Sorry, the entire question didn't show and i never posted a poll before, but i am very bothered by this segregating boosts and revives and restores into event specific use...kabam gets accused of squeeze plays all the time and they really wonder why??? We are constantly suspicious of changes like these?
Do I like the idea? Actually yes, I like the idea. I don't in general like arbitrary limits, as no one does, but the *idea* of making potions with limited uses is that when you have a potion that can be used everywhere, it has to be balanced for all of those use cases, and generally has to be set based on the harshest criteria. If the devs are willing to allow potions of a certain strength in single player content but not in competitive multiplayer content then potions that can be used in both will have to be lower to meet the multiplayer criteria. That hurts players who use those potions because they will always cost more and be weaker than they could be.
The option everyone wants is to make potions that are super strong for one game mode, and then get to use them everywhere. But that's not how this works. Either you have a potion that works in one game mode and a different potion that works in a different game mode and then each can be balanced independently for that respective mode, or you have one potion that works everywhere and its cost will be the highest of all the criteria it must follow and its strength will be the lowest of all the criteria it must follow.
If single player content potions were made usable in alliance modes, we wouldn't have more alliance potions we'd have less single player potions. Because the devs would take away our ability to grind for those or buy them cheaply. So allowing them to be used in all content would actually be horrible for players.
The option everyone wants is to make potions that are super strong for one game mode, and then get to use them everywhere.
I somewhat agree with you. However, you seem to overstep, in my opinion.
My ideal would be weaker potions that can be used anywhere and stronger specialized ones that are restricted to a given game mode. However, I'd like them both to be purchasable for things other than units. Right now, the super strong potions are only available for units, while the generic can be bought for glory or loyalty as well, or even pulled from certain crystals.
If the stronger potions were also available for glory, even if they were still only usable in that one game mode, that would make things much better.
No...it is real simple! instead of letting you store more types of items to "quote un quote" increase your ability to store items of that type, to which I say bull! It quite really is simple...increase the number we can hold in our supply locker...done deal! They just don't like that we are able to alternate their use...and are looking for yet one more profit center...shatter it, divide out into "special use" and sell it! It is all part and parcel of this becoming a pay to win ghost town...as the lack of one thing that has been a profit center has to be adjusted to be more available something must needs take it's place...they are having to give us more in game so they are looking for things to take away that can be sold back to us...disguise of "giving" us something...more revives and restores in our storage locker.
If they’d buffed glory potions in the process, or made them cheaper I wouldn’t have minded but they didn’t, which was a massive disappointment, especially as someone who far prefers the competitive element of AW over AQ (I know the loot ratio between the two is poor but I don’t have the gold to rank everybody up anyway).
Comments
The option everyone wants is to make potions that are super strong for one game mode, and then get to use them everywhere. But that's not how this works. Either you have a potion that works in one game mode and a different potion that works in a different game mode and then each can be balanced independently for that respective mode, or you have one potion that works everywhere and its cost will be the highest of all the criteria it must follow and its strength will be the lowest of all the criteria it must follow.
If single player content potions were made usable in alliance modes, we wouldn't have more alliance potions we'd have less single player potions. Because the devs would take away our ability to grind for those or buy them cheaply. So allowing them to be used in all content would actually be horrible for players.
My ideal would be weaker potions that can be used anywhere and stronger specialized ones that are restricted to a given game mode. However, I'd like them both to be purchasable for things other than units. Right now, the super strong potions are only available for units, while the generic can be bought for glory or loyalty as well, or even pulled from certain crystals.
If the stronger potions were also available for glory, even if they were still only usable in that one game mode, that would make things much better.
You know what that means to them? $$$