T1A availability
GivMeABeer
Member Posts: 202 ★★
I am finding recently that T1A is becoming a bottle neck for rank ups. As far as I know the only methods to obtain are 1x from the 3-day alliance event, 3x in the arena, 3-5x monthly EQ, glory store, rare drop from greater solo crystal (I am sure I am forgetting a few places). Given for a 5* champion it takes 5X R1-2, 5X R2-3, 6X R3-4 and 6X R4-5 you run out pretty quick. Lately with content T2A and T5BC are more available then ever but T1A has remained the same and it's not enough for player in Act 6.
I was also very surprised there was no T1A in the moleman side event, this honestly seems like an over site since every other type of resource (except T5CC) was included.
Kabam needs to re-evaluate T1A for players that have the cavalier title who need to get 5*'s to 5/65 or 6*'s to R2.
I was also very surprised there was no T1A in the moleman side event, this honestly seems like an over site since every other type of resource (except T5CC) was included.
Kabam needs to re-evaluate T1A for players that have the cavalier title who need to get 5*'s to 5/65 or 6*'s to R2.
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Comments
You just named 5 places to get t1as! Why do you need more all the time? Resource management and selective ranking! Everyone is so greedy as they progress to higher levels! Need more gold, iso, cats, shards, e.t.c. all these posts are ridiculous
You get more from alliance events than just the 3 day ones, like summoner advancement. Glory Store and Black Iso Market are also good sources. I’d also suggest making the most of rank up crystals from variants.
I have 80 5* champs in roster and I know what you mean, yet it is a kind of resources management as you will soon encounter another bottleneck when your T1A issue is being resolved.
This is why I need T1A, and to a lesser extent T4B.
You can say whatever you want about resource management, but when you explore act 6 everyone's in this boat.
And yes, the bottleneck will just move somewhere else. That's something I keep saying as well. But that's a bit of a tangent to the direct question of whether a particular bottleneck is a game-limiting factor or just a player-specific limitation. T1A is not game-limited. If you push as hard as possible in every direction, T1A is not likely to be your show stopper.
Also, please avoid posting word salads like this. Adding 12 extra sentences just to say the same thing in a different way dosen't help your argument. It just makes it very difficult to understand what you're even trying to say
This could be an easy change (or something similar for solo crystals) that would be great in my opinion.
Stuff is only a problem once you need it
@Kabam Miike please look into this serious problem
My problem is with clearing recent endgame content I and my alliance mates find ourselves with t2a and T5B in overflow with no T1a left to rank. When you need essentially 16 T1A to use 4T2a on 5* and you don’t receive them at a fast enough pace the t1a becomes the bottleneck over the t2a. This is regardless of whether you are stingy.
For lesser rank up materials they have moved them out of of a lot of the endgame content and AQ and also increase the amount of t2a. As a result we are here.
Now also telling people they shouldn’t explore content is basically defeating the purpose of the game. Truth is this happened in the past when lesser materials became a bottleneck that shouldn’t exist.
Again hopefully this month they will be a change to this as there is a large influx of t1a here.
As for your claim in this post, I planned to break down your earlier post stating how your 5th sentence was a repetition of the first, 3rd and 4th and 6th sentences were the same as the 2nd with some exapansion, last paragraph was your 6th sentence repeated, but I'm not going to do that since you'll probably again ignore what my problem with the "context" you provided was