**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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He needs a redesign, 'cause that ain't Carnage. Cool ideas, but it is not Carnage.
you definetely need to restyle the "robots" (iron man, iron patriot, iron man sup, ulton they do exactely the same combo) make them FLY!!! we want more laser beam during the normal combo
you definetely need a restyle of electro/blackbolt combo (exactely the same)
black widow isn't going to be a 5 stars so you definetely need to buff up the 4*
buff up hulkbuster, iron patriot, antman, shehulk, fixit, black panther, miles morales, kamala khan and so on
I don't think he needs a redesign. Just tweaking
I'd buff his base stats.
Make his bleeds easier to put/keep up. Maybe have chance on hit/crit to bleed or make specials place a bleed.
I'd give him a regen of % of his bleed damage.
And I'd make his permanent buffs activate from the passive buff you have when you launch the special. Similar to how Voodoos even/odd combo meter works.
He's capped at how many buffs he can have so there's a limit to what he can do and he's heavily countered by bleed immune.
I'd possibly consider making his heavy a bit easier to land. Something similar to dormammus timing. It's very difficult to land a heavy without landing a parry stun first, with his current heavy animation.
For Vision and Loki, I think they should become Invisible for 1 hit with a 3% chance or something. We've seen both of them do that thing where the enemy punches right through them in the movies, so it should work for them here. They both suck and need buffed, anyway.
Kamala Khan... meh... She isn't really a likable character in the first place. She's not good, and she's already a ripoff of Me. Marvel. I mean, I don't even want her in the game. It's not like Kabam can take her out, though, so maybe just give her one indefinite Fury on SP moves instead of the 2 temporary ones. Think that would work?
Spidergwen needs to at least land a hit before she backflips. Make it a critical every time, and she'll be alright. Karnak... all of it... Focus sucks, his health and damage sucks, just make it all better.
Ant-Man needs to do high damage on SP moves. As of now, he's a bad character with mediocre SP moves, and when he's unduped, it's twice as bad. Just please, make him good at SP moves. He's already bad when he's duped, so when he's not, it's a plausible argument that he's the worst in the game.
Well, he can mind-control, right? That's like 60% of the storyline in his featured quest. Give him Life Steal when he has like 5 Bleed or something.
"Passive
When the enemy has more than 5 Bleeds stacked on them at once, they are vulnerable to mind-control. Until the stack of Bleed drops below 5, 50% of the damage Carnage deals is given back to him as health by the enemy."
http://forums.playcontestofchampions.com/en/discussion/1301/how-about-some-customization/p1
Ant-Man just needs something to boost his attack so he can be playable unduped. Precision or a passive critical rate boost makes the most sense due to his ability to shrink.
I totally agree with this, they should do the same with carnage since his and venoms powers are very similar. And just as a side point, carnage is immune to spider sense in the comics...so why not in the game kabam?
Yes, that could work as well. Anything that makes his attack better is going to work fine. He's not really good duped, and unduped, he's arguably the worst in the game. I think there are worse, but many don't.
+650 Critical Resistance rating
+New Signature: Steel Giant : Colossus's steel skin hardens and increases tensile strength, giving an additional (5-9.5) seconds to his Armor buffs. Additionally, he increases his Heavy damage by (150-300%) when under a Armor buff.
+New Ability: Heavy Handed : When charging a Heavy attack while under a Armor buff, ignore the next incoming attack and deny the power gained from the attack.
+Ability Adjustment: Armor : Colossus strikes with greater force as he becomes Armored, increasing his attack by X(40%) for each Offensive Armor Buff active. For each Defensive Armor Buff active, gain 105.6 Critical resistance.
+New Ability: Incinerate resistance : Colossus's steel skin grants him protection from heat, reducing Incineration damage by 65% and ignoring its effects on block abilities.
Ghost Rider:
+New Ability: Incinerate Immunity: Originating from the fires of Hell, Ghost Rider has full immunity to Incinerate.
Iron Patriot:
+New Signature Ability: Continued Legacy: When below 65% health, he overloads his suit to it's maximum efficiency, giving him 1200 Armor, 15% Special resistance and 650 Block Proficiency until brought below 15%, which overheats his suit and bursts X(35-50%) regeneration and power gain. Afterwards, his suit burns out and activates a cool down for his suit for 75 seconds.
*Power gain is double of the percentage of regeneration*
-1.5% base health.
+190 Base Armor Rating.
Ms. Marvel(Kamala Khan):
+Ability Adjustment: Poison Immunity: Converts a poison into a Fury stack, increasing Attack by X(10%) for 7.5 seconds.
+Ability Replacement: Block Proficiency: For each Fury effect active, passively decrease the opponent's Armor rating by 500.
+1000 Base Armor Penetration.
+Special Ability: 90% to activate a permanent Fury, increasing attack by X(35%). If already active while doing this special attack, have a 90% chance to regenerate X(10%) health over 10 seconds.
Doctor Strange:
+Signature adjustment: Counterspell : The Sorcerer Supreme counteracts the Opponents beneficial effects with a (30-100%) chance. Additionally, he strengthens his connection to the astral plane and resists Degeneration effects by 65%.
+New Ability: Conjure : As Doctor Strange evokes a blessing, he conjures a additional instant effect based on actions he does.
When under Oshtur's Refuge: When the opponents deals a attack 110% more or less than their attack, steal 7.5% of their power.
When under Agamotto's Insight: Critical hits deals X(35%) additional energy damage instantly.
When under Hoggoth's Wisdom: When the opponents beneficial effect expires, heal X(5%) Health.
Luke Cage:
+New Ability: Resist Physical: 15% chance to increase Physical resist rating by 600 for 10 seconds. Per each Physical resist active, decrease the opponents Critical damage rating by 204.1 and Power gain by 10%, to a maximum of 6 stacks.
*Physical resistance stacks and can be gained through blocking*
+New Ability: Scientific Ward: Physical resist buffs cannot removed from any of the opponents abilities.
+New Ability: Armor Break Immunity: Luke Cage's indestructible skin cannot be broken, providing full Immunity to Armor Break.
Daredevil(Netflix):
+Ability Adjustment: Physical Resist: Daredevil's suit, crafted by Mr. Potter turns aside knives and gunfire, granting 5 Physical resist charges. Each granting 87.6 physical resist and 15% Bleed resistance. A charge is removed every 4 hits.
+New Ability: Depravity(replaces Armor Break): For each hit dealt while the opponent is stunned, inflict a Depravity charge on them. When the stun expires, all Depravity charges convert to Armor Breaks, each reducing Armor Rating by 190.8 for 7 seconds.
+New Signature: World on Fire: Daredevil's courageous strength never subsides against stronger opponents, giving him (1145.6-2050) additional Critical hit chance if the opponent starts the fight with more Health points than him. Additionally, anytime a debuff is applied on Daredevil, he gains a burst of 405 Critical Damage rating for his next critical hit.
An adjustment the some of my previous suggestions and taking into account some of the ideas from others as well.
Nah man, that doesn't fit Carnage. Neither does his current kit, tbh. It just doesn't feel like Carnage. It's cool, put it on somebody else. Not Carnage.
-> I don't see the mind-control doing much in gameplay...maybe a small Ability Accuracy reduction/Bleed?
-> The symbiote can also grow when it ingests biomass, right? So maybe when the opponent reaches a hp threshold (every 5-15%?), he gains a relatively weak permanent fury (can stack) and a really small regen if he isn't at full health. He could be able to dash back and convert these fury buffs into a regen that increases in power based on fury stacks consumed.
This is nice. Well done, sir. I would love for these to be applied.
A lot of champs just need abit of a tweak to be viable champs.
Well, all of the changes could be toned down or made worse as needed. We just want them considered. Maybe it would even spark some more ideas for Kabam to create.
Actually, this is the final list. And if it's over the top, nerf stats as needed, right?
I agree on Ghost Riders' new ability.
Fix his outro too.
He should also gain a precision buff while he is doing a special attck.
Um, hi? You have any ideas?
Edit: Now that comment disappeared. ????
Venom:
+Signature Ability Adjustment: Bloodlust : Venom's hatred combined with Eddie's cruelty extends to the opponents very lifeline. As long as the opponent persists bleeding, passively gain 950 Critical Hit rating and (405-550) Critical Damage rating per bleed.
*The critical rate doesn't stack, but the Critical Damage does*
+New Ability: Symbiotic Shroud : Even after separating from Spider-Man, the symbiote retains his spider sense and even ignoring it, granting Eddie Brock to bypass Evasion by 35%. A additional 15% is ignored if the opponent is bleeding. Additionally, if Venom were to be knocked out from a attack, that attack misses and Venom's next hit becomes a Critical.
+New Ability: Shred : Opponents who automatically evade Venom's attack are slashed, inflicting Bleed.
Venom seems to follow the Cosmic class principal rather than his more redeeming qualities from the comics. Making Venom a powerhouse isn't the intended goal, but rather to make Venom a more valiant attacker against Evade champions and champions who bleed. The attack missing acts both as a saving grace and a "Gotcha" to turn the tables on a unsuspecting foe.
+Ability Replacement : Genetic Madness : As Carnage begins the fight, he creates Weapons and Shields based on his or his opponents actions.
Medium Hit: Fury increasing attack by X(20%)
Light Hit: Precision increasing Critical Hit rating by 765.3
Heavy Attack: Cruelty increasing Critical Damage rating by 951.6
Special Attack 1: Blood Transfer, dealing X(3.5%) bleed damage and siphoning the damage as health.
Special Attack 2: Unstoppable for the next hit.
Special Attack 3: Spiked Shield, dealing 25% of the opponents damage back at them as Physical damage.
Blocked Hit: Block Bulwark increasing block proficiency by 1560.5
Received Hit: Increase Physical resist by 895.9
Received Special Attack: Armor, increasing Armor rating by 1051.7
+Ability Adjustment: Hyper-Mutation : When using a Special Attack, begin mutating for 10 seconds. When the mutation ends, morph the current Passive buff into a permanent buff. A maximum if 5 permanent buff may be active.
*Unstoppable buff lasts 4 seconds, but does expire and gives room to more permanent buffs.*
+New Signature Ability : Bleeding Frenzy : The Symbiote goes crazy for blood, flooding him with (7.5-15%) Power over 6 seconds every time he bleeds his opponent. Additionally, the Hyper-Mutation buff holds an +1 capacity.
+New Ability : Bleed Immunity counter : If the opponent is naturally Bleed Immune, increase Hyper-Mutation buff capacity by +1.
+9.5% Base Health
-3% Base Attack
Carnage came out a disappointment, but the potential to be great is still there, just left unexplored by Kabam. The increase to health adds survivability and follows King Groots buildup similarity. Adding more buffs to more actions is definitely a step up and the additional Hyper-Mutation buffs to cover Bleed Immunity covers the obvious kink in the armor. On a side note, the blood transfer works like siphon and Nightcrawlers Deep wounds, having no effect on Bleed immune champions.
I finished the symbiotes, may do another on Magneto(MARVEL NOW) and the Iron-Men.
Ghost Rider, Dormmamu. Immune to incinerate. Come on, they are on fire already.
Psylocke. She has a katana that doesn't cause a bleed? Is it dull? The bleed doesn't have to stack as much honestly, just needs to have a bleed or maybe a Nightcrawler's Deep Wounds? Power gaining when attacking could be increased a tiny bit as well please.