1million battlechips in 18 days
Odachi
Member Posts: 1,119 ★★★★
With my alliance we started a race to get to 1mil battlechips, all starting from zero on Monday 23rd March. It was a good idea for killing time in lockdown and great for my units and crystal shards hitting as many milestones as I could, I had a few days in work here and there and probably could of taken a few more days out of it if I tried.
I've never had more than 80k chips before in my life so it was such a temptation and obviously blew the lot as soon as I hit the target. First 50 looked dire:
But had a solid finish:
It's a shame we can't gift anymore so we couldn't do prizes/bets but races and mini-events like this are good fun.
I've never had more than 80k chips before in my life so it was such a temptation and obviously blew the lot as soon as I hit the target. First 50 looked dire:
But had a solid finish:
It's a shame we can't gift anymore so we couldn't do prizes/bets but races and mini-events like this are good fun.
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Comments
First 50 looked bad again, I was tempted to back out and go for basics but kept on with it and it paid off, 2nd 50 were great for units. The extra gold from selling the ISO would be 180k so slightly more gold this time too
...round 3?
Really nice
always a game of 2 halves
The annoying part is for data proposes, it's hard to tell thanks to the still unaddressed "visual bug". I didn't get 22 refills as there are only 8 in my overflow, best guess is around 12.
Right, hope to squeeze in one more mil before 4th July!
Long term project. Very, very long term project.
Let's imagine a game where I flip a coin, and you get a buck if it is heads and nothing if it is tails. This is very obviously a 50/50 game, and on average you'd expect to get 50 cents per flip. Now I make another game in which I roll a 6-sided die (dice), and if it comes up a one then you get three bucks, and you get nothing if it comes up anything else. On average, you'd once again expect to get 50 cents per roll.
In terms of long term averages, these games have mathematically identical rate of return. There's no advantage to picking one game over the other. However, let's say a lot of people are standing in line to play this game, and they can only play once. A thousand people decide to play the coin flip game, and a thousand people decide to play the dice roll game. Statistically speaking, five hundred players will win a buck from the coin game and five hundred players will get nothing. However, about 167 players will get three bucks from the dice game, and 833 will get nothing.
So is the coin game better? Depends on how you define "better." You're more likely to win *something* in the coin game, but that something will always be low. You're less likely to win something in the dice game, but that something will always be higher. The *value* averages out if you measure value, but the number of people who get a higher and lower result than average do not average out. This can seem paradoxical, but it is just how statistics works.
Which one people actually think is better depends on some funky psychology. In the case of the coin and dice games, I think more people would pick the coin game, because hey, a buck is a buck, and three dollars is still just a couple bucks. Better to walk away a winner than go away empty handed. But now imagine I add a third game to the mix: this one generates a random number from one to a million. If the number one comes up, you get five hundred thousand dollars. Otherwise you get nothing. Now i think more people would play that game, even though virtually everyone would walk away empty handed. This game generates mathematically *identical* return as the other two games. But people compare "one and three" completely differently than they compare "one and a million."
Same thing is happening with the Arena crystals, on a smaller scale. The normals and the UC version generate more or less identical returns (ignoring 5* Punisher). However, because the UC crystal generates larger rewards, it generates them less often. So more people get average results with the normal crystals, and more people get extreme results with the UC crystals, and for every player that gets the jackpot with UC, there are several that get below average results.
In the long run, it doesn't matter. But in the short run, psychology takes over. Do you want to get luke warm results all the time, or do you want to "lose" most of the time and "win big" some of the time?
There is defo more mind games involved when u open in small batches and defo less disappointment with the smaller crystals
Given can watch tv or listen to music and grind it actually feels very little time