Map 6 difficulty mass change?
slayer6
Member Posts: 377 ★★
Whats everyones thoughts on map6 and ai seems way out with parry and evade also.
Definetely 50 times harder
Definetely 50 times harder
2
Comments
All that said, this new Map 6 is an absolute joke. And we're supposed to be so excited for it because you increased the T2A rewards is this a joke I mean this an early April Fools joke?
Why don't you communicate with us Kabam. Can we hear your opinion to our feedback instead of just deleting our forum accounts?
The HT in section 1, unnecessary domino with unblockable sp1,
nick fury gate in section2, sinister with 100% powergain
Incredibly hard and annoying starburst starter in sec3.
G99 on caltrops and limber.
meph on straight degen and powergain.
These are just nasty annoying af fights. They deserve no place in map6. Remove them.
Domino with Unblockable SP1? Use a Tech. No unlucky, can evade.
Nick Fury in Section 2? Use a mutant. Can't bring a mutant, learn to fight him without one and push him to 14/20 so he doesn't go unblockable.
Sinister with Power Gain? Quake. Other options like Vision work too. Just have some patience.
Omega Red on Starburst? Gulk, Corvus etc. Gulk totally dominates it.
G99 on Caltrops/Limber? Corvus... Easy answer.
Meph on Power Gain/Backup Recovery? Void. I've been taking him down with NF. Just back away when his aura triggers and bait sp1.
Alliance starting Prestige is around 10.27k.
Sinister with power gain is the same. I know the lane well and have been playing Map 6 for a couple years. If he doesn't throw specials with the globals, you can definitely be screwed.
You're also forgetting about mini bosses and lanes. Everyone need not be at your level. Similarly, if you're running AQ/AW at the same time, champs like CG might be needed for war as well. Everyone need not have the champ.
If that’s the case then one of them must not be true. Lol.
I run AQ and AW at the same time, putting up 5x R5 defenders, bringing 3x R5s for attack and another 3x R5 for AQ. They drop like candy nowadays.
You have 3 champs to bring, make them work.
https://youtu.be/i5fljyMbgig
Here’s a vid of my alt taking down that much complained Meph on Power Gain + Backup Recovery without an Incinerate immune, and also CMM on AoN without a Power Control. Just be creative. Geez.
As for your fights, you're better than me. Good for you. Doesn't mean everything is simple for the rest of the player base.
You keep giving counters, but not everyone has them. And need to distribute among AQ and AW at the same time. Pulls are RNG. Can't just lay them out and say everything is easy.
I get upping the difficulty to match the roster but feels like the Mark was missed with the people who should be/were running this.
My path I don’t mind but some others really just have been misjudged and need to be reconsidered.
Not everyone has a deep roster. So like what Wnp said earlier, some people shouldn’t be on Map 6 in the first place without a deeper roster. The old Map 6 was too easy in a sense that it could be cleared with 1 champ with relative ease.
The current iteration of Map 6 feels more in-line with the in-between difficulty of Map 5 and Map 7. The old Map 6 felt like a Map 5 + more linked nodes.