**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Skirmish Charges = 2*(Attacker Challenge Rating)-130
It's interesting to see that they started with a y-intercept of 130. They must have specifically designed the content to be baseline for a rank 3 6* champ.
I'm *assuming* they also intend to make CR higher than 130 add 20 skirmish charges rather than 10, but of course that's hypothetical since CR140 doesn't actually exist on the player side yet.
- Namor
- Havok
- Doc Ock
- Vision (OG)
- Spider-gwen
- Iceman
- Stealth Spider-man
- Corvus Glave
- Green Goblin
- Angela
- Iron Patriot
- Iron Man (OG)
- Iron Man IW
- Juggernaut
- Luke Cage
- Iron Fist
- Groot
- The Hood
- Agent Venom
- Unstoppable Colossus
More specifically, you have one general problem and one situational problem in the Abyss. The general problem is the skirmish charges: depending on CR you have 220 charges before the opponent goes unblockable and unstoppable. So far there's two obvious solutions to that problem. The first is to hit as hard as possible *per hit* to deal as much damage in those 220 hits as possible. Aegon appears to be the king of this due to his ramp up damage. Without him, you're looking for the best damage per hit champion you have. The second is to be able to still function in a fight where the target is unblockable and unstoppable permanently. The best solution to that so far is Stealth Suit Spiderman using his slows. I haven't been keeping up with this one lately, so I'm not sure if there are other options equally viable.
The situational problem is that many fights have special challenges associated with them, so knowing what the best thing to bring is depends on what path you take. This is a meet in the middle problem of trying to pick the best path that matches your best team for that path.
But there's also the meta question you need to ask. Some people have just the right skill and the right roster to do a path with relatively little expense. Some players are spending thousands of units to complete it suboptimally. Whether a champion is worth focusing on depends on whether you're willing to spend on a suboptimal option or not. So for example if I were to say that Namor was a potential option for an Abyss fight, but you're probably going to die a lot so you'd have to spend a lot, does that mean he's a valid option you should focus on, or he's not a valid option you should focus on, and you should wait for a better option instead? That's something only you can really answer for yourself. That's what makes this kind of question difficult to answer, especially when we don't have a good way of judging your point of pain for the content.
And after all that you get mostly RNG rewards. Of the 3 cats, 1 AG and 7 6* champs I pulled from all of this only 1 of the 11 pulls have any sort of immediate value to me.
Mutant t5cc - Great, took Sunspot ro r3!
Another mutant t5cc - Fine, have to wait for another champ to use it on.
Skill t5cc - Not great, don't have Fury or Aegon as a 6*.
Mystic AG - Not great, don't have Claire or Doon as a 6* or a mystic t5cc.
New Thing - Fine, have him ar r5 sig 200 already so he'll stay ar r1 for a long time.
New Thor Jane Foster - Not great
New Meph - Not great
Miles dupe - Awful
Vulture dupe - Awful
Cable dupe - Awful
BPCW dupe - Awful
All in all, I'm glad it's over and I better be top 300.
I see a lot of 100% profiles so wondering if can get results or any info on this. Thanks Max