**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Remember the FREE 5* Awakening Gem anyone they gave away for Summoner Appreciation last year? Community complained that it took to long to get then complained about it being a RNG based reward.
Doesn't matter how hard or easy any piece of content is, people complain. You don't want to be challenged. Nameless Thanos proved that.
If you have every done any type of game coding, you would know its not as easy as copy and pasting a few lines of code to make a "harder" difficulty.
All I've got left is Abyss exploration and I cant wait until I can take some time off work and finish it off
The complexity of adding something like a new difficulty is in accounting for all the changes the existence of the new difficulty will have on how players spend their time, how it affects energy consumption, what high level rewards to include, and how that will affect the distribution of players across different progress levels.
One of the fundamental things I learned early on when it comes to games like this is that looking at rewards as "things" is wrong: most rewards are implicitly rates not things. For example, the 2500 6* shards we get in Uncollected difficulty is not 2500 of something, it is three 6* champs/year. Whatever rewards you add to a Cav difficulty are going to compound over time, for the entire existence of the game. And they will influence all other high tier rewards that come afterwards, because all other high tier rewards will be compared to them.
These side effects are why almost nothing is actually a simple change in a game like this. Sometimes changing the color of a button takes ten seconds of work but six months of approvals.
Modok and Ice Phoenix really sucked for those early months of uncollected though haha.
The side event this month will do nothing for my roster outside of a very small amount of 4 star and 5 star shards.
I fully expect it to be in the range of later Act 6 so those people that are still complaining about Act 6 and have barely touched it, probably shouldnt be begging for a new difficulty bc it's just going to give them something new to cry about
I actually agree with @Demonzfyre for a change... I really DO want better rewards with no raise in difficulty, and I think that's actually not a bad ask at this point...
Historically, rarer champions and rarer rank up materials have been EASIER to get with LESS effort over time. There has always been something that we all need to chase as a goal, but eventually what "cost" a crapload of time and $$ 1 year ago, gets given out like candy next year...
This has NOT really happened in some time. Cav crystals should NOT be the answer to how we get "more" opportunity to get 5*/6* champs. Shards should be upped across the board.
T2A should have it's own arena. 18K shards top milestone @ 4 Million+
T5B Shards should be slowly making their way to uncollected players more often, and Cavalier players much more often.
I've been Cavalier since about 15 mins after it was released. I'm HAPPY with content difficulty. I want Kabam to loosen the grip on the "rewards" like they did in 2015-2017. Since mid 2017 it's been stagnant at the very least.
Not to mention the fact that Uncollected difficulty itself was introduced into the game at the very end of 2017 and Cavalier status and crystals in 2019. Alliance war seasons and season rewards were introduced in the beginning of 2018. Dungeons were introduced in mid 2018 along with Dungeon crystals. Variant difficulty arrived later in 2018.
The rewards you can earn in the game today are completely unrecognizable from what they were in mid 2017.
I think Kabam is way too stingy with catching up with rewards but I have to disagree about rank up rewards total. AQ for those of us who play all map 6 and up have the opportunity for plenty of rank up materials. I believe what is missing is 5 star and especially 6 star shards shards shards and a for goodness sake 5 star signature stones that are not behind a pay wall. Its really tough to advance without 5 star sigs and its holding players like myself who spend strictly to clear content and holidays way back.
We can always, as a community, say what "should be" but what we think "should be" is actually rarely good for the games economics. Everyone wants an increase to UC rewards but really our rosters are getting better making content easier. That's a sign that those rewards really do make our rosters better whether we like it or not. If they increase rewards, they will most likely increase difficulty. It's way more likely we'll see a new difficulty because newly uncollected players wouldn't be able to handle a ore difficult UC quest.
They also do come up occasionally in unit offers which a free to play player can get with in-game units as opposed to cash. It doesn't come up often, but I do remember one come up middle of last year as part of a 4* or 5* choice offer.
tldr you are just getting greedy
I spend quite a bit on the game so they're not really an issue for me personally (5*s at least, 6*s are a different story all together) but it's definitely an area that people that don't spend will struggle
I'm aware that this is by design but my argument is why when we have 6 star r3 champions to make the separation in prestige available already? I'm not asking for 6 star sig stones to become widely available, I'm just asking for a reasonable avenue for 5 star sig stones. I know you remember that 5 star sig stones were widely available about a year and a half ago. We had Modok labs that gave us about 3 5 star sig stones a day for an entire month. Just add them regularly to the side quests is what I'm asking for so they're not scarce. Is that really unreasonable? Or am I greedy too?
In a game like this different rewards are going to have different levels of availability. Some things will be easy to get, some will be moderately hard to get, and some things will be extremely difficult to get. Sig stones happen to be one of the things extremely constrained. That would be true even if there was no way to buy them. That happens even in subscription games where there are no microtransactions at all. In fact, it happens in games 100% supported by volunteer communities where there is no subscription, no microtransactions, and no possible way to get them any other way than the constraint paths.
If you want to make 5* sig stones more available, suggest a resource to replace them in the highly constrained space that would be equally meaningful. Because if you don't, one will magically get invented to take its place. We replaced T4CC with T5CC, we replaced 5* shards with 6* shards. You couldn't stop this from happening if you bought the company and put yourself in charge. Someone would Klingon demote you and reinstate the policy.