I mean, just because we are lazy/too busy for story progression as we have other duties(example side quests(more rewards) and alliance events) doesn't mean that we are not affected by the maintenance. there are a lot of other modes for us to play too, and story progression does not reflect our level. From my point of view, only the cavalier compensation is good as they were trying for labyrinth etc but for proven people who are trying to clear uncollected, 2.5k shards and a 4* crystal are not going to help at all. While I am grateful for the compensation, I feel that the compensation should be given out equally regardless of titles.
There is no way someone with proven should get a 5* crystal and 1k 6* shards just like that it just destroys the basic progression. A 4* is brilliant for aiming for uncollected, especially if it’s a top tier one
I mean, just because we are lazy/too busy for story progression as we have other duties(example side quests(more rewards) and alliance events) doesn't mean that we are not affected by the maintenance. there are a lot of other modes for us to play too, and story progression does not reflect our level. From my point of view, only the cavalier compensation is good as they were trying for labyrinth etc but for proven people who are trying to clear uncollected, 2.5k shards and a 4* crystal are not going to help at all. While I am grateful for the compensation, I feel that the compensation should be given out equally regardless of titles.
It's not about Cavs being more or less affected by downtime than UC or proven. Kabam decides they want the compensation to have certain level of impact on a player. 2.5k 5* shards for a new roster has a certain impact. That same level of impact for a large late game roster scaled to a full 5*. Otherwise smaller rosters would get a huge benefit compared to people who already have established rosters. The 5* I got with the crystal wont even sniff my lineup outside of arena.
I mean, just because we are lazy/too busy for story progression as we have other duties(example side quests(more rewards) and alliance events) doesn't mean that we are not affected by the maintenance. there are a lot of other modes for us to play too, and story progression does not reflect our level. From my point of view, only the cavalier compensation is good as they were trying for labyrinth etc but for proven people who are trying to clear uncollected, 2.5k shards and a 4* crystal are not going to help at all. While I am grateful for the compensation, I feel that the compensation should be given out equally regardless of titles.
There is no way someone with proven should get a 5* crystal and 1k 6* shards just like that it just destroys the basic progression. A 4* is brilliant for aiming for uncollected, especially if it’s a top tier one
I'm not asking for a fully formed 5* crystal or 6* shards, just increase the amount of 5* shards and scrape the 4* crystal
I mean, just because we are lazy/too busy for story progression as we have other duties(example side quests(more rewards) and alliance events) doesn't mean that we are not affected by the maintenance. there are a lot of other modes for us to play too, and story progression does not reflect our level. From my point of view, only the cavalier compensation is good as they were trying for labyrinth etc but for proven people who are trying to clear uncollected, 2.5k shards and a 4* crystal are not going to help at all. While I am grateful for the compensation, I feel that the compensation should be given out equally regardless of titles.
There is no way someone with proven should get a 5* crystal and 1k 6* shards just like that it just destroys the basic progression. A 4* is brilliant for aiming for uncollected, especially if it’s a top tier one
I'm not asking for a fully formed 5* crystal or 6* shards, just increase the amount of 5* shards and scrape the 4* crystal
Right but where do you draw the line. Someone else could say the same thing “oh just stop the 5* shards and give us 2 6*s”
I mean, just because we are lazy/too busy for story progression as we have other duties(example side quests(more rewards) and alliance events) doesn't mean that we are not affected by the maintenance. there are a lot of other modes for us to play too, and story progression does not reflect our level. From my point of view, only the cavalier compensation is good as they were trying for labyrinth etc but for proven people who are trying to clear uncollected, 2.5k shards and a 4* crystal are not going to help at all. While I am grateful for the compensation, I feel that the compensation should be given out equally regardless of titles.
There is no way someone with proven should get a 5* crystal and 1k 6* shards just like that it just destroys the basic progression. A 4* is brilliant for aiming for uncollected, especially if it’s a top tier one
I'm not asking for a fully formed 5* crystal or 6* shards, just increase the amount of 5* shards and scrape the 4* crystal
Then they would need to give larger comp to the cavs to scale. Then someone would complain again.
I mean, just because we are lazy/too busy for story progression as we have other duties(example side quests(more rewards) and alliance events) doesn't mean that we are not affected by the maintenance. there are a lot of other modes for us to play too, and story progression does not reflect our level. From my point of view, only the cavalier compensation is good as they were trying for labyrinth etc but for proven people who are trying to clear uncollected, 2.5k shards and a 4* crystal are not going to help at all. While I am grateful for the compensation, I feel that the compensation should be given out equally regardless of titles.
There is no way someone with proven should get a 5* crystal and 1k 6* shards just like that it just destroys the basic progression. A 4* is brilliant for aiming for uncollected, especially if it’s a top tier one
I'm not asking for a fully formed 5* crystal or 6* shards, just increase the amount of 5* shards and scrape the 4* crystal
Right but where do you draw the line. Someone else could say the same thing “oh just stop the 5* shards and give us 2 6*s”
that's not what I'm implying.im just not satisfied that someone who is trying for uncollected is getting the same rewards as those who just started.
I think Kabam finally did something correctly! Why the hell are starter players yelling that they didn't get 7500 red shards? If the game is fully functional they have no chance to get it anyway. This is a fair compensation. Disagree with me, it changes nothing. Also the glory is OK. It cannot be more fair. Imagine if someone who plays this game 1 week getting the same compensation as an oldschool cavalier with 100% 6.3.. just imagine
I am in an alliance with a few cavaliers tell me how they were more affected than me and therefore deserve better compensation
I mean, just because we are lazy/too busy for story progression as we have other duties(example side quests(more rewards) and alliance events) doesn't mean that we are not affected by the maintenance. there are a lot of other modes for us to play too, and story progression does not reflect our level. From my point of view, only the cavalier compensation is good as they were trying for labyrinth etc but for proven people who are trying to clear uncollected, 2.5k shards and a 4* crystal are not going to help at all. While I am grateful for the compensation, I feel that the compensation should be given out equally regardless of titles.
There is no way someone with proven should get a 5* crystal and 1k 6* shards just like that it just destroys the basic progression. A 4* is brilliant for aiming for uncollected, especially if it’s a top tier one
I'm not asking for a fully formed 5* crystal or 6* shards, just increase the amount of 5* shards and scrape the 4* crystal
Right but where do you draw the line. Someone else could say the same thing “oh just stop the 5* shards and give us 2 6*s”
that's not what I'm implying.im just not satisfied that someone who is trying for uncollected is getting the same rewards as those who just started.
Everyone was equally affected but Kabam continues to insult us with tiered compensation? Utter rubbish. But typical....
We can't give a new player an entire 5-Star and 1000 6-Star shards. We scale rewards because we have a progression plan for the entire game.
I get why you did what you did but from my viewpoint it's not fair. Maybe you should have separated people based on average alliance ranking in the AQ and war and sent out compensation packages based on that so everybody within every alliance got the same rewards? That would have been fair because those are the areas of the game that were most affected. However you didn't do that, instead you sent it out based on story mode progression which has nothing to do with what happened or how it impacted the game. You had better options and instead of spending the time exploring those options you went with this simple yet unacceptable solution.
I am perfectly fine with this tier compensation. We’re not on the same level, there’s levels to this proven, conquer, uncollected and cavalier should get all different compensation. Good job kabam
I honestly mean no disrespect and hopefully the next time something like this happens, if it does, you think a little more outside the box before sending out compensation packages to everyone within the community.
Everyone was equally affected but Kabam continues to insult us with tiered compensation? Utter rubbish. But typical....
We can't give a new player an entire 5-Star and 1000 6-Star shards. We scale rewards because we have a progression plan for the entire game.
I get why you did what you did but from my viewpoint it's not fair. Maybe you should have separated people based on average alliance ranking in the AQ and war and sent out compensation packages based on that so everybody within every alliance got the same rewards? That would have been fair because those are the areas of the game that were most affected. However you didn't do that, instead you sent it out based on story mode progression which has nothing to do with what happened or how it impacted the game. You had better options and instead of spending the time unexploring those options you went with this simple yet unacceptable solution.
Everyone was equally affected but Kabam continues to insult us with tiered compensation? Utter rubbish. But typical....
We can't give a new player an entire 5-Star and 1000 6-Star shards. We scale rewards because we have a progression plan for the entire game.
I get why you did what you did but from my viewpoint it's not fair. Maybe you should have separated people based on average alliance ranking in the AQ and war and sent out compensation packages based on that so everybody within every alliance got the same rewards? That would have been fair because those are the areas of the game that were most affected. However you didn't do that, instead you sent it out based on story mode progression which has nothing to do with what happened or how it impacted the game. You had better options and instead of spending the time unexploring those options you went with this simple yet unacceptable solution.
Everyone was equally affected but Kabam continues to insult us with tiered compensation? Utter rubbish. But typical....
We can't give a new player an entire 5-Star and 1000 6-Star shards. We scale rewards because we have a progression plan for the entire game.
I get why you did what you did but from my viewpoint it's not fair. Maybe you should have separated people based on average alliance ranking in the AQ and war and sent out compensation packages based on that so everybody within every alliance got the same rewards? That would have been fair because those are the areas of the game that were most affected. However you didn't do that, instead you sent it out based on story mode progression which has nothing to do with what happened or how it impacted the game. You had better options and instead of spending the time unexploring those options you went with this simple yet unacceptable solution.
Again, this compensation has NOTHING do to with AW. The mail said it would be a separate thing that they are still working on.
I mean, just because we are lazy/too busy for story progression as we have other duties(example side quests(more rewards) and alliance events) doesn't mean that we are not affected by the maintenance. there are a lot of other modes for us to play too, and story progression does not reflect our level. From my point of view, only the cavalier compensation is good as they were trying for labyrinth etc but for proven people who are trying to clear uncollected, 2.5k shards and a 4* crystal are not going to help at all. While I am grateful for the compensation, I feel that the compensation should be given out equally regardless of titles.
There is no way someone with proven should get a 5* crystal and 1k 6* shards just like that it just destroys the basic progression. A 4* is brilliant for aiming for uncollected, especially if it’s a top tier one
I'm not asking for a fully formed 5* crystal or 6* shards, just increase the amount of 5* shards and scrape the 4* crystal
Right but where do you draw the line. Someone else could say the same thing “oh just stop the 5* shards and give us 2 6*s”
that's not what I'm implying.im just not satisfied that someone who is trying for uncollected is getting the same rewards as those who just started.
Why oh why are the conquerors so oppressed? Like what's wrong with beating Maestro? It feels wrong for us to be grouped with the proven since there is a wide gap in progression for people who beat Act 4 and are close to Uncollected and people who just beat Thanos. At least give us something in between. Proven got 2.5k 5* shards and uncollected got 7.5k. Why can't conquerors get 5k? It's solid middle ground.
I don’t see why cav or uncollected should get more rewards than anyone else. Everyone experienced the same issues and they therefore should have offered everyone the same rewards across the board.
Actually, everyone didn't experience the same issues. If you're an arena grinder you lost arena points. If you aren't, you obviously didn't. If you were running content, you might have gotten caught in a loop. If you weren't, you didn't. The downtime cost everyone energy and the opportunity to run content. But not everyone actually does the same content or has the same opportunity to earn the same rewards.
In particular, if you set a Cavalier player back one month and a beginner player back one month, that will cost them completely different amounts: the Cavalier player undoubtedly more. On average, an hour of Cavalier player time is worth more rewards, simply because they can and do earn more rewards per hour. The compensation package isn't paying for your time, such that everyone's time should be valued equally. It is an attempt to compensate for lost ability to earn rewards in the game, which is different for everyone. There's no way to do that perfectly, but tiering compensation based on progression title is a reasonable estimate for trying to do so.
Not only is every player's earning rates different, rewards have relative value not absolute value. If I was a beginning player, a 4* crystal would be worth a lot: it could move me forward days or weeks ahead in my ability to run content and progress in the game. It isn't worth that to me now: it is mostly worth about a couple percent of the 5* shards I earn in an average week. So if you give the same package to everyone, even if it is completely identical it will help some players vastly more than others. That's a different and more important kind of unfair.
It isn't perfect, and there are always lots of exceptional cases, but to be frank progression affects most things in the game from the content you can run to the calendar rewards you get. It will affect things like this much of the time, and you either accept that is true in a progressional game, or you don't. But it isn't going to change to fit your idea of what's equitable. We've been doing this since the 200k v12 compensation packages, and my recollection is that they were tiered in part specifically because of complaints about a prior package not being appropriately tiered.
Why oh why are the conquerors so oppressed? Like what's wrong with beating Maestro? It feels wrong for us to be grouped with the proven since there is a wide gap in progression for people who beat Act 4 and are close to Uncollected and people who just beat Thanos. At least give us something in between. Proven got 2.5k 5* shards and uncollected got 7.5k. Why can't conquerors get 5k? It's solid middle ground.
agreed. we conquerors have a need for 5*s to make uncollected easier for us. you can say we are the in between so we should not be getting the same rewards as those who just beat Maestro.( sorry guys we have another stronger guy to beat called the collector who can't be killed without spamming revives)
Everyone was equally affected but Kabam continues to insult us with tiered compensation? Utter rubbish. But typical....
We can't give a new player an entire 5-Star and 1000 6-Star shards. We scale rewards because we have a progression plan for the entire game.
You are absolutely correct . And kabam shouldn't worry about this at all. You did way better than we expected and the majority of players are extremely grateful . You're always going to have the "never enough " types that are just never happy and there's nothing you can give to satisfy them. Well.done Miike.
You have to look at this as 9 hours of gameplay were taken away from you that you might never get back. If you could literally never make up for it, the Cavalier and UC people would've been playing more advanced content with bigger rewards to earn than Proven people. So of course compensation to make up for lost gameplay has to be based on what level of content you are playing at. The more advanced content has bigger rewards, which means more lost opportunity when you can't play.
Comments
Not bad
Is that a different package?
Cheers Kabam. These rewards were fair and thoughtful. You're doing way better with compensating and transparency.
In particular, if you set a Cavalier player back one month and a beginner player back one month, that will cost them completely different amounts: the Cavalier player undoubtedly more. On average, an hour of Cavalier player time is worth more rewards, simply because they can and do earn more rewards per hour. The compensation package isn't paying for your time, such that everyone's time should be valued equally. It is an attempt to compensate for lost ability to earn rewards in the game, which is different for everyone. There's no way to do that perfectly, but tiering compensation based on progression title is a reasonable estimate for trying to do so.
Not only is every player's earning rates different, rewards have relative value not absolute value. If I was a beginning player, a 4* crystal would be worth a lot: it could move me forward days or weeks ahead in my ability to run content and progress in the game. It isn't worth that to me now: it is mostly worth about a couple percent of the 5* shards I earn in an average week. So if you give the same package to everyone, even if it is completely identical it will help some players vastly more than others. That's a different and more important kind of unfair.
It isn't perfect, and there are always lots of exceptional cases, but to be frank progression affects most things in the game from the content you can run to the calendar rewards you get. It will affect things like this much of the time, and you either accept that is true in a progressional game, or you don't. But it isn't going to change to fit your idea of what's equitable. We've been doing this since the 200k v12 compensation packages, and my recollection is that they were tiered in part specifically because of complaints about a prior package not being appropriately tiered.