**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Please remove gates from 6.2 and take off the indestructible charges resetting on the champion boss. If you take a destructive charge off then it should stay at 4, then 3 and so on until he's down regardless if the player dies and comes back.
In 6.3 the health pool and the attack rating is far too high. Players such as myself can complete it, I've already done the initial clear and multiple lanes for 6.3 but I'm in no rush to complete it due to the high health pools and extreme damage overall. I had to remove my suicides because the block damage is too penalizing to deal with the bleed damage in-between fights. Please scale it properly per act just like you did with act 5.
I'm open to hear better options, just not play better because like I said I completed the initial clear this is just constructive feedback.
Just for general information....
After explore Act 6.3, those 7k T2A still there.
We can collect those items or there something wrong ?
If you can answer me it would be nice.
Thanks
I will just leave this here, perhaps it helps some people to save some units...
But that’s beside the point of the vid, let me just say thanks to @TheKiryu for once again helping the community by finding different solutions to a problem (and/or help to spread these creative solutions to a wider public).
Especially when that kind of specific content has been so rare in the 5 years certain champs have existed. We shouldn’t have to wait 3.5+ years for endgame content that allows our lesser-used champs to shine. Act 4 venom was so long ago for many of us.
Just parry M + Heavy. Bait sp1, back away or parry to wait out the timer.