This forum account is not associated with any Account in the Beta. Is it possible that the account e-mail associated with your game account is different than the one used for the Forums?
This forum account is not associated with any Account in the Beta. Is it possible that the account e-mail associated with your game account is different than the one used for the Forums?
That’s my problem. I use 2 separate emails for them.
That I can't fix. You'll need to create a Forum account that uses the same email address.
I’m in the beta, I get the permissions problem as well when trying to get to the Beta Forum
Same here. I don't have time for this nonsense. I barely made cavalier. Act 7 is a joke if you're not a whale...seriously... The average player doesn't, and can't, spend the kind of $$$ needed to build a roster strong enough to take on this level of content. Thanks but no thanks.
Dang, Kabam you really missed the ball on this one. After 6.2 debacle, gosh you really missed the pulse of the community. You had a chance to get your player base back but you went cash grab. Urgh, I don't know what to tell you. So many people have quit this game after 6.2 then so many more because of war. Don't know what to say. Good luck keeping people around after you continually ignore their comments.
It just seems like Kabam wildly missed the mark once again. This is just more of the continuation of everything that was wrong with act 6. Ridiculously high attack/health pools. If you aren't using ghost or quake, you might as well not bother or just settle for pumping in health potions/units. The fact that simple parries are consistently triggering thing's protection indicates how high the damage is. The nodes/attack/health combination is just bad. Making fun, challenging content does not require simply increasing health/attack pools and they just don't get that. I was optimistic that Kabam would take some time to think and come up with good content and I hope they get actual useful criticism from beta testers and actually take the time to make this more fun. In its current state, hard pass.
It just seems like Kabam wildly missed the mark once again. This is just more of the continuation of everything that was wrong with act 6. Ridiculously high attack/health pools. If you aren't using ghost or quake, you might as well not bother or just settle for pumping in health potions/units. The fact that simple parries are consistently triggering thing's protection indicates how high the damage is. The nodes/attack/health combination is just bad. Making fun, challenging content does not require simply increasing health/attack pools and they just don't get that. I was optimistic that Kabam would take some time to think and come up with good content and I hope they get actual useful criticism from beta testers and actually take the time to make this more fun. In its current state, hard pass.
Don’t mind the hp there can add more hp but scaling down the attack.
It just seems like Kabam wildly missed the mark once again. This is just more of the continuation of everything that was wrong with act 6. Ridiculously high attack/health pools. If you aren't using ghost or quake, you might as well not bother or just settle for pumping in health potions/units. The fact that simple parries are consistently triggering thing's protection indicates how high the damage is. The nodes/attack/health combination is just bad. Making fun, challenging content does not require simply increasing health/attack pools and they just don't get that. I was optimistic that Kabam would take some time to think and come up with good content and I hope they get actual useful criticism from beta testers and actually take the time to make this more fun. In its current state, hard pass.
This is why beta discussions should be on the beta forum page. Keep in mind its still just Beta. Attack and health pools can change, nodes and defenders can change. I ran a couple paths and didn't find it really that much different than act 6. But to say they wildly missed the mark is way off base.
They've done stuff with Book 2 act 1 that we have been asking for, for a long time. It's only three chapters, less energy and less fights overall. You can do completion faster and spend less time doing it.
If it stays at 3 quests than the paths aren't too much. If it doesn't than the paths are absolutely too long.
Also, the attack levels need to be tuned down quite a bit. This is only chapter 1 and basically a combo to the face is death with a r5 5 star. The attack levels will get so high by the end of act 7 that the enemies might as well be unblockable moving forward and just isn't fun. Other than that I have no issues with the nodes themselves.
Comments
The other thing to note is that Completion will be considerably faster for the quick hit on the rewards which is quite nice.
They've done stuff with Book 2 act 1 that we have been asking for, for a long time. It's only three chapters, less energy and less fights overall. You can do completion faster and spend less time doing it.
Also, the attack levels need to be tuned down quite a bit. This is only chapter 1 and basically a combo to the face is death with a r5 5 star. The attack levels will get so high by the end of act 7 that the enemies might as well be unblockable moving forward and just isn't fun. Other than that I have no issues with the nodes themselves.