Hero Use Events
Guytennis
Member Posts: 420 ★★★
6* champs get a big point advantage in arena but are equal to 4* champs for the hero Use Events. Why is that? @Kabam Miike
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Same for Completion Events, one type awards points for ACT Quests too, the other doesn’t.
Just a little variety in how you go after events.
@MorbidAngle To help you in the future with the English language I’m providing the definition of both a “question” and a “complaint”. I was asking a question.
ques·tion
/ˈkwesCH(ə)n/
noun
1. a sentence worded or expressed so as to elicit information.
com·plaint
/kəmˈplānt/
noun
1. a statement that a situation is unsatisfactory or unacceptable.
ar·bi·trar·y
/ˈärbəˌtrerē/
Learn to pronounce
adjective
based on random choice or personal whim, rather than any reason or system.
The event was not designed for that level champions as they stated, so they added it to the max it was designed for, 4*. That is not random choice or a personal whim, but based on reason.
Don’t understand why there always be those naysayers who will jump to criticize. There are solo events (both 7H and 22H) that reward the ownership of 6*, heck even 5*. Just not this “special” solo hero use event. OP is asking what is the reason for this differentiation.
Also let’s be real unless you are doing some serious questing and blowing energy refills the majority of points you get here are also in arena.
Lastly in all seriously is anyone really grinding to try and get rank rewards in these events. The rewards aren’t super useful and haven’t been updated in years.
I don’t care either way but this seems like a very odd argument in general.
And yes, doing individual quests DOES help you get these as well, just explore rest of your 1 energy chapters during Hero Use instead of the 3 energy chapters.
I need to get 275000 points at 1500 per fight. Now let say these are the normal at 1-2 minutes her fight(let’s say 90 secs and will include loading time to account for shorter fights). I think this is fair because loading time in arena and questing is a large amount of in game time.
So I need to execute 183.333 fights at a average of 90 seconds per fight invested.
183.333 fights*90s/60 s/m= 274.999minutes of fighting
Meaning I need to invest about 275 minutes of straight time in game fighting to hit this milestone.
So does 4.58 hours seem like a reasonable time investment for these rewards? I just be actively playing for 4.58 hours during the 22 hour window to hit this milestone. I will stand by the fact that hero use grind is absurd and takes too long.
I actually just do these 22 hour Solo Events ONLY up to the 4th Milestone, in order to get those UNITS each time.
The final 5th Milestone is pretty much worthless, so for those who feel it takes too much time then just stop after 4 (that's the only Milestone that really matters).
And for that matter, I used to do a lot more of the lesser Class Combat ones too, when the 10% Attack Boost was actually something worthwhile getting. But now they hand out FREE 15% Attack Boosts in easier Ally Events (same with lesser 15% Health vs 20% Health that are handed out now too). Also makes buying those Lesser versions from Loyalty Story pretty worthless now as well since you accumulate so many of the higher level ones basically for free in recently changed easy Ally Events.
Unless you mean to just hit 51-100% rank in which case your comment still makes no sense, because if 6* were worth 100,000 points per fight, it still wouldn’t make it any harder for the lower rated person to hit the same rank.
I think it’s a valid, objective question. I know everyone speculated why the points exist but I don’t know why everyone has to jump and attack when a person asks a simple question. If 5* and 6* were worth more points it would just make everyone’s lives easier. You wouldn’t have to do as many fights so I don’t know why people are so against the question.