**UPDATE - iPAD STUCK FLICKERING SCREEN**
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
The 47.0.1 hotfix to address the issue of freezing & flashing lights on loading screens when trying to enter a fight, along with other smaller issues, is now ready to be downloaded through the App Store on IOS.
More information here.
Comments
If people are going to leave the game because something is new and more challenging, they're not going to last the long haul either way.
They use to be my easy recharge points.
What a surprise, you've once again attacked the fan base for having a problem with something Kabam did. I'm seriously shocked this time.
That's not an attack. Someone mentioned people quitting. If they choose to quit, that's up to them, but if people are going to quit because something new is added, they're probably not going to last. The game is always changing, so it's inevitable. It's only hard because it's new. It will be new until we get used to fighting them. Really not the be-all-end-all.
You can’t go from symbiods which were basically a punching bag, to sentinels and expect everyone to be excited about it.
The sentinels need to be nerfed, big time. If you had beta tested this, you’d already know that. Wake up!
I definitely don't think people will leave over this. But if they do, oh well.
Its harder because it is harder. It would be an exaggeration to say tons of people are going to quit over it, but anyone who thinks Sentinels are not harder than Syms either has a very peculiar psychological aversion to Syms or has no idea how to judge difficulty in the game. And I say that without exempting the developers from that statement.
The point I'm trying to bring home is we will adjust, and it doesn't usually take that long.
For as long as Ive been playing games, Ive never seen a programmer that seeks to make the game worse, not better - and their customers more pissed off, not happier...
until I found Kabam!!
Everything makes so much sense now.
"If a tree falls in a forest and no one is around to hear it, does it make a sound?"
the answer is yes
Had a moment of not thinking. Sp2 to the face followed by an sp1. Yeah.... it was a bad news story
Use Quake. She destroys them.
Wolvie kinda got useless against these Sentinels.
Thanks for the consideration in advance.
I have Quake as a 4* r5 sig 99 ....fine for me, all of my alliance members cant say the same not to mention not everyone is comfortable fighting 'Quake style' of course she is not the only option...my issue is the fact that we have to make major changes in how we approach AQ for the same rewards..NOT COOL
I agree about the rewards. Not cool at all considering you can’t just throw an immune champ in with whatever 2 other champs you want into map 5 anymore. Now more specific options have to be considered. Which will be tough for many when running AW at the same time
EXACTLY!!!!
And don't give me the "Sentinels melt at the power of a Armor Break Champion..." What about that annoying "purification"? Won't that get rid of any armor break effects? Won't that basically get rid of ANY DEBUFF effect?
So, YES you made it more difficult, NO, of course you're not in a place or time to revamp the whole thing, just the difficulty, which will conveniently make us players spend more units and items in each AQ.
Thank you Kabam, you did it again
I mean what are they going to say? :
"We didn't do this to increase potion sales?" "We are not ready for a full refresh so rewards stay the same." "We do not believe that these fights are harder." "You will adjust to these changes." "Some players like the refresh and do not feel there is a difficulty increase."
You'll not get any satisfaction from the mods. They have been told what to say and they have said it. This is just the way they want it.