**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
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Power of a million exploding daffodils
Sceptilemaniac
Posts: 1,195 ★★★★
So I pulled sentry as my first 6 star on my alt account. Does he have any hidden secret godly rotation that I don't know of? Cause he seems dull. No utility, no damage.
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Kabam did sentry dirty and made void a god..*sigh* guess I'll just wait another 6 months for my 6 star beast.
So, basically, you got screwed
For 6*, you still get the SP3 Stop-Bar (just like 5*) that can increase your SP3 Damage (or reduce opponents SP3 Damage in you).
As well as (just for 6* champs) a feature that when you take Damage, you’ll see your Health Bar have 2 different parts to it now. You can recover “some %” of any damage you have recently taken by striking back against opponent during that time that any part of “recovery shaded” portion of health Bar is still available.
Look at Profile-Stats for your 6*, to see reference to that at top of Stats Page.
The rotation i do for him is
Basic 5 hit combos until he enters steadfast approach (every block becomes perfect so you can just hold block against everything that isn't unblockable, it's a 50/50 whether it activates or not though), then continue with 5 hit. When he enters absolute strength, fire off his sp2. It does pack a wallop. He has somewhat decent Regen but it only works below 50%. Gotta sacrifice a reality warp for it to activate. You gain one every 40 hits.
He's not the best but not the worst in the pool. Play around with him a bit is my advice. You might like him.
He would be really good if he could carry persistent charges from fight to fight..even a Sabertooth like mechanic could be acceptable.
And that is a blatant cash grab.
-Get to 10 hits and Enter Overpowering Light. (100% chance)
-Throw an L1. It's unblockable and has bonus damage in this form.
-Get to 20 hits and enter Steadfast Approach (60% chance)
-You have 100% perfect block and extra heavy damage in this form. Hold block and bait heavies and punish with your own heavy.
-Get to 30 hits and enter Absolute Strength (100% chance)
-Throw an L2. It's unblockable and has bonus damage in this form.
Repeat...
He's a ramp up champ. The higher the combo, the more Reality Warp charges you get and the more damage you can do. However, without the dupe, you'll lose these charges after every fight. Once he's duped, using Aegon and Champion for synergy will make Sentry quite good as the quest goes on. Of course if you're looking for a ramp up champ and bringing Aegon anyway...
His only other bit of utility worth talking about is his synergy with Void. Sentry can use and L3 and place a Fear of the Void passive. This increases Sentry's attack, reduces enemy evasion, and stops healing (just like it does with Void). While Void can usually handle these situations on his own, Sentry can be useful whenever Debuffs have a hard time sticking. Enemies who shrug Debuffs (AV, Kingpin, etc) or nodes like Debuff Immunity or Mighty Charge will pose a problem to Void. However, since FOV is passive, Sentry can place it with an L3. There was a Rogue mini boss in a Variant (3, I think) who had Mighty Charge and some form of Regen. Sentry with this synergy could make this fight very straightforward.
And I agree, his steadfast approach state of mind needs to be increased to 100% to make him competitive.
-Increase Steadfast Approach from 60% to 100%
-Make Sentry Incinerate immune (same as Void)
-A modest increase to Attack Rating...10% or so
(I do agree with the change to steadfast approach tho)