**WINTER OF WOE - BONUS OBJECTIVE POINT**
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
As previously announced, the team will be distributing an additional point toward milestones to anyone who completed the Absorbing Man fight in the first step of the Winter of Woe.
This point will be distributed at a later time as it requires the team to pull and analyze data.
The timeline has not been set, but work has started.
There is currently an issue where some Alliances are are unable to find a match in Alliance Wars, or are receiving Byes without getting the benefits of the Win. We will be adjusting the Season Points of the Alliances that are affected within the coming weeks, and will be working to compensate them for their missed Per War rewards as well.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
Additionally, we are working to address an issue where new Members of an Alliance are unable to place Defenders for the next War after joining. We are working to address this, but it will require a future update.
So angry right now.....
This discussion has been closed.
Comments
I don’t want to tout conspiracy theories here, so I won’t. But on a more abstract level, you are utterly wrong. It’s easy to implement algorithms that gauge desirable outcomes. And act upon it. Really child’s play for anyone working in this field.
Example: player X has a lot of pink heroes that need pink goodies to rank up. That same player owns a single orange hero, which is maxed out. Player X has a ton of orange goodies. Now player X spins for some goodie. Outcome: orange goodie. That’s all there is to it, basically. Expand upon and refine as needed. It’s laughably easy to implement, given there are relatively few parameters.
I’m sure it’s utterly and totally random, because it is (amen), but if you think you can’t develop and implement algorithms like this, you are mistaken. It’s basically the same technique e-commerce organizations use to personalize your shopping experience. See also: Facebook. Et cetera. How can you not know this is not only possible, but being employed on a large scale?
Again, it’s RNG in this case. All random. To paraphrase good old Albert King: if it wasn’t for bad luck, players would not have no luck at all.
Every once in a while the planets align and I find I agree with you @GroundedWisdom. This is one of those times lol
I know a few guys that get the featured champ every time and were like 80% on the old featured 5* crystals (I am 0-14). Seems like the same guys used to get the featured 4* etc. But I can't believe Kabam would randomly select some accounts for higher drop rates. I guess if you want to go full on conspiracy theory, a few lucky accounts might cause others to spend believing that their luck has to change. But I doubt it. If something like that were going on all it would take is one disgruntled employee in a position to know what was going on to blow the whistle.
it's still happening.. the same guy who's also able to pull of a 4* from log in crystal. some accounts are just plain lucky for reasons unknown. by the way, those who are getting great pulls are all "free to play" accounts and never spent a dime on this game beside the occasional 1 dollar 4* awakening crystal.. so i guess kabam doesn't favor based on spending
the mfing truth..I needed or hoped for a T4C mutant catalyst from infinity dust crystal but pulled two mystics T4C that I don't even need at all for the foreseeable future..all that work to pull the same catalyst is funny
I hear ya..same but it's only been two mystics so far for me..watch they do a T4C sale soon which I may have to buy to get that darn mutant one I need
Also i get the impression that many people will only be happy if they pull a god tier 5* and thus get disappointed all the time.
There's no secret society at work either - it's just the way the world works right now. Nothing mysterious about it. I can't wrap my head around the naivety so many people exhibit when it comes to self-learning algorithms. I'm not into conspiracies here, I'm only pointing out that predictive algorithms are par for the course. Wake up and smell the coffee. Whether or not a particular game implements them - and that would be very easy to do, since all info is potentially known, more so than in many other scenarios, including web shop environments - is not up to me to say.
The "RNG" in this game is so flawed. Whenever im low on a certain class resource i pull a good champion of said class, normally i just pull **** cosmic, tech or mutant champs i would never waste resources on.
Dungeons is also the cause of the servers going down. Just get rid it until the game is more stable.
Also. Thanks Kabam for compensation.
Video game designers hire social engineers. What exactly do you think they are there for? I don't see ANY reason why it is not possible that they engineer odds and code to predict and elicit the most addictive type of scenario for players. There are hire-able position for exactly that! It is super easy to stick "If/then" code everywhere in order to facilitate the need to keep grinding and opening and playing for that elusive resource that YOU need specifically.
Come on son!
It's understandable that you may be disappointed with a drop from a crystal from time to time, but there is nothing more complicated involved than just luck. With that, this thread is not constructive and as a reminder, posting false information or conspiracy theories is not welcome on the forums.