With regards to the comments about how this version of Alliance Quests will be harder, we understand where you're coming from. As with anything you're unfamiliar with, it will be definitely be harder at first. It might take a little while to get used to, but we know our summoners, and we know how quickly they learn and can get used to new content, especially content that is recurring like Alliance Quests. If this update was so inconsequential that it was as easy at the start as you all find Alliance Quests right now (after months of practice) then there would be no point in us making this update, or ANY update for that matter.
It will take some time to get accustomed to the new encounters, but refreshing recurring content is important to keep the game fresh, and exciting!
We ate up the block resistance nerf.
For all intents and purposes, the PB nerf single handedly made a majority of you guys better fighters in the long run, since it forced you guys to actually *fight*. That was a well needed nerf.
So, you are making it more difficult yet not adjusting anything like rewards or even glory? Can I ask why? How does this benefit the players?
As we said in that post, we are working on a full refresh. We are not at a place or time where we can increase the rewards or fully refresh the mode right now.
If you aren't at a place or time to refresh the rewards then you shouldn't be at a place or time to refresh the difficulty. One should not go without the other. This is a great example of pure laziness
But how are you so sure that the difficulty has gotten worse?
Granted, Bleed and Poison champions may not be as effective in Alliance Quests as they were before, but Sentinels melt at the power of a Armor Break Champion, and a lot of the new Mini-Bosses have very common counters!
That's not actually true. Go against a Mornignstar without a bleed immune champ or blade. You're gonna get wrecked. She's not a champ with common counters.
Nightcrawler is annoying yes but you can defeat him with any champ. He's not the problem.
And of course Setinels are more difficult. His specials are more difficult to evade than those of the majority of the Symbiod, and he's immune to poison and bleed. Regardless, I do think Sentinels is a good change, but maybe you could make some slight changes between classes. Otherwise is gonna get real boring cuz every fight with them on any path is the same.
I highly doubt Miike or any of the other mods are also the testers as they claim they "extensively" test everything before release and have multiple emergency maintenance and thousands of complaints every major change they've done in at least several months. He's just passing on the message. Most people here actually play the game, and many at a high level with all the end game content completed. I do not get the impression from their responses this is where the mods are at and their level of understanding and ability in the game as that's not their job. Anyone who has been doing this at high prestige in the 1% bracket would know that the changes ARE more difficult, although unlikely significant enough that it'll be game changing for the higher alliances already at this level as they can adapt fairly quickly to any champ.
Whether or not it is more difficult, if it is at a comfortable place where many alliances can reproducibly clear the current content with minimal cost hundreds of times, ANY change without changing the rewards CANNOT be a positive change in terms of cost vs reward. We are already on easy farm mode doing our 5X5 at 125M bracket for essentially free. You cannot make it easier or cheaper than free.
Adding a blanket XX% increase to all rewards is OH SO HARD AND TIME CONSUMING, that they could not accomplish this as easily as swapping in many different defenders and node changes. What a pathetic excuse. If you have the time and resources to change the defenders and nodes, you have the few minutes it takes to do a minor reward tweak to go with it. Then you can work on the complete overhaul later. Just dissappointments lined up one after another from this company.
people aren’t spending anymore on aq so let’s make the bosses harder so people use more revives/health. The reason for the change is clear. If it wasn’t, why not wait till next season? $$$$$$$$
No reward increases either. Lol. You guys don’t understand your player base at all.
But how are you so sure that the difficulty has gotten worse?
Granted, Bleed and Poison champions may not be as effective in Alliance Quests as they were before, but Sentinels melt at the power of a Armor Break Champion, and a lot of the new Mini-Bosses have very common counters!
With regards to the comments about how this version of Alliance Quests will be harder, we understand where you're coming from. As with anything you're unfamiliar with, it will be definitely be harder at first. It might take a little while to get used to, but we know our summoners, and we know how quickly they learn and can get used to new content, especially content that is recurring like Alliance Quests. If this update was so inconsequential that it was as easy at the start as you all find Alliance Quests right now (after months of practice) then there would be no point in us making this update, or ANY update for that matter.
It will take some time to get accustomed to the new encounters, but refreshing recurring content is important to keep the game fresh, and exciting!
So it seems here that DK is admitting it’s harder, and Miike is saying it won’t be. Which one is right, I’m inclined to think it will be harder so I’ll go with DK. The thing is, what is the point in releasing the update to AQ now? Why not wait a little longer and have the difficulty and rewards go up at the same time, in the manner it should.
Let me clarify:
I am saying ANY change of consequence will be harder AT FIRST, but not because the actual difficulty/complexity of the fights is harder, simply because you will not be as experienced at doing the fights. Miike is saying the complexity/difficulty of the fights is approximately the same: i.e. not necessarily harder. Both are accurate statements, but we're sorry for the confusion around them.
We don't want you to clarify anything!!
WE DO NOT WANT SENTINELS & HARDER MINI BOSSES
How much more simple can we say it!!
First fix all the existing problems, buff the rewards potions, catalysts, gold etc that have been the same for ages and then make changes that don't negate all the pkayers hard work and chanps!!!
I am saying ANY change of consequence will be harder AT FIRST, but not because the actual difficulty/complexity of the fights is harder, simply because you will not be as experienced at doing the fights. Miike is saying the complexity/difficulty of the fights is approximately the same: i.e. not necessarily harder. Both are accurate statements, but we're sorry for the confusion around them. [/quote]
We as a community have a hard time trusting either statements or believing many mods even know the difference first hand in clearing high end content. No offense Miike, but can you even beat LOL RULK that we use as target practice for our new champ rank ups so we have some reference of your comments and where you stand in the actual game?
Unless these are different versions of the same Sentinels, Morningstars, NC, etc, that we have actually fought hundreds of times compared to the mods who I doubt are in the top 1% brackets as many of the posters are. WE KNOW THEY ARE HARDER FIRST HAND. Not because we are bad or biased, but because we do this way more than you guys do. This is not a symantics thing of you two saying the same thing in different ways - it is black and white what champs are considered easier or harder to an experienced player. You're either covering up a negative change by stating new = temporarily harder, or you truly just don't understand much about actually playing this game. You cannot claim that Cap/WS and NC and MS are essentially the same or that symboids and Sentinels are essentially the same other than the "new" factor. You can fight them a thousand times and one will still be harder than the other.
Failing to acknowledge this again either means you don't understand the game, play it at a very low level, or are just passing on the message from your bosses without actually knowing first hand the differences in these champs. "Easy" champs we practice with 500k - 1.5M HP because they are exactly that - EASY. Not the other way around, they did not get easy because we have spent millions of taps killing them to test champs. They were known as the EASY champs the first time we ever walked through ROL and LOL. We did not have to die to WS and CM dozens of times to make them easy.
Let me clarify:
I am saying ANY change of consequence will be harder AT FIRST, but not because the actual difficulty/complexity of the fights is harder, simply because you will not be as experienced at doing the fights. Miike is saying the complexity/difficulty of the fights is approximately the same: i.e. not necessarily harder. Both are accurate statements, but we're sorry for the confusion around them. [/quote]
Umm, no. See above there are inherent differences between champs that make one harder or easier beyond the new factor. None of these are new to US, and we know which ones are easier and which ones are harder first hand. Are they new TO YOU GUYS because you don't actually play the game or haven't even gone through uncollected this month yet? We have fought them more than we care to admit through every difficulty minus beginner of the monthlies, so unless you've done the same it's fair to say we actually know the champs much better than you do.
With regards to the comments about how this version of Alliance Quests will be harder, we understand where you're coming from. As with anything you're unfamiliar with, it will be definitely be harder at first. It might take a little while to get used to, but we know our summoners, and we know how quickly they learn and can get used to new content, especially content that is recurring like Alliance Quests. If this update was so inconsequential that it was as easy at the start as you all find Alliance Quests right now (after months of practice) then there would be no point in us making this update, or ANY update for that matter.
It will take some time to get accustomed to the new encounters, but refreshing recurring content is important to keep the game fresh, and exciting!
u guys aren't making anything to keep the game fresh or exciting, u're doing the opposite, we feel cheated with this changes, since AW changed we all can agree that AQ is useless, we were expecting and update on AQ and now that there is one there are no changes on rewards? REALLY? also with new changes guess which champions will be the most used at AQ? you are forcing every player to use Spark, Ghost Rider and Blade, i can clearly see a nerf coming and then u guys will be excusing saying that we all use that team and that wasn't the goal, you guys are a joke
So, you are making it more difficult yet not adjusting anything like rewards or even glory? Can I ask why? How does this benefit the players?
As we said in that post, we are working on a full refresh. We are not at a place or time where we can increase the rewards or fully refresh the mode right now.
Then why roll it out this way first? You should save it until it's ready to be released. That means reward the players for the difficulties they face. Not make it harder and let us play it until you finally roll around to finishing it. It's unfair to us. You are also making us change our line ups... for no reason. Is this because y'all feel y'all aren't making enough money on alliance potions and revives or what?
AQ is stale and boring as hell now. Prestige no longer matters since ur new AW seasons idea which is also a bunch of **** because of the top ally’s all piloting to get best rewards. Another example of Kabam letting top dogs get the best rewards while cheating and no punishments dealt out. These so called AQ moves to supposedly make AQ interesting again is a major fail. AQ sucks, rewards suck and no matter who u change it up with it’s an old event that has been on the decline for a while now and don’t really see anything that can b done to it to make it relevant again. We all just go through the boring ass motions to get it done.
If Kabam bumps the difficulty, potion costs need to be reduced. If they chose to have Sentinels, they should not be duped. Kabam is only doing this to force people to buy Medusa GMCs which is a complete jerk move. #welldonekabam
This is trash and they know it. We gonna be spending more of health and revives, well some of us. The point is who waits until a season is almost over to shake things up. This is garbage, any excuse they give is garbage. Just tell the truth, Alliances are cruising through AQ and you wanted more revenue.
Adding rewards to match the new difficulty does not take much. Simply boost the glory gain by flat 50%. That’s it. Saying that time is needed to update the rewards but applying harder difficulty is not very believable.
Player Base: "These AQ Bosses and Minis are so easy......"
(Months later)
Player Base: "When are you going to change AQ? We're tired of the same thing."
Kabam: "We are focused on other things at the moment, but for now we will change the Bosses and Minis to shake things up until we get to the new Season."
Player Base: "This will make it harder! No new Rewards? Money grab!"
SMH. Never satisfied.
It's not a new Season. There wouldn't be new Rewards. That's part of what they are still working on. It's just a swap of Champs. Same Grind. Yes, it will be a new challenge. People will adjust. What's the sense of swapping it up in the meantime if it's not a new challenge?
I will hold off on the difficulty/rewards until I actually play the refresh, but comparing the same level of symbioid to Sentinel automatically makes it harder with just immunes. I question the Sentinels for the simple fact they animation and movement plain out sucks. Nothing is fluid, they change the vision of the screen, and just awkward to watch. By far the worst champ in the game for us to have to look at over and over again.
Everyone acts so surprised when content gets harder with same or little rewards.
WAKE UP PEOPLE!
This game is a cash grab. It's made to benefit netmarble not the players. We are a means to an end.
Just play and deal with it.
Suck it up and move on.
Kabam could easily have fixed most of this (removed by Moderator) storm. They should just have come out and said. Yes here are new mini bosses and new content. We know that you worked hard to rank up your champions, so to make things a little easier we have decided to give all a glory boost of 25% until next AQ season. Use the glory for you liking. Rank up champs to fight the new content, buy potions to survive and so on.
Lol, you guys know kabam aren't gonna listen to **** unless we hold onto our wallets, so talk all you want, no one is gonna listen... They only thing they listen to is boycott.
But how are you so sure that the difficulty has gotten worse?
Granted, Bleed and Poison champions may not be as effective in Alliance Quests as they were before, but Sentinels melt at the power of a Armor Break Champion, and a lot of the new Mini-Bosses have very common counters![/quote]
To question our statements that the difficulty has gotten worse is just pure ignorance on your part and shows a complete lack of understanding to the player base,
Mordo is a harder champ to fight than all the current minibosses on Map4, Nightcrawler is IMO way too overpowered and shouldn't even be considered as a miniboss option and finally Sentinals are much harder to fight than Symbioids, especially since they have high defence and are immune to bleed and poison.
This hairbrained update needs to go in the trash where it belongs and a complete rethink by your team is in order, maybe get more feedback from the community on what updates and changes to make
Classic Kabam. Always brings new features which are definetely not wanted and confirmed by the community. I am already extremely bored of 5 days (3 days is enough in my opinion) Alliance Quest and now with even harder heros it will be causeless to play it. Only the thing keeps me in this game is my friends in the alliance. Game is becoming boring and boring every passing day because of your sudden changes on the game. One day you are maxing out 5 star and suddenly 6 stars appears on the game. A person from Kabam decides to nerf a hero and it gets nerfed next day without even asking to community. I am feeling as they are coming to the end of road for this game. Kabam was much better before Netmarble. I have 0 trust for them in the future.
As soon as Sentinels were introduced with separate classes I think it was obvious they would end up replacing Symbiotes.
I would also agree that the minibosses have got a bit stale and we could do with a shake-up.
However, the main issue is why do his now mid-season? I think everyone is expecting changes for next AQ season and if these changes came into force then I don’t think the complaints would be as bad, but as things stand it’s a fairly significant change with no change to rewards.
As for the new minibosses:
Morningstar will require bleed immune champs, or possibly ability reduction champs. At least with Rhino, Mordo and Cable you can arguably pick and choose who to bring but MS really limits your options.
Nightcrawler is still broken and randomly stops switching modes mid-block. It feels similar to when Spidey was map 6 miniboss with the evade bug and Kabam were aware of it but rejected calls to remove him until it was fixed.
Void should be interesting but the unblockable finale is going to be a big change. Again if they did this next season it wouldn’t be such a big deal.
@roastedbagel all the community adressed the same problems: sentinel are harder to fight, AQ rewards need to be updated and the minibosses are harder to fight. Dude these problems were allready posted by a few people. Should I post the same problem? Your a smart one, aren’t ya!! I focused on a smaller problem that can be easily fixed with some rankdown tickets and that can benefit all of us. Why the Rankdown tickets? You ask. Not all of us grind the f...ing arena 5 hours a day. We also have jobs and also a life outside the MCOC Univers. We are limited on Gold by the faults of the game. Having some rankdown tickets will assure that we can rank down some mutant or whatever champs and receive the resources to rank up your beloved Medusa(for example).
I plead my case.
If they gave the means to swap Resources everytime they made a change that is intended to be a challenge, everyone would be using the most efficient Champs......and no one would grow or work towards anything.
How about updating your gold system or daily and alliance quest? They have been the same trash rewards for as long as I can remember. Guess that wouldn’t put money in your pocket so you could care less about them. This companies greed is killing what was a good game. Don’t spend on this bs, plenty of other games that are not near as ignorant to their player base to spend on.
It is no surprise that they would boost the difficulty without increasing the rewards. They do this all the time. These decisions do not seem to be planned very well at all. We can only wait and see how powerful the Sentinels really are, but the history of this game makes me believe they will be more trouble than the rewards are worth.
I do not understand the complaints about being a “cash grab.” No one is forcing us to spend money on this game. I don’t. I refuse since they can’t or won’t fix all of the buggy gameplay. That is my choice as a consumer. How I spend my money carries a lot more weight than what I post in a forum. As long as people throw their money away, some company will be there to collect it.
I think the whole money grab argument is something that comes up every change that comes. At the beginning of the Season, that was said about the new Bosses. We all adjusted. I think it's selling ourselves short to say that. If there's one thing I know about this community, it adapts. It really won't be long before people aren't as challenged by the change at all and are back to being bored. Lol. I agree with Someone on that point. Spending is a choice. I just don't think it's going to be the bottom line. It's challenging because it's new. Anything new people fear. If it wasn't challenging, there would be no point to mixing it up to keep it fresh. It wouldn't be fresh. Just the same Champs shuffled around. It's a funny dichotomy for Human Beings. Lol. They want change, then resist it when it comes.
Comments
For all intents and purposes, the PB nerf single handedly made a majority of you guys better fighters in the long run, since it forced you guys to actually *fight*. That was a well needed nerf.
I highly doubt Miike or any of the other mods are also the testers as they claim they "extensively" test everything before release and have multiple emergency maintenance and thousands of complaints every major change they've done in at least several months. He's just passing on the message. Most people here actually play the game, and many at a high level with all the end game content completed. I do not get the impression from their responses this is where the mods are at and their level of understanding and ability in the game as that's not their job. Anyone who has been doing this at high prestige in the 1% bracket would know that the changes ARE more difficult, although unlikely significant enough that it'll be game changing for the higher alliances already at this level as they can adapt fairly quickly to any champ.
Whether or not it is more difficult, if it is at a comfortable place where many alliances can reproducibly clear the current content with minimal cost hundreds of times, ANY change without changing the rewards CANNOT be a positive change in terms of cost vs reward. We are already on easy farm mode doing our 5X5 at 125M bracket for essentially free. You cannot make it easier or cheaper than free.
Adding a blanket XX% increase to all rewards is OH SO HARD AND TIME CONSUMING, that they could not accomplish this as easily as swapping in many different defenders and node changes. What a pathetic excuse. If you have the time and resources to change the defenders and nodes, you have the few minutes it takes to do a minor reward tweak to go with it. Then you can work on the complete overhaul later. Just dissappointments lined up one after another from this company.
No reward increases either. Lol. You guys don’t understand your player base at all.
We don't want you to clarify anything!!
WE DO NOT WANT SENTINELS & HARDER MINI BOSSES
How much more simple can we say it!!
First fix all the existing problems, buff the rewards potions, catalysts, gold etc that have been the same for ages and then make changes that don't negate all the pkayers hard work and chanps!!!
I am saying ANY change of consequence will be harder AT FIRST, but not because the actual difficulty/complexity of the fights is harder, simply because you will not be as experienced at doing the fights. Miike is saying the complexity/difficulty of the fights is approximately the same: i.e. not necessarily harder. Both are accurate statements, but we're sorry for the confusion around them. [/quote]
We as a community have a hard time trusting either statements or believing many mods even know the difference first hand in clearing high end content. No offense Miike, but can you even beat LOL RULK that we use as target practice for our new champ rank ups so we have some reference of your comments and where you stand in the actual game?
Unless these are different versions of the same Sentinels, Morningstars, NC, etc, that we have actually fought hundreds of times compared to the mods who I doubt are in the top 1% brackets as many of the posters are. WE KNOW THEY ARE HARDER FIRST HAND. Not because we are bad or biased, but because we do this way more than you guys do. This is not a symantics thing of you two saying the same thing in different ways - it is black and white what champs are considered easier or harder to an experienced player. You're either covering up a negative change by stating new = temporarily harder, or you truly just don't understand much about actually playing this game. You cannot claim that Cap/WS and NC and MS are essentially the same or that symboids and Sentinels are essentially the same other than the "new" factor. You can fight them a thousand times and one will still be harder than the other.
Failing to acknowledge this again either means you don't understand the game, play it at a very low level, or are just passing on the message from your bosses without actually knowing first hand the differences in these champs. "Easy" champs we practice with 500k - 1.5M HP because they are exactly that - EASY. Not the other way around, they did not get easy because we have spent millions of taps killing them to test champs. They were known as the EASY champs the first time we ever walked through ROL and LOL. We did not have to die to WS and CM dozens of times to make them easy.
Let me clarify:
I am saying ANY change of consequence will be harder AT FIRST, but not because the actual difficulty/complexity of the fights is harder, simply because you will not be as experienced at doing the fights. Miike is saying the complexity/difficulty of the fights is approximately the same: i.e. not necessarily harder. Both are accurate statements, but we're sorry for the confusion around them. [/quote]
Umm, no. See above there are inherent differences between champs that make one harder or easier beyond the new factor. None of these are new to US, and we know which ones are easier and which ones are harder first hand. Are they new TO YOU GUYS because you don't actually play the game or haven't even gone through uncollected this month yet? We have fought them more than we care to admit through every difficulty minus beginner of the monthlies, so unless you've done the same it's fair to say we actually know the champs much better than you do.
u guys aren't making anything to keep the game fresh or exciting, u're doing the opposite, we feel cheated with this changes, since AW changed we all can agree that AQ is useless, we were expecting and update on AQ and now that there is one there are no changes on rewards? REALLY? also with new changes guess which champions will be the most used at AQ? you are forcing every player to use Spark, Ghost Rider and Blade, i can clearly see a nerf coming and then u guys will be excusing saying that we all use that team and that wasn't the goal, you guys are a joke
Then why roll it out this way first? You should save it until it's ready to be released. That means reward the players for the difficulties they face. Not make it harder and let us play it until you finally roll around to finishing it. It's unfair to us. You are also making us change our line ups... for no reason. Is this because y'all feel y'all aren't making enough money on alliance potions and revives or what?
(Months later)
Player Base: "When are you going to change AQ? We're tired of the same thing."
Kabam: "We are focused on other things at the moment, but for now we will change the Bosses and Minis to shake things up until we get to the new Season."
Player Base: "This will make it harder! No new Rewards? Money grab!"
SMH. Never satisfied.
It's not a new Season. There wouldn't be new Rewards. That's part of what they are still working on. It's just a swap of Champs. Same Grind. Yes, it will be a new challenge. People will adjust. What's the sense of swapping it up in the meantime if it's not a new challenge?
WAKE UP PEOPLE!
This game is a cash grab. It's made to benefit netmarble not the players. We are a means to an end.
Just play and deal with it.
Suck it up and move on.
How about sentinel not immune? I agree if it.
But how are you so sure that the difficulty has gotten worse?
Granted, Bleed and Poison champions may not be as effective in Alliance Quests as they were before, but Sentinels melt at the power of a Armor Break Champion, and a lot of the new Mini-Bosses have very common counters![/quote]
To question our statements that the difficulty has gotten worse is just pure ignorance on your part and shows a complete lack of understanding to the player base,
Mordo is a harder champ to fight than all the current minibosses on Map4, Nightcrawler is IMO way too overpowered and shouldn't even be considered as a miniboss option and finally Sentinals are much harder to fight than Symbioids, especially since they have high defence and are immune to bleed and poison.
This hairbrained update needs to go in the trash where it belongs and a complete rethink by your team is in order, maybe get more feedback from the community on what updates and changes to make
I would also agree that the minibosses have got a bit stale and we could do with a shake-up.
However, the main issue is why do his now mid-season? I think everyone is expecting changes for next AQ season and if these changes came into force then I don’t think the complaints would be as bad, but as things stand it’s a fairly significant change with no change to rewards.
As for the new minibosses:
Morningstar will require bleed immune champs, or possibly ability reduction champs. At least with Rhino, Mordo and Cable you can arguably pick and choose who to bring but MS really limits your options.
Nightcrawler is still broken and randomly stops switching modes mid-block. It feels similar to when Spidey was map 6 miniboss with the evade bug and Kabam were aware of it but rejected calls to remove him until it was fixed.
Void should be interesting but the unblockable finale is going to be a big change. Again if they did this next season it wouldn’t be such a big deal.
I plead my case.
I do not understand the complaints about being a “cash grab.” No one is forcing us to spend money on this game. I don’t. I refuse since they can’t or won’t fix all of the buggy gameplay. That is my choice as a consumer. How I spend my money carries a lot more weight than what I post in a forum. As long as people throw their money away, some company will be there to collect it.