Alliance Quest Miniboss and Sentinel Refresh - April 2018 - Discussion Thread [Updated April 13]

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  • roastedbagelroastedbagel Member Posts: 350 ★★★
    edited March 2018
    Kabam DK wrote: »
    With regards to the comments about how this version of Alliance Quests will be harder, we understand where you're coming from. As with anything you're unfamiliar with, it will be definitely be harder at first. It might take a little while to get used to, but we know our summoners, and we know how quickly they learn and can get used to new content, especially content that is recurring like Alliance Quests. If this update was so inconsequential that it was as easy at the start as you all find Alliance Quests right now (after months of practice) then there would be no point in us making this update, or ANY update for that matter.

    It will take some time to get accustomed to the new encounters, but refreshing recurring content is important to keep the game fresh, and exciting!

    We ate up the block resistance nerf.

    For all intents and purposes, the PB nerf single handedly made a majority of you guys better fighters in the long run, since it forced you guys to actually *fight*. That was a well needed nerf.
  • BDLHBDLH Member Posts: 148
    Onmix wrote: »
    \
    Ascoop24 wrote: »
    420sam wrote: »
    So, you are making it more difficult yet not adjusting anything like rewards or even glory? Can I ask why? How does this benefit the players?

    As we said in that post, we are working on a full refresh. We are not at a place or time where we can increase the rewards or fully refresh the mode right now.

    If you aren't at a place or time to refresh the rewards then you shouldn't be at a place or time to refresh the difficulty. One should not go without the other. This is a great example of pure laziness

    But how are you so sure that the difficulty has gotten worse?

    Granted, Bleed and Poison champions may not be as effective in Alliance Quests as they were before, but Sentinels melt at the power of a Armor Break Champion, and a lot of the new Mini-Bosses have very common counters!

    That's not actually true. Go against a Mornignstar without a bleed immune champ or blade. You're gonna get wrecked. She's not a champ with common counters.
    Nightcrawler is annoying yes but you can defeat him with any champ. He's not the problem.
    And of course Setinels are more difficult. His specials are more difficult to evade than those of the majority of the Symbiod, and he's immune to poison and bleed. Regardless, I do think Sentinels is a good change, but maybe you could make some slight changes between classes. Otherwise is gonna get real boring cuz every fight with them on any path is the same.

    I highly doubt Miike or any of the other mods are also the testers as they claim they "extensively" test everything before release and have multiple emergency maintenance and thousands of complaints every major change they've done in at least several months. He's just passing on the message. Most people here actually play the game, and many at a high level with all the end game content completed. I do not get the impression from their responses this is where the mods are at and their level of understanding and ability in the game as that's not their job. Anyone who has been doing this at high prestige in the 1% bracket would know that the changes ARE more difficult, although unlikely significant enough that it'll be game changing for the higher alliances already at this level as they can adapt fairly quickly to any champ.

    Whether or not it is more difficult, if it is at a comfortable place where many alliances can reproducibly clear the current content with minimal cost hundreds of times, ANY change without changing the rewards CANNOT be a positive change in terms of cost vs reward. We are already on easy farm mode doing our 5X5 at 125M bracket for essentially free. You cannot make it easier or cheaper than free.

    Adding a blanket XX% increase to all rewards is OH SO HARD AND TIME CONSUMING, that they could not accomplish this as easily as swapping in many different defenders and node changes. What a pathetic excuse. If you have the time and resources to change the defenders and nodes, you have the few minutes it takes to do a minor reward tweak to go with it. Then you can work on the complete overhaul later. Just dissappointments lined up one after another from this company.
  • MarvelZMarvelZ Member Posts: 6
    Vote with your wallet. Only way to get change is by not spending money. Worked before and we need to do it again
  • AIISupernaturalAIISupernatural Member Posts: 40
    Kabam DK wrote: »
    But how are you so sure that the difficulty has gotten worse?

    Granted, Bleed and Poison champions may not be as effective in Alliance Quests as they were before, but Sentinels melt at the power of a Armor Break Champion, and a lot of the new Mini-Bosses have very common counters!
    Kabam DK wrote: »
    With regards to the comments about how this version of Alliance Quests will be harder, we understand where you're coming from. As with anything you're unfamiliar with, it will be definitely be harder at first. It might take a little while to get used to, but we know our summoners, and we know how quickly they learn and can get used to new content, especially content that is recurring like Alliance Quests. If this update was so inconsequential that it was as easy at the start as you all find Alliance Quests right now (after months of practice) then there would be no point in us making this update, or ANY update for that matter.

    It will take some time to get accustomed to the new encounters, but refreshing recurring content is important to keep the game fresh, and exciting!


    So it seems here that DK is admitting it’s harder, and Miike is saying it won’t be. Which one is right, I’m inclined to think it will be harder so I’ll go with DK. The thing is, what is the point in releasing the update to AQ now? Why not wait a little longer and have the difficulty and rewards go up at the same time, in the manner it should.

    Let me clarify:

    I am saying ANY change of consequence will be harder AT FIRST, but not because the actual difficulty/complexity of the fights is harder, simply because you will not be as experienced at doing the fights. Miike is saying the complexity/difficulty of the fights is approximately the same: i.e. not necessarily harder. Both are accurate statements, but we're sorry for the confusion around them.

    We don't want you to clarify anything!!
    WE DO NOT WANT SENTINELS & HARDER MINI BOSSES
    How much more simple can we say it!!
    First fix all the existing problems, buff the rewards potions, catalysts, gold etc that have been the same for ages and then make changes that don't negate all the pkayers hard work and chanps!!!
  • ANTI_HERO3ANTI_HERO3 Member Posts: 6
    420sam wrote: »
    So, you are making it more difficult yet not adjusting anything like rewards or even glory? Can I ask why? How does this benefit the players?

    As we said in that post, we are working on a full refresh. We are not at a place or time where we can increase the rewards or fully refresh the mode right now.

    Then why roll it out this way first? You should save it until it's ready to be released. That means reward the players for the difficulties they face. Not make it harder and let us play it until you finally roll around to finishing it. It's unfair to us. You are also making us change our line ups... for no reason. Is this because y'all feel y'all aren't making enough money on alliance potions and revives or what?
  • KnightarthusKnightarthus Member Posts: 419 ★★★
    Adding rewards to match the new difficulty does not take much. Simply boost the glory gain by flat 50%. That’s it. Saying that time is needed to update the rewards but applying harder difficulty is not very believable.
  • GroundedWisdomGroundedWisdom Member Posts: 36,503 ★★★★★
    edited March 2018
    Player Base: "These AQ Bosses and Minis are so easy......"

    (Months later)

    Player Base: "When are you going to change AQ? We're tired of the same thing."
    Kabam: "We are focused on other things at the moment, but for now we will change the Bosses and Minis to shake things up until we get to the new Season."
    Player Base: "This will make it harder! No new Rewards? Money grab!"

    SMH. Never satisfied.

    It's not a new Season. There wouldn't be new Rewards. That's part of what they are still working on. It's just a swap of Champs. Same Grind. Yes, it will be a new challenge. People will adjust. What's the sense of swapping it up in the meantime if it's not a new challenge?
  • Kobra217Kobra217 Member Posts: 6
    I will hold off on the difficulty/rewards until I actually play the refresh, but comparing the same level of symbioid to Sentinel automatically makes it harder with just immunes. I question the Sentinels for the simple fact they animation and movement plain out sucks. Nothing is fluid, they change the vision of the screen, and just awkward to watch. By far the worst champ in the game for us to have to look at over and over again.
  • Dezz_1Dezz_1 Member Posts: 118
    I don't understand why they would change AQ for the worst without fixing the lag issue.
  • BloodshedzBloodshedz Member Posts: 45
    Everyone acts so surprised when content gets harder with same or little rewards.
    WAKE UP PEOPLE!
    This game is a cash grab. It's made to benefit netmarble not the players. We are a means to an end.
    Just play and deal with it.
    Suck it up and move on.
  • VuskaVuska Member Posts: 175
    WT.... Sentinels? Really?
    How about sentinel not immune? I agree if it.
  • KiryuKiryu Member Posts: 24
    4* og thor making a comeback :)
  • GroundedWisdomGroundedWisdom Member Posts: 36,503 ★★★★★
    SL.
  • SuperChronaSuperChrona Member Posts: 296
    edited March 2018
    Kabam could easily have fixed most of this (removed by Moderator) storm. They should just have come out and said. Yes here are new mini bosses and new content. We know that you worked hard to rank up your champions, so to make things a little easier we have decided to give all a glory boost of 25% until next AQ season. Use the glory for you liking. Rank up champs to fight the new content, buy potions to survive and so on.
  • KromestoneKromestone Member Posts: 81
    Lol, you guys know kabam aren't gonna listen to **** unless we hold onto our wallets, so talk all you want, no one is gonna listen... They only thing they listen to is boycott.
  • black0sheepblack0sheep Member Posts: 5
    edited March 2018
    @roastedbagel all the community adressed the same problems: sentinel are harder to fight, AQ rewards need to be updated and the minibosses are harder to fight. Dude these problems were allready posted by a few people. Should I post the same problem? Your a smart one, aren’t ya!! I focused on a smaller problem that can be easily fixed with some rankdown tickets and that can benefit all of us. Why the Rankdown tickets? You ask. Not all of us grind the f...ing arena 5 hours a day. We also have jobs and also a life outside the MCOC Univers. We are limited on Gold by the faults of the game. Having some rankdown tickets will assure that we can rank down some mutant or whatever champs and receive the resources to rank up your beloved Medusa(for example).
    I plead my case.
  • GroundedWisdomGroundedWisdom Member Posts: 36,503 ★★★★★
    If they gave the means to swap Resources everytime they made a change that is intended to be a challenge, everyone would be using the most efficient Champs......and no one would grow or work towards anything.
  • CorpsmanCorpsman Member Posts: 54
    How about updating your gold system or daily and alliance quest? They have been the same trash rewards for as long as I can remember. Guess that wouldn’t put money in your pocket so you could care less about them. This companies greed is killing what was a good game. Don’t spend on this bs, plenty of other games that are not near as ignorant to their player base to spend on.
  • SomeoneElseSomeoneElse Member Posts: 424 ★★★
    It is no surprise that they would boost the difficulty without increasing the rewards. They do this all the time. These decisions do not seem to be planned very well at all. We can only wait and see how powerful the Sentinels really are, but the history of this game makes me believe they will be more trouble than the rewards are worth.

    I do not understand the complaints about being a “cash grab.” No one is forcing us to spend money on this game. I don’t. I refuse since they can’t or won’t fix all of the buggy gameplay. That is my choice as a consumer. How I spend my money carries a lot more weight than what I post in a forum. As long as people throw their money away, some company will be there to collect it.
  • GroundedWisdomGroundedWisdom Member Posts: 36,503 ★★★★★
    I think the whole money grab argument is something that comes up every change that comes. At the beginning of the Season, that was said about the new Bosses. We all adjusted. I think it's selling ourselves short to say that. If there's one thing I know about this community, it adapts. It really won't be long before people aren't as challenged by the change at all and are back to being bored. Lol. I agree with Someone on that point. Spending is a choice. I just don't think it's going to be the bottom line. It's challenging because it's new. Anything new people fear. If it wasn't challenging, there would be no point to mixing it up to keep it fresh. It wouldn't be fresh. Just the same Champs shuffled around. It's a funny dichotomy for Human Beings. Lol. They want change, then resist it when it comes.
  • Vince1976Vince1976 Member Posts: 44
    i cant remember reading this. does anybody have a clue what green goblins enhanced special 1 means?
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