may not be as effective in Alliance Quests as they were before, but Sentinels melt at the power of a Armor Break Champion, and a lot of the new Mini-Bosses have very common counters!
With regards to the comments about how this version of Alliance Quests will be harder, we understand where you're coming from. As with anything you're unfamiliar with, it will be definitely be harder at first. It might take a little while to get used to, but we know our summoners, and we know how quickly they learn and can get used to new content, especially content that is recurring like Alliance Quests. If this update was so inconsequential that it was as easy at the start as you all find Alliance Quests right now (after months of practice) then there would be no point in us making this update, or ANY update for that matter.
It will take some time to get accustomed to the new encounters, but refreshing recurring content is important to keep the game fresh, and exciting!
So it seems here that DK is admitting it’s harder, and Miike is saying it won’t be. Which one is right, I’m inclined to think it will be harder so I’ll go with DK. The thing is, what is the point in releasing the update to AQ now? Why not wait a little longer and have the difficulty and rewards go up at the same time, in the manner it should.
Let me clarify:
I am saying ANY change of consequence will be harder AT FIRST, but not because the actual difficulty/complexity of the fights is harder, simply because you will not be as experienced at doing the fights. Miike is saying the complexity/difficulty of the fights is approximately the same: i.e. not necessarily harder. Both are accurate statements, but we're sorry for the confusion around them.
While the difficulty will initially rise simply because we are inexperienced at the new map, the new map is very obviously harder in a way no amount of experience will eliminate. That seems very obvious to me. The Sentinels have to be harder to fight than the Syms if for no other reason than the Syms get most of their difficulty from their node buffs which the Sentinels will also have on top of their other intrinsic abilities - immunities being one of them. And the Map 5 bosses at least look as a whole significantly harder to fight. Just the limber Nightcrawler alone is an obvious increase in difficulty. Saying "there are obvious counters to them" is an evasion. *Everything* has obvious counters to it, but that doesn't address whether something is less difficult or more difficult. Limber Nightcrawler is intrinsically more difficult than all of the current Map 5 minibosses.
Sure, people said similar things about Groot, but there's a difference: Nightcrawler, as well as other high evade champions like Spider-man, have been *consistent* strong AW defenders throughout post 12.0 alliance war. That means even though (some) players have gotten much better at defeating evading champions, we know across the entire playerbase that Nightcrawler will be harder to beat even today. What's more, we have tons of experience fighting evading champions specifically because they are placed so often in AW. We are already starting from a very high amount of practice against such a boss, and we know it is still hasn't gotten easy for the vast majority of players - or we wouldn't be seeing them placed as defenders.
Using AW as the proxy for how hard a buffed champion will be, lets look at the current three minibosses on Map 5 verses the new ones: Cable, Rhino, Mordo vs Morningstar, Green Goblin, Nightcrawler. If we were placing one set or the other on AW defense, which one is likely to be the harder set overall? I'd say the latter by significant margin.
And with all due respect, whoever the AW designers were almost certainly didn't pick these changes randomly. They picked changes that very obviously increased the difficulty. The notion that these changes are arbitrary just to inject some change to the map that the designers either believe are exactly the same intrinsic difficulty or alternatively that they have no idea if they are more or less difficult is simply unbelievable to me.
Whatever you say, however well worded it is, and however right it is. Kabam will never admit they know it’s harder. Because that means they admit that rewards are staying the same while the content is harder. At the moment their defence is that while it appears harder it actually isn’t. They won’t admit that it is, in-fact, harder
It’s almost like we’re going to be their guinea pigs for this one. They’re going to gauge how much more challenging it is by reading the community’s backlash on the forums, then compensate us with what is likely to be a less than adequate increase in rewards at some point in the future. They can’t win, their track record is so bad that anything they do will have people up-in-arms.
They need to fix the current bugs, make sure they’re crushed under many boots, then test any new content thoroughly before releasing it. Holding off on this AQ update should be something they are seriously considering. Increasing the difficulty level without increasing rewards makes no sense to me.
what extra rewards they can give us?
* Extra few t4c shards that no one care or need?? my stash full with crystals i can't even open because of overflow.
* Extra few glory that will probably worth less than the potions you'll need to buy to finish your path?
if these are the extra rewards - so no thank! it's not even close to justify the increase difficulty.
In my opinion, rewards should be much higher! something similar to the AW seasons top rewards so players won't mind to spend the items if it can give them rare resources.
That would be quite an increase in Rewards for a swap of Syms and Minis partway through the Season. It's just a shift in Champs. It's not a major undertaking.
What about giving players rank downs now that wolvy is useless.. also with the inclusion if sentinels which take forever to take down, you should increase the match timer to 5 minutes.. already without the sentinels, if l you are in an alliance right now with decent prestige, you can't take down nodes in time with 4* Champs anymore.
If you think Wolvy is useless you don’t deserve to have him
I guess I don't deserve him anymore after years of use. Lol. Obviously you have no idea what I'm talking about and are a still a newb.. that's why wolvy is so close to your heart.. I wasn't stating an opinion on wolvy being useless. It is a fact. Wait and see. As useless as your 3* dp
What about giving players rank downs now that wolvy is useless.. also with the inclusion if sentinels which take forever to take down, you should increase the match timer to 5 minutes.. already without the sentinels, if l you are in an alliance right now with decent prestige, you can't take down nodes in time with 4* Champs anymore.
If you think Wolvy is useless you don’t deserve to have him
must be why it only took a couple of hours for this image to circle around the real mcoc chat rooms
I hope the increase in rewards will be introduced in the following update. Otherwise more teams will just do lower maps and Kabam will just lose money.
What about giving players rank downs now that wolvy is useless.. also with the inclusion if sentinels which take forever to take down, you should increase the match timer to 5 minutes.. already without the sentinels, if l you are in an alliance right now with decent prestige, you can't take down nodes in time with 4* Champs anymore.
If you think Wolvy is useless you don’t deserve to have him
I guess I don't deserve him anymore after years of use. Lol. Obviously you have no idea what I'm talking about and are a still a newb.. that's why wolvy is so close to your heart.. I wasn't stating an opinion on wolvy being useless. It is a fact. Wait and see. As useless as your 3* dp
I suppose I’m a pretty decent newb considering I began during the games beta stages, I have now completed act 4, act 5 with no money spent, RoL with no revives used, every single boss rush challenge or Coulson challenge every released, RTTL, my first run on LoL spending 0 real money, all uncollected quests, in a top tier alliance in tier 3/4 Aw, expert tier aq, have a 6* and close to another, have 5 rank 4 5* with the ability to do another 3 and to have a profile over 400k rated. But sure, go ahead thinking I’m a newb.
It is your opinion that wolv will be useless and you are wrong. Over 2/3 of the Aq map will be able to bleed, take him for those fights. You are so wrong it’s laughable.
What about giving players rank downs now that wolvy is useless.. also with the inclusion if sentinels which take forever to take down, you should increase the match timer to 5 minutes.. already without the sentinels, if l you are in an alliance right now with decent prestige, you can't take down nodes in time with 4* Champs anymore.
If you think Wolvy is useless you don’t deserve to have him
must be why it only took a couple of hours for this image to circle around the real mcoc chat rooms
Kabam should just wait until the next AW season comes out to release both. Makes the potential server crash a one-time deal.
It would also allow for them to provide a better product, rather than this “updating by the edge of our seats and hope for the best approach” nonsense going on.
Evade champs like OG Spidey and Night Crawler wouldn't be bad if they're weren't a broken money grab from the start since they evade and counterattack in one move.
What about giving players rank downs now that wolvy is useless.. also with the inclusion if sentinels which take forever to take down, you should increase the match timer to 5 minutes.. already without the sentinels, if l you are in an alliance right now with decent prestige, you can't take down nodes in time with 4* Champs anymore.
If you think Wolvy is useless you don’t deserve to have him
I guess I don't deserve him anymore after years of use. Lol. Obviously you have no idea what I'm talking about and are a still a newb.. that's why wolvy is so close to your heart.. I wasn't stating an opinion on wolvy being useless. It is a fact. Wait and see. As useless as your 3* dp
I suppose I’m a pretty decent newb considering I began during the games beta stages, I have now completed act 4, act 5 with no money spent, RoL with no revives used, every single boss rush challenge or Coulson challenge every released, RTTL, my first run on LoL spending 0 real money, all uncollected quests, in a top tier alliance in tier 3/4 Aw, expert tier aq, have a 6* and close to another, have 5 rank 4 5* with the ability to do another 3 and to have a profile over 400k rated. But sure, go ahead thinking I’m a newb.
It is your opinion that wolv will be useless and you are wrong. Over 2/3 of the Aq map will be able to bleed, take him for those fights. You are so wrong it’s laughable.
Well I applaud you for all of your amazing mcoc accomplishments. Didn't realize you were number 1 mcoc player in the world, but your math is way off. Including abomination whom to don't want to bleed, and none of the mini bosses or bosses, there will be 61 nodes on map 5 where you can't bleed opponent. That's not 2/3 of the map. That's not even 40% of the map..
What about giving players rank downs now that wolvy is useless.. also with the inclusion if sentinels which take forever to take down, you should increase the match timer to 5 minutes.. already without the sentinels, if l you are in an alliance right now with decent prestige, you can't take down nodes in time with 4* Champs anymore.
If you think Wolvy is useless you don’t deserve to have him
I guess I don't deserve him anymore after years of use. Lol. Obviously you have no idea what I'm talking about and are a still a newb.. that's why wolvy is so close to your heart.. I wasn't stating an opinion on wolvy being useless. It is a fact. Wait and see. As useless as your 3* dp
I suppose I’m a pretty decent newb considering I began during the games beta stages, I have now completed act 4, act 5 with no money spent, RoL with no revives used, every single boss rush challenge or Coulson challenge every released, RTTL, my first run on LoL spending 0 real money, all uncollected quests, in a top tier alliance in tier 3/4 Aw, expert tier aq, have a 6* and close to another, have 5 rank 4 5* with the ability to do another 3 and to have a profile over 400k rated. But sure, go ahead thinking I’m a newb.
It is your opinion that wolv will be useless and you are wrong. Over 2/3 of the Aq map will be able to bleed, take him for those fights. You are so wrong it’s laughable.
Well I applaud you for all of your amazing mcoc accomplishments. Didn't realize you were number 1 mcoc player in the world, but your math is way off. Including abomination whom to don't want to bleed, and none of the mini bosses or bosses, there will be 61 nodes on map 5 where you can't bleed opponent. That's not 2/3 of the map. That's not even 40% of the map..
I can’t be bothered to do the maths, but even if it’s half of the map or a third of the map that can bleed. Wolverine is one third of your aq team. So what if he can do one third of the fights.
What about giving players rank downs now that wolvy is useless.. also with the inclusion if sentinels which take forever to take down, you should increase the match timer to 5 minutes.. already without the sentinels, if l you are in an alliance right now with decent prestige, you can't take down nodes in time with 4* Champs anymore.
If you think Wolvy is useless you don’t deserve to have him
I guess I don't deserve him anymore after years of use. Lol. Obviously you have no idea what I'm talking about and are a still a newb.. that's why wolvy is so close to your heart.. I wasn't stating an opinion on wolvy being useless. It is a fact. Wait and see. As useless as your 3* dp
I suppose I’m a pretty decent newb considering I began during the games beta stages, I have now completed act 4, act 5 with no money spent, RoL with no revives used, every single boss rush challenge or Coulson challenge every released, RTTL, my first run on LoL spending 0 real money, all uncollected quests, in a top tier alliance in tier 3/4 Aw, expert tier aq, have a 6* and close to another, have 5 rank 4 5* with the ability to do another 3 and to have a profile over 400k rated. But sure, go ahead thinking I’m a newb.
It is your opinion that wolv will be useless and you are wrong. Over 2/3 of the Aq map will be able to bleed, take him for those fights. You are so wrong it’s laughable.
Well I applaud you for all of your amazing mcoc accomplishments. Didn't realize you were number 1 mcoc player in the world, but your math is way off. Including abomination whom to don't want to bleed, and none of the mini bosses or bosses, there will be 61 nodes on map 5 where you can't bleed opponent. That's not 2/3 of the map. That's not even 40% of the map..
I can’t be bothered to do the maths, but even if it’s half of the map or a third of the map that can bleed. Wolverine is one third of your aq team. So what if he can do one third of the fights.
That's not including the to rockets and iron mans, whom are beatable, but still... I mean I guess I'm wrong.. if you are the world's greatest player who doesn't need revives to best every game mode and are too stubborn to retire your wolvy for your better 5* and 6* options the would have better utility, then wolvy is definitely not useless to you. Lol
What about giving players rank downs now that wolvy is useless.. also with the inclusion if sentinels which take forever to take down, you should increase the match timer to 5 minutes.. already without the sentinels, if l you are in an alliance right now with decent prestige, you can't take down nodes in time with 4* Champs anymore.
If you think Wolvy is useless you don’t deserve to have him
I guess I don't deserve him anymore after years of use. Lol. Obviously you have no idea what I'm talking about and are a still a newb.. that's why wolvy is so close to your heart.. I wasn't stating an opinion on wolvy being useless. It is a fact. Wait and see. As useless as your 3* dp
I suppose I’m a pretty decent newb considering I began during the games beta stages, I have now completed act 4, act 5 with no money spent, RoL with no revives used, every single boss rush challenge or Coulson challenge every released, RTTL, my first run on LoL spending 0 real money, all uncollected quests, in a top tier alliance in tier 3/4 Aw, expert tier aq, have a 6* and close to another, have 5 rank 4 5* with the ability to do another 3 and to have a profile over 400k rated. But sure, go ahead thinking I’m a newb.
It is your opinion that wolv will be useless and you are wrong. Over 2/3 of the Aq map will be able to bleed, take him for those fights. You are so wrong it’s laughable.
Well I applaud you for all of your amazing mcoc accomplishments. Didn't realize you were number 1 mcoc player in the world, but your math is way off. Including abomination whom to don't want to bleed, and none of the mini bosses or bosses, there will be 61 nodes on map 5 where you can't bleed opponent. That's not 2/3 of the map. That's not even 40% of the map..
I can’t be bothered to do the maths, but even if it’s half of the map or a third of the map that can bleed. Wolverine is one third of your aq team. So what if he can do one third of the fights.
That's not including the to rockets and iron mans, whom are beatable, but still... I mean I guess I'm wrong.. if you are the world's greatest player who doesn't need revives to best every game mode and are too stubborn to retire your wolvy for your better 5* and 6* options the would have better utility, then wolvy is definitely not useless to you. Lol
What you’re saying makes no sense. I’m not too stubborn, I just know that you have 3 aq champs, not 1 aq champ and two that you aren’t allowed to use. I use my wolv occasionally because he’s still a good champ, he’s not useless and anyone who says he is, is wrong or don’t know that there are other champions in the game.
When this change happens, I would like to see if people actually stop using wolv because I am prepared to bet they won’t. Just like 12.0, people promised they would quit but I still see them post on the forum about their latest game achievements
What about giving players rank downs now that wolvy is useless.. also with the inclusion if sentinels which take forever to take down, you should increase the match timer to 5 minutes.. already without the sentinels, if l you are in an alliance right now with decent prestige, you can't take down nodes in time with 4* Champs anymore.
If you think Wolvy is useless you don’t deserve to have him
I guess I don't deserve him anymore after years of use. Lol. Obviously you have no idea what I'm talking about and are a still a newb.. that's why wolvy is so close to your heart.. I wasn't stating an opinion on wolvy being useless. It is a fact. Wait and see. As useless as your 3* dp
I suppose I’m a pretty decent newb considering I began during the games beta stages, I have now completed act 4, act 5 with no money spent, RoL with no revives used, every single boss rush challenge or Coulson challenge every released, RTTL, my first run on LoL spending 0 real money, all uncollected quests, in a top tier alliance in tier 3/4 Aw, expert tier aq, have a 6* and close to another, have 5 rank 4 5* with the ability to do another 3 and to have a profile over 400k rated. But sure, go ahead thinking I’m a newb.
It is your opinion that wolv will be useless and you are wrong. Over 2/3 of the Aq map will be able to bleed, take him for those fights. You are so wrong it’s laughable.
Well I applaud you for all of your amazing mcoc accomplishments. Didn't realize you were number 1 mcoc player in the world, but your math is way off. Including abomination whom to don't want to bleed, and none of the mini bosses or bosses, there will be 61 nodes on map 5 where you can't bleed opponent. That's not 2/3 of the map. That's not even 40% of the map..
Seems unfair to me to first call a player a newb, then criticize them for bragging about their accomplishments.
The math is off, but the presumption is that all the places where the targets are currently bleed immune have nothing to do with the Sentinels making Wolverine useless, because those nodes are already immune. If you're already doing the immunity path with Wolverine, for example, then you don't care about robot immunity. If you care about Abomination's bleeds, you probably aren't doing that path with Wolverine either. If you were *only* using Wolverine on Syms, well then that might be a problem but Syms were about half of most paths.
I think Wolverine will still be fine on paths 2, 4, 6, 7, and 8 in stage one of Map 5, and paths 1, 4, 5, and 6 in stage 2. Path 7 if you were already doing it now. And anything in the middle in stage 3. But we'll see.
So, you are making it more difficult yet not adjusting anything like rewards or even glory? Can I ask why? How does this benefit the players?
As we said in that post, we are working on a full refresh. We are not at a place or time where we can increase the rewards or fully refresh the mode right now.
If you are working on a full refresh than what is the point of this change again?
did the community ask for new bosses and sentinel addition?
Comments
If you think Wolvy is useless you don’t deserve to have him
Day 5 Wolverine on debuff immune path against CB can go to the wire if you are not aggressive enough.
Anything you guys are up for.
Sentinels cannot be awaken, how would anyone fight a sentinel on bleed/poison/immune paths with no class advantage champs?
Is there any bleed immune skill champ ? And also science ? Cause on path #1 tier 2 there is 2 symbioids on bleed node, one science and one mystic
Luke cage for science but for skill you could take in agent venom or kingpin for a chance to shrug off, although not the best option since over time you’ll lose them a fair few times. Why is the class advantage so important to have? Get the person going that path just have a bleed immune champion who can beat a science sentinel without class advantage. Sure it helps combat the sig ability but it’s not a must.
It will be I think in map 5 day 5, when the fights will be long enough for the analysis of sentinels to **** off a fight
While the difficulty will initially rise simply because we are inexperienced at the new map, the new map is very obviously harder in a way no amount of experience will eliminate. That seems very obvious to me. The Sentinels have to be harder to fight than the Syms if for no other reason than the Syms get most of their difficulty from their node buffs which the Sentinels will also have on top of their other intrinsic abilities - immunities being one of them. And the Map 5 bosses at least look as a whole significantly harder to fight. Just the limber Nightcrawler alone is an obvious increase in difficulty. Saying "there are obvious counters to them" is an evasion. *Everything* has obvious counters to it, but that doesn't address whether something is less difficult or more difficult. Limber Nightcrawler is intrinsically more difficult than all of the current Map 5 minibosses.
Sure, people said similar things about Groot, but there's a difference: Nightcrawler, as well as other high evade champions like Spider-man, have been *consistent* strong AW defenders throughout post 12.0 alliance war. That means even though (some) players have gotten much better at defeating evading champions, we know across the entire playerbase that Nightcrawler will be harder to beat even today. What's more, we have tons of experience fighting evading champions specifically because they are placed so often in AW. We are already starting from a very high amount of practice against such a boss, and we know it is still hasn't gotten easy for the vast majority of players - or we wouldn't be seeing them placed as defenders.
Using AW as the proxy for how hard a buffed champion will be, lets look at the current three minibosses on Map 5 verses the new ones: Cable, Rhino, Mordo vs Morningstar, Green Goblin, Nightcrawler. If we were placing one set or the other on AW defense, which one is likely to be the harder set overall? I'd say the latter by significant margin.
And with all due respect, whoever the AW designers were almost certainly didn't pick these changes randomly. They picked changes that very obviously increased the difficulty. The notion that these changes are arbitrary just to inject some change to the map that the designers either believe are exactly the same intrinsic difficulty or alternatively that they have no idea if they are more or less difficult is simply unbelievable to me.
Whatever you say, however well worded it is, and however right it is. Kabam will never admit they know it’s harder. Because that means they admit that rewards are staying the same while the content is harder. At the moment their defence is that while it appears harder it actually isn’t. They won’t admit that it is, in-fact, harder
We fought enough Nightcrawlers in AW to know he's A LOT harder than rhino\cable\mordo and this is not a question of practice.
They need to fix the current bugs, make sure they’re crushed under many boots, then test any new content thoroughly before releasing it. Holding off on this AQ update should be something they are seriously considering. Increasing the difficulty level without increasing rewards makes no sense to me.
* Extra few t4c shards that no one care or need?? my stash full with crystals i can't even open because of overflow.
* Extra few glory that will probably worth less than the potions you'll need to buy to finish your path?
if these are the extra rewards - so no thank! it's not even close to justify the increase difficulty.
In my opinion, rewards should be much higher! something similar to the AW seasons top rewards so players won't mind to spend the items if it can give them rare resources.
What about giving players rank downs now that
I guess I don't deserve him anymore after years of use. Lol. Obviously you have no idea what I'm talking about and are a still a newb.. that's why wolvy is so close to your heart.. I wasn't stating an opinion on wolvy being useless. It is a fact. Wait and see. As useless as your 3* dp
I suppose I’m a pretty decent newb considering I began during the games beta stages, I have now completed act 4, act 5 with no money spent, RoL with no revives used, every single boss rush challenge or Coulson challenge every released, RTTL, my first run on LoL spending 0 real money, all uncollected quests, in a top tier alliance in tier 3/4 Aw, expert tier aq, have a 6* and close to another, have 5 rank 4 5* with the ability to do another 3 and to have a profile over 400k rated. But sure, go ahead thinking I’m a newb.
It is your opinion that wolv will be useless and you are wrong. Over 2/3 of the Aq map will be able to bleed, take him for those fights. You are so wrong it’s laughable.
Well there’s a meme about it, it must be true
It would also allow for them to provide a better product, rather than this “updating by the edge of our seats and hope for the best approach” nonsense going on.
Well I applaud you for all of your amazing mcoc accomplishments. Didn't realize you were number 1 mcoc player in the world, but your math is way off. Including abomination whom to don't want to bleed, and none of the mini bosses or bosses, there will be 61 nodes on map 5 where you can't bleed opponent. That's not 2/3 of the map. That's not even 40% of the map..
I can’t be bothered to do the maths, but even if it’s half of the map or a third of the map that can bleed. Wolverine is one third of your aq team. So what if he can do one third of the fights.
That's not including the to rockets and iron mans, whom are beatable, but still... I mean I guess I'm wrong.. if you are the world's greatest player who doesn't need revives to best every game mode and are too stubborn to retire your wolvy for your better 5* and 6* options the would have better utility, then wolvy is definitely not useless to you. Lol
What you’re saying makes no sense. I’m not too stubborn, I just know that you have 3 aq champs, not 1 aq champ and two that you aren’t allowed to use. I use my wolv occasionally because he’s still a good champ, he’s not useless and anyone who says he is, is wrong or don’t know that there are other champions in the game.
When this change happens, I would like to see if people actually stop using wolv because I am prepared to bet they won’t. Just like 12.0, people promised they would quit but I still see them post on the forum about their latest game achievements
Seems unfair to me to first call a player a newb, then criticize them for bragging about their accomplishments.
The math is off, but the presumption is that all the places where the targets are currently bleed immune have nothing to do with the Sentinels making Wolverine useless, because those nodes are already immune. If you're already doing the immunity path with Wolverine, for example, then you don't care about robot immunity. If you care about Abomination's bleeds, you probably aren't doing that path with Wolverine either. If you were *only* using Wolverine on Syms, well then that might be a problem but Syms were about half of most paths.
I think Wolverine will still be fine on paths 2, 4, 6, 7, and 8 in stage one of Map 5, and paths 1, 4, 5, and 6 in stage 2. Path 7 if you were already doing it now. And anything in the middle in stage 3. But we'll see.
If you are working on a full refresh than what is the point of this change again?
did the community ask for new bosses and sentinel addition?
can i have only one logical reason?