Prettypete wrote: » I don't think that they have an actual solution for how to compensate the alliances who were affected. How do you equitably give pts to alliances that missed war? Do you give them 100pts or 190,000pts? They could also not count the last war for everyone but imagine how many alliances would be upset about that. I'm interested in seeing how they'll handle this situation. (I think that there will be very upset people)
Bobbylort wrote: » Prettypete wrote: » I don't think that they have an actual solution for how to compensate the alliances who were affected. How do you equitably give pts to alliances that missed war? Do you give them 100pts or 190,000pts? They could also not count the last war for everyone but imagine how many alliances would be upset about that. I'm interested in seeing how they'll handle this situation. (I think that there will be very upset people) Just give points equal to 100% 3 bgs as a loss, then no rewards cause nothing was played.. I know some might not be able to get 100%, but honestly this wasn't their/our fault, so why be afraid to give too many points?
DNA3000 wrote: » Bobbylort wrote: » Prettypete wrote: » I don't think that they have an actual solution for how to compensate the alliances who were affected. How do you equitably give pts to alliances that missed war? Do you give them 100pts or 190,000pts? They could also not count the last war for everyone but imagine how many alliances would be upset about that. I'm interested in seeing how they'll handle this situation. (I think that there will be very upset people) Just give points equal to 100% 3 bgs as a loss, then no rewards cause nothing was played.. I know some might not be able to get 100%, but honestly this wasn't their/our fault, so why be afraid to give too many points? Because you'd then potentially be giving them more points than actual alliances that fought wars, and jumping those alliances ahead of them. That's the problem with trying to make alliances whole in the middle of a season: the same problem I pointed out when it came to detecting cheating alliances. If you give an alliance compensatory points in the middle of a season, you are in effect pushing them upward in rank, and pushing a bunch of alliances downward without knowing if the alliances you are pushing downward should have been pushed downward. That's why I suggested an end of season compensation system to address cheating alliances which does not penalize any innocent alliance. Given the prevalence of the current problem, I'm not sure how feasible that would be here.
Bobbylort wrote: » DNA3000 wrote: » Bobbylort wrote: » Prettypete wrote: » I don't think that they have an actual solution for how to compensate the alliances who were affected. How do you equitably give pts to alliances that missed war? Do you give them 100pts or 190,000pts? They could also not count the last war for everyone but imagine how many alliances would be upset about that. I'm interested in seeing how they'll handle this situation. (I think that there will be very upset people) Just give points equal to 100% 3 bgs as a loss, then no rewards cause nothing was played.. I know some might not be able to get 100%, but honestly this wasn't their/our fault, so why be afraid to give too many points? Because you'd then potentially be giving them more points than actual alliances that fought wars, and jumping those alliances ahead of them. That's the problem with trying to make alliances whole in the middle of a season: the same problem I pointed out when it came to detecting cheating alliances. If you give an alliance compensatory points in the middle of a season, you are in effect pushing them upward in rank, and pushing a bunch of alliances downward without knowing if the alliances you are pushing downward should have been pushed downward. That's why I suggested an end of season compensation system to address cheating alliances which does not penalize any innocent alliance. Given the prevalence of the current problem, I'm not sure how feasible that would be here. This is not fighting cheating allies.. You'll still get completion points for those.. Punishing innocent allies is exactly what is done if you don't mess with the points.. My ally would not be pushed in front of anyone with a minimum set of points for loosing, as we've not missed 100% since waaaay before seasons was introduced.. Cheating allies and this bug has nothing to do with each other, as this is way worse than going again those allies..
DNA3000 wrote: » Bobbylort wrote: » DNA3000 wrote: » Bobbylort wrote: » Prettypete wrote: » I don't think that they have an actual solution for how to compensate the alliances who were affected. How do you equitably give pts to alliances that missed war? Do you give them 100pts or 190,000pts? They could also not count the last war for everyone but imagine how many alliances would be upset about that. I'm interested in seeing how they'll handle this situation. (I think that there will be very upset people) Just give points equal to 100% 3 bgs as a loss, then no rewards cause nothing was played.. I know some might not be able to get 100%, but honestly this wasn't their/our fault, so why be afraid to give too many points? Because you'd then potentially be giving them more points than actual alliances that fought wars, and jumping those alliances ahead of them. That's the problem with trying to make alliances whole in the middle of a season: the same problem I pointed out when it came to detecting cheating alliances. If you give an alliance compensatory points in the middle of a season, you are in effect pushing them upward in rank, and pushing a bunch of alliances downward without knowing if the alliances you are pushing downward should have been pushed downward. That's why I suggested an end of season compensation system to address cheating alliances which does not penalize any innocent alliance. Given the prevalence of the current problem, I'm not sure how feasible that would be here. This is not fighting cheating allies.. You'll still get completion points for those.. Punishing innocent allies is exactly what is done if you don't mess with the points.. My ally would not be pushed in front of anyone with a minimum set of points for loosing, as we've not missed 100% since waaaay before seasons was introduced.. Cheating allies and this bug has nothing to do with each other, as this is way worse than going again those allies.. Yes, this is not fighting cheating allies. I'm not sure why you think that's important to state. However, the core problem is identical in both, as I mentioned: you have a case where an alliance did not get the points they should have gotten, but you don't know how many points they should have gotten, so you cannot fix the problem precisely. And to answer the question you yourself posed, which was "why be afraid to give too many points" the answer is, because giving points to an alliance improves their rank at the expense of other alliances that must move downward as mathematical inevitability. You can't simply arbitrarily decide that the innocent alliances that failed to match are more important than the innocent alliances that actually fought wars and you will cavalierly drop in rank just to make room for the alliances that failed to match. Or rather, you can, but you shouldn't.
Bobbylort wrote: » DNA3000 wrote: » Bobbylort wrote: » DNA3000 wrote: » Bobbylort wrote: » Prettypete wrote: » I don't think that they have an actual solution for how to compensate the alliances who were affected. How do you equitably give pts to alliances that missed war? Do you give them 100pts or 190,000pts? They could also not count the last war for everyone but imagine how many alliances would be upset about that. I'm interested in seeing how they'll handle this situation. (I think that there will be very upset people) Just give points equal to 100% 3 bgs as a loss, then no rewards cause nothing was played.. I know some might not be able to get 100%, but honestly this wasn't their/our fault, so why be afraid to give too many points? Because you'd then potentially be giving them more points than actual alliances that fought wars, and jumping those alliances ahead of them. That's the problem with trying to make alliances whole in the middle of a season: the same problem I pointed out when it came to detecting cheating alliances. If you give an alliance compensatory points in the middle of a season, you are in effect pushing them upward in rank, and pushing a bunch of alliances downward without knowing if the alliances you are pushing downward should have been pushed downward. That's why I suggested an end of season compensation system to address cheating alliances which does not penalize any innocent alliance. Given the prevalence of the current problem, I'm not sure how feasible that would be here. This is not fighting cheating allies.. You'll still get completion points for those.. Punishing innocent allies is exactly what is done if you don't mess with the points.. My ally would not be pushed in front of anyone with a minimum set of points for loosing, as we've not missed 100% since waaaay before seasons was introduced.. Cheating allies and this bug has nothing to do with each other, as this is way worse than going again those allies.. Yes, this is not fighting cheating allies. I'm not sure why you think that's important to state. However, the core problem is identical in both, as I mentioned: you have a case where an alliance did not get the points they should have gotten, but you don't know how many points they should have gotten, so you cannot fix the problem precisely. And to answer the question you yourself posed, which was "why be afraid to give too many points" the answer is, because giving points to an alliance improves their rank at the expense of other alliances that must move downward as mathematical inevitability. You can't simply arbitrarily decide that the innocent alliances that failed to match are more important than the innocent alliances that actually fought wars and you will cavalierly drop in rank just to make room for the alliances that failed to match. Or rather, you can, but you shouldn't. You're way of explaining the situation evolved cheating allies and rewards, which is why I felt it was important to state.. If you'd like I could continue in your tracks and start explaining using a whole new diffrent situation? Just figured it would be easier if talked about the relevant situation.. You have to understand that fighting a cheating alliance still gets you those 145000 points, and the possibly missing points are the 50.000 winning points.. I get why that is something that's hard to change, but in this specific case we are not talking 50.000 points.. We're talking 145000 points with the possibility of 195000 points.. You see the diffrence? My suggestion was not giving us 50.000 possible winning points, but in the contrary giving us the 145000 points it would give if we lost war.. I think that's a pretty reasonably compensation, cause it would still hurt every single one of us who could have possibly won the war, but still doesn't affect the placement of allies who did win their wars..
EnkiTheOne wrote: » I m from bks , i confirm we had a same problem this week. First match took sooo long like it matched after the closure of launchig window Conséquences we miss 1 war this week and will lost around 1M300k points.. Waiting for this to be fixed
DNA3000 wrote: » Bobbylort wrote: » DNA3000 wrote: » Bobbylort wrote: » DNA3000 wrote: » Bobbylort wrote: » Prettypete wrote: » I don't think that they have an actual solution for how to compensate the alliances who were affected. How do you equitably give pts to alliances that missed war? Do you give them 100pts or 190,000pts? They could also not count the last war for everyone but imagine how many alliances would be upset about that. I'm interested in seeing how they'll handle this situation. (I think that there will be very upset people) Just give points equal to 100% 3 bgs as a loss, then no rewards cause nothing was played.. I know some might not be able to get 100%, but honestly this wasn't their/our fault, so why be afraid to give too many points? Because you'd then potentially be giving them more points than actual alliances that fought wars, and jumping those alliances ahead of them. That's the problem with trying to make alliances whole in the middle of a season: the same problem I pointed out when it came to detecting cheating alliances. If you give an alliance compensatory points in the middle of a season, you are in effect pushing them upward in rank, and pushing a bunch of alliances downward without knowing if the alliances you are pushing downward should have been pushed downward. That's why I suggested an end of season compensation system to address cheating alliances which does not penalize any innocent alliance. Given the prevalence of the current problem, I'm not sure how feasible that would be here. This is not fighting cheating allies.. You'll still get completion points for those.. Punishing innocent allies is exactly what is done if you don't mess with the points.. My ally would not be pushed in front of anyone with a minimum set of points for loosing, as we've not missed 100% since waaaay before seasons was introduced.. Cheating allies and this bug has nothing to do with each other, as this is way worse than going again those allies.. Yes, this is not fighting cheating allies. I'm not sure why you think that's important to state. However, the core problem is identical in both, as I mentioned: you have a case where an alliance did not get the points they should have gotten, but you don't know how many points they should have gotten, so you cannot fix the problem precisely. And to answer the question you yourself posed, which was "why be afraid to give too many points" the answer is, because giving points to an alliance improves their rank at the expense of other alliances that must move downward as mathematical inevitability. You can't simply arbitrarily decide that the innocent alliances that failed to match are more important than the innocent alliances that actually fought wars and you will cavalierly drop in rank just to make room for the alliances that failed to match. Or rather, you can, but you shouldn't. You're way of explaining the situation evolved cheating allies and rewards, which is why I felt it was important to state.. If you'd like I could continue in your tracks and start explaining using a whole new diffrent situation? Just figured it would be easier if talked about the relevant situation.. You have to understand that fighting a cheating alliance still gets you those 145000 points, and the possibly missing points are the 50.000 winning points.. I get why that is something that's hard to change, but in this specific case we are not talking 50.000 points.. We're talking 145000 points with the possibility of 195000 points.. You see the diffrence? My suggestion was not giving us 50.000 possible winning points, but in the contrary giving us the 145000 points it would give if we lost war.. I think that's a pretty reasonably compensation, cause it would still hurt every single one of us who could have possibly won the war, but still doesn't affect the placement of allies who did win their wars.. Since mentioning anything for context is clearly confusing you, I'll simply restate the question you asked and the answer without context. The question was: "why be afraid to give too many points?" The answer is: if you give more points than the alliance would have earned, you will bump that alliance higher than alliances it should have ranked higher than, and as a consequence penalize those alliances by bumping them downward. This is true no matter how many points are involved, or what the cause of the point deficit was. That answer is relevant to the context of my fundamental position on how unforeseen point deficits should be handled, which I've mentioned elsewhere as a suggested solution to the problem which may or may not work in this case, but the full explanation of which is beyond the ability to describe without context that requires voluntary reflection.
Kabammed50 wrote: » Guys, we are getting off topic here. We can’t assume or dictate what they will end up doing and running scenarios without a response from Kabam does us no go in receiving some form of response.
Bobbylort wrote: » DNA3000 wrote: » Bobbylort wrote: » DNA3000 wrote: » Bobbylort wrote: » DNA3000 wrote: » Bobbylort wrote: » Prettypete wrote: » I don't think that they have an actual solution for how to compensate the alliances who were affected. How do you equitably give pts to alliances that missed war? Do you give them 100pts or 190,000pts? They could also not count the last war for everyone but imagine how many alliances would be upset about that. I'm interested in seeing how they'll handle this situation. (I think that there will be very upset people) Just give points equal to 100% 3 bgs as a loss, then no rewards cause nothing was played.. I know some might not be able to get 100%, but honestly this wasn't their/our fault, so why be afraid to give too many points? Because you'd then potentially be giving them more points than actual alliances that fought wars, and jumping those alliances ahead of them. That's the problem with trying to make alliances whole in the middle of a season: the same problem I pointed out when it came to detecting cheating alliances. If you give an alliance compensatory points in the middle of a season, you are in effect pushing them upward in rank, and pushing a bunch of alliances downward without knowing if the alliances you are pushing downward should have been pushed downward. That's why I suggested an end of season compensation system to address cheating alliances which does not penalize any innocent alliance. Given the prevalence of the current problem, I'm not sure how feasible that would be here. This is not fighting cheating allies.. You'll still get completion points for those.. Punishing innocent allies is exactly what is done if you don't mess with the points.. My ally would not be pushed in front of anyone with a minimum set of points for loosing, as we've not missed 100% since waaaay before seasons was introduced.. Cheating allies and this bug has nothing to do with each other, as this is way worse than going again those allies.. Yes, this is not fighting cheating allies. I'm not sure why you think that's important to state. However, the core problem is identical in both, as I mentioned: you have a case where an alliance did not get the points they should have gotten, but you don't know how many points they should have gotten, so you cannot fix the problem precisely. And to answer the question you yourself posed, which was "why be afraid to give too many points" the answer is, because giving points to an alliance improves their rank at the expense of other alliances that must move downward as mathematical inevitability. You can't simply arbitrarily decide that the innocent alliances that failed to match are more important than the innocent alliances that actually fought wars and you will cavalierly drop in rank just to make room for the alliances that failed to match. Or rather, you can, but you shouldn't. You're way of explaining the situation evolved cheating allies and rewards, which is why I felt it was important to state.. If you'd like I could continue in your tracks and start explaining using a whole new diffrent situation? Just figured it would be easier if talked about the relevant situation.. You have to understand that fighting a cheating alliance still gets you those 145000 points, and the possibly missing points are the 50.000 winning points.. I get why that is something that's hard to change, but in this specific case we are not talking 50.000 points.. We're talking 145000 points with the possibility of 195000 points.. You see the diffrence? My suggestion was not giving us 50.000 possible winning points, but in the contrary giving us the 145000 points it would give if we lost war.. I think that's a pretty reasonably compensation, cause it would still hurt every single one of us who could have possibly won the war, but still doesn't affect the placement of allies who did win their wars.. Since mentioning anything for context is clearly confusing you, I'll simply restate the question you asked and the answer without context. The question was: "why be afraid to give too many points?" The answer is: if you give more points than the alliance would have earned, you will bump that alliance higher than alliances it should have ranked higher than, and as a consequence penalize those alliances by bumping them downward. This is true no matter how many points are involved, or what the cause of the point deficit was. That answer is relevant to the context of my fundamental position on how unforeseen point deficits should be handled, which I've mentioned elsewhere as a suggested solution to the problem which may or may not work in this case, but the full explanation of which is beyond the ability to describe without context that requires voluntary reflection. If you think giving us points equal to a loss would be an unfair advantage I don't think I can help you understand what the deal is man..
DNA3000 wrote: » Bobbylort wrote: » DNA3000 wrote: » Bobbylort wrote: » DNA3000 wrote: » Bobbylort wrote: » DNA3000 wrote: » Bobbylort wrote: » Prettypete wrote: » I don't think that they have an actual solution for how to compensate the alliances who were affected. How do you equitably give pts to alliances that missed war? Do you give them 100pts or 190,000pts? They could also not count the last war for everyone but imagine how many alliances would be upset about that. I'm interested in seeing how they'll handle this situation. (I think that there will be very upset people) Just give points equal to 100% 3 bgs as a loss, then no rewards cause nothing was played.. I know some might not be able to get 100%, but honestly this wasn't their/our fault, so why be afraid to give too many points? Because you'd then potentially be giving them more points than actual alliances that fought wars, and jumping those alliances ahead of them. That's the problem with trying to make alliances whole in the middle of a season: the same problem I pointed out when it came to detecting cheating alliances. If you give an alliance compensatory points in the middle of a season, you are in effect pushing them upward in rank, and pushing a bunch of alliances downward without knowing if the alliances you are pushing downward should have been pushed downward. That's why I suggested an end of season compensation system to address cheating alliances which does not penalize any innocent alliance. Given the prevalence of the current problem, I'm not sure how feasible that would be here. This is not fighting cheating allies.. You'll still get completion points for those.. Punishing innocent allies is exactly what is done if you don't mess with the points.. My ally would not be pushed in front of anyone with a minimum set of points for loosing, as we've not missed 100% since waaaay before seasons was introduced.. Cheating allies and this bug has nothing to do with each other, as this is way worse than going again those allies.. Yes, this is not fighting cheating allies. I'm not sure why you think that's important to state. However, the core problem is identical in both, as I mentioned: you have a case where an alliance did not get the points they should have gotten, but you don't know how many points they should have gotten, so you cannot fix the problem precisely. And to answer the question you yourself posed, which was "why be afraid to give too many points" the answer is, because giving points to an alliance improves their rank at the expense of other alliances that must move downward as mathematical inevitability. You can't simply arbitrarily decide that the innocent alliances that failed to match are more important than the innocent alliances that actually fought wars and you will cavalierly drop in rank just to make room for the alliances that failed to match. Or rather, you can, but you shouldn't. You're way of explaining the situation evolved cheating allies and rewards, which is why I felt it was important to state.. If you'd like I could continue in your tracks and start explaining using a whole new diffrent situation? Just figured it would be easier if talked about the relevant situation.. You have to understand that fighting a cheating alliance still gets you those 145000 points, and the possibly missing points are the 50.000 winning points.. I get why that is something that's hard to change, but in this specific case we are not talking 50.000 points.. We're talking 145000 points with the possibility of 195000 points.. You see the diffrence? My suggestion was not giving us 50.000 possible winning points, but in the contrary giving us the 145000 points it would give if we lost war.. I think that's a pretty reasonably compensation, cause it would still hurt every single one of us who could have possibly won the war, but still doesn't affect the placement of allies who did win their wars.. Since mentioning anything for context is clearly confusing you, I'll simply restate the question you asked and the answer without context. The question was: "why be afraid to give too many points?" The answer is: if you give more points than the alliance would have earned, you will bump that alliance higher than alliances it should have ranked higher than, and as a consequence penalize those alliances by bumping them downward. This is true no matter how many points are involved, or what the cause of the point deficit was. That answer is relevant to the context of my fundamental position on how unforeseen point deficits should be handled, which I've mentioned elsewhere as a suggested solution to the problem which may or may not work in this case, but the full explanation of which is beyond the ability to describe without context that requires voluntary reflection. If you think giving us points equal to a loss would be an unfair advantage I don't think I can help you understand what the deal is man.. Depending on how you define "points equal to a loss" I don't believe that would be an unfair advantage. I don't know why you would make that assumption.
Bobbylort wrote: » DNA3000 wrote: » Bobbylort wrote: » DNA3000 wrote: » Bobbylort wrote: » DNA3000 wrote: » Bobbylort wrote: » DNA3000 wrote: » Bobbylort wrote: » Prettypete wrote: » I don't think that they have an actual solution for how to compensate the alliances who were affected. How do you equitably give pts to alliances that missed war? Do you give them 100pts or 190,000pts? They could also not count the last war for everyone but imagine how many alliances would be upset about that. I'm interested in seeing how they'll handle this situation. (I think that there will be very upset people) Just give points equal to 100% 3 bgs as a loss, then no rewards cause nothing was played.. I know some might not be able to get 100%, but honestly this wasn't their/our fault, so why be afraid to give too many points? Because you'd then potentially be giving them more points than actual alliances that fought wars, and jumping those alliances ahead of them. That's the problem with trying to make alliances whole in the middle of a season: the same problem I pointed out when it came to detecting cheating alliances. If you give an alliance compensatory points in the middle of a season, you are in effect pushing them upward in rank, and pushing a bunch of alliances downward without knowing if the alliances you are pushing downward should have been pushed downward. That's why I suggested an end of season compensation system to address cheating alliances which does not penalize any innocent alliance. Given the prevalence of the current problem, I'm not sure how feasible that would be here. This is not fighting cheating allies.. You'll still get completion points for those.. Punishing innocent allies is exactly what is done if you don't mess with the points.. My ally would not be pushed in front of anyone with a minimum set of points for loosing, as we've not missed 100% since waaaay before seasons was introduced.. Cheating allies and this bug has nothing to do with each other, as this is way worse than going again those allies.. Yes, this is not fighting cheating allies. I'm not sure why you think that's important to state. However, the core problem is identical in both, as I mentioned: you have a case where an alliance did not get the points they should have gotten, but you don't know how many points they should have gotten, so you cannot fix the problem precisely. And to answer the question you yourself posed, which was "why be afraid to give too many points" the answer is, because giving points to an alliance improves their rank at the expense of other alliances that must move downward as mathematical inevitability. You can't simply arbitrarily decide that the innocent alliances that failed to match are more important than the innocent alliances that actually fought wars and you will cavalierly drop in rank just to make room for the alliances that failed to match. Or rather, you can, but you shouldn't. You're way of explaining the situation evolved cheating allies and rewards, which is why I felt it was important to state.. If you'd like I could continue in your tracks and start explaining using a whole new diffrent situation? Just figured it would be easier if talked about the relevant situation.. You have to understand that fighting a cheating alliance still gets you those 145000 points, and the possibly missing points are the 50.000 winning points.. I get why that is something that's hard to change, but in this specific case we are not talking 50.000 points.. We're talking 145000 points with the possibility of 195000 points.. You see the diffrence? My suggestion was not giving us 50.000 possible winning points, but in the contrary giving us the 145000 points it would give if we lost war.. I think that's a pretty reasonably compensation, cause it would still hurt every single one of us who could have possibly won the war, but still doesn't affect the placement of allies who did win their wars.. Since mentioning anything for context is clearly confusing you, I'll simply restate the question you asked and the answer without context. The question was: "why be afraid to give too many points?" The answer is: if you give more points than the alliance would have earned, you will bump that alliance higher than alliances it should have ranked higher than, and as a consequence penalize those alliances by bumping them downward. This is true no matter how many points are involved, or what the cause of the point deficit was. That answer is relevant to the context of my fundamental position on how unforeseen point deficits should be handled, which I've mentioned elsewhere as a suggested solution to the problem which may or may not work in this case, but the full explanation of which is beyond the ability to describe without context that requires voluntary reflection. If you think giving us points equal to a loss would be an unfair advantage I don't think I can help you understand what the deal is man.. Depending on how you define "points equal to a loss" I don't believe that would be an unfair advantage. I don't know why you would make that assumption. Jeez.. I really don't know what the hell you even tried to say in first message then.. Glad we now agree though
Kabammed50 wrote: » Appropriating season points to those that missed a war due to the error, WILL NOT affect those that ran one. It only puts those that did not in a HUGE disadvantage.
mrmac04 wrote: » The simple math of things is this... If we weren’t victims of Kabam’s error and let’s say we lost the third war, we’d be ranked in the top 90 of our current tier based on the average score for our losses... Let’s say we won the third war, we’d be within the top 70 of our current tier based on the average score for our wins. We have suffered a drop of 80-100 rank positions due to Kabam’s error (and the final wars ending closer to the disabling of matchmaking are still not calculated yet which means those numbers are possibly more detrimental to our standings). We were forced into a position where we had the control of our own ranking taken from us. The fact of the matter is this, Kabam has created an unbalanced season with this error and all we want is balance brought back to rankings...
wraith1a wrote: » Other alliances gained rank they should not have gained....
Kabammed50 wrote: » @DNA3000 you are only filling this thread with ill advised information. You were obviously not affected by this situation. You are trying to spam the thread so you can “hopefully” get Kabam to make a decision that is favorable to you and your alliance. The current math for round 3 breaks down like this. Alliances who did not get to start a 3rd war due to the error = 0pts Your alliance and every other group not affected = + 600k - 1.3mil Yes, if they award us points you may see a SMALL change in your current placement. The amount of groups this has disadvantaged is small! Whereas, we are seeing a drastic change in our ranks which puts us at an unfair advantage. Stop worrying about a small change in your current rank! If your alliance is strong you will recover (but it’s not really recovering considering we did not get to participate) but we on the other hand WILL NOT! That’s the simple math!!!! Recovering 1 mil points means going on a win streak of 6-8 wars to account for others that win. I would bet that your alliance along with 90% of the alliances out there have not seen a 6-8 war win streak. It’s not possible when the odds are 50-60% win ratio at best!