**Mastery Loadouts**
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Due to issues related to the release of Mastery Loadouts, the "free swap" period will be extended.
The new end date will be May 1st.
Comments
Have they addressed the re rolling issue in any forum
And the greater solo crystal shards??? What
I need some more good 5 star characters to continue my story progress . I also saved up Awakening gems ,gold ,iso and catalysts so that I could use them on any good 5 stars If I get any this month. But all that seems to be going in vain as I will not be getting any 5 star this month .
Thank you kabam !!
And here I am explored 5.4...duped my Howard! Great. Then I went for Variant 4 completion which I did with only 4 revives. What did I got? Classic Captain Marvel! I havent pull any usable champ for 6.1 in months!! How I am supposed to became Cavalier if I dont get the champs for it? My only chance to get 5* shards are from the EQ (I can explore UC EQ) and the side events (+war). And now only Cavalier players can get 5* shards? Thats so great. UC players need it more to get champs for 6.1, not the Cavaliers! Fresh cavalier are happy for it, but for the endgame players 15k 5* shards are useless basically. I really dont get it. I wont be a Cavalier for other 3 months I guess.
Then a month comes that the amount of difficulty is jacked up because "What about the End-Game Players?". They say they're bored and want it harder and harder. Only they scarcely need the extra 5* and 1k 6* Shards. So what you end up doing is making a Difficulty noticeably harder for a very large number of people compared to the number that are bored and not challenged by it at all, all so they aren't satisfied with the Rewards. Meanwhile, the rest of the people not in that small number are left with discouragement and frustration for an entire month, and having to settle for Rewards that barely suit them. Then they're told they're just not skilled enough. Git gud.
I've made this point repeatedly, and I will make it everytime it comes up. Taking Epic and jacking it up just to make End-Game people happy is a huge flaw. Add something else for Cavalier only if that's the case. Even if the EQ isn't out yet. There are far more people being left with a sour taste in their mouth all month long than those who are whizzes. It's disappointing to be able to complete one aspect consistently and depend on those Resources, only to be told now and then "Not this month. Maybe next.".
Is it the combination of nodes, is it just simply attack and health values?
I'll be giving it a miss.
Level 4 health potions
tier 5 1,500 fragments
t2 alpha catalysts
5* sig stones (rnged) and a 5* awakening gem (rnged)
Half of the things above aren't even a use to me, cause I need 5 stars for them.
Where are the five star shards for uncollected players, the people who need them??
The game doesn't "progress." Players progress. And players don't progress to 6* champs, players transition from ranking up 5* champs to ranking up 6* champs which they should do only when the latter is better for them than the former.. If they do that when it isn't advantageous for them to do so, that's poor judgment.
If you are a player with sufficient skill, you can do Act 6 with 5* champs. If you aren't, it is unlikely that 6* champs will help you all that much because a 6* rank 2 is about as good (and conceivably worse if signature ability is important) as a max rank 5*, and you're unlikely to be able to get very many rank 3s, AND rank 3s will also not likely help you as rank 3 6* champs aren't that much stronger than a rank 2, whereas every rank higher for 5* champs dramatically increases strength.
There are good reasons to rank up 6* champs. I've done so for some of them. But the idea that the "meta" has completely transitioned to them is nonsensical. There are very few players in a position to say that 6* rank ups are always the best decision over 5* champs. Not enough to alter the meta for the game.