**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
The disparity is due to "Classic" being the exact way it was when it originally released. This was a time way before monthly EQs as we currently know them. "Variant" is giving a new and updated version with updated rewards for the higher end user.
If you aren't able to complete them, then that is an issue on your part. It's hard, it's meant to be hard, and that won't change.
Before he had variants, mid-tier players weren't complaining for lack of content. In fact, it was the opposite, and were complaining about having tons of content to do.
Now that we have Variants, this thread appears ... It makes no sense
Variant are permanent content, you cant do it now doesnt mean you cant do it in future.
Variant 1 is not easy content, and was likely used to test the potential difficulty level for Act 6. But since then Variant content has become substantially easier, and honestly more fun. If you can’t complete Variant content yet, that’s okay. It’s not going anywhere. Work on Act 5 exploration, keep grinding out Uncollected EQ. Expand your roster so that you can solve the puzzles as they are, rather than asking for a different puzzle completely. Variants are meant to be a fun, unique challenge; to grant a sense of accomplishment to the player upon completion. Take your time, you’ll get there.
So I don’t think the game would ever become for friendlier towards progressing or casual players by giving us middle difficulties
Some of us did that with r4 champs like storm, and can now be breezed with aegon etc and people still call it hard.
Variants are good as is.. about time v5 came out