**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Cavalier 5* AG generic
Uncollected 5* AG crystal
For the rest 4* AG generic
Anything more than these would be a surprise imo
They need the game to make money so it continues to exist, just like Blackjack dealers need the casino to make money so they can still have jobs, but in general they get no personal benefit from the game making any more money than it needs to make to sustain itself and be reasonably profitable. More money for Netmarble doesn't mean more money for Kabam, but too many unhappy players means eventually looking for new jobs. So the logical self-interest for the game developers is to try to make the best game they can that is balanced among all the different player interests they perceive, and let others worry about the revenue.
You act as though making money for the parent company doesn't in any way put money back in to the hands of those at the developer. If you've ever worked a job in corporate America (or Canada)then you'd know how disingenuous that comment truly is.
A company earns $1. How much of that does the company actually get?
1. Well first you have to subtract out who you owe first. In this case Marvel and Netmarble. Thats around $.50
2. Then you have to pay your vendors. In this case, server storage, Google play, Apple and advertising. That's around $.20.
3. Then you have S&G- Payroll, insurance, light bill etc.. Thats around $.15.
If you're lucky as a company, you'll have roughly 5 pennies left over as "profit". But the reality is that if you want to succeed, you re-invest that back into the company. In this case Realm of Champions.
Its very likely Kabam doesnt have a bank vault stacked with $100 bills that executives are rolling around in as a bonus. Bonuses are worked into the profit plan and usually aren't given for sh*ts and grins. This is how retail america works.
Mobile games are hard to make money from because the market is so flooded that it's hard to get a niche of the market. If you're lucky enough to get a big enough following the ability to make profit as opposed to barely scraping by goes up dramatically. Enter this game going on 6 years now...
https://www.gamesindustry.biz/articles/2019-11-19-netmarble-posts-54-percent-profit-increase-in-q3