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Everyone hates AW, but AQ is much worse

AQ is on par with arena as the most boring mode in MCOC. It is so repetitive and static and its just so damn boring. Yes the rewards are great, but its so much dedication to something we do everyday. At least in war you face different enemies and different alliances and its not the exact same thing everytime. Im not praising AW, its also not great, i just hate AQ and hate how it is mandatory to play it to progress and how its awfully repetitive.
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Comments

  • GamerGamer Posts: 6,151 ★★★★★
    Well flow make AW almost the same ever war
  • danielmathdanielmath Posts: 1,935 ★★★★

    AQ is also like 5 minutes a day

    Bro what? I have to login more than 5 times a day to complete my path because 5 energy is barely enough. I even sometimes wake up middle of the night because for 1 day i forgot to check in for the 5th time and end up not completing my path, all to wake up the next day to the same loop happening again.
    Really? what map do you run and what time zone are you in? I know for Euro players logging in can be a challenge
  • QfuryQfury Posts: 461 ★★★

    I like AQ better cuz its at least consistent rewards and not rng based

    This^
  • MoosetiptronicMoosetiptronic Posts: 527 ★★
    Huh? Best reward game mode bar uncollected EQ. Log in 3 times a day, for 5 days on map 4, get 3200+ glory in a decent alliance, which is only 80m points.

    If you are having to log in, in the middle of the night to play this game, you may need to find a new alliance. You don't need to run map 5 (let alone 6/7) to get very decent glory.
  • TerraTerra Posts: 2,906 ★★★★★

    Huh? Best reward game mode bar uncollected EQ. Log in 3 times a day, for 5 days on map 4, get 3200+ glory in a decent alliance, which is only 80m points.

    If you are having to log in, in the middle of the night to play this game, you may need to find a new alliance. You don't need to run map 5 (let alone 6/7) to get very decent glory.

    Timezones exist dude. Not all have the option to only do AQ during the day. We all don't live in Canada.
  • UmbertoDelRioUmbertoDelRio Posts: 5,159 ★★★★★
    Oh come on that's just delusional lol.

    Sure, it's not as exciting as a fresh event or something along those lines. But with it's payout alone it is objectively better than aw.
  • SpicyslicerSpicyslicer Posts: 1,513 ★★★
    I run map 6,6,5,5,5 to keep it at least not a unit drain. I’m ok with the rewards for the work. But I need another 5 star like a ear on my foot.
  • MoosetiptronicMoosetiptronic Posts: 527 ★★
    Terra said:

    Huh? Best reward game mode bar uncollected EQ. Log in 3 times a day, for 5 days on map 4, get 3200+ glory in a decent alliance, which is only 80m points.

    If you are having to log in, in the middle of the night to play this game, you may need to find a new alliance. You don't need to run map 5 (let alone 6/7) to get very decent glory.

    Timezones exist dude. Not all have the option to only do AQ during the day. We all don't live in Canada.
    I'm UK, as is a decent chunk of the alliance, the rest US ish. AQ starts 8pm GMT. On map 4, you have the first boss down by 11pm. When I log in, over tea and toast in the morning, often the second boss is going down. Leaving 10+ hours to do the last section.

    Honestly, having played map 5, I don't know how or why people run it anymore once you get to 7k+ prestige. You can run map 4, with far less coordination, no donations, very little time commitment, for decent enough glory; 3200+ each round.
  • walkerdogwalkerdog Posts: 171

    AQ is on par with arena as the most boring mode in MCOC. It is so repetitive and static and its just so damn boring. Yes the rewards are great, but its so much dedication to something we do everyday. At least in war you face different enemies and different alliances and its not the exact same thing everytime. Im not praising AW, its also not great, i just hate AQ and hate how it is mandatory to play it to progress and how its awfully repetitive.

    The "problem" or reason we don't mind it nearly as much is weekly payouts of a good reward that we can use to select our prize and a break from it too, plus the scaling upward. Day 1 -2 are breezes. Day 3+ you have to be more careful. I can live with that.

    We finished Gold 3 and upgradewise, got T2A + 3 T4CC crystals - this is great for our lower players. But it's nothing compared to if we did 2 AQ, y'know?
  • KnightZeroKnightZero Posts: 500 ★★★
    The problem with AQ is that yes, it's repetitive. But if they do change AQ, like how they did with the current Variation in Map 6, it does change a lot of rankups, lane changes and even difficulty that the developers don't seem to understand shouldn't be there. It becomes a pain for the officers to again organize lanes, based on timezones and rosters. Because as much as we would like to think that the game is based on skill, luck has a bigger role when it comes to things like the lanes. Because there are fights/lanes that you just can't take without the right champs.
    On the other hand, AQ is very rewarding. It's consistent rankup rewards that you pretty much know you will get if you do it. It's boring, but you know what to expect. Modifiers have helped spice it up, but I would prefer being able to choose from all 8 rather than a set of 5 that they choose. Or even adding more modifiers, but allowing us to choose from all of them. Adds a different feel to it.
    But the best thing to avoid it being a drag would just be to reduce the timers. 30 min timers would be so much better. Or reducing the linked nodes. Keeping linked nodes to the mini boss is fine. But the number of interlinked nodes, while encouraging communication also means that if someone is late/can't get on due to emergencies, everyone else can get stuck at the higher maps.
  • walkerdogwalkerdog Posts: 171

    The problem with AQ is that yes, it's repetitive. But if they do change AQ, like how they did with the current Variation in Map 6, it does change a lot of rankups, lane changes and even difficulty that the developers don't seem to understand shouldn't be there. It becomes a pain for the officers to again organize lanes, based on timezones and rosters. Because as much as we would like to think that the game is based on skill, luck has a bigger role when it comes to things like the lanes. Because there are fights/lanes that you just can't take without the right champs.
    On the other hand, AQ is very rewarding. It's consistent rankup rewards that you pretty much know you will get if you do it. It's boring, but you know what to expect. Modifiers have helped spice it up, but I would prefer being able to choose from all 8 rather than a set of 5 that they choose. Or even adding more modifiers, but allowing us to choose from all of them. Adds a different feel to it.
    But the best thing to avoid it being a drag would just be to reduce the timers. 30 min timers would be so much better. Or reducing the linked nodes. Keeping linked nodes to the mini boss is fine. But the number of interlinked nodes, while encouraging communication also means that if someone is late/can't get on due to emergencies, everyone else can get stuck at the higher maps.

    Or even 45 minute timers - I understand pressuring us some, but 1 hour is so freaking long!
  • KnightZeroKnightZero Posts: 500 ★★★
    walkerdog said:

    The problem with AQ is that yes, it's repetitive. But if they do change AQ, like how they did with the current Variation in Map 6, it does change a lot of rankups, lane changes and even difficulty that the developers don't seem to understand shouldn't be there. It becomes a pain for the officers to again organize lanes, based on timezones and rosters. Because as much as we would like to think that the game is based on skill, luck has a bigger role when it comes to things like the lanes. Because there are fights/lanes that you just can't take without the right champs.
    On the other hand, AQ is very rewarding. It's consistent rankup rewards that you pretty much know you will get if you do it. It's boring, but you know what to expect. Modifiers have helped spice it up, but I would prefer being able to choose from all 8 rather than a set of 5 that they choose. Or even adding more modifiers, but allowing us to choose from all of them. Adds a different feel to it.
    But the best thing to avoid it being a drag would just be to reduce the timers. 30 min timers would be so much better. Or reducing the linked nodes. Keeping linked nodes to the mini boss is fine. But the number of interlinked nodes, while encouraging communication also means that if someone is late/can't get on due to emergencies, everyone else can get stuck at the higher maps.

    Or even 45 minute timers - I understand pressuring us some, but 1 hour is so freaking long!
    1 hr with linked nodes means that you HAVE to login multiple times for certain lanes. Which sucks.
  • WorknprogressWorknprogress Posts: 3,993 ★★★★★
    AQ is about as good as it gets for effort/reward ratio in this game
  • Player1994Player1994 Posts: 591 ★★
    the game has been on for 5 years it's time for real time player vs player modes at least something
  • winterthurwinterthur Posts: 4,041 ★★★★

    the game has been on for 5 years it's time for real time player vs player modes at least something

    Maybe a Summoner Showdown type tournament may be interesting.
  • DemonzfyreDemonzfyre Posts: 8,389 ★★★★★

    I like AQ better cuz its at least consistent rewards and not rng based

    They took all the RNG out of AW besides a t5cc crystal. AQ rewards are almost all RNG with all the map crystals you get each day and at the end.
  • SlimSandySlimSandy Posts: 9
    AQ was much more enjoyable that one weekend when there was an outage and they made the energy refresh every 30 minutes rather than every hour. We still had to log in to play, but it wasn't nearly as tedious and allowed for a lot more flexibility for people's schedules. I think they should consider making 30 minute energy timers the standard.
  • Oesername123Oesername123 Posts: 172 ★★
    The fact that I don't get members giving me the dirty look when I lose a champ in AQ compared to AW is more than enough proof that AQ is miles better.

    But yeah, when I played higher maps the level commitment when it comes to AQ participation is ridiculous. I remember having to wake up early during the weekend just so that I can do my path and go back to sleep.

    This game really has its way to force you to log in multiple times a day.
  • ReferenceReference Posts: 1,021 ★★★
    If your teammate are responsive and active, then AQ up to Map 5 can be finished quickly. Map 6/7 is another story.

    If your teammate are not, then even Kabam reduce the timer from 1 hr to 30 mins, everyone stuck in linked note for Map 4 and above. Even worse, some stop even reached the link note and then never came back.........
  • LucianoDelHoyaLucianoDelHoya Posts: 1,023 ★★★
    Least i know what i'll be getting in glory store
  • HughJanisoleHughJanisole Posts: 218
    Play map 7. It’s way better. That’ll peak your interest.
  • bloodyCainbloodyCain Posts: 737 ★★★
    AQ is boring?

    Me: Try to take different paths in there. So you can experiment with different champs. It would be fun, at least from my experience.

    Other people: Booo. Your opinions sucks!

    Me: I know deep down you guys know I'm right LOL
  • AlphA101AlphA101 Posts: 285 ★★★
    Everything in this game is boring now !!
  • redsoxpatsfan89redsoxpatsfan89 Posts: 25

    AQ is on par with arena as the most boring mode in MCOC. It is so repetitive and static and its just so damn boring. Yes the rewards are great, but its so much dedication to something we do everyday. At least in war you face different enemies and different alliances and its not the exact same thing everytime. Im not praising AW, its also not great, i just hate AQ and hate how it is mandatory to play it to progress and how its awfully repetitive.

    I definitely cant compare AQ to arena because AQ takes maybe 15 minutes a day and solid rewards at the end. If you do 15 minutes of arena a day your not getting much of anything in comparison to the rewards you get for AQ for the same effort
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