Well,Haven't encountered any problems so far,and why y'all complaining 'bout sentinels?Theyre easy to bait!I think we should complain about the new minibosses instead,lol
For me i suggest @Kabam Miike please put sentineloids in map 6 and the map 5 and lower will still a symboid because map 6 is better to be sentineloids because of units spender in health potion but in map 5 and 4 alliance they like only to get the T4B weekly and play for fun hope you @Kabam Miike will understand the feeling of the map 5 players and lower
The problem I see with Sentinels in AQ is that we can only bring 3 champs. We can’t get class advantage on all of them and baiting specials causes their charge to increase. When their charges are full, their specials become unblockable. In the EQ, we could use 5 champs and bring an attacker for the sentinels with class advantage. The mystic sentinels were a problem for me because they act as if they have md5. Having that 3rd bar available makes it so they get full, use l2, evading makes them gain l2 again. I could evade the first but the second l2 hit me and I lost 60% health. This is day 1. Day 5 I won’t survive an l2. I won’t spend one more penny on this game. The glitches are terrible and every time they update, there’s more glitches and the timing for parry and blocking are screwed up.
I will keep it short and to the point. I am a skilled player, Plat1 AW, clear 300k easily in old AQ system, LOL run, Elder's Bane title and never shared my account. I say that to state simply that I hate the changes to AQ and its not lack of skill, I really cant stand the Sentinels and the added effort is not worth it (10k rated Sentinels on Day 1 are horrible). I will not spend another dollar for Kabam and once I deplete my resources I will most likely be quitting.
I don’t think people should quit the game over this change. @JTChaos
Try to pull back a bit in the alliance play, go solo for a little while. You will find that taking a break from the alliance grind will allow you to appreciate the game a little more.
The problem I see with Sentinels in AQ is that we can only bring 3 champs. We can’t get class advantage on all of them and baiting specials causes their charge to increase. When their charges are full, their specials become unblockable. In the EQ, we could use 5 champs and bring an attacker for the sentinels with class advantage. The mystic sentinels were a problem for me because they act as if they have md5. Having that 3rd bar available makes it so they get full, use and l2, evading makes them gain l2 again. I could evade the first but the second l2 hit me and I lost 60% health. This is day 1. Day 5 I won’t survive an l2.
The problem I see with Sentinels in AQ is that we can only bring 3 champs. We can’t get class advantage on all of them and baiting specials causes their charge to increase. When their charges are full, their specials become unblockable. In the EQ, we could use 5 champs and bring an attacker for the sentinels with class advantage. The mystic sentinels were a problem for me because they act as if they have md5. Having that 3rd bar available makes it so they get full, use l2, evading makes them gain l2 again. I could evade the first but the second l2 hit me and I lost 60% health. This is day 1. Day 5 I won’t survive an l2. I won’t spend one more penny on this game. The glitches are terrible and every time they update, there’s more glitches and the timing for parry and blocking are screwed up.
@Kyrazmom what’s the point of baiting a special? Both of the specials are easy to evade. There is no L3
I baited the specials because I saw 3 bars for their power. Been busy at work and didn’t have time to read about the changes much. Didn’t know they wouldn’t use l3 until they got there and only used l2. The sentinels are harder than the syms, therefore, the difficulty is bumped up. More difficult maps for the same crappy rewards.
I say, bring back old map 5, name it 5.1 and let the players play the old map. Make the sentinel map 5 map 5.2 for the ones who find the old map 5 “boring”, and let them bust their enjoyment there.
The Sentinels were designed to disrupt the normal fighting patterns that many of us use.
When you can over power them, they aren’t difficult but as you get into longer fights with them, the analysis charges become a problem.
1. You can’t block
2. You can’t evade
3. You can’t use a 5 hit combo
4. Mutants are at a severe disadvantage (There’s a social message here)
I’m not a big fan of the multi step evade but it is what it is.
If Medusa is the best Sentinel counter players will have to make a decision if they want to keep her in AW or move her to AQ Attack.
The Sentinels are quite a handful on the health boost lane. Almost couldn't take out a mutant sentinel in 3mins as it was healing for around 100hp/tick.
lets all be real here reason why sentiels are now the replacement is bc they saw a drop in revenue on AQ as many ppl were using regen champs saving them items....they had no way to introduce them till last month event quest giving them a chance to change up the map.
Why you think they released hall of potions wasnt bc they were generous all of a sudden its bc they know come day 3-5 items will be used boosting their AQ revenue back up.
Doesnt take a genius to notice when the well starts to dry up and to replenish it is by bringing other ways to force us to spend items.
I believe that Kabam didn't predict how difficult it would be to face sentinels in allies with more than 6.4k starting prestige. If I can accept that day one is always the most challenging day because we don't have the mechanisms to overcome this new changes, I must also state that these Sentinels aren't as easy as most people are saying.
Plus, the gameplay it's awful and Sentinels are making damage through block even when they don't have the necessary levels to do it.
Probably Kabam's intention is to drag people to m6 and force us to grind more and more for resources. It's a genius solution.
They are stupidly strong on day 1 and that unblockable SP2 is completly unblockable, you evade first part and try to block second and it hits you, on day 5 it will be nightmare if you don't have maxed or 5* Medusa
we are an almost 15mil alliance.. we do 5x5 ... and after Sentinels introductions some people have expressed their dislike of the sentinels... people be losing champs on day 1 on section 1 is crazy... some of us are over 750k rating and people who have done LOL ... so.... the biggest issue is that you may have to adjust ur team to beat map now 5 as we all knew how to do it b4.. in reality it is significantly harder for the same actual rewards and what people dont want to do is to spend units to buy revives and health potions .. or in general to spend money on AQ.... we already spend on AW so.... some people are talking about "ive had enough of this game" others "lets do map 4" or whatever... i know there are halls of healing event now.. but for how long will it run ? i mean yeah map 5 was maybe becoming boring or whatever .. it just what we did .. for those low rewards .. it was easy and fun.... now i dont know... i mean it seems like we soon have to spend on every aspect of the game..... whatever we play we have to spend... ok some of u will say.... get better, get better roster or whatever... hope u get better champs or whatever.... in reality though this game is heading towards its death at some point... KABAM missing the point..... the game dsnt not become funner if they just make it harder and make us spent.. .the direction of their thinking it totally wrong... but whaterver.... hey everyone u wanna throw ur hat messages at me ... go right ahead !!1 @Kabam Miike
I wouldn’t suggest a mutant, I believe they gain double charges against mutants, regardless the sentineloid’s class. My Angela gave them 50% charges against cosmic AND tech.
I wouldn’t suggest a mutant, I believe they gain double charges against mutants, regardless the sentineloid’s class. My Angela gave them 50% charges against cosmic AND tech.
No mutants don’t. That’s only the playable sentinel
Comments
Try to pull back a bit in the alliance play, go solo for a little while. You will find that taking a break from the alliance grind will allow you to appreciate the game a little more.
@Kyrazmom what’s the point of baiting a special? Both of the specials are easy to evade. There is no L3
When you can over power them, they aren’t difficult but as you get into longer fights with them, the analysis charges become a problem.
1. You can’t block
2. You can’t evade
3. You can’t use a 5 hit combo
4. Mutants are at a severe disadvantage (There’s a social message here)
I’m not a big fan of the multi step evade but it is what it is.
If Medusa is the best Sentinel counter players will have to make a decision if they want to keep her in AW or move her to AQ Attack.
Problem solved.
she is this week lol
The Sentinels are quite a handful on the health boost lane. Almost couldn't take out a mutant sentinel in 3mins as it was healing for around 100hp/tick.
Why you think they released hall of potions wasnt bc they were generous all of a sudden its bc they know come day 3-5 items will be used boosting their AQ revenue back up.
Doesnt take a genius to notice when the well starts to dry up and to replenish it is by bringing other ways to force us to spend items.
Plus, the gameplay it's awful and Sentinels are making damage through block even when they don't have the necessary levels to do it.
Probably Kabam's intention is to drag people to m6 and force us to grind more and more for resources. It's a genius solution.
No mutants don’t. That’s only the playable sentinel
For everyone’s info
Actually all Sentinels are Villains and Blade (with GR) just steamrolls through them.